engine/core/fileObject.h
2024-01-07 04:36:33 +00:00

46 lines
1,012 B
C++

//-----------------------------------------------------------------------------
// V12 Engine
//
// Copyright (c) 2001 GarageGames.Com
// Portions Copyright (c) 2001 by Sierra Online, Inc.
//-----------------------------------------------------------------------------
#ifndef _FILEOBJECT_H_
#define _FILEOBJECT_H_
#ifndef _SIMBASE_H_
#include "console/simBase.h"
#endif
#ifndef _RESMANAGER_H_
#include "Core/resManager.h"
#endif
#ifndef _FILESTREAM_H_
#include "Core/fileStream.h"
#endif
class FileObject : public SimObject
{
typedef SimObject Parent;
U8 *mFileBuffer;
U32 mBufferSize;
U32 mCurPos;
FileStream stream;
public:
FileObject();
~FileObject();
bool openForWrite(const char *fileName, const bool append = false);
bool openForRead(const char *fileName);
bool readMemory(const char *fileName);
const U8 *readLine();
bool isEOF();
void writeLine(const U8 *line);
void close();
static void consoleInit();
DECLARE_CONOBJECT(FileObject);
};
#endif