engine/console/objectTypes.h
2024-01-07 04:36:33 +00:00

80 lines
2.8 KiB
C

//-----------------------------------------------------------------------------
// V12 Engine
//
// Copyright (c) 2001 GarageGames.Com
// Portions Copyright (c) 2001 by Sierra Online, Inc.
//-----------------------------------------------------------------------------
#ifndef _OBJECTTYPES_H_
#define _OBJECTTYPES_H_
// Types used for SimObject type masks (SimObject::mTypeMask)
//
/* NB! If a new object type is added, don't forget to add it to the
* consoleInit function in simBase.cc
*/
// SimObjectTypes
// Types used by the SceneObject class
#define DefaultObjectType 0
#define StaticObjectType (1<<0)
// Basic Engine Types
#define EnvironmentObjectType (1<<1)
#define TerrainObjectType (1<<2)
#define InteriorObjectType (1<<3)
#define WaterObjectType (1<<4)
#define TriggerObjectType (1<<5)
#define MarkerObjectType (1<<6)
#define PathedObjectType (1<<7)
#define ForceFieldObjectType (1<<8)
#define DecalManagerObjectType (1<<9)
#define PlayerObjectType (1<<14)
#define GuiControlObjectType (1<<25)
#define StaticRenderedObjectType (1<<26)
// Game Types
#define GameBaseObjectType (1<<10)
#define ShapeBaseObjectType (1<<11)
#define CameraObjectType (1<<12)
#define StaticShapeObjectType (1<<13)
#define ItemObjectType (1<<15)
#define VehicleObjectType (1<<16)
#define MoveableObjectType (1<<17)
#define ProjectileObjectType (1<<18)
#define ExplosionObjectType (1<<19)
#define CorpseObjectType (1<<20)
#define TurretObjectType (1<<21)
#define DebrisObjectType (1<<22)
#define PhysicalZoneObjectType (1<<23)
#define StaticTSObjectType (1<<24)
// The following are allowed types that can be set on datablocks for static shapes
//
#define DamagableItemObjectType (1<<27)
#define SensorObjectType (1<<28)
#define StationObjectType (1<<29)
#define GeneratorObjectType (1<<30)
#define STATIC_COLLISION_MASK ( TerrainObjectType | \
InteriorObjectType | \
ForceFieldObjectType | \
StaticObjectType ) \
#define DAMAGEABLE_MASK ( PlayerObjectType | \
VehicleObjectType | \
MoveableObjectType | \
StationObjectType | \
GeneratorObjectType | \
SensorObjectType | \
PathedObjectType | \
DamagableItemObjectType | \
TurretObjectType ) \
#endif