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30 lines
1.1 KiB
C
30 lines
1.1 KiB
C
//-----------------------------------------------------------------------------
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// V12 Engine
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//
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// Copyright (c) 2001 GarageGames.Com
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// Portions Copyright (c) 2001 by Sierra Online, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _BITRENDER_H_
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#define _BITRENDER_H_
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#ifndef _MMATH_H_
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#include "Math/mMath.h"
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#endif
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struct BitRender
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{
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// render a triangle to a bitmap of 1-bit per pixel and size dim X dim
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static void render(const Point2I *, const Point2I *, const Point2I *, S32 dim, U32 * bits);
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// render a number of triangle strips to 1-bit per pixel bmp of size dim by dim
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static void render_strips(const U8 * draw, S32 numDraw, S32 szDraw, const U16 * indices, const Point2I * points, S32 dim, U32 * bits);
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// render a number of triangles to 1-bit per pixel bmp of size dim by dim
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static void render_tris(const U8 * draw, S32 numDraw, S32 szDraw, const U16 * indices, const Point2I * points, S32 dim, U32 * bits);
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static void bitTo8Bit(U32 * bits, U32 * eightBits, S32 dim);
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static void bitTo8Bit_3(U32 * bits, U32 * eightBits, S32 dim);
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};
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#endif // _BIT_RENDER_H_
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