mirror of
https://github.com/tribes2/engine.git
synced 2026-01-20 03:34:48 +00:00
3998 lines
139 KiB
C
3998 lines
139 KiB
C
//-----------------------------------------------------------------------------
|
|
// V12 Engine
|
|
//
|
|
// Copyright (c) 2001 GarageGames.Com
|
|
// Portions Copyright (c) 2001 by Sierra Online, Inc.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#ifndef _PLATFORMGL_H_
|
|
#define _PLATFORMGL_H_
|
|
|
|
|
|
typedef unsigned int GLenum;
|
|
typedef unsigned char GLboolean;
|
|
typedef unsigned int GLbitfield;
|
|
typedef void GLvoid;
|
|
typedef signed char GLbyte; /* 1-byte signed */
|
|
typedef short GLshort; /* 2-byte signed */
|
|
typedef int GLint; /* 4-byte signed */
|
|
typedef unsigned char GLubyte; /* 1-byte unsigned */
|
|
typedef unsigned short GLushort; /* 2-byte unsigned */
|
|
typedef unsigned int GLuint; /* 4-byte unsigned */
|
|
typedef int GLsizei; /* 4-byte signed */
|
|
typedef float GLfloat; /* single precision float */
|
|
typedef float GLclampf; /* single precision float in [0,1] */
|
|
typedef double GLdouble; /* double precision float */
|
|
typedef double GLclampd; /* double precision float in [0,1] */
|
|
|
|
|
|
/* Boolean values */
|
|
#define GL_FALSE 0x0
|
|
#define GL_TRUE 0x1
|
|
|
|
/* Data types */
|
|
#define GL_BYTE 0x1400
|
|
#define GL_UNSIGNED_BYTE 0x1401
|
|
#define GL_SHORT 0x1402
|
|
#define GL_UNSIGNED_SHORT 0x1403
|
|
#define GL_INT 0x1404
|
|
#define GL_UNSIGNED_INT 0x1405
|
|
#define GL_FLOAT 0x1406
|
|
#define GL_DOUBLE 0x140A
|
|
#define GL_2_BYTES 0x1407
|
|
#define GL_3_BYTES 0x1408
|
|
#define GL_4_BYTES 0x1409
|
|
|
|
/* Primitives */
|
|
#define GL_POINTS 0x0000
|
|
#define GL_LINES 0x0001
|
|
#define GL_LINE_LOOP 0x0002
|
|
#define GL_LINE_STRIP 0x0003
|
|
#define GL_TRIANGLES 0x0004
|
|
#define GL_TRIANGLE_STRIP 0x0005
|
|
#define GL_TRIANGLE_FAN 0x0006
|
|
#define GL_QUADS 0x0007
|
|
#define GL_QUAD_STRIP 0x0008
|
|
#define GL_POLYGON 0x0009
|
|
|
|
/* Vertex Arrays */
|
|
#define GL_VERTEX_ARRAY 0x8074
|
|
#define GL_NORMAL_ARRAY 0x8075
|
|
#define GL_COLOR_ARRAY 0x8076
|
|
#define GL_INDEX_ARRAY 0x8077
|
|
#define GL_TEXTURE_COORD_ARRAY 0x8078
|
|
#define GL_EDGE_FLAG_ARRAY 0x8079
|
|
#define GL_VERTEX_ARRAY_SIZE 0x807A
|
|
#define GL_VERTEX_ARRAY_TYPE 0x807B
|
|
#define GL_VERTEX_ARRAY_STRIDE 0x807C
|
|
#define GL_NORMAL_ARRAY_TYPE 0x807E
|
|
#define GL_NORMAL_ARRAY_STRIDE 0x807F
|
|
#define GL_COLOR_ARRAY_SIZE 0x8081
|
|
#define GL_COLOR_ARRAY_TYPE 0x8082
|
|
#define GL_COLOR_ARRAY_STRIDE 0x8083
|
|
#define GL_INDEX_ARRAY_TYPE 0x8085
|
|
#define GL_INDEX_ARRAY_STRIDE 0x8086
|
|
#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
|
|
#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
|
|
#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
|
|
#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
|
|
#define GL_VERTEX_ARRAY_POINTER 0x808E
|
|
#define GL_NORMAL_ARRAY_POINTER 0x808F
|
|
#define GL_COLOR_ARRAY_POINTER 0x8090
|
|
#define GL_INDEX_ARRAY_POINTER 0x8091
|
|
#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
|
|
#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
|
|
#define GL_V2F 0x2A20
|
|
#define GL_V3F 0x2A21
|
|
#define GL_C4UB_V2F 0x2A22
|
|
#define GL_C4UB_V3F 0x2A23
|
|
#define GL_C3F_V3F 0x2A24
|
|
#define GL_N3F_V3F 0x2A25
|
|
#define GL_C4F_N3F_V3F 0x2A26
|
|
#define GL_T2F_V3F 0x2A27
|
|
#define GL_T4F_V4F 0x2A28
|
|
#define GL_T2F_C4UB_V3F 0x2A29
|
|
#define GL_T2F_C3F_V3F 0x2A2A
|
|
#define GL_T2F_N3F_V3F 0x2A2B
|
|
#define GL_T2F_C4F_N3F_V3F 0x2A2C
|
|
#define GL_T4F_C4F_N3F_V4F 0x2A2D
|
|
|
|
/* Matrix Mode */
|
|
#define GL_MATRIX_MODE 0x0BA0
|
|
#define GL_MODELVIEW 0x1700
|
|
#define GL_PROJECTION 0x1701
|
|
#define GL_TEXTURE 0x1702
|
|
|
|
/* Points */
|
|
#define GL_POINT_SMOOTH 0x0B10
|
|
#define GL_POINT_SIZE 0x0B11
|
|
#define GL_POINT_SIZE_GRANULARITY 0x0B13
|
|
#define GL_POINT_SIZE_RANGE 0x0B12
|
|
|
|
/* Lines */
|
|
#define GL_LINE_SMOOTH 0x0B20
|
|
#define GL_LINE_STIPPLE 0x0B24
|
|
#define GL_LINE_STIPPLE_PATTERN 0x0B25
|
|
#define GL_LINE_STIPPLE_REPEAT 0x0B26
|
|
#define GL_LINE_WIDTH 0x0B21
|
|
#define GL_LINE_WIDTH_GRANULARITY 0x0B23
|
|
#define GL_LINE_WIDTH_RANGE 0x0B22
|
|
|
|
/* Polygons */
|
|
#define GL_POINT 0x1B00
|
|
#define GL_LINE 0x1B01
|
|
#define GL_FILL 0x1B02
|
|
#define GL_CW 0x0900
|
|
#define GL_CCW 0x0901
|
|
#define GL_FRONT 0x0404
|
|
#define GL_BACK 0x0405
|
|
#define GL_POLYGON_MODE 0x0B40
|
|
#define GL_POLYGON_SMOOTH 0x0B41
|
|
#define GL_POLYGON_STIPPLE 0x0B42
|
|
#define GL_EDGE_FLAG 0x0B43
|
|
#define GL_CULL_FACE 0x0B44
|
|
#define GL_CULL_FACE_MODE 0x0B45
|
|
#define GL_FRONT_FACE 0x0B46
|
|
#define GL_POLYGON_OFFSET_FACTOR 0x8038
|
|
#define GL_POLYGON_OFFSET_UNITS 0x2A00
|
|
#define GL_POLYGON_OFFSET_POINT 0x2A01
|
|
#define GL_POLYGON_OFFSET_LINE 0x2A02
|
|
#define GL_POLYGON_OFFSET_FILL 0x8037
|
|
|
|
/* Display Lists */
|
|
#define GL_COMPILE 0x1300
|
|
#define GL_COMPILE_AND_EXECUTE 0x1301
|
|
#define GL_LIST_BASE 0x0B32
|
|
#define GL_LIST_INDEX 0x0B33
|
|
#define GL_LIST_MODE 0x0B30
|
|
|
|
/* Depth buffer */
|
|
#define GL_NEVER 0x0200
|
|
#define GL_LESS 0x0201
|
|
#define GL_EQUAL 0x0202
|
|
#define GL_LEQUAL 0x0203
|
|
#define GL_GREATER 0x0204
|
|
#define GL_NOTEQUAL 0x0205
|
|
#define GL_GEQUAL 0x0206
|
|
#define GL_ALWAYS 0x0207
|
|
#define GL_DEPTH_TEST 0x0B71
|
|
#define GL_DEPTH_BITS 0x0D56
|
|
#define GL_DEPTH_CLEAR_VALUE 0x0B73
|
|
#define GL_DEPTH_FUNC 0x0B74
|
|
#define GL_DEPTH_RANGE 0x0B70
|
|
#define GL_DEPTH_WRITEMASK 0x0B72
|
|
#define GL_DEPTH_COMPONENT 0x1902
|
|
|
|
/* Lighting */
|
|
#define GL_LIGHTING 0x0B50
|
|
#define GL_LIGHT0 0x4000
|
|
#define GL_LIGHT1 0x4001
|
|
#define GL_LIGHT2 0x4002
|
|
#define GL_LIGHT3 0x4003
|
|
#define GL_LIGHT4 0x4004
|
|
#define GL_LIGHT5 0x4005
|
|
#define GL_LIGHT6 0x4006
|
|
#define GL_LIGHT7 0x4007
|
|
#define GL_SPOT_EXPONENT 0x1205
|
|
#define GL_SPOT_CUTOFF 0x1206
|
|
#define GL_CONSTANT_ATTENUATION 0x1207
|
|
#define GL_LINEAR_ATTENUATION 0x1208
|
|
#define GL_QUADRATIC_ATTENUATION 0x1209
|
|
#define GL_AMBIENT 0x1200
|
|
#define GL_DIFFUSE 0x1201
|
|
#define GL_SPECULAR 0x1202
|
|
#define GL_SHININESS 0x1601
|
|
#define GL_EMISSION 0x1600
|
|
#define GL_POSITION 0x1203
|
|
#define GL_SPOT_DIRECTION 0x1204
|
|
#define GL_AMBIENT_AND_DIFFUSE 0x1602
|
|
#define GL_COLOR_INDEXES 0x1603
|
|
#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
|
|
#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
|
|
#define GL_LIGHT_MODEL_AMBIENT 0x0B53
|
|
#define GL_FRONT_AND_BACK 0x0408
|
|
#define GL_SHADE_MODEL 0x0B54
|
|
#define GL_FLAT 0x1D00
|
|
#define GL_SMOOTH 0x1D01
|
|
#define GL_COLOR_MATERIAL 0x0B57
|
|
#define GL_COLOR_MATERIAL_FACE 0x0B55
|
|
#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
|
|
#define GL_NORMALIZE 0x0BA1
|
|
|
|
/* User clipping planes */
|
|
#define GL_CLIP_PLANE0 0x3000
|
|
#define GL_CLIP_PLANE1 0x3001
|
|
#define GL_CLIP_PLANE2 0x3002
|
|
#define GL_CLIP_PLANE3 0x3003
|
|
#define GL_CLIP_PLANE4 0x3004
|
|
#define GL_CLIP_PLANE5 0x3005
|
|
|
|
/* Accumulation buffer */
|
|
#define GL_ACCUM_RED_BITS 0x0D58
|
|
#define GL_ACCUM_GREEN_BITS 0x0D59
|
|
#define GL_ACCUM_BLUE_BITS 0x0D5A
|
|
#define GL_ACCUM_ALPHA_BITS 0x0D5B
|
|
#define GL_ACCUM_CLEAR_VALUE 0x0B80
|
|
#define GL_ACCUM 0x0100
|
|
#define GL_ADD 0x0104
|
|
#define GL_LOAD 0x0101
|
|
#define GL_MULT 0x0103
|
|
#define GL_RETURN 0x0102
|
|
|
|
/* Alpha testing */
|
|
#define GL_ALPHA_TEST 0x0BC0
|
|
#define GL_ALPHA_TEST_REF 0x0BC2
|
|
#define GL_ALPHA_TEST_FUNC 0x0BC1
|
|
|
|
/* Blending */
|
|
#define GL_BLEND 0x0BE2
|
|
#define GL_BLEND_SRC 0x0BE1
|
|
#define GL_BLEND_DST 0x0BE0
|
|
#define GL_ZERO 0x0
|
|
#define GL_ONE 0x1
|
|
#define GL_SRC_COLOR 0x0300
|
|
#define GL_ONE_MINUS_SRC_COLOR 0x0301
|
|
#define GL_DST_COLOR 0x0306
|
|
#define GL_ONE_MINUS_DST_COLOR 0x0307
|
|
#define GL_SRC_ALPHA 0x0302
|
|
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
|
|
#define GL_DST_ALPHA 0x0304
|
|
#define GL_ONE_MINUS_DST_ALPHA 0x0305
|
|
#define GL_SRC_ALPHA_SATURATE 0x0308
|
|
#define GL_CONSTANT_COLOR 0x8001
|
|
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
|
|
#define GL_CONSTANT_ALPHA 0x8003
|
|
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
|
|
|
|
/* Render Mode */
|
|
#define GL_FEEDBACK 0x1C01
|
|
#define GL_RENDER 0x1C00
|
|
#define GL_SELECT 0x1C02
|
|
|
|
/* Feedback */
|
|
#define GL_2D 0x0600
|
|
#define GL_3D 0x0601
|
|
#define GL_3D_COLOR 0x0602
|
|
#define GL_3D_COLOR_TEXTURE 0x0603
|
|
#define GL_4D_COLOR_TEXTURE 0x0604
|
|
#define GL_POINT_TOKEN 0x0701
|
|
#define GL_LINE_TOKEN 0x0702
|
|
#define GL_LINE_RESET_TOKEN 0x0707
|
|
#define GL_POLYGON_TOKEN 0x0703
|
|
#define GL_BITMAP_TOKEN 0x0704
|
|
#define GL_DRAW_PIXEL_TOKEN 0x0705
|
|
#define GL_COPY_PIXEL_TOKEN 0x0706
|
|
#define GL_PASS_THROUGH_TOKEN 0x0700
|
|
#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
|
|
#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
|
|
#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
|
|
|
|
/* Selection */
|
|
#define GL_SELECTION_BUFFER_POINTER 0x0DF3
|
|
#define GL_SELECTION_BUFFER_SIZE 0x0DF4
|
|
|
|
/* Fog */
|
|
#define GL_FOG 0x0B60
|
|
#define GL_FOG_MODE 0x0B65
|
|
#define GL_FOG_DENSITY 0x0B62
|
|
#define GL_FOG_COLOR 0x0B66
|
|
#define GL_FOG_INDEX 0x0B61
|
|
#define GL_FOG_START 0x0B63
|
|
#define GL_FOG_END 0x0B64
|
|
#define GL_LINEAR 0x2601
|
|
#define GL_EXP 0x0800
|
|
#define GL_EXP2 0x0801
|
|
|
|
/* Logic Ops */
|
|
#define GL_LOGIC_OP 0x0BF1
|
|
#define GL_INDEX_LOGIC_OP 0x0BF1
|
|
#define GL_COLOR_LOGIC_OP 0x0BF2
|
|
#define GL_LOGIC_OP_MODE 0x0BF0
|
|
#define GL_CLEAR 0x1500
|
|
#define GL_SET 0x150F
|
|
#define GL_COPY 0x1503
|
|
#define GL_COPY_INVERTED 0x150C
|
|
#define GL_NOOP 0x1505
|
|
#define GL_INVERT 0x150A
|
|
#define GL_AND 0x1501
|
|
#define GL_NAND 0x150E
|
|
#define GL_OR 0x1507
|
|
#define GL_NOR 0x1508
|
|
#define GL_XOR 0x1506
|
|
#define GL_EQUIV 0x1509
|
|
#define GL_AND_REVERSE 0x1502
|
|
#define GL_AND_INVERTED 0x1504
|
|
#define GL_OR_REVERSE 0x150B
|
|
#define GL_OR_INVERTED 0x150D
|
|
|
|
/* Stencil */
|
|
#define GL_STENCIL_TEST 0x0B90
|
|
#define GL_STENCIL_WRITEMASK 0x0B98
|
|
#define GL_STENCIL_BITS 0x0D57
|
|
#define GL_STENCIL_FUNC 0x0B92
|
|
#define GL_STENCIL_VALUE_MASK 0x0B93
|
|
#define GL_STENCIL_REF 0x0B97
|
|
#define GL_STENCIL_FAIL 0x0B94
|
|
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
|
|
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
|
|
#define GL_STENCIL_CLEAR_VALUE 0x0B91
|
|
#define GL_STENCIL_INDEX 0x1901
|
|
#define GL_KEEP 0x1E00
|
|
#define GL_REPLACE 0x1E01
|
|
#define GL_INCR 0x1E02
|
|
#define GL_DECR 0x1E03
|
|
|
|
/* Buffers, Pixel Drawing/Reading */
|
|
#define GL_NONE 0x0
|
|
#define GL_LEFT 0x0406
|
|
#define GL_RIGHT 0x0407
|
|
/*GL_FRONT 0x0404 */
|
|
/*GL_BACK 0x0405 */
|
|
/*GL_FRONT_AND_BACK 0x0408 */
|
|
#define GL_FRONT_LEFT 0x0400
|
|
#define GL_FRONT_RIGHT 0x0401
|
|
#define GL_BACK_LEFT 0x0402
|
|
#define GL_BACK_RIGHT 0x0403
|
|
#define GL_AUX0 0x0409
|
|
#define GL_AUX1 0x040A
|
|
#define GL_AUX2 0x040B
|
|
#define GL_AUX3 0x040C
|
|
#define GL_COLOR_INDEX 0x1900
|
|
#define GL_RED 0x1903
|
|
#define GL_GREEN 0x1904
|
|
#define GL_BLUE 0x1905
|
|
#define GL_ALPHA 0x1906
|
|
#define GL_LUMINANCE 0x1909
|
|
#define GL_LUMINANCE_ALPHA 0x190A
|
|
#define GL_ALPHA_BITS 0x0D55
|
|
#define GL_RED_BITS 0x0D52
|
|
#define GL_GREEN_BITS 0x0D53
|
|
#define GL_BLUE_BITS 0x0D54
|
|
#define GL_INDEX_BITS 0x0D51
|
|
#define GL_SUBPIXEL_BITS 0x0D50
|
|
#define GL_AUX_BUFFERS 0x0C00
|
|
#define GL_READ_BUFFER 0x0C02
|
|
#define GL_DRAW_BUFFER 0x0C01
|
|
#define GL_DOUBLEBUFFER 0x0C32
|
|
#define GL_STEREO 0x0C33
|
|
#define GL_BITMAP 0x1A00
|
|
#define GL_COLOR 0x1800
|
|
#define GL_DEPTH 0x1801
|
|
#define GL_STENCIL 0x1802
|
|
#define GL_DITHER 0x0BD0
|
|
#define GL_RGB 0x1907
|
|
#define GL_RGBA 0x1908
|
|
|
|
/* Implementation limits */
|
|
#define GL_MAX_LIST_NESTING 0x0B31
|
|
#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
|
|
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
|
|
#define GL_MAX_NAME_STACK_DEPTH 0x0D37
|
|
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
|
|
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
|
|
#define GL_MAX_EVAL_ORDER 0x0D30
|
|
#define GL_MAX_LIGHTS 0x0D31
|
|
#define GL_MAX_CLIP_PLANES 0x0D32
|
|
#define GL_MAX_TEXTURE_SIZE 0x0D33
|
|
#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
|
|
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
|
|
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
|
|
|
|
/* Gets */
|
|
#define GL_ATTRIB_STACK_DEPTH 0x0BB0
|
|
#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
|
|
#define GL_COLOR_CLEAR_VALUE 0x0C22
|
|
#define GL_COLOR_WRITEMASK 0x0C23
|
|
#define GL_CURRENT_INDEX 0x0B01
|
|
#define GL_CURRENT_COLOR 0x0B00
|
|
#define GL_CURRENT_NORMAL 0x0B02
|
|
#define GL_CURRENT_RASTER_COLOR 0x0B04
|
|
#define GL_CURRENT_RASTER_DISTANCE 0x0B09
|
|
#define GL_CURRENT_RASTER_INDEX 0x0B05
|
|
#define GL_CURRENT_RASTER_POSITION 0x0B07
|
|
#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
|
|
#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
|
|
#define GL_CURRENT_TEXTURE_COORDS 0x0B03
|
|
#define GL_INDEX_CLEAR_VALUE 0x0C20
|
|
#define GL_INDEX_MODE 0x0C30
|
|
#define GL_INDEX_WRITEMASK 0x0C21
|
|
#define GL_MODELVIEW_MATRIX 0x0BA6
|
|
#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
|
|
#define GL_NAME_STACK_DEPTH 0x0D70
|
|
#define GL_PROJECTION_MATRIX 0x0BA7
|
|
#define GL_PROJECTION_STACK_DEPTH 0x0BA4
|
|
#define GL_RENDER_MODE 0x0C40
|
|
#define GL_RGBA_MODE 0x0C31
|
|
#define GL_TEXTURE_MATRIX 0x0BA8
|
|
#define GL_TEXTURE_STACK_DEPTH 0x0BA5
|
|
#define GL_VIEWPORT 0x0BA2
|
|
|
|
/* Evaluators */
|
|
#define GL_AUTO_NORMAL 0x0D80
|
|
#define GL_MAP1_COLOR_4 0x0D90
|
|
#define GL_MAP1_GRID_DOMAIN 0x0DD0
|
|
#define GL_MAP1_GRID_SEGMENTS 0x0DD1
|
|
#define GL_MAP1_INDEX 0x0D91
|
|
#define GL_MAP1_NORMAL 0x0D92
|
|
#define GL_MAP1_TEXTURE_COORD_1 0x0D93
|
|
#define GL_MAP1_TEXTURE_COORD_2 0x0D94
|
|
#define GL_MAP1_TEXTURE_COORD_3 0x0D95
|
|
#define GL_MAP1_TEXTURE_COORD_4 0x0D96
|
|
#define GL_MAP1_VERTEX_3 0x0D97
|
|
#define GL_MAP1_VERTEX_4 0x0D98
|
|
#define GL_MAP2_COLOR_4 0x0DB0
|
|
#define GL_MAP2_GRID_DOMAIN 0x0DD2
|
|
#define GL_MAP2_GRID_SEGMENTS 0x0DD3
|
|
#define GL_MAP2_INDEX 0x0DB1
|
|
#define GL_MAP2_NORMAL 0x0DB2
|
|
#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
|
|
#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
|
|
#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
|
|
#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
|
|
#define GL_MAP2_VERTEX_3 0x0DB7
|
|
#define GL_MAP2_VERTEX_4 0x0DB8
|
|
#define GL_COEFF 0x0A00
|
|
#define GL_DOMAIN 0x0A02
|
|
#define GL_ORDER 0x0A01
|
|
|
|
/* Hints */
|
|
#define GL_FOG_HINT 0x0C54
|
|
#define GL_LINE_SMOOTH_HINT 0x0C52
|
|
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
|
|
#define GL_POINT_SMOOTH_HINT 0x0C51
|
|
#define GL_POLYGON_SMOOTH_HINT 0x0C53
|
|
#define GL_DONT_CARE 0x1100
|
|
#define GL_FASTEST 0x1101
|
|
#define GL_NICEST 0x1102
|
|
|
|
/* Scissor box */
|
|
#define GL_SCISSOR_TEST 0x0C11
|
|
#define GL_SCISSOR_BOX 0x0C10
|
|
|
|
/* Pixel Mode / Transfer */
|
|
#define GL_MAP_COLOR 0x0D10
|
|
#define GL_MAP_STENCIL 0x0D11
|
|
#define GL_INDEX_SHIFT 0x0D12
|
|
#define GL_INDEX_OFFSET 0x0D13
|
|
#define GL_RED_SCALE 0x0D14
|
|
#define GL_RED_BIAS 0x0D15
|
|
#define GL_GREEN_SCALE 0x0D18
|
|
#define GL_GREEN_BIAS 0x0D19
|
|
#define GL_BLUE_SCALE 0x0D1A
|
|
#define GL_BLUE_BIAS 0x0D1B
|
|
#define GL_ALPHA_SCALE 0x0D1C
|
|
#define GL_ALPHA_BIAS 0x0D1D
|
|
#define GL_DEPTH_SCALE 0x0D1E
|
|
#define GL_DEPTH_BIAS 0x0D1F
|
|
#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
|
|
#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
|
|
#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
|
|
#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
|
|
#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
|
|
#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
|
|
#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
|
|
#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
|
|
#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
|
|
#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
|
|
#define GL_PIXEL_MAP_S_TO_S 0x0C71
|
|
#define GL_PIXEL_MAP_I_TO_I 0x0C70
|
|
#define GL_PIXEL_MAP_I_TO_R 0x0C72
|
|
#define GL_PIXEL_MAP_I_TO_G 0x0C73
|
|
#define GL_PIXEL_MAP_I_TO_B 0x0C74
|
|
#define GL_PIXEL_MAP_I_TO_A 0x0C75
|
|
#define GL_PIXEL_MAP_R_TO_R 0x0C76
|
|
#define GL_PIXEL_MAP_G_TO_G 0x0C77
|
|
#define GL_PIXEL_MAP_B_TO_B 0x0C78
|
|
#define GL_PIXEL_MAP_A_TO_A 0x0C79
|
|
#define GL_PACK_ALIGNMENT 0x0D05
|
|
#define GL_PACK_LSB_FIRST 0x0D01
|
|
#define GL_PACK_ROW_LENGTH 0x0D02
|
|
#define GL_PACK_SKIP_PIXELS 0x0D04
|
|
#define GL_PACK_SKIP_ROWS 0x0D03
|
|
#define GL_PACK_SWAP_BYTES 0x0D00
|
|
#define GL_UNPACK_ALIGNMENT 0x0CF5
|
|
#define GL_UNPACK_LSB_FIRST 0x0CF1
|
|
#define GL_UNPACK_ROW_LENGTH 0x0CF2
|
|
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
|
|
#define GL_UNPACK_SKIP_ROWS 0x0CF3
|
|
#define GL_UNPACK_SWAP_BYTES 0x0CF0
|
|
#define GL_ZOOM_X 0x0D16
|
|
#define GL_ZOOM_Y 0x0D17
|
|
|
|
/* Texture mapping */
|
|
#define GL_TEXTURE_ENV 0x2300
|
|
#define GL_TEXTURE_ENV_MODE 0x2200
|
|
#define GL_TEXTURE_1D 0x0DE0
|
|
#define GL_TEXTURE_2D 0x0DE1
|
|
#define GL_TEXTURE_WRAP_S 0x2802
|
|
#define GL_TEXTURE_WRAP_T 0x2803
|
|
#define GL_TEXTURE_MAG_FILTER 0x2800
|
|
#define GL_TEXTURE_MIN_FILTER 0x2801
|
|
#define GL_TEXTURE_ENV_COLOR 0x2201
|
|
#define GL_TEXTURE_GEN_S 0x0C60
|
|
#define GL_TEXTURE_GEN_T 0x0C61
|
|
#define GL_TEXTURE_GEN_MODE 0x2500
|
|
#define GL_TEXTURE_BORDER_COLOR 0x1004
|
|
#define GL_TEXTURE_WIDTH 0x1000
|
|
#define GL_TEXTURE_HEIGHT 0x1001
|
|
#define GL_TEXTURE_BORDER 0x1005
|
|
#define GL_TEXTURE_COMPONENTS 0x1003
|
|
#define GL_TEXTURE_RED_SIZE 0x805C
|
|
#define GL_TEXTURE_GREEN_SIZE 0x805D
|
|
#define GL_TEXTURE_BLUE_SIZE 0x805E
|
|
#define GL_TEXTURE_ALPHA_SIZE 0x805F
|
|
#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
|
|
#define GL_TEXTURE_INTENSITY_SIZE 0x8061
|
|
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
|
|
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
|
|
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
|
|
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
|
|
#define GL_OBJECT_LINEAR 0x2401
|
|
#define GL_OBJECT_PLANE 0x2501
|
|
#define GL_EYE_LINEAR 0x2400
|
|
#define GL_EYE_PLANE 0x2502
|
|
#define GL_SPHERE_MAP 0x2402
|
|
#define GL_DECAL 0x2101
|
|
#define GL_MODULATE 0x2100
|
|
#define GL_NEAREST 0x2600
|
|
#define GL_REPEAT 0x2901
|
|
#define GL_CLAMP 0x2900
|
|
#define GL_S 0x2000
|
|
#define GL_T 0x2001
|
|
#define GL_R 0x2002
|
|
#define GL_Q 0x2003
|
|
#define GL_TEXTURE_GEN_R 0x0C62
|
|
#define GL_TEXTURE_GEN_Q 0x0C63
|
|
|
|
/* GL 1.1 texturing */
|
|
#define GL_PROXY_TEXTURE_1D 0x8063
|
|
#define GL_PROXY_TEXTURE_2D 0x8064
|
|
#define GL_TEXTURE_PRIORITY 0x8066
|
|
#define GL_TEXTURE_RESIDENT 0x8067
|
|
#define GL_TEXTURE_BINDING_1D 0x8068
|
|
#define GL_TEXTURE_BINDING_2D 0x8069
|
|
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
|
|
|
|
/* GL 1.2 texturing */
|
|
#define GL_PACK_SKIP_IMAGES 0x806B
|
|
#define GL_PACK_IMAGE_HEIGHT 0x806C
|
|
#define GL_UNPACK_SKIP_IMAGES 0x806D
|
|
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
|
|
#define GL_TEXTURE_3D 0x806F
|
|
#define GL_PROXY_TEXTURE_3D 0x8070
|
|
#define GL_TEXTURE_DEPTH 0x8071
|
|
#define GL_TEXTURE_WRAP_R 0x8072
|
|
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
|
|
#define GL_TEXTURE_BINDING_3D 0x806A
|
|
|
|
/* Internal texture formats (GL 1.1) */
|
|
#define GL_ALPHA4 0x803B
|
|
#define GL_ALPHA8 0x803C
|
|
#define GL_ALPHA12 0x803D
|
|
#define GL_ALPHA16 0x803E
|
|
#define GL_LUMINANCE4 0x803F
|
|
#define GL_LUMINANCE8 0x8040
|
|
#define GL_LUMINANCE12 0x8041
|
|
#define GL_LUMINANCE16 0x8042
|
|
#define GL_LUMINANCE4_ALPHA4 0x8043
|
|
#define GL_LUMINANCE6_ALPHA2 0x8044
|
|
#define GL_LUMINANCE8_ALPHA8 0x8045
|
|
#define GL_LUMINANCE12_ALPHA4 0x8046
|
|
#define GL_LUMINANCE12_ALPHA12 0x8047
|
|
#define GL_LUMINANCE16_ALPHA16 0x8048
|
|
#define GL_INTENSITY 0x8049
|
|
#define GL_INTENSITY4 0x804A
|
|
#define GL_INTENSITY8 0x804B
|
|
#define GL_INTENSITY12 0x804C
|
|
#define GL_INTENSITY16 0x804D
|
|
#define GL_R3_G3_B2 0x2A10
|
|
#define GL_RGB4 0x804F
|
|
#define GL_RGB5 0x8050
|
|
#define GL_RGB8 0x8051
|
|
#define GL_RGB10 0x8052
|
|
#define GL_RGB12 0x8053
|
|
#define GL_RGB16 0x8054
|
|
#define GL_RGBA2 0x8055
|
|
#define GL_RGBA4 0x8056
|
|
#define GL_RGB5_A1 0x8057
|
|
#define GL_RGBA8 0x8058
|
|
#define GL_RGB10_A2 0x8059
|
|
#define GL_RGBA12 0x805A
|
|
#define GL_RGBA16 0x805B
|
|
|
|
/* Utility */
|
|
#define GL_VENDOR 0x1F00
|
|
#define GL_RENDERER 0x1F01
|
|
#define GL_VERSION 0x1F02
|
|
#define GL_EXTENSIONS 0x1F03
|
|
|
|
/* Errors */
|
|
#define GL_NO_ERROR 0x0
|
|
#define GL_INVALID_VALUE 0x0501
|
|
#define GL_INVALID_ENUM 0x0500
|
|
#define GL_INVALID_OPERATION 0x0502
|
|
#define GL_STACK_OVERFLOW 0x0503
|
|
#define GL_STACK_UNDERFLOW 0x0504
|
|
#define GL_OUT_OF_MEMORY 0x0505
|
|
|
|
|
|
/* OpenGL 1.2 */
|
|
#define GL_RESCALE_NORMAL 0x803A
|
|
#define GL_CLAMP_TO_EDGE 0x812F
|
|
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
|
|
#define GL_MAX_ELEMENTS_INDICES 0x80E9
|
|
#define GL_BGR 0x80E0
|
|
#define GL_BGRA 0x80E1
|
|
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
|
|
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
|
|
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
|
|
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
|
|
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
|
|
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
|
|
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
|
|
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
|
|
#define GL_UNSIGNED_INT_8_8_8_8 0x8035
|
|
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
|
|
#define GL_UNSIGNED_INT_10_10_10_2 0x8036
|
|
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
|
|
#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
|
|
#define GL_SINGLE_COLOR 0x81F9
|
|
#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
|
|
#define GL_TEXTURE_MIN_LOD 0x813A
|
|
#define GL_TEXTURE_MAX_LOD 0x813B
|
|
#define GL_TEXTURE_BASE_LEVEL 0x813C
|
|
#define GL_TEXTURE_MAX_LEVEL 0x813D
|
|
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
|
|
#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
|
|
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
|
|
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
|
|
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
|
|
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
|
|
|
|
|
|
|
|
/*
|
|
* OpenGL 1.2 imaging subset (NOT IMPLEMENTED BY MESA)
|
|
*/
|
|
/* GL_EXT_color_table */
|
|
#define GL_COLOR_TABLE 0x80D0
|
|
#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
|
|
#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
|
|
#define GL_PROXY_COLOR_TABLE 0x80D3
|
|
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
|
|
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
|
|
#define GL_COLOR_TABLE_SCALE 0x80D6
|
|
#define GL_COLOR_TABLE_BIAS 0x80D7
|
|
#define GL_COLOR_TABLE_FORMAT 0x80D8
|
|
#define GL_COLOR_TABLE_WIDTH 0x80D9
|
|
#define GL_COLOR_TABLE_RED_SIZE 0x80DA
|
|
#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
|
|
#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
|
|
#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
|
|
#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
|
|
#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
|
|
/* GL_EXT_convolution and GL_HP_convolution_border_modes */
|
|
#define GL_CONVOLUTION_1D 0x8010
|
|
#define GL_CONVOLUTION_2D 0x8011
|
|
#define GL_SEPARABLE_2D 0x8012
|
|
#define GL_CONVOLUTION_BORDER_MODE 0x8013
|
|
#define GL_CONVOLUTION_FILTER_SCALE 0x8014
|
|
#define GL_CONVOLUTION_FILTER_BIAS 0x8015
|
|
#define GL_REDUCE 0x8016
|
|
#define GL_CONVOLUTION_FORMAT 0x8017
|
|
#define GL_CONVOLUTION_WIDTH 0x8018
|
|
#define GL_CONVOLUTION_HEIGHT 0x8019
|
|
#define GL_MAX_CONVOLUTION_WIDTH 0x801A
|
|
#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
|
|
#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
|
|
#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
|
|
#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
|
|
#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
|
|
#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
|
|
#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
|
|
#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
|
|
#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
|
|
#define GL_CONSTANT_BORDER 0x8151
|
|
#define GL_REPLICATE_BORDER 0x8153
|
|
#define GL_CONVOLUTION_BORDER_COLOR 0x8154
|
|
/* GL_SGI_color_matrix */
|
|
#define GL_COLOR_MATRIX 0x80B1
|
|
#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
|
|
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
|
|
#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
|
|
#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
|
|
#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
|
|
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
|
|
#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
|
|
#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
|
|
#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
|
|
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
|
|
/* GL_EXT_histogram */
|
|
#define GL_HISTOGRAM 0x8024
|
|
#define GL_PROXY_HISTOGRAM 0x8025
|
|
#define GL_HISTOGRAM_WIDTH 0x8026
|
|
#define GL_HISTOGRAM_FORMAT 0x8027
|
|
#define GL_HISTOGRAM_RED_SIZE 0x8028
|
|
#define GL_HISTOGRAM_GREEN_SIZE 0x8029
|
|
#define GL_HISTOGRAM_BLUE_SIZE 0x802A
|
|
#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
|
|
#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
|
|
#define GL_HISTOGRAM_SINK 0x802D
|
|
#define GL_MINMAX 0x802E
|
|
#define GL_MINMAX_FORMAT 0x802F
|
|
#define GL_MINMAX_SINK 0x8030
|
|
#define GL_TABLE_TOO_LARGE 0x8031
|
|
/* GL_EXT_blend_color, GL_EXT_blend_minmax */
|
|
#define GL_BLEND_EQUATION 0x8009
|
|
#define GL_MIN 0x8007
|
|
#define GL_MAX 0x8008
|
|
#define GL_FUNC_ADD 0x8006
|
|
#define GL_FUNC_SUBTRACT 0x800A
|
|
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
|
|
#define GL_BLEND_COLOR 0x8005
|
|
|
|
|
|
/* glPush/PopAttrib bits */
|
|
#define GL_CURRENT_BIT 0x00000001
|
|
#define GL_POINT_BIT 0x00000002
|
|
#define GL_LINE_BIT 0x00000004
|
|
#define GL_POLYGON_BIT 0x00000008
|
|
#define GL_POLYGON_STIPPLE_BIT 0x00000010
|
|
#define GL_PIXEL_MODE_BIT 0x00000020
|
|
#define GL_LIGHTING_BIT 0x00000040
|
|
#define GL_FOG_BIT 0x00000080
|
|
#define GL_DEPTH_BUFFER_BIT 0x00000100
|
|
#define GL_ACCUM_BUFFER_BIT 0x00000200
|
|
#define GL_STENCIL_BUFFER_BIT 0x00000400
|
|
#define GL_VIEWPORT_BIT 0x00000800
|
|
#define GL_TRANSFORM_BIT 0x00001000
|
|
#define GL_ENABLE_BIT 0x00002000
|
|
#define GL_COLOR_BUFFER_BIT 0x00004000
|
|
#define GL_HINT_BIT 0x00008000
|
|
#define GL_EVAL_BIT 0x00010000
|
|
#define GL_LIST_BIT 0x00020000
|
|
#define GL_TEXTURE_BIT 0x00040000
|
|
#define GL_SCISSOR_BIT 0x00080000
|
|
#define GL_ALL_ATTRIB_BITS 0x000FFFFF
|
|
|
|
|
|
#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
|
|
#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
|
|
#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
|
|
|
|
|
|
extern void (*glClearIndex)( GLfloat c );
|
|
|
|
extern void (*glClearColor)( GLclampf red,
|
|
GLclampf green,
|
|
GLclampf blue,
|
|
GLclampf alpha );
|
|
|
|
extern void (*glClear)( GLbitfield mask );
|
|
|
|
extern void (*glIndexMask)( GLuint mask );
|
|
|
|
extern void (*glColorMask)( GLboolean red, GLboolean green,
|
|
GLboolean blue, GLboolean alpha );
|
|
|
|
extern void (*glAlphaFunc)( GLenum func, GLclampf ref );
|
|
|
|
extern void (*glBlendFunc)( GLenum sfactor, GLenum dfactor );
|
|
|
|
extern void (*glLogicOp)( GLenum opcode );
|
|
|
|
extern void (*glCullFace)( GLenum mode );
|
|
|
|
extern void (*glFrontFace)( GLenum mode );
|
|
|
|
extern void (*glPointSize)( GLfloat size );
|
|
|
|
extern void (*glLineWidth)( GLfloat width );
|
|
|
|
extern void (*glLineStipple)( GLint factor, GLushort pattern );
|
|
|
|
extern void (*glPolygonMode)( GLenum face, GLenum mode );
|
|
|
|
extern void (*glPolygonOffset)( GLfloat factor, GLfloat units );
|
|
|
|
extern void (*glPolygonStipple)( const GLubyte *mask );
|
|
|
|
extern void (*glGetPolygonStipple)( GLubyte *mask );
|
|
|
|
extern void (*glEdgeFlag)( GLboolean flag );
|
|
|
|
extern void (*glEdgeFlagv)( const GLboolean *flag );
|
|
|
|
extern void (*glScissor)( GLint x, GLint y,
|
|
GLsizei width, GLsizei height);
|
|
|
|
extern void (*glClipPlane)( GLenum plane, const GLdouble *equation );
|
|
|
|
extern void (*glGetClipPlane)( GLenum plane, GLdouble *equation );
|
|
|
|
extern void (*glDrawBuffer)( GLenum mode );
|
|
|
|
extern void (*glReadBuffer)( GLenum mode );
|
|
|
|
extern void (*glEnable)( GLenum cap );
|
|
|
|
extern void (*glDisable)( GLenum cap );
|
|
|
|
extern GLboolean (*glIsEnabled)( GLenum cap );
|
|
|
|
|
|
extern void (*glEnableClientState)( GLenum cap ); /* 1.1 */
|
|
|
|
extern void (*glDisableClientState)( GLenum cap ); /* 1.1 */
|
|
|
|
|
|
extern void (*glGetBooleanv)( GLenum pname, GLboolean *params );
|
|
|
|
extern void (*glGetDoublev)( GLenum pname, GLdouble *params );
|
|
|
|
extern void (*glGetFloatv)( GLenum pname, GLfloat *params );
|
|
|
|
extern void (*glGetIntegerv)( GLenum pname, GLint *params );
|
|
|
|
|
|
extern void (*glPushAttrib)( GLbitfield mask );
|
|
|
|
extern void (*glPopAttrib)( void );
|
|
|
|
|
|
extern void (*glPushClientAttrib)( GLbitfield mask ); /* 1.1 */
|
|
|
|
extern void (*glPopClientAttrib)( void ); /* 1.1 */
|
|
|
|
|
|
extern GLint (*glRenderMode)( GLenum mode );
|
|
|
|
extern GLenum (*glGetError)( void );
|
|
|
|
extern const GLubyte* (*glGetString)( GLenum name );
|
|
|
|
extern void (*glFinish)( void );
|
|
|
|
extern void (*glFlush)( void );
|
|
|
|
extern void (*glHint)( GLenum target, GLenum mode );
|
|
|
|
|
|
|
|
/*
|
|
* Depth Buffer
|
|
*/
|
|
|
|
extern void (*glClearDepth)( GLclampd depth );
|
|
|
|
extern void (*glDepthFunc)( GLenum func );
|
|
|
|
extern void (*glDepthMask)( GLboolean flag );
|
|
|
|
extern void (*glDepthRange)( GLclampd near_val, GLclampd far_val );
|
|
|
|
|
|
/*
|
|
* Accumulation Buffer
|
|
*/
|
|
|
|
extern void (*glClearAccum)( GLfloat red, GLfloat green,
|
|
GLfloat blue, GLfloat alpha );
|
|
|
|
extern void (*glAccum)( GLenum op, GLfloat value );
|
|
|
|
|
|
|
|
/*
|
|
* Transformation
|
|
*/
|
|
|
|
extern void (*glMatrixMode)( GLenum mode );
|
|
|
|
extern void (*glOrtho)( GLdouble left, GLdouble right,
|
|
GLdouble bottom, GLdouble top,
|
|
GLdouble near_val, GLdouble far_val );
|
|
|
|
extern void (*glFrustum)( GLdouble left, GLdouble right,
|
|
GLdouble bottom, GLdouble top,
|
|
GLdouble near_val, GLdouble far_val );
|
|
|
|
extern void (*glViewport)( GLint x, GLint y,
|
|
GLsizei width, GLsizei height );
|
|
|
|
extern void (*glPushMatrix)( void );
|
|
|
|
extern void (*glPopMatrix)( void );
|
|
|
|
extern void (*glLoadIdentity)( void );
|
|
|
|
extern void (*glLoadMatrixd)( const GLdouble *m );
|
|
extern void (*glLoadMatrixf)( const GLfloat *m );
|
|
|
|
extern void (*glMultMatrixd)( const GLdouble *m );
|
|
extern void (*glMultMatrixf)( const GLfloat *m );
|
|
|
|
extern void (*glRotated)( GLdouble angle,
|
|
GLdouble x, GLdouble y, GLdouble z );
|
|
extern void (*glRotatef)( GLfloat angle,
|
|
GLfloat x, GLfloat y, GLfloat z );
|
|
|
|
extern void (*glScaled)( GLdouble x, GLdouble y, GLdouble z );
|
|
extern void (*glScalef)( GLfloat x, GLfloat y, GLfloat z );
|
|
|
|
extern void (*glTranslated)( GLdouble x, GLdouble y, GLdouble z );
|
|
extern void (*glTranslatef)( GLfloat x, GLfloat y, GLfloat z );
|
|
|
|
|
|
|
|
/*
|
|
* Display Lists
|
|
*/
|
|
|
|
extern GLboolean (*glIsList)( GLuint list );
|
|
|
|
extern void (*glDeleteLists)( GLuint list, GLsizei range );
|
|
|
|
extern GLuint (*glGenLists)( GLsizei range );
|
|
|
|
extern void (*glNewList)( GLuint list, GLenum mode );
|
|
|
|
extern void (*glEndList)( void );
|
|
|
|
extern void (*glCallList)( GLuint list );
|
|
|
|
extern void (*glCallLists)( GLsizei n, GLenum type,
|
|
const GLvoid *lists );
|
|
|
|
extern void (*glListBase)( GLuint base );
|
|
|
|
|
|
|
|
/*
|
|
* Drawing Functions
|
|
*/
|
|
|
|
extern void (*glBegin)( GLenum mode );
|
|
|
|
extern void (*glEnd)( void );
|
|
|
|
|
|
extern void (*glVertex2d)( GLdouble x, GLdouble y );
|
|
extern void (*glVertex2f)( GLfloat x, GLfloat y );
|
|
extern void (*glVertex2i)( GLint x, GLint y );
|
|
extern void (*glVertex2s)( GLshort x, GLshort y );
|
|
|
|
extern void (*glVertex3d)( GLdouble x, GLdouble y, GLdouble z );
|
|
extern void (*glVertex3f)( GLfloat x, GLfloat y, GLfloat z );
|
|
extern void (*glVertex3i)( GLint x, GLint y, GLint z );
|
|
extern void (*glVertex3s)( GLshort x, GLshort y, GLshort z );
|
|
|
|
extern void (*glVertex4d)( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
|
|
extern void (*glVertex4f)( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
|
|
extern void (*glVertex4i)( GLint x, GLint y, GLint z, GLint w );
|
|
extern void (*glVertex4s)( GLshort x, GLshort y, GLshort z, GLshort w );
|
|
|
|
extern void (*glVertex2dv)( const GLdouble *v );
|
|
extern void (*glVertex2fv)( const GLfloat *v );
|
|
extern void (*glVertex2iv)( const GLint *v );
|
|
extern void (*glVertex2sv)( const GLshort *v );
|
|
|
|
extern void (*glVertex3dv)( const GLdouble *v );
|
|
extern void (*glVertex3fv)( const GLfloat *v );
|
|
extern void (*glVertex3iv)( const GLint *v );
|
|
extern void (*glVertex3sv)( const GLshort *v );
|
|
|
|
extern void (*glVertex4dv)( const GLdouble *v );
|
|
extern void (*glVertex4fv)( const GLfloat *v );
|
|
extern void (*glVertex4iv)( const GLint *v );
|
|
extern void (*glVertex4sv)( const GLshort *v );
|
|
|
|
|
|
extern void (*glNormal3b)( GLbyte nx, GLbyte ny, GLbyte nz );
|
|
extern void (*glNormal3d)( GLdouble nx, GLdouble ny, GLdouble nz );
|
|
extern void (*glNormal3f)( GLfloat nx, GLfloat ny, GLfloat nz );
|
|
extern void (*glNormal3i)( GLint nx, GLint ny, GLint nz );
|
|
extern void (*glNormal3s)( GLshort nx, GLshort ny, GLshort nz );
|
|
|
|
extern void (*glNormal3bv)( const GLbyte *v );
|
|
extern void (*glNormal3dv)( const GLdouble *v );
|
|
extern void (*glNormal3fv)( const GLfloat *v );
|
|
extern void (*glNormal3iv)( const GLint *v );
|
|
extern void (*glNormal3sv)( const GLshort *v );
|
|
|
|
|
|
extern void (*glIndexd)( GLdouble c );
|
|
extern void (*glIndexf)( GLfloat c );
|
|
extern void (*glIndexi)( GLint c );
|
|
extern void (*glIndexs)( GLshort c );
|
|
extern void (*glIndexub)( GLubyte c ); /* 1.1 */
|
|
|
|
extern void (*glIndexdv)( const GLdouble *c );
|
|
extern void (*glIndexfv)( const GLfloat *c );
|
|
extern void (*glIndexiv)( const GLint *c );
|
|
extern void (*glIndexsv)( const GLshort *c );
|
|
extern void (*glIndexubv)( const GLubyte *c ); /* 1.1 */
|
|
|
|
extern void (*glColor3b)( GLbyte red, GLbyte green, GLbyte blue );
|
|
extern void (*glColor3d)( GLdouble red, GLdouble green, GLdouble blue );
|
|
extern void (*glColor3f)( GLfloat red, GLfloat green, GLfloat blue );
|
|
extern void (*glColor3i)( GLint red, GLint green, GLint blue );
|
|
extern void (*glColor3s)( GLshort red, GLshort green, GLshort blue );
|
|
extern void (*glColor3ub)( GLubyte red, GLubyte green, GLubyte blue );
|
|
extern void (*glColor3ui)( GLuint red, GLuint green, GLuint blue );
|
|
extern void (*glColor3us)( GLushort red, GLushort green, GLushort blue );
|
|
|
|
extern void (*glColor4b)( GLbyte red, GLbyte green,
|
|
GLbyte blue, GLbyte alpha );
|
|
extern void (*glColor4d)( GLdouble red, GLdouble green,
|
|
GLdouble blue, GLdouble alpha );
|
|
extern void (*glColor4f)( GLfloat red, GLfloat green,
|
|
GLfloat blue, GLfloat alpha );
|
|
extern void (*glColor4i)( GLint red, GLint green,
|
|
GLint blue, GLint alpha );
|
|
extern void (*glColor4s)( GLshort red, GLshort green,
|
|
GLshort blue, GLshort alpha );
|
|
extern void (*glColor4ub)( GLubyte red, GLubyte green,
|
|
GLubyte blue, GLubyte alpha );
|
|
extern void (*glColor4ui)( GLuint red, GLuint green,
|
|
GLuint blue, GLuint alpha );
|
|
extern void (*glColor4us)( GLushort red, GLushort green,
|
|
GLushort blue, GLushort alpha );
|
|
|
|
|
|
extern void (*glColor3bv)( const GLbyte *v );
|
|
extern void (*glColor3dv)( const GLdouble *v );
|
|
extern void (*glColor3fv)( const GLfloat *v );
|
|
extern void (*glColor3iv)( const GLint *v );
|
|
extern void (*glColor3sv)( const GLshort *v );
|
|
extern void (*glColor3ubv)( const GLubyte *v );
|
|
extern void (*glColor3uiv)( const GLuint *v );
|
|
extern void (*glColor3usv)( const GLushort *v );
|
|
|
|
extern void (*glColor4bv)( const GLbyte *v );
|
|
extern void (*glColor4dv)( const GLdouble *v );
|
|
extern void (*glColor4fv)( const GLfloat *v );
|
|
extern void (*glColor4iv)( const GLint *v );
|
|
extern void (*glColor4sv)( const GLshort *v );
|
|
extern void (*glColor4ubv)( const GLubyte *v );
|
|
extern void (*glColor4uiv)( const GLuint *v );
|
|
extern void (*glColor4usv)( const GLushort *v );
|
|
|
|
|
|
extern void (*glTexCoord1d)( GLdouble s );
|
|
extern void (*glTexCoord1f)( GLfloat s );
|
|
extern void (*glTexCoord1i)( GLint s );
|
|
extern void (*glTexCoord1s)( GLshort s );
|
|
|
|
extern void (*glTexCoord2d)( GLdouble s, GLdouble t );
|
|
extern void (*glTexCoord2f)( GLfloat s, GLfloat t );
|
|
extern void (*glTexCoord2i)( GLint s, GLint t );
|
|
extern void (*glTexCoord2s)( GLshort s, GLshort t );
|
|
|
|
extern void (*glTexCoord3d)( GLdouble s, GLdouble t, GLdouble r );
|
|
extern void (*glTexCoord3f)( GLfloat s, GLfloat t, GLfloat r );
|
|
extern void (*glTexCoord3i)( GLint s, GLint t, GLint r );
|
|
extern void (*glTexCoord3s)( GLshort s, GLshort t, GLshort r );
|
|
|
|
extern void (*glTexCoord4d)( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
|
|
extern void (*glTexCoord4f)( GLfloat s, GLfloat t, GLfloat r, GLfloat q );
|
|
extern void (*glTexCoord4i)( GLint s, GLint t, GLint r, GLint q );
|
|
extern void (*glTexCoord4s)( GLshort s, GLshort t, GLshort r, GLshort q );
|
|
|
|
extern void (*glTexCoord1dv)( const GLdouble *v );
|
|
extern void (*glTexCoord1fv)( const GLfloat *v );
|
|
extern void (*glTexCoord1iv)( const GLint *v );
|
|
extern void (*glTexCoord1sv)( const GLshort *v );
|
|
|
|
extern void (*glTexCoord2dv)( const GLdouble *v );
|
|
extern void (*glTexCoord2fv)( const GLfloat *v );
|
|
extern void (*glTexCoord2iv)( const GLint *v );
|
|
extern void (*glTexCoord2sv)( const GLshort *v );
|
|
|
|
extern void (*glTexCoord3dv)( const GLdouble *v );
|
|
extern void (*glTexCoord3fv)( const GLfloat *v );
|
|
extern void (*glTexCoord3iv)( const GLint *v );
|
|
extern void (*glTexCoord3sv)( const GLshort *v );
|
|
|
|
extern void (*glTexCoord4dv)( const GLdouble *v );
|
|
extern void (*glTexCoord4fv)( const GLfloat *v );
|
|
extern void (*glTexCoord4iv)( const GLint *v );
|
|
extern void (*glTexCoord4sv)( const GLshort *v );
|
|
|
|
|
|
extern void (*glRasterPos2d)( GLdouble x, GLdouble y );
|
|
extern void (*glRasterPos2f)( GLfloat x, GLfloat y );
|
|
extern void (*glRasterPos2i)( GLint x, GLint y );
|
|
extern void (*glRasterPos2s)( GLshort x, GLshort y );
|
|
|
|
extern void (*glRasterPos3d)( GLdouble x, GLdouble y, GLdouble z );
|
|
extern void (*glRasterPos3f)( GLfloat x, GLfloat y, GLfloat z );
|
|
extern void (*glRasterPos3i)( GLint x, GLint y, GLint z );
|
|
extern void (*glRasterPos3s)( GLshort x, GLshort y, GLshort z );
|
|
|
|
extern void (*glRasterPos4d)( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
|
|
extern void (*glRasterPos4f)( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
|
|
extern void (*glRasterPos4i)( GLint x, GLint y, GLint z, GLint w );
|
|
extern void (*glRasterPos4s)( GLshort x, GLshort y, GLshort z, GLshort w );
|
|
|
|
extern void (*glRasterPos2dv)( const GLdouble *v );
|
|
extern void (*glRasterPos2fv)( const GLfloat *v );
|
|
extern void (*glRasterPos2iv)( const GLint *v );
|
|
extern void (*glRasterPos2sv)( const GLshort *v );
|
|
|
|
extern void (*glRasterPos3dv)( const GLdouble *v );
|
|
extern void (*glRasterPos3fv)( const GLfloat *v );
|
|
extern void (*glRasterPos3iv)( const GLint *v );
|
|
extern void (*glRasterPos3sv)( const GLshort *v );
|
|
|
|
extern void (*glRasterPos4dv)( const GLdouble *v );
|
|
extern void (*glRasterPos4fv)( const GLfloat *v );
|
|
extern void (*glRasterPos4iv)( const GLint *v );
|
|
extern void (*glRasterPos4sv)( const GLshort *v );
|
|
|
|
|
|
extern void (*glRectd)( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
|
|
extern void (*glRectf)( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
|
|
extern void (*glRecti)( GLint x1, GLint y1, GLint x2, GLint y2 );
|
|
extern void (*glRects)( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );
|
|
|
|
|
|
extern void (*glRectdv)( const GLdouble *v1, const GLdouble *v2 );
|
|
extern void (*glRectfv)( const GLfloat *v1, const GLfloat *v2 );
|
|
extern void (*glRectiv)( const GLint *v1, const GLint *v2 );
|
|
extern void (*glRectsv)( const GLshort *v1, const GLshort *v2 );
|
|
|
|
|
|
|
|
/*
|
|
* Vertex Arrays (1.1)
|
|
*/
|
|
|
|
extern void (*glVertexPointer)( GLint size, GLenum type,
|
|
GLsizei stride, const GLvoid *ptr );
|
|
|
|
extern void (*glNormalPointer)( GLenum type, GLsizei stride,
|
|
const GLvoid *ptr );
|
|
|
|
extern void (*glColorPointer)( GLint size, GLenum type,
|
|
GLsizei stride, const GLvoid *ptr );
|
|
|
|
extern void (*glIndexPointer)( GLenum type, GLsizei stride,
|
|
const GLvoid *ptr );
|
|
|
|
extern void (*glTexCoordPointer)( GLint size, GLenum type,
|
|
GLsizei stride, const GLvoid *ptr );
|
|
|
|
extern void (*glEdgeFlagPointer)( GLsizei stride, const GLvoid *ptr );
|
|
|
|
extern void (*glGetPointerv)( GLenum pname, void **params );
|
|
|
|
extern void (*glArrayElement)( GLint i );
|
|
|
|
extern void (*glDrawArrays)( GLenum mode, GLint first, GLsizei count );
|
|
|
|
extern void (*glDrawElements)( GLenum mode, GLsizei count,
|
|
GLenum type, const GLvoid *indices );
|
|
|
|
extern void (*glInterleavedArrays)( GLenum format, GLsizei stride,
|
|
const GLvoid *pointer );
|
|
|
|
|
|
/*
|
|
* Lighting
|
|
*/
|
|
|
|
extern void (*glShadeModel)( GLenum mode );
|
|
|
|
extern void (*glLightf)( GLenum light, GLenum pname, GLfloat param );
|
|
extern void (*glLighti)( GLenum light, GLenum pname, GLint param );
|
|
extern void (*glLightfv)( GLenum light, GLenum pname,
|
|
const GLfloat *params );
|
|
extern void (*glLightiv)( GLenum light, GLenum pname,
|
|
const GLint *params );
|
|
|
|
extern void (*glGetLightfv)( GLenum light, GLenum pname,
|
|
GLfloat *params );
|
|
extern void (*glGetLightiv)( GLenum light, GLenum pname,
|
|
GLint *params );
|
|
|
|
extern void (*glLightModelf)( GLenum pname, GLfloat param );
|
|
extern void (*glLightModeli)( GLenum pname, GLint param );
|
|
extern void (*glLightModelfv)( GLenum pname, const GLfloat *params );
|
|
extern void (*glLightModeliv)( GLenum pname, const GLint *params );
|
|
|
|
extern void (*glMaterialf)( GLenum face, GLenum pname, GLfloat param );
|
|
extern void (*glMateriali)( GLenum face, GLenum pname, GLint param );
|
|
extern void (*glMaterialfv)( GLenum face, GLenum pname, const GLfloat *params );
|
|
extern void (*glMaterialiv)( GLenum face, GLenum pname, const GLint *params );
|
|
|
|
extern void (*glGetMaterialfv)( GLenum face, GLenum pname, GLfloat *params );
|
|
extern void (*glGetMaterialiv)( GLenum face, GLenum pname, GLint *params );
|
|
|
|
extern void (*glColorMaterial)( GLenum face, GLenum mode );
|
|
|
|
|
|
|
|
|
|
/*
|
|
* Raster functions
|
|
*/
|
|
|
|
extern void (*glPixelZoom)( GLfloat xfactor, GLfloat yfactor );
|
|
|
|
extern void (*glPixelStoref)( GLenum pname, GLfloat param );
|
|
extern void (*glPixelStorei)( GLenum pname, GLint param );
|
|
|
|
extern void (*glPixelTransferf)( GLenum pname, GLfloat param );
|
|
extern void (*glPixelTransferi)( GLenum pname, GLint param );
|
|
|
|
extern void (*glPixelMapfv)( GLenum map, GLint mapsize,
|
|
const GLfloat *values );
|
|
extern void (*glPixelMapuiv)( GLenum map, GLint mapsize,
|
|
const GLuint *values );
|
|
extern void (*glPixelMapusv)( GLenum map, GLint mapsize,
|
|
const GLushort *values );
|
|
|
|
extern void (*glGetPixelMapfv)( GLenum map, GLfloat *values );
|
|
extern void (*glGetPixelMapuiv)( GLenum map, GLuint *values );
|
|
extern void (*glGetPixelMapusv)( GLenum map, GLushort *values );
|
|
|
|
extern void (*glBitmap)( GLsizei width, GLsizei height,
|
|
GLfloat xorig, GLfloat yorig,
|
|
GLfloat xmove, GLfloat ymove,
|
|
const GLubyte *bitmap );
|
|
|
|
extern void (*glReadPixels)( GLint x, GLint y,
|
|
GLsizei width, GLsizei height,
|
|
GLenum format, GLenum type,
|
|
GLvoid *pixels );
|
|
|
|
extern void (*glDrawPixels)( GLsizei width, GLsizei height,
|
|
GLenum format, GLenum type,
|
|
const GLvoid *pixels );
|
|
|
|
extern void (*glCopyPixels)( GLint x, GLint y,
|
|
GLsizei width, GLsizei height,
|
|
GLenum type );
|
|
|
|
|
|
|
|
/*
|
|
* Stenciling
|
|
*/
|
|
|
|
extern void (*glStencilFunc)( GLenum func, GLint ref, GLuint mask );
|
|
|
|
extern void (*glStencilMask)( GLuint mask );
|
|
|
|
extern void (*glStencilOp)( GLenum fail, GLenum zfail, GLenum zpass );
|
|
|
|
extern void (*glClearStencil)( GLint s );
|
|
|
|
|
|
|
|
/*
|
|
* Texture mapping
|
|
*/
|
|
|
|
extern void (*glTexGend)( GLenum coord, GLenum pname, GLdouble param );
|
|
extern void (*glTexGenf)( GLenum coord, GLenum pname, GLfloat param );
|
|
extern void (*glTexGeni)( GLenum coord, GLenum pname, GLint param );
|
|
|
|
extern void (*glTexGendv)( GLenum coord, GLenum pname, const GLdouble *params );
|
|
extern void (*glTexGenfv)( GLenum coord, GLenum pname, const GLfloat *params );
|
|
extern void (*glTexGeniv)( GLenum coord, GLenum pname, const GLint *params );
|
|
|
|
extern void (*glGetTexGendv)( GLenum coord, GLenum pname, GLdouble *params );
|
|
extern void (*glGetTexGenfv)( GLenum coord, GLenum pname, GLfloat *params );
|
|
extern void (*glGetTexGeniv)( GLenum coord, GLenum pname, GLint *params );
|
|
|
|
|
|
extern void (*glTexEnvf)( GLenum target, GLenum pname, GLfloat param );
|
|
extern void (*glTexEnvi)( GLenum target, GLenum pname, GLint param );
|
|
|
|
extern void (*glTexEnvfv)( GLenum target, GLenum pname, const GLfloat *params );
|
|
extern void (*glTexEnviv)( GLenum target, GLenum pname, const GLint *params );
|
|
|
|
extern void (*glGetTexEnvfv)( GLenum target, GLenum pname, GLfloat *params );
|
|
extern void (*glGetTexEnviv)( GLenum target, GLenum pname, GLint *params );
|
|
|
|
|
|
extern void (*glTexParameterf)( GLenum target, GLenum pname, GLfloat param );
|
|
extern void (*glTexParameteri)( GLenum target, GLenum pname, GLint param );
|
|
|
|
extern void (*glTexParameterfv)( GLenum target, GLenum pname,
|
|
const GLfloat *params );
|
|
extern void (*glTexParameteriv)( GLenum target, GLenum pname,
|
|
const GLint *params );
|
|
|
|
extern void (*glGetTexParameterfv)( GLenum target,
|
|
GLenum pname, GLfloat *params);
|
|
extern void (*glGetTexParameteriv)( GLenum target,
|
|
GLenum pname, GLint *params );
|
|
|
|
extern void (*glGetTexLevelParameterfv)( GLenum target, GLint level,
|
|
GLenum pname, GLfloat *params );
|
|
extern void (*glGetTexLevelParameteriv)( GLenum target, GLint level,
|
|
GLenum pname, GLint *params );
|
|
|
|
|
|
extern void (*glTexImage1D)( GLenum target, GLint level,
|
|
GLint internalFormat,
|
|
GLsizei width, GLint border,
|
|
GLenum format, GLenum type,
|
|
const GLvoid *pixels );
|
|
|
|
extern void (*glTexImage2D)( GLenum target, GLint level,
|
|
GLint internalFormat,
|
|
GLsizei width, GLsizei height,
|
|
GLint border, GLenum format, GLenum type,
|
|
const GLvoid *pixels );
|
|
|
|
extern void (*glGetTexImage)( GLenum target, GLint level,
|
|
GLenum format, GLenum type,
|
|
GLvoid *pixels );
|
|
|
|
|
|
|
|
/* 1.1 functions */
|
|
|
|
extern void (*glGenTextures)( GLsizei n, GLuint *textures );
|
|
|
|
extern void (*glDeleteTextures)( GLsizei n, const GLuint *textures);
|
|
|
|
extern void (*glBindTexture)( GLenum target, GLuint texture );
|
|
|
|
extern void (*glPrioritizeTextures)( GLsizei n,
|
|
const GLuint *textures,
|
|
const GLclampf *priorities );
|
|
|
|
extern GLboolean (*glAreTexturesResident)( GLsizei n,
|
|
const GLuint *textures,
|
|
GLboolean *residences );
|
|
|
|
extern GLboolean (*glIsTexture)( GLuint texture );
|
|
|
|
|
|
extern void (*glTexSubImage1D)( GLenum target, GLint level,
|
|
GLint xoffset,
|
|
GLsizei width, GLenum format,
|
|
GLenum type, const GLvoid *pixels );
|
|
|
|
|
|
extern void (*glTexSubImage2D)( GLenum target, GLint level,
|
|
GLint xoffset, GLint yoffset,
|
|
GLsizei width, GLsizei height,
|
|
GLenum format, GLenum type,
|
|
const GLvoid *pixels );
|
|
|
|
|
|
extern void (*glCopyTexImage1D)( GLenum target, GLint level,
|
|
GLenum internalformat,
|
|
GLint x, GLint y,
|
|
GLsizei width, GLint border );
|
|
|
|
|
|
extern void (*glCopyTexImage2D)( GLenum target, GLint level,
|
|
GLenum internalformat,
|
|
GLint x, GLint y,
|
|
GLsizei width, GLsizei height,
|
|
GLint border );
|
|
|
|
|
|
extern void (*glCopyTexSubImage1D)( GLenum target, GLint level,
|
|
GLint xoffset, GLint x, GLint y,
|
|
GLsizei width );
|
|
|
|
|
|
extern void (*glCopyTexSubImage2D)( GLenum target, GLint level,
|
|
GLint xoffset, GLint yoffset,
|
|
GLint x, GLint y,
|
|
GLsizei width, GLsizei height );
|
|
|
|
|
|
|
|
|
|
/*
|
|
* Evaluators
|
|
*/
|
|
|
|
extern void (*glMap1d)( GLenum target, GLdouble u1, GLdouble u2,
|
|
GLint stride,
|
|
GLint order, const GLdouble *points );
|
|
extern void (*glMap1f)( GLenum target, GLfloat u1, GLfloat u2,
|
|
GLint stride,
|
|
GLint order, const GLfloat *points );
|
|
|
|
extern void (*glMap2d)( GLenum target,
|
|
GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
|
|
GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
|
|
const GLdouble *points );
|
|
extern void (*glMap2f)( GLenum target,
|
|
GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
|
|
GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
|
|
const GLfloat *points );
|
|
|
|
extern void (*glGetMapdv)( GLenum target, GLenum query, GLdouble *v );
|
|
extern void (*glGetMapfv)( GLenum target, GLenum query, GLfloat *v );
|
|
extern void (*glGetMapiv)( GLenum target, GLenum query, GLint *v );
|
|
|
|
extern void (*glEvalCoord1d)( GLdouble u );
|
|
extern void (*glEvalCoord1f)( GLfloat u );
|
|
|
|
extern void (*glEvalCoord1dv)( const GLdouble *u );
|
|
extern void (*glEvalCoord1fv)( const GLfloat *u );
|
|
|
|
extern void (*glEvalCoord2d)( GLdouble u, GLdouble v );
|
|
extern void (*glEvalCoord2f)( GLfloat u, GLfloat v );
|
|
|
|
extern void (*glEvalCoord2dv)( const GLdouble *u );
|
|
extern void (*glEvalCoord2fv)( const GLfloat *u );
|
|
|
|
extern void (*glMapGrid1d)( GLint un, GLdouble u1, GLdouble u2 );
|
|
extern void (*glMapGrid1f)( GLint un, GLfloat u1, GLfloat u2 );
|
|
|
|
extern void (*glMapGrid2d)( GLint un, GLdouble u1, GLdouble u2,
|
|
GLint vn, GLdouble v1, GLdouble v2 );
|
|
extern void (*glMapGrid2f)( GLint un, GLfloat u1, GLfloat u2,
|
|
GLint vn, GLfloat v1, GLfloat v2 );
|
|
|
|
extern void (*glEvalPoint1)( GLint i );
|
|
|
|
extern void (*glEvalPoint2)( GLint i, GLint j );
|
|
|
|
extern void (*glEvalMesh1)( GLenum mode, GLint i1, GLint i2 );
|
|
|
|
extern void (*glEvalMesh2)( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
|
|
|
|
|
|
|
|
/*
|
|
* Fog
|
|
*/
|
|
|
|
extern void (*glFogf)( GLenum pname, GLfloat param );
|
|
|
|
extern void (*glFogi)( GLenum pname, GLint param );
|
|
|
|
extern void (*glFogfv)( GLenum pname, const GLfloat *params );
|
|
|
|
extern void (*glFogiv)( GLenum pname, const GLint *params );
|
|
|
|
|
|
|
|
/*
|
|
* Selection and Feedback
|
|
*/
|
|
|
|
extern void (*glFeedbackBuffer)( GLsizei size, GLenum type, GLfloat *buffer );
|
|
|
|
extern void (*glPassThrough)( GLfloat token );
|
|
|
|
extern void (*glSelectBuffer)( GLsizei size, GLuint *buffer );
|
|
|
|
extern void (*glInitNames)( void );
|
|
|
|
extern void (*glLoadName)( GLuint name );
|
|
|
|
extern void (*glPushName)( GLuint name );
|
|
|
|
extern void (*glPopName)( void );
|
|
|
|
|
|
|
|
/* 1.2 functions */
|
|
extern void (*glDrawRangeElements)( GLenum mode, GLuint start,
|
|
GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
|
|
|
|
extern void (*glTexImage3D)( GLenum target, GLint level,
|
|
GLint internalFormat,
|
|
GLsizei width, GLsizei height,
|
|
GLsizei depth, GLint border,
|
|
GLenum format, GLenum type,
|
|
const GLvoid *pixels );
|
|
|
|
extern void (*glTexSubImage3D)( GLenum target, GLint level,
|
|
GLint xoffset, GLint yoffset,
|
|
GLint zoffset, GLsizei width,
|
|
GLsizei height, GLsizei depth,
|
|
GLenum format,
|
|
GLenum type, const GLvoid *pixels);
|
|
|
|
extern void (*glCopyTexSubImage3D)( GLenum target, GLint level,
|
|
GLint xoffset, GLint yoffset,
|
|
GLint zoffset, GLint x,
|
|
GLint y, GLsizei width,
|
|
GLsizei height );
|
|
|
|
|
|
/* 1.2 imaging extension functions */
|
|
|
|
extern void (*glColorTable)( GLenum target, GLenum internalformat,
|
|
GLsizei width, GLenum format,
|
|
GLenum type, const GLvoid *table );
|
|
|
|
extern void (*glColorSubTable)( GLenum target,
|
|
GLsizei start, GLsizei count,
|
|
GLenum format, GLenum type,
|
|
const GLvoid *data );
|
|
|
|
extern void (*glColorTableParameteriv)( GLenum target, GLenum pname,
|
|
const GLint *params);
|
|
|
|
extern void (*glColorTableParameterfv)( GLenum target, GLenum pname,
|
|
const GLfloat *params);
|
|
|
|
extern void (*glCopyColorSubTable)( GLenum target, GLsizei start,
|
|
GLint x, GLint y, GLsizei width );
|
|
|
|
extern void (*glCopyColorTable)( GLenum target, GLenum internalformat,
|
|
GLint x, GLint y, GLsizei width );
|
|
|
|
extern void (*glGetColorTable)( GLenum target, GLenum format,
|
|
GLenum type, GLvoid *table );
|
|
|
|
extern void (*glGetColorTableParameterfv)( GLenum target, GLenum pname,
|
|
GLfloat *params );
|
|
|
|
extern void (*glGetColorTableParameteriv)( GLenum target, GLenum pname,
|
|
GLint *params );
|
|
|
|
extern void (*glBlendEquation)( GLenum mode );
|
|
|
|
extern void (*glBlendColor)( GLclampf red, GLclampf green,
|
|
GLclampf blue, GLclampf alpha );
|
|
|
|
extern void (*glHistogram)( GLenum target, GLsizei width,
|
|
GLenum internalformat, GLboolean sink );
|
|
|
|
extern void (*glResetHistogram)( GLenum target );
|
|
|
|
extern void (*glGetHistogram)( GLenum target, GLboolean reset,
|
|
GLenum format, GLenum type,
|
|
GLvoid *values );
|
|
|
|
extern void (*glGetHistogramParameterfv)( GLenum target, GLenum pname,
|
|
GLfloat *params );
|
|
|
|
extern void (*glGetHistogramParameteriv)( GLenum target, GLenum pname,
|
|
GLint *params );
|
|
|
|
extern void (*glMinmax)( GLenum target, GLenum internalformat,
|
|
GLboolean sink );
|
|
|
|
extern void (*glResetMinmax)( GLenum target );
|
|
|
|
extern void (*glGetMinmax)( GLenum target, GLboolean reset,
|
|
GLenum format, GLenum types,
|
|
GLvoid *values );
|
|
|
|
extern void (*glGetMinmaxParameterfv)( GLenum target, GLenum pname,
|
|
GLfloat *params );
|
|
|
|
extern void (*glGetMinmaxParameteriv)( GLenum target, GLenum pname,
|
|
GLint *params );
|
|
|
|
extern void (*glConvolutionFilter1D)( GLenum target,
|
|
GLenum internalformat, GLsizei width, GLenum format, GLenum type,
|
|
const GLvoid *image );
|
|
|
|
extern void (*glConvolutionFilter2D)( GLenum target,
|
|
GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
|
|
GLenum type, const GLvoid *image );
|
|
|
|
extern void (*glConvolutionParameterf)( GLenum target, GLenum pname,
|
|
GLfloat params );
|
|
|
|
extern void (*glConvolutionParameterfv)( GLenum target, GLenum pname,
|
|
const GLfloat *params );
|
|
|
|
extern void (*glConvolutionParameteri)( GLenum target, GLenum pname,
|
|
GLint params );
|
|
|
|
extern void (*glConvolutionParameteriv)( GLenum target, GLenum pname,
|
|
const GLint *params );
|
|
|
|
extern void (*glCopyConvolutionFilter1D)( GLenum target,
|
|
GLenum internalformat, GLint x, GLint y, GLsizei width );
|
|
|
|
extern void (*glCopyConvolutionFilter2D)( GLenum target,
|
|
GLenum internalformat, GLint x, GLint y, GLsizei width,
|
|
GLsizei height);
|
|
|
|
extern void (*glGetConvolutionFilter)( GLenum target, GLenum format,
|
|
GLenum type, GLvoid *image );
|
|
|
|
extern void (*glGetConvolutionParameterfv)( GLenum target, GLenum pname,
|
|
GLfloat *params );
|
|
|
|
extern void (*glGetConvolutionParameteriv)( GLenum target, GLenum pname,
|
|
GLint *params );
|
|
|
|
extern void (*glSeparableFilter2D)( GLenum target,
|
|
GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
|
|
GLenum type, const GLvoid *row, const GLvoid *column );
|
|
|
|
extern void (*glGetSeparableFilter)( GLenum target, GLenum format,
|
|
GLenum type, GLvoid *row, GLvoid *column, GLvoid *span );
|
|
|
|
|
|
|
|
/*
|
|
* GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1)
|
|
*/
|
|
#ifndef GL_ARB_multitexture
|
|
#define GL_ARB_multitexture 1
|
|
|
|
#define GL_TEXTURE0_ARB 0x84C0
|
|
#define GL_TEXTURE1_ARB 0x84C1
|
|
#define GL_TEXTURE2_ARB 0x84C2
|
|
#define GL_TEXTURE3_ARB 0x84C3
|
|
#define GL_TEXTURE4_ARB 0x84C4
|
|
#define GL_TEXTURE5_ARB 0x84C5
|
|
#define GL_TEXTURE6_ARB 0x84C6
|
|
#define GL_TEXTURE7_ARB 0x84C7
|
|
#define GL_TEXTURE8_ARB 0x84C8
|
|
#define GL_TEXTURE9_ARB 0x84C9
|
|
#define GL_TEXTURE10_ARB 0x84CA
|
|
#define GL_TEXTURE11_ARB 0x84CB
|
|
#define GL_TEXTURE12_ARB 0x84CC
|
|
#define GL_TEXTURE13_ARB 0x84CD
|
|
#define GL_TEXTURE14_ARB 0x84CE
|
|
#define GL_TEXTURE15_ARB 0x84CF
|
|
#define GL_TEXTURE16_ARB 0x84D0
|
|
#define GL_TEXTURE17_ARB 0x84D1
|
|
#define GL_TEXTURE18_ARB 0x84D2
|
|
#define GL_TEXTURE19_ARB 0x84D3
|
|
#define GL_TEXTURE20_ARB 0x84D4
|
|
#define GL_TEXTURE21_ARB 0x84D5
|
|
#define GL_TEXTURE22_ARB 0x84D6
|
|
#define GL_TEXTURE23_ARB 0x84D7
|
|
#define GL_TEXTURE24_ARB 0x84D8
|
|
#define GL_TEXTURE25_ARB 0x84D9
|
|
#define GL_TEXTURE26_ARB 0x84DA
|
|
#define GL_TEXTURE27_ARB 0x84DB
|
|
#define GL_TEXTURE28_ARB 0x84DC
|
|
#define GL_TEXTURE29_ARB 0x84DD
|
|
#define GL_TEXTURE30_ARB 0x84DE
|
|
#define GL_TEXTURE31_ARB 0x84DF
|
|
#define GL_ACTIVE_TEXTURE_ARB 0x84E0
|
|
#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
|
|
#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
|
|
|
|
extern void (*glActiveTextureARB)( GLenum texture);
|
|
extern void (*glClientActiveTextureARB)( GLenum texture);
|
|
extern void (*glMultiTexCoord1dARB)( GLenum target, GLdouble s);
|
|
extern void (*glMultiTexCoord1dvARB)( GLenum target, const GLdouble *v);
|
|
extern void (*glMultiTexCoord1fARB)( GLenum target, GLfloat s);
|
|
extern void (*glMultiTexCoord1fvARB)( GLenum target, const GLfloat *v);
|
|
extern void (*glMultiTexCoord1iARB)( GLenum target, GLint s);
|
|
extern void (*glMultiTexCoord1ivARB)( GLenum target, const GLint *v);
|
|
extern void (*glMultiTexCoord1sARB)( GLenum target, GLshort s);
|
|
extern void (*glMultiTexCoord1svARB)( GLenum target, const GLshort *v);
|
|
extern void (*glMultiTexCoord2dARB)( GLenum target, GLdouble s, GLdouble t);
|
|
extern void (*glMultiTexCoord2dvARB)( GLenum target, const GLdouble *v);
|
|
extern void (*glMultiTexCoord2fARB)( GLenum target, GLfloat s, GLfloat t);
|
|
extern void (*glMultiTexCoord2fvARB)( GLenum target, const GLfloat *v);
|
|
extern void (*glMultiTexCoord2iARB)( GLenum target, GLint s, GLint t);
|
|
extern void (*glMultiTexCoord2ivARB)( GLenum target, const GLint *v);
|
|
extern void (*glMultiTexCoord2sARB)( GLenum target, GLshort s, GLshort t);
|
|
extern void (*glMultiTexCoord2svARB)( GLenum target, const GLshort *v);
|
|
extern void (*glMultiTexCoord3dARB)( GLenum target, GLdouble s, GLdouble t, GLdouble r);
|
|
extern void (*glMultiTexCoord3dvARB)( GLenum target, const GLdouble *v);
|
|
extern void (*glMultiTexCoord3fARB)( GLenum target, GLfloat s, GLfloat t, GLfloat r);
|
|
extern void (*glMultiTexCoord3fvARB)( GLenum target, const GLfloat *v);
|
|
extern void (*glMultiTexCoord3iARB)( GLenum target, GLint s, GLint t, GLint r);
|
|
extern void (*glMultiTexCoord3ivARB)( GLenum target, const GLint *v);
|
|
extern void (*glMultiTexCoord3sARB)( GLenum target, GLshort s, GLshort t, GLshort r);
|
|
extern void (*glMultiTexCoord3svARB)( GLenum target, const GLshort *v);
|
|
extern void (*glMultiTexCoord4dARB)( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
|
|
extern void (*glMultiTexCoord4dvARB)( GLenum target, const GLdouble *v);
|
|
extern void (*glMultiTexCoord4fARB)( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
|
|
extern void (*glMultiTexCoord4fvARB)( GLenum target, const GLfloat *v);
|
|
extern void (*glMultiTexCoord4iARB)( GLenum target, GLint s, GLint t, GLint r, GLint q);
|
|
extern void (*glMultiTexCoord4ivARB)( GLenum target, const GLint *v);
|
|
extern void (*glMultiTexCoord4sARB)( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
|
|
extern void (*glMultiTexCoord4svARB)( GLenum target, const GLshort *v);
|
|
|
|
#endif /* GL_ARB_multitexture */
|
|
|
|
|
|
/*
|
|
* GLU function pointers
|
|
*/
|
|
extern GLint (*gluProject)( GLdouble objx, GLdouble objy, GLdouble objz,
|
|
const GLdouble modelMatrix[16],
|
|
const GLdouble projMatrix[16],
|
|
const GLint viewport[4],
|
|
GLdouble *winx, GLdouble *winy,
|
|
GLdouble *winz );
|
|
|
|
extern GLint (*gluUnProject)( GLdouble winx, GLdouble winy,
|
|
GLdouble winz,
|
|
const GLdouble modelMatrix[16],
|
|
const GLdouble projMatrix[16],
|
|
const GLint viewport[4],
|
|
GLdouble *objx, GLdouble *objy,
|
|
GLdouble *objz );
|
|
|
|
/*
|
|
* GLext
|
|
*/
|
|
#ifndef GL_ARB_transpose_matrix
|
|
#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
|
|
#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
|
|
#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
|
|
#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
|
|
#endif
|
|
|
|
#ifndef GL_ARB_multisample
|
|
#define GL_MULTISAMPLE_ARB 0x809D
|
|
#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
|
|
#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
|
|
#define GL_SAMPLE_COVERAGE_ARB 0x80A0
|
|
#define GL_SAMPLE_BUFFERS_ARB 0x80A8
|
|
#define GL_SAMPLES_ARB 0x80A9
|
|
#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
|
|
#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
|
|
#define GL_MULTISAMPLE_BIT_ARB 0x20000000
|
|
#endif
|
|
|
|
#ifndef GL_ARB_texture_cube_map
|
|
#define GL_NORMAL_MAP_ARB 0x8511
|
|
#define GL_REFLECTION_MAP_ARB 0x8512
|
|
#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
|
|
#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
|
|
#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
|
|
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
|
|
#endif
|
|
|
|
#ifndef GL_ARB_texture_compression
|
|
#define GL_COMPRESSED_ALPHA_ARB 0x84E9
|
|
#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
|
|
#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
|
|
#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
|
|
#define GL_COMPRESSED_RGB_ARB 0x84ED
|
|
#define GL_COMPRESSED_RGBA_ARB 0x84EE
|
|
#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
|
|
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
|
|
#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
|
|
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
|
|
#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
|
|
#endif
|
|
|
|
#ifndef GL_EXT_abgr
|
|
#define GL_ABGR_EXT 0x8000
|
|
#endif
|
|
|
|
#ifndef GL_EXT_blend_color
|
|
#define GL_CONSTANT_COLOR_EXT 0x8001
|
|
#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
|
|
#define GL_CONSTANT_ALPHA_EXT 0x8003
|
|
#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
|
|
#define GL_BLEND_COLOR_EXT 0x8005
|
|
#endif
|
|
|
|
#ifndef GL_EXT_polygon_offset
|
|
#define GL_POLYGON_OFFSET_EXT 0x8037
|
|
#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
|
|
#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
|
|
#endif
|
|
|
|
#ifndef GL_EXT_texture
|
|
#define GL_ALPHA4_EXT 0x803B
|
|
#define GL_ALPHA8_EXT 0x803C
|
|
#define GL_ALPHA12_EXT 0x803D
|
|
#define GL_ALPHA16_EXT 0x803E
|
|
#define GL_LUMINANCE4_EXT 0x803F
|
|
#define GL_LUMINANCE8_EXT 0x8040
|
|
#define GL_LUMINANCE12_EXT 0x8041
|
|
#define GL_LUMINANCE16_EXT 0x8042
|
|
#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
|
|
#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
|
|
#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
|
|
#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
|
|
#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
|
|
#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
|
|
#define GL_INTENSITY_EXT 0x8049
|
|
#define GL_INTENSITY4_EXT 0x804A
|
|
#define GL_INTENSITY8_EXT 0x804B
|
|
#define GL_INTENSITY12_EXT 0x804C
|
|
#define GL_INTENSITY16_EXT 0x804D
|
|
#define GL_RGB2_EXT 0x804E
|
|
#define GL_RGB4_EXT 0x804F
|
|
#define GL_RGB5_EXT 0x8050
|
|
#define GL_RGB8_EXT 0x8051
|
|
#define GL_RGB10_EXT 0x8052
|
|
#define GL_RGB12_EXT 0x8053
|
|
#define GL_RGB16_EXT 0x8054
|
|
#define GL_RGBA2_EXT 0x8055
|
|
#define GL_RGBA4_EXT 0x8056
|
|
#define GL_RGB5_A1_EXT 0x8057
|
|
#define GL_RGBA8_EXT 0x8058
|
|
#define GL_RGB10_A2_EXT 0x8059
|
|
#define GL_RGBA12_EXT 0x805A
|
|
#define GL_RGBA16_EXT 0x805B
|
|
#define GL_TEXTURE_RED_SIZE_EXT 0x805C
|
|
#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
|
|
#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
|
|
#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
|
|
#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
|
|
#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
|
|
#define GL_REPLACE_EXT 0x8062
|
|
#define GL_PROXY_TEXTURE_1D_EXT 0x8063
|
|
#define GL_PROXY_TEXTURE_2D_EXT 0x8064
|
|
#define GL_TEXTURE_TOO_LARGE_EXT 0x8065
|
|
#endif
|
|
|
|
#ifndef GL_EXT_texture3D
|
|
#define GL_PACK_SKIP_IMAGES 0x806B
|
|
#define GL_PACK_SKIP_IMAGES_EXT 0x806B
|
|
#define GL_PACK_IMAGE_HEIGHT 0x806C
|
|
#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
|
|
#define GL_UNPACK_SKIP_IMAGES 0x806D
|
|
#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
|
|
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
|
|
#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
|
|
#define GL_TEXTURE_3D 0x806F
|
|
#define GL_TEXTURE_3D_EXT 0x806F
|
|
#define GL_PROXY_TEXTURE_3D 0x8070
|
|
#define GL_PROXY_TEXTURE_3D_EXT 0x8070
|
|
#define GL_TEXTURE_DEPTH 0x8071
|
|
#define GL_TEXTURE_DEPTH_EXT 0x8071
|
|
#define GL_TEXTURE_WRAP_R 0x8072
|
|
#define GL_TEXTURE_WRAP_R_EXT 0x8072
|
|
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
|
|
#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
|
|
#endif
|
|
|
|
#ifndef GL_SGIS_texture_filter4
|
|
#define GL_FILTER4_SGIS 0x8146
|
|
#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
|
|
#endif
|
|
|
|
#ifndef GL_EXT_subtexture
|
|
#endif
|
|
|
|
#ifndef GL_EXT_copy_texture
|
|
#endif
|
|
|
|
#ifndef GL_EXT_histogram
|
|
#define GL_HISTOGRAM_EXT 0x8024
|
|
#define GL_PROXY_HISTOGRAM_EXT 0x8025
|
|
#define GL_HISTOGRAM_WIDTH_EXT 0x8026
|
|
#define GL_HISTOGRAM_FORMAT_EXT 0x8027
|
|
#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
|
|
#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
|
|
#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
|
|
#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
|
|
#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
|
|
#define GL_HISTOGRAM_SINK_EXT 0x802D
|
|
#define GL_MINMAX_EXT 0x802E
|
|
#define GL_MINMAX_FORMAT_EXT 0x802F
|
|
#define GL_MINMAX_SINK_EXT 0x8030
|
|
#define GL_TABLE_TOO_LARGE_EXT 0x8031
|
|
#endif
|
|
|
|
#ifndef GL_EXT_convolution
|
|
#define GL_CONVOLUTION_1D_EXT 0x8010
|
|
#define GL_CONVOLUTION_2D_EXT 0x8011
|
|
#define GL_SEPARABLE_2D_EXT 0x8012
|
|
#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
|
|
#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
|
|
#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
|
|
#define GL_REDUCE_EXT 0x8016
|
|
#define GL_CONVOLUTION_FORMAT_EXT 0x8017
|
|
#define GL_CONVOLUTION_WIDTH_EXT 0x8018
|
|
#define GL_CONVOLUTION_HEIGHT_EXT 0x8019
|
|
#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
|
|
#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
|
|
#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
|
|
#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
|
|
#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
|
|
#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
|
|
#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
|
|
#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
|
|
#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
|
|
#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
|
|
#endif
|
|
|
|
#ifndef GL_SGI_color_matrix
|
|
#define GL_COLOR_MATRIX_SGI 0x80B1
|
|
#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
|
|
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
|
|
#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
|
|
#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
|
|
#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
|
|
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
|
|
#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
|
|
#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
|
|
#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
|
|
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
|
|
#endif
|
|
|
|
#ifndef GL_SGI_color_table
|
|
#define GL_COLOR_TABLE_SGI 0x80D0
|
|
#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
|
|
#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
|
|
#define GL_PROXY_COLOR_TABLE_SGI 0x80D3
|
|
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
|
|
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
|
|
#define GL_COLOR_TABLE_SCALE_SGI 0x80D6
|
|
#define GL_COLOR_TABLE_BIAS_SGI 0x80D7
|
|
#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
|
|
#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
|
|
#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
|
|
#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
|
|
#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
|
|
#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
|
|
#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
|
|
#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
|
|
#endif
|
|
|
|
#ifndef GL_SGIS_pixel_texture
|
|
#define GL_PIXEL_TEXTURE_SGIS 0x8353
|
|
#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
|
|
#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
|
|
#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_pixel_texture
|
|
#define GL_PIXEL_TEX_GEN_SGIX 0x8139
|
|
#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
|
|
#endif
|
|
|
|
#ifndef GL_SGIS_texture4D
|
|
#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
|
|
#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
|
|
#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
|
|
#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
|
|
#define GL_TEXTURE_4D_SGIS 0x8134
|
|
#define GL_PROXY_TEXTURE_4D_SGIS 0x8135
|
|
#define GL_TEXTURE_4DSIZE_SGIS 0x8136
|
|
#define GL_TEXTURE_WRAP_Q_SGIS 0x8137
|
|
#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
|
|
#define GL_TEXTURE_4D_BINDING_SGIS 0x814F
|
|
#endif
|
|
|
|
#ifndef GL_SGI_texture_color_table
|
|
#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
|
|
#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
|
|
#endif
|
|
|
|
#ifndef GL_EXT_cmyka
|
|
#define GL_CMYK_EXT 0x800C
|
|
#define GL_CMYKA_EXT 0x800D
|
|
#define GL_PACK_CMYK_HINT_EXT 0x800E
|
|
#define GL_UNPACK_CMYK_HINT_EXT 0x800F
|
|
#endif
|
|
|
|
#ifndef GL_EXT_texture_object
|
|
#define GL_TEXTURE_PRIORITY_EXT 0x8066
|
|
#define GL_TEXTURE_RESIDENT_EXT 0x8067
|
|
#define GL_TEXTURE_1D_BINDING_EXT 0x8068
|
|
#define GL_TEXTURE_2D_BINDING_EXT 0x8069
|
|
#define GL_TEXTURE_3D_BINDING_EXT 0x806A
|
|
#endif
|
|
|
|
#ifndef GL_SGIS_detail_texture
|
|
#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
|
|
#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
|
|
#define GL_LINEAR_DETAIL_SGIS 0x8097
|
|
#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
|
|
#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
|
|
#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
|
|
#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
|
|
#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
|
|
#endif
|
|
|
|
#ifndef GL_SGIS_sharpen_texture
|
|
#define GL_LINEAR_SHARPEN_SGIS 0x80AD
|
|
#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
|
|
#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
|
|
#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
|
|
#endif
|
|
|
|
#ifndef GL_EXT_packed_pixels
|
|
#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
|
|
#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
|
|
#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
|
|
#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
|
|
#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
|
|
#endif
|
|
|
|
#ifndef GL_SGIS_texture_lod
|
|
#define GL_TEXTURE_MIN_LOD_SGIS 0x813A
|
|
#define GL_TEXTURE_MAX_LOD_SGIS 0x813B
|
|
#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
|
|
#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
|
|
#endif
|
|
|
|
#ifndef GL_SGIS_multisample
|
|
#define GL_MULTISAMPLE_SGIS 0x809D
|
|
#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
|
|
#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
|
|
#define GL_SAMPLE_MASK_SGIS 0x80A0
|
|
#define GL_1PASS_SGIS 0x80A1
|
|
#define GL_2PASS_0_SGIS 0x80A2
|
|
#define GL_2PASS_1_SGIS 0x80A3
|
|
#define GL_4PASS_0_SGIS 0x80A4
|
|
#define GL_4PASS_1_SGIS 0x80A5
|
|
#define GL_4PASS_2_SGIS 0x80A6
|
|
#define GL_4PASS_3_SGIS 0x80A7
|
|
#define GL_SAMPLE_BUFFERS_SGIS 0x80A8
|
|
#define GL_SAMPLES_SGIS 0x80A9
|
|
#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
|
|
#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
|
|
#define GL_SAMPLE_PATTERN_SGIS 0x80AC
|
|
#endif
|
|
|
|
#ifndef GL_EXT_rescale_normal
|
|
#define GL_RESCALE_NORMAL_EXT 0x803A
|
|
#endif
|
|
|
|
#ifndef GL_EXT_vertex_array
|
|
#define GL_VERTEX_ARRAY_EXT 0x8074
|
|
#define GL_NORMAL_ARRAY_EXT 0x8075
|
|
#define GL_COLOR_ARRAY_EXT 0x8076
|
|
#define GL_INDEX_ARRAY_EXT 0x8077
|
|
#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
|
|
#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
|
|
#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
|
|
#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
|
|
#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
|
|
#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
|
|
#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
|
|
#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
|
|
#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
|
|
#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
|
|
#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
|
|
#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
|
|
#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
|
|
#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
|
|
#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
|
|
#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
|
|
#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
|
|
#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
|
|
#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
|
|
#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
|
|
#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
|
|
#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
|
|
#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
|
|
#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
|
|
#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
|
|
#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
|
|
#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
|
|
#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
|
|
#endif
|
|
|
|
#ifndef GL_EXT_misc_attribute
|
|
#endif
|
|
|
|
#ifndef GL_SGIS_generate_mipmap
|
|
#define GL_GENERATE_MIPMAP_SGIS 0x8191
|
|
#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_clipmap
|
|
#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
|
|
#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
|
|
#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
|
|
#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
|
|
#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
|
|
#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
|
|
#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
|
|
#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
|
|
#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
|
|
#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
|
|
#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
|
|
#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_shadow
|
|
#define GL_TEXTURE_COMPARE_SGIX 0x819A
|
|
#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
|
|
#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
|
|
#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
|
|
#endif
|
|
|
|
#ifndef GL_SGIS_texture_edge_clamp
|
|
#define GL_CLAMP_TO_EDGE_SGIS 0x812F
|
|
#endif
|
|
|
|
#ifndef GL_SGIS_texture_border_clamp
|
|
#define GL_CLAMP_TO_BORDER_SGIS 0x812D
|
|
#endif
|
|
|
|
#ifndef GL_EXT_blend_minmax
|
|
#define GL_FUNC_ADD_EXT 0x8006
|
|
#define GL_MIN_EXT 0x8007
|
|
#define GL_MAX_EXT 0x8008
|
|
#define GL_BLEND_EQUATION_EXT 0x8009
|
|
#endif
|
|
|
|
#ifndef GL_EXT_blend_subtract
|
|
#define GL_FUNC_SUBTRACT_EXT 0x800A
|
|
#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
|
|
#endif
|
|
|
|
#ifndef GL_EXT_blend_logic_op
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_interlace
|
|
#define GL_INTERLACE_SGIX 0x8094
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_pixel_tiles
|
|
#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
|
|
#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
|
|
#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
|
|
#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
|
|
#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
|
|
#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
|
|
#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
|
|
#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
|
|
#endif
|
|
|
|
#ifndef GL_SGIS_texture_select
|
|
#define GL_DUAL_ALPHA4_SGIS 0x8110
|
|
#define GL_DUAL_ALPHA8_SGIS 0x8111
|
|
#define GL_DUAL_ALPHA12_SGIS 0x8112
|
|
#define GL_DUAL_ALPHA16_SGIS 0x8113
|
|
#define GL_DUAL_LUMINANCE4_SGIS 0x8114
|
|
#define GL_DUAL_LUMINANCE8_SGIS 0x8115
|
|
#define GL_DUAL_LUMINANCE12_SGIS 0x8116
|
|
#define GL_DUAL_LUMINANCE16_SGIS 0x8117
|
|
#define GL_DUAL_INTENSITY4_SGIS 0x8118
|
|
#define GL_DUAL_INTENSITY8_SGIS 0x8119
|
|
#define GL_DUAL_INTENSITY12_SGIS 0x811A
|
|
#define GL_DUAL_INTENSITY16_SGIS 0x811B
|
|
#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
|
|
#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
|
|
#define GL_QUAD_ALPHA4_SGIS 0x811E
|
|
#define GL_QUAD_ALPHA8_SGIS 0x811F
|
|
#define GL_QUAD_LUMINANCE4_SGIS 0x8120
|
|
#define GL_QUAD_LUMINANCE8_SGIS 0x8121
|
|
#define GL_QUAD_INTENSITY4_SGIS 0x8122
|
|
#define GL_QUAD_INTENSITY8_SGIS 0x8123
|
|
#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
|
|
#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_sprite
|
|
#define GL_SPRITE_SGIX 0x8148
|
|
#define GL_SPRITE_MODE_SGIX 0x8149
|
|
#define GL_SPRITE_AXIS_SGIX 0x814A
|
|
#define GL_SPRITE_TRANSLATION_SGIX 0x814B
|
|
#define GL_SPRITE_AXIAL_SGIX 0x814C
|
|
#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
|
|
#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_texture_multi_buffer
|
|
#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
|
|
#endif
|
|
|
|
#ifndef GL_SGIS_point_parameters
|
|
#define GL_POINT_SIZE_MIN_EXT 0x8126
|
|
#define GL_POINT_SIZE_MIN_SGIS 0x8126
|
|
#define GL_POINT_SIZE_MAX_EXT 0x8127
|
|
#define GL_POINT_SIZE_MAX_SGIS 0x8127
|
|
#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
|
|
#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
|
|
#define GL_DISTANCE_ATTENUATION_EXT 0x8129
|
|
#define GL_DISTANCE_ATTENUATION_SGIS 0x8129
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_instruments
|
|
#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
|
|
#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_texture_scale_bias
|
|
#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
|
|
#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
|
|
#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
|
|
#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_framezoom
|
|
#define GL_FRAMEZOOM_SGIX 0x818B
|
|
#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
|
|
#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_tag_sample_buffer
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_reference_plane
|
|
#define GL_REFERENCE_PLANE_SGIX 0x817D
|
|
#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_flush_raster
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_depth_texture
|
|
#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
|
|
#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
|
|
#define GL_DEPTH_COMPONENT32_SGIX 0x81A7
|
|
#endif
|
|
|
|
#ifndef GL_SGIS_fog_function
|
|
#define GL_FOG_FUNC_SGIS 0x812A
|
|
#define GL_FOG_FUNC_POINTS_SGIS 0x812B
|
|
#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_fog_offset
|
|
#define GL_FOG_OFFSET_SGIX 0x8198
|
|
#define GL_FOG_OFFSET_VALUE_SGIX 0x8199
|
|
#endif
|
|
|
|
#ifndef GL_HP_image_transform
|
|
#define GL_IMAGE_SCALE_X_HP 0x8155
|
|
#define GL_IMAGE_SCALE_Y_HP 0x8156
|
|
#define GL_IMAGE_TRANSLATE_X_HP 0x8157
|
|
#define GL_IMAGE_TRANSLATE_Y_HP 0x8158
|
|
#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
|
|
#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
|
|
#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
|
|
#define GL_IMAGE_MAG_FILTER_HP 0x815C
|
|
#define GL_IMAGE_MIN_FILTER_HP 0x815D
|
|
#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
|
|
#define GL_CUBIC_HP 0x815F
|
|
#define GL_AVERAGE_HP 0x8160
|
|
#define GL_IMAGE_TRANSFORM_2D_HP 0x8161
|
|
#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
|
|
#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
|
|
#endif
|
|
|
|
#ifndef GL_HP_convolution_border_modes
|
|
#define GL_IGNORE_BORDER_HP 0x8150
|
|
#define GL_CONSTANT_BORDER_HP 0x8151
|
|
#define GL_REPLICATE_BORDER_HP 0x8153
|
|
#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
|
|
#endif
|
|
|
|
#ifndef GL_INGR_palette_buffer
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_texture_add_env
|
|
#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
|
|
#endif
|
|
|
|
#ifndef GL_EXT_color_subtable
|
|
#endif
|
|
|
|
#ifndef GL_PGI_vertex_hints
|
|
#define GL_VERTEX_DATA_HINT_PGI 0x1A22A
|
|
#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
|
|
#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
|
|
#define GL_MAX_VERTEX_HINT_PGI 0x1A22D
|
|
#define GL_COLOR3_BIT_PGI 0x00010000
|
|
#define GL_COLOR4_BIT_PGI 0x00020000
|
|
#define GL_EDGEFLAG_BIT_PGI 0x00040000
|
|
#define GL_INDEX_BIT_PGI 0x00080000
|
|
#define GL_MAT_AMBIENT_BIT_PGI 0x00100000
|
|
#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
|
|
#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
|
|
#define GL_MAT_EMISSION_BIT_PGI 0x00800000
|
|
#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
|
|
#define GL_MAT_SHININESS_BIT_PGI 0x02000000
|
|
#define GL_MAT_SPECULAR_BIT_PGI 0x04000000
|
|
#define GL_NORMAL_BIT_PGI 0x08000000
|
|
#define GL_TEXCOORD1_BIT_PGI 0x10000000
|
|
#define GL_TEXCOORD2_BIT_PGI 0x20000000
|
|
#define GL_TEXCOORD3_BIT_PGI 0x40000000
|
|
#define GL_TEXCOORD4_BIT_PGI 0x80000000
|
|
#define GL_VERTEX23_BIT_PGI 0x00000004
|
|
#define GL_VERTEX4_BIT_PGI 0x00000008
|
|
#endif
|
|
|
|
#ifndef GL_PGI_misc_hints
|
|
#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
|
|
#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
|
|
#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
|
|
#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
|
|
#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
|
|
#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
|
|
#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
|
|
#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
|
|
#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
|
|
#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
|
|
#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
|
|
#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
|
|
#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
|
|
#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
|
|
#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
|
|
#define GL_FULL_STIPPLE_HINT_PGI 0x1A219
|
|
#define GL_CLIP_NEAR_HINT_PGI 0x1A220
|
|
#define GL_CLIP_FAR_HINT_PGI 0x1A221
|
|
#define GL_WIDE_LINE_HINT_PGI 0x1A222
|
|
#define GL_BACK_NORMALS_HINT_PGI 0x1A223
|
|
#endif
|
|
|
|
#ifndef GL_EXT_paletted_texture
|
|
#define GL_COLOR_INDEX1_EXT 0x80E2
|
|
#define GL_COLOR_INDEX2_EXT 0x80E3
|
|
#define GL_COLOR_INDEX4_EXT 0x80E4
|
|
#define GL_COLOR_INDEX8_EXT 0x80E5
|
|
#define GL_COLOR_INDEX12_EXT 0x80E6
|
|
#define GL_COLOR_INDEX16_EXT 0x80E7
|
|
#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
|
|
#endif
|
|
|
|
#ifndef GL_EXT_clip_volume_hint
|
|
#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_list_priority
|
|
#define GL_LIST_PRIORITY_SGIX 0x8182
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_ir_instrument1
|
|
#define GL_IR_INSTRUMENT1_SGIX 0x817F
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_calligraphic_fragment
|
|
#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_texture_lod_bias
|
|
#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
|
|
#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
|
|
#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_shadow_ambient
|
|
#define GL_SHADOW_AMBIENT_SGIX 0x80BF
|
|
#endif
|
|
|
|
#ifndef GL_EXT_index_texture
|
|
#endif
|
|
|
|
#ifndef GL_EXT_index_material
|
|
#define GL_INDEX_MATERIAL_EXT 0x81B8
|
|
#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
|
|
#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
|
|
#endif
|
|
|
|
#ifndef GL_EXT_index_func
|
|
#define GL_INDEX_TEST_EXT 0x81B5
|
|
#define GL_INDEX_TEST_FUNC_EXT 0x81B6
|
|
#define GL_INDEX_TEST_REF_EXT 0x81B7
|
|
#endif
|
|
|
|
#ifndef GL_EXT_index_array_formats
|
|
#define GL_IUI_V2F_EXT 0x81AD
|
|
#define GL_IUI_V3F_EXT 0x81AE
|
|
#define GL_IUI_N3F_V2F_EXT 0x81AF
|
|
#define GL_IUI_N3F_V3F_EXT 0x81B0
|
|
#define GL_T2F_IUI_V2F_EXT 0x81B1
|
|
#define GL_T2F_IUI_V3F_EXT 0x81B2
|
|
#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
|
|
#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
|
|
#endif
|
|
|
|
#ifndef GL_EXT_compiled_vertex_array
|
|
#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
|
|
#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
|
|
#endif
|
|
|
|
#ifndef GL_EXT_cull_vertex
|
|
#define GL_CULL_VERTEX_EXT 0x81AA
|
|
#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
|
|
#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_ycrcb
|
|
#define GL_YCRCB_422_SGIX 0x81BB
|
|
#define GL_YCRCB_444_SGIX 0x81BC
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_fragment_lighting
|
|
#define GL_FRAGMENT_LIGHTING_SGIX 0x8400
|
|
#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
|
|
#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
|
|
#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
|
|
#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
|
|
#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
|
|
#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
|
|
#define GL_LIGHT_ENV_MODE_SGIX 0x8407
|
|
#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
|
|
#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
|
|
#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
|
|
#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
|
|
#define GL_FRAGMENT_LIGHT0_SGIX 0x840C
|
|
#define GL_FRAGMENT_LIGHT1_SGIX 0x840D
|
|
#define GL_FRAGMENT_LIGHT2_SGIX 0x840E
|
|
#define GL_FRAGMENT_LIGHT3_SGIX 0x840F
|
|
#define GL_FRAGMENT_LIGHT4_SGIX 0x8410
|
|
#define GL_FRAGMENT_LIGHT5_SGIX 0x8411
|
|
#define GL_FRAGMENT_LIGHT6_SGIX 0x8412
|
|
#define GL_FRAGMENT_LIGHT7_SGIX 0x8413
|
|
#endif
|
|
|
|
#ifndef GL_IBM_rasterpos_clip
|
|
#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
|
|
#endif
|
|
|
|
#ifndef GL_HP_texture_lighting
|
|
#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
|
|
#define GL_TEXTURE_POST_SPECULAR_HP 0x8168
|
|
#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169
|
|
#endif
|
|
|
|
#ifndef GL_EXT_draw_range_elements
|
|
#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
|
|
#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
|
|
#endif
|
|
|
|
#ifndef GL_WIN_phong_shading
|
|
#define GL_PHONG_WIN 0x80EA
|
|
#define GL_PHONG_HINT_WIN 0x80EB
|
|
#endif
|
|
|
|
#ifndef GL_WIN_specular_fog
|
|
#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
|
|
#endif
|
|
|
|
#ifndef GL_EXT_light_texture
|
|
#define GL_FRAGMENT_MATERIAL_EXT 0x8349
|
|
#define GL_FRAGMENT_NORMAL_EXT 0x834A
|
|
#define GL_FRAGMENT_COLOR_EXT 0x834C
|
|
#define GL_ATTENUATION_EXT 0x834D
|
|
#define GL_SHADOW_ATTENUATION_EXT 0x834E
|
|
#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
|
|
#define GL_TEXTURE_LIGHT_EXT 0x8350
|
|
#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
|
|
#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
|
|
/* reuse GL_FRAGMENT_DEPTH_EXT */
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_blend_alpha_minmax
|
|
#define GL_ALPHA_MIN_SGIX 0x8320
|
|
#define GL_ALPHA_MAX_SGIX 0x8321
|
|
#endif
|
|
|
|
#ifndef GL_EXT_bgra
|
|
#define GL_BGR_EXT 0x80E0
|
|
#define GL_BGRA_EXT 0x80E1
|
|
#endif
|
|
|
|
#ifndef GL_INTEL_texture_scissor
|
|
#endif
|
|
|
|
#ifndef GL_INTEL_parallel_arrays
|
|
#define GL_PARALLEL_ARRAYS_INTEL 0x83F4
|
|
#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
|
|
#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
|
|
#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
|
|
#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
|
|
#endif
|
|
|
|
#ifndef GL_HP_occlusion_test
|
|
#define GL_OCCLUSION_TEST_HP 0x8165
|
|
#define GL_OCCLUSION_TEST_RESULT_HP 0x8166
|
|
#endif
|
|
|
|
#ifndef GL_EXT_pixel_transform
|
|
#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
|
|
#define GL_PIXEL_MAG_FILTER_EXT 0x8331
|
|
#define GL_PIXEL_MIN_FILTER_EXT 0x8332
|
|
#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
|
|
#define GL_CUBIC_EXT 0x8334
|
|
#define GL_AVERAGE_EXT 0x8335
|
|
#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
|
|
#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
|
|
#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
|
|
#endif
|
|
|
|
#ifndef GL_EXT_pixel_transform_color_table
|
|
#endif
|
|
|
|
#ifndef GL_EXT_shared_texture_palette
|
|
#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
|
|
#endif
|
|
|
|
#ifndef GL_EXT_separate_specular_color
|
|
#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
|
|
#define GL_SINGLE_COLOR_EXT 0x81F9
|
|
#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
|
|
#endif
|
|
|
|
#ifndef GL_EXT_secondary_color
|
|
#define GL_COLOR_SUM_EXT 0x8458
|
|
#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
|
|
#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
|
|
#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
|
|
#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
|
|
#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
|
|
#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
|
|
#endif
|
|
|
|
#ifndef GL_EXT_texture_perturb_normal
|
|
#define GL_PERTURB_EXT 0x85AE
|
|
#define GL_TEXTURE_NORMAL_EXT 0x85AF
|
|
#endif
|
|
|
|
#ifndef GL_EXT_multi_draw_arrays
|
|
#endif
|
|
|
|
#ifndef GL_EXT_fog_coord
|
|
#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
|
|
#define GL_FOG_COORDINATE_EXT 0x8451
|
|
#define GL_FRAGMENT_DEPTH_EXT 0x8452
|
|
#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
|
|
#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
|
|
#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
|
|
#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
|
|
#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
|
|
#endif
|
|
|
|
#ifndef GL_REND_screen_coordinates
|
|
#define GL_SCREEN_COORDINATES_REND 0x8490
|
|
#define GL_INVERTED_SCREEN_W_REND 0x8491
|
|
#endif
|
|
|
|
#ifndef GL_EXT_coordinate_frame
|
|
#define GL_TANGENT_ARRAY_EXT 0x8439
|
|
#define GL_BINORMAL_ARRAY_EXT 0x843A
|
|
#define GL_CURRENT_TANGENT_EXT 0x843B
|
|
#define GL_CURRENT_BINORMAL_EXT 0x843C
|
|
#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
|
|
#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
|
|
#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
|
|
#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
|
|
#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
|
|
#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
|
|
#define GL_MAP1_TANGENT_EXT 0x8444
|
|
#define GL_MAP2_TANGENT_EXT 0x8445
|
|
#define GL_MAP1_BINORMAL_EXT 0x8446
|
|
#define GL_MAP2_BINORMAL_EXT 0x8447
|
|
#endif
|
|
|
|
#ifndef GL_EXT_texture_env_combine
|
|
#define GL_COMBINE_EXT 0x8570
|
|
#define GL_COMBINE_RGB_EXT 0x8571
|
|
#define GL_COMBINE_ALPHA_EXT 0x8572
|
|
#define GL_RGB_SCALE_EXT 0x8573
|
|
#define GL_ADD_SIGNED_EXT 0x8574
|
|
#define GL_INTERPOLATE_EXT 0x8575
|
|
#define GL_CONSTANT_EXT 0x8576
|
|
#define GL_PRIMARY_COLOR_EXT 0x8577
|
|
#define GL_PREVIOUS_EXT 0x8578
|
|
#define GL_SOURCE0_RGB_EXT 0x8580
|
|
#define GL_SOURCE1_RGB_EXT 0x8581
|
|
#define GL_SOURCE2_RGB_EXT 0x8582
|
|
#define GL_SOURCE3_RGB_EXT 0x8583
|
|
#define GL_SOURCE4_RGB_EXT 0x8584
|
|
#define GL_SOURCE5_RGB_EXT 0x8585
|
|
#define GL_SOURCE6_RGB_EXT 0x8586
|
|
#define GL_SOURCE7_RGB_EXT 0x8587
|
|
#define GL_SOURCE0_ALPHA_EXT 0x8588
|
|
#define GL_SOURCE1_ALPHA_EXT 0x8589
|
|
#define GL_SOURCE2_ALPHA_EXT 0x858A
|
|
#define GL_SOURCE3_ALPHA_EXT 0x858B
|
|
#define GL_SOURCE4_ALPHA_EXT 0x858C
|
|
#define GL_SOURCE5_ALPHA_EXT 0x858D
|
|
#define GL_SOURCE6_ALPHA_EXT 0x858E
|
|
#define GL_SOURCE7_ALPHA_EXT 0x858F
|
|
#define GL_OPERAND0_RGB_EXT 0x8590
|
|
#define GL_OPERAND1_RGB_EXT 0x8591
|
|
#define GL_OPERAND2_RGB_EXT 0x8592
|
|
#define GL_OPERAND3_RGB_EXT 0x8593
|
|
#define GL_OPERAND4_RGB_EXT 0x8594
|
|
#define GL_OPERAND5_RGB_EXT 0x8595
|
|
#define GL_OPERAND6_RGB_EXT 0x8596
|
|
#define GL_OPERAND7_RGB_EXT 0x8597
|
|
#define GL_OPERAND0_ALPHA_EXT 0x8598
|
|
#define GL_OPERAND1_ALPHA_EXT 0x8599
|
|
#define GL_OPERAND2_ALPHA_EXT 0x859A
|
|
#define GL_OPERAND3_ALPHA_EXT 0x859B
|
|
#define GL_OPERAND4_ALPHA_EXT 0x859C
|
|
#define GL_OPERAND5_ALPHA_EXT 0x859D
|
|
#define GL_OPERAND6_ALPHA_EXT 0x859E
|
|
#define GL_OPERAND7_ALPHA_EXT 0x859F
|
|
#endif
|
|
|
|
#ifndef GL_APPLE_specular_vector
|
|
#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
|
|
#endif
|
|
|
|
#ifndef GL_APPLE_transform_hint
|
|
#define GL_TRANSFORM_HINT_APPLE 0x85B1
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_fog_scale
|
|
#define GL_FOG_SCALE_SGIX 0x81FC
|
|
#define GL_FOG_SCALE_VALUE_SGIX 0x81FD
|
|
#endif
|
|
|
|
#ifndef GL_SUNX_constant_data
|
|
#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
|
|
#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
|
|
#endif
|
|
|
|
#ifndef GL_SUN_global_alpha
|
|
#define GL_GLOBAL_ALPHA_SUN 0x81D9
|
|
#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
|
|
#endif
|
|
|
|
#ifndef GL_SUN_triangle_list
|
|
#define GL_RESTART_SUN 0x01
|
|
#define GL_REPLACE_MIDDLE_SUN 0x02
|
|
#define GL_REPLACE_OLDEST_SUN 0x03
|
|
#define GL_TRIANGLE_LIST_SUN 0x81D7
|
|
#define GL_REPLACEMENT_CODE_SUN 0x81D8
|
|
#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
|
|
#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
|
|
#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
|
|
#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
|
|
#define GL_R1UI_V3F_SUN 0x85C4
|
|
#define GL_R1UI_C4UB_V3F_SUN 0x85C5
|
|
#define GL_R1UI_C3F_V3F_SUN 0x85C6
|
|
#define GL_R1UI_N3F_V3F_SUN 0x85C7
|
|
#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
|
|
#define GL_R1UI_T2F_V3F_SUN 0x85C9
|
|
#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
|
|
#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
|
|
#endif
|
|
|
|
#ifndef GL_SUN_vertex
|
|
#endif
|
|
|
|
#ifndef GL_EXT_blend_func_separate
|
|
#define GL_BLEND_DST_RGB_EXT 0x80C8
|
|
#define GL_BLEND_SRC_RGB_EXT 0x80C9
|
|
#define GL_BLEND_DST_ALPHA_EXT 0x80CA
|
|
#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
|
|
#endif
|
|
|
|
#ifndef GL_INGR_color_clamp
|
|
#define GL_RED_MIN_CLAMP_INGR 0x8560
|
|
#define GL_GREEN_MIN_CLAMP_INGR 0x8561
|
|
#define GL_BLUE_MIN_CLAMP_INGR 0x8562
|
|
#define GL_ALPHA_MIN_CLAMP_INGR 0x8563
|
|
#define GL_RED_MAX_CLAMP_INGR 0x8564
|
|
#define GL_GREEN_MAX_CLAMP_INGR 0x8565
|
|
#define GL_BLUE_MAX_CLAMP_INGR 0x8566
|
|
#define GL_ALPHA_MAX_CLAMP_INGR 0x8567
|
|
#endif
|
|
|
|
#ifndef GL_INGR_interlace_read
|
|
#define GL_INTERLACE_READ_INGR 0x8568
|
|
#endif
|
|
|
|
#ifndef GL_EXT_stencil_wrap
|
|
#define GL_INCR_WRAP_EXT 0x8507
|
|
#define GL_DECR_WRAP_EXT 0x8508
|
|
#endif
|
|
|
|
#ifndef GL_EXT_422_pixels
|
|
#define GL_422_EXT 0x80CC
|
|
#define GL_422_REV_EXT 0x80CD
|
|
#define GL_422_AVERAGE_EXT 0x80CE
|
|
#define GL_422_REV_AVERAGE_EXT 0x80CF
|
|
#endif
|
|
|
|
#ifndef GL_NV_texgen_reflection
|
|
#define GL_NORMAL_MAP_NV 0x8511
|
|
#define GL_REFLECTION_MAP_NV 0x8512
|
|
#endif
|
|
|
|
#ifndef GL_EXT_texture_cube_map
|
|
#define GL_NORMAL_MAP_EXT 0x8511
|
|
#define GL_REFLECTION_MAP_EXT 0x8512
|
|
#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
|
|
#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
|
|
#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
|
|
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
|
|
#endif
|
|
|
|
#ifndef GL_SUN_convolution_border_modes
|
|
#define GL_WRAP_BORDER_SUN 0x81D4
|
|
#endif
|
|
|
|
#ifndef GL_EXT_texture_env_add
|
|
#endif
|
|
|
|
#ifndef GL_EXT_texture_lod_bias
|
|
#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
|
|
#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
|
|
#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
|
|
#endif
|
|
|
|
#ifndef GL_EXT_texture_filter_anisotropic
|
|
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
|
|
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
|
|
#endif
|
|
|
|
#ifndef GL_EXT_vertex_weighting
|
|
#define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH
|
|
#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
|
|
#define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX
|
|
#define GL_MODELVIEW_MATRIX1_EXT 0x8506
|
|
#define GL_VERTEX_WEIGHTING_EXT 0x8509
|
|
#define GL_MODELVIEW0_EXT GL_MODELVIEW
|
|
#define GL_MODELVIEW1_EXT 0x850A
|
|
#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
|
|
#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
|
|
#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
|
|
#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
|
|
#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
|
|
#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
|
|
#endif
|
|
|
|
#ifndef GL_NV_light_max_exponent
|
|
#define GL_MAX_SHININESS_NV 0x8504
|
|
#define GL_MAX_SPOT_EXPONENT_NV 0x8505
|
|
#endif
|
|
|
|
#ifndef GL_NV_vertex_array_range
|
|
#define GL_VERTEX_ARRAY_RANGE_NV 0x851D
|
|
#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
|
|
#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
|
|
#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
|
|
#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
|
|
#endif
|
|
|
|
#ifndef GL_NV_register_combiners
|
|
#define GL_REGISTER_COMBINERS_NV 0x8522
|
|
#define GL_VARIABLE_A_NV 0x8523
|
|
#define GL_VARIABLE_B_NV 0x8524
|
|
#define GL_VARIABLE_C_NV 0x8525
|
|
#define GL_VARIABLE_D_NV 0x8526
|
|
#define GL_VARIABLE_E_NV 0x8527
|
|
#define GL_VARIABLE_F_NV 0x8528
|
|
#define GL_VARIABLE_G_NV 0x8529
|
|
#define GL_CONSTANT_COLOR0_NV 0x852A
|
|
#define GL_CONSTANT_COLOR1_NV 0x852B
|
|
#define GL_PRIMARY_COLOR_NV 0x852C
|
|
#define GL_SECONDARY_COLOR_NV 0x852D
|
|
#define GL_SPARE0_NV 0x852E
|
|
#define GL_SPARE1_NV 0x852F
|
|
#define GL_DISCARD_NV 0x8530
|
|
#define GL_E_TIMES_F_NV 0x8531
|
|
#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
|
|
#define GL_UNSIGNED_IDENTITY_NV 0x8536
|
|
#define GL_UNSIGNED_INVERT_NV 0x8537
|
|
#define GL_EXPAND_NORMAL_NV 0x8538
|
|
#define GL_EXPAND_NEGATE_NV 0x8539
|
|
#define GL_HALF_BIAS_NORMAL_NV 0x853A
|
|
#define GL_HALF_BIAS_NEGATE_NV 0x853B
|
|
#define GL_SIGNED_IDENTITY_NV 0x853C
|
|
#define GL_SIGNED_NEGATE_NV 0x853D
|
|
#define GL_SCALE_BY_TWO_NV 0x853E
|
|
#define GL_SCALE_BY_FOUR_NV 0x853F
|
|
#define GL_SCALE_BY_ONE_HALF_NV 0x8540
|
|
#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
|
|
#define GL_COMBINER_INPUT_NV 0x8542
|
|
#define GL_COMBINER_MAPPING_NV 0x8543
|
|
#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
|
|
#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
|
|
#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
|
|
#define GL_COMBINER_MUX_SUM_NV 0x8547
|
|
#define GL_COMBINER_SCALE_NV 0x8548
|
|
#define GL_COMBINER_BIAS_NV 0x8549
|
|
#define GL_COMBINER_AB_OUTPUT_NV 0x854A
|
|
#define GL_COMBINER_CD_OUTPUT_NV 0x854B
|
|
#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
|
|
#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
|
|
#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
|
|
#define GL_COLOR_SUM_CLAMP_NV 0x854F
|
|
#define GL_COMBINER0_NV 0x8550
|
|
#define GL_COMBINER1_NV 0x8551
|
|
#define GL_COMBINER2_NV 0x8552
|
|
#define GL_COMBINER3_NV 0x8553
|
|
#define GL_COMBINER4_NV 0x8554
|
|
#define GL_COMBINER5_NV 0x8555
|
|
#define GL_COMBINER6_NV 0x8556
|
|
#define GL_COMBINER7_NV 0x8557
|
|
/* reuse GL_TEXTURE0_ARB */
|
|
/* reuse GL_TEXTURE1_ARB */
|
|
/* reuse GL_ZERO */
|
|
/* reuse GL_NONE */
|
|
/* reuse GL_FOG */
|
|
#endif
|
|
|
|
#ifndef GL_NV_fog_distance
|
|
#define GL_FOG_DISTANCE_MODE_NV 0x855A
|
|
#define GL_EYE_RADIAL_NV 0x855B
|
|
#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
|
|
/* reuse GL_EYE_PLANE */
|
|
#endif
|
|
|
|
#ifndef GL_NV_texgen_emboss
|
|
#define GL_EMBOSS_LIGHT_NV 0x855D
|
|
#define GL_EMBOSS_CONSTANT_NV 0x855E
|
|
#define GL_EMBOSS_MAP_NV 0x855F
|
|
#endif
|
|
|
|
#ifndef GL_NV_blend_square
|
|
#endif
|
|
|
|
#ifndef GL_NV_texture_env_combine4
|
|
#define GL_COMBINE4_NV 0x8503
|
|
#define GL_SOURCE3_RGB_NV 0x8583
|
|
#define GL_SOURCE3_ALPHA_NV 0x858B
|
|
#define GL_OPERAND3_RGB_NV 0x8593
|
|
#define GL_OPERAND3_ALPHA_NV 0x859B
|
|
#endif
|
|
|
|
#ifndef GL_MESA_resize_buffers
|
|
#endif
|
|
|
|
#ifndef GL_MESA_window_pos
|
|
#endif
|
|
|
|
#ifndef GL_EXT_texture_compression_s3tc
|
|
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
|
|
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
|
|
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
|
|
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
|
|
#endif
|
|
|
|
#ifndef GL_IBM_cull_vertex
|
|
#define GL_CULL_VERTEX_IBM 103050
|
|
#endif
|
|
|
|
#ifndef GL_IBM_multimode_draw_arrays
|
|
#endif
|
|
|
|
#ifndef GL_IBM_vertex_array_lists
|
|
#define GL_VERTEX_ARRAY_LIST_IBM 103070
|
|
#define GL_NORMAL_ARRAY_LIST_IBM 103071
|
|
#define GL_COLOR_ARRAY_LIST_IBM 103072
|
|
#define GL_INDEX_ARRAY_LIST_IBM 103073
|
|
#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
|
|
#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
|
|
#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
|
|
#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
|
|
#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
|
|
#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
|
|
#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
|
|
#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
|
|
#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
|
|
#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
|
|
#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
|
|
#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_subsample
|
|
#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
|
|
#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
|
|
#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
|
|
#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
|
|
#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_ycrcb_subsample
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_ycrcba
|
|
#define GL_YCRCB_SGIX 0x8318
|
|
#define GL_YCRCBA_SGIX 0x8319
|
|
#endif
|
|
|
|
#ifndef GL_SGI_depth_pass_instrument
|
|
#define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310
|
|
#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311
|
|
#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312
|
|
#endif
|
|
|
|
#ifndef GL_3DFX_texture_compression_FXT1
|
|
#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
|
|
#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
|
|
#endif
|
|
|
|
#ifndef GL_3DFX_multisample
|
|
#define GL_MULTISAMPLE_3DFX 0x86B2
|
|
#define GL_SAMPLE_BUFFERS_3DFX 0x86B3
|
|
#define GL_SAMPLES_3DFX 0x86B4
|
|
#define GL_MULTISAMPLE_BIT_3DFX 0x20000000
|
|
#endif
|
|
|
|
#ifndef GL_3DFX_tbuffer
|
|
#endif
|
|
|
|
#ifndef GL_EXT_multisample
|
|
#define GL_MULTISAMPLE_EXT 0x809D
|
|
#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
|
|
#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
|
|
#define GL_SAMPLE_MASK_EXT 0x80A0
|
|
#define GL_1PASS_EXT 0x80A1
|
|
#define GL_2PASS_0_EXT 0x80A2
|
|
#define GL_2PASS_1_EXT 0x80A3
|
|
#define GL_4PASS_0_EXT 0x80A4
|
|
#define GL_4PASS_1_EXT 0x80A5
|
|
#define GL_4PASS_2_EXT 0x80A6
|
|
#define GL_4PASS_3_EXT 0x80A7
|
|
#define GL_SAMPLE_BUFFERS_EXT 0x80A8
|
|
#define GL_SAMPLES_EXT 0x80A9
|
|
#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
|
|
#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
|
|
#define GL_SAMPLE_PATTERN_EXT 0x80AC
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_vertex_preclip
|
|
#define GL_VERTEX_PRECLIP_SGIX 0x83EE
|
|
#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_convolution_accuracy
|
|
#define GL_CONVOLUTION_HINT_SGIX 0x8316
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_resample
|
|
#define GL_PACK_RESAMPLE_SGIX 0x842C
|
|
#define GL_UNPACK_RESAMPLE_SGIX 0x842D
|
|
#define GL_RESAMPLE_REPLICATE_SGIX 0x842E
|
|
#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F
|
|
#define GL_RESAMPLE_DECIMATE_SGIX 0x8430
|
|
#endif
|
|
|
|
#ifndef GL_SGIS_point_line_texgen
|
|
#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
|
|
#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
|
|
#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
|
|
#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
|
|
#define GL_EYE_POINT_SGIS 0x81F4
|
|
#define GL_OBJECT_POINT_SGIS 0x81F5
|
|
#define GL_EYE_LINE_SGIS 0x81F6
|
|
#define GL_OBJECT_LINE_SGIS 0x81F7
|
|
#endif
|
|
|
|
#ifndef GL_SGIS_texture_color_mask
|
|
#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
|
|
#endif
|
|
|
|
/* A forgotten token. */
|
|
#define GL_CLAMP_TO_EDGE_EXT 0x812F
|
|
|
|
#ifndef GL_ARB_transpose_matrix
|
|
#define GL_ARB_transpose_matrix 1
|
|
extern void (*glLoadTransposeMatrixfARB) (const GLfloat *);
|
|
extern void (*glLoadTransposeMatrixdARB) (const GLdouble *);
|
|
extern void (*glMultTransposeMatrixfARB) (const GLfloat *);
|
|
extern void (*glMultTransposeMatrixdARB) (const GLdouble *);
|
|
#endif
|
|
|
|
#ifndef GL_ARB_multisample
|
|
#define GL_ARB_multisample 1
|
|
extern void (*glSampleCoverageARB) (GLclampf, GLboolean);
|
|
extern void (*glSamplePassARB) (GLenum);
|
|
#endif
|
|
|
|
#ifndef GL_ARB_texture_env_add
|
|
#define GL_ARB_texture_env_add 1
|
|
#endif
|
|
|
|
#ifndef GL_ARB_texture_cube_map
|
|
#define GL_ARB_texture_cube_map 1
|
|
#endif
|
|
|
|
#ifndef GL_ARB_texture_compression
|
|
#define GL_ARB_texture_compression 1
|
|
extern void (*glCompressedTexImage3DARB) (GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
|
|
extern void (*glCompressedTexImage2DARB) (GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
|
|
extern void (*glCompressedTexImage1DARB) (GLenum, GLint, GLint, GLsizei, GLint, GLsizei, const GLvoid *);
|
|
extern void (*glCompressedTexSubImage3DARB) (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
|
|
extern void (*glCompressedTexSubImage2DARB) (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
|
|
extern void (*glCompressedTexSubImage1DARB) (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *);
|
|
extern void (*glGetCompressedTexImageARB) (GLenum, GLint, void *);
|
|
#endif
|
|
|
|
#ifndef GL_EXT_abgr
|
|
#define GL_EXT_abgr 1
|
|
#endif
|
|
|
|
#ifndef GL_EXT_blend_color
|
|
#define GL_EXT_blend_color 1
|
|
extern void (*glBlendColorEXT) (GLclampf, GLclampf, GLclampf, GLclampf);
|
|
#endif
|
|
|
|
#ifndef GL_EXT_polygon_offset
|
|
#define GL_EXT_polygon_offset 1
|
|
extern void (*glPolygonOffsetEXT) (GLfloat, GLfloat);
|
|
#endif
|
|
|
|
#ifndef GL_EXT_texture
|
|
#define GL_EXT_texture 1
|
|
#endif
|
|
|
|
#ifndef GL_EXT_texture3D
|
|
#define GL_EXT_texture3D 1
|
|
extern void (*glTexImage3DEXT) (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
|
|
#endif
|
|
|
|
#ifndef GL_EXT_subtexture
|
|
extern void (*glTexSubImage3DEXT) (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
|
|
#endif
|
|
|
|
#ifndef GL_SGIS_texture_filter4
|
|
#define GL_SGIS_texture_filter4 1
|
|
extern void (*glGetTexFilterFuncSGIS) (GLenum, GLenum, GLfloat *);
|
|
extern void (*glTexFilterFuncSGIS) (GLenum, GLenum, GLsizei, const GLfloat *);
|
|
#endif
|
|
|
|
#ifndef GL_EXT_subtexture
|
|
#define GL_EXT_subtexture 1
|
|
extern void (*glTexSubImage1DEXT) (GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *);
|
|
extern void (*glTexSubImage2DEXT) (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
|
|
#endif
|
|
|
|
#ifndef GL_EXT_copy_texture
|
|
#define GL_EXT_copy_texture 1
|
|
extern void (*glCopyTexImage1DEXT) (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint);
|
|
extern void (*glCopyTexImage2DEXT) (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
|
|
extern void (*glCopyTexSubImage1DEXT) (GLenum, GLint, GLint, GLint, GLint, GLsizei);
|
|
extern void (*glCopyTexSubImage2DEXT) (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
|
|
extern void (*glCopyTexSubImage3DEXT) (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
|
|
#endif
|
|
|
|
#ifndef GL_EXT_histogram
|
|
#define GL_EXT_histogram 1
|
|
extern void (*glGetHistogramEXT) (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
|
|
extern void (*glGetHistogramParameterfvEXT) (GLenum, GLenum, GLfloat *);
|
|
extern void (*glGetHistogramParameterivEXT) (GLenum, GLenum, GLint *);
|
|
extern void (*glGetMinmaxEXT) (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
|
|
extern void (*glGetMinmaxParameterfvEXT) (GLenum, GLenum, GLfloat *);
|
|
extern void (*glGetMinmaxParameterivEXT) (GLenum, GLenum, GLint *);
|
|
extern void (*glHistogramEXT) (GLenum, GLsizei, GLenum, GLboolean);
|
|
extern void (*glMinmaxEXT) (GLenum, GLenum, GLboolean);
|
|
extern void (*glResetHistogramEXT) (GLenum);
|
|
extern void (*glResetMinmaxEXT) (GLenum);
|
|
#endif
|
|
|
|
#ifndef GL_EXT_convolution
|
|
#define GL_EXT_convolution 1
|
|
extern void (*glConvolutionFilter1DEXT) (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
|
|
extern void (*glConvolutionFilter2DEXT) (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
|
|
extern void (*glConvolutionParameterfEXT) (GLenum, GLenum, GLfloat);
|
|
extern void (*glConvolutionParameterfvEXT) (GLenum, GLenum, const GLfloat *);
|
|
extern void (*glConvolutionParameteriEXT) (GLenum, GLenum, GLint);
|
|
extern void (*glConvolutionParameterivEXT) (GLenum, GLenum, const GLint *);
|
|
extern void (*glCopyConvolutionFilter1DEXT) (GLenum, GLenum, GLint, GLint, GLsizei);
|
|
extern void (*glCopyConvolutionFilter2DEXT) (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei);
|
|
extern void (*glGetConvolutionFilterEXT) (GLenum, GLenum, GLenum, GLvoid *);
|
|
extern void (*glGetConvolutionParameterfvEXT) (GLenum, GLenum, GLfloat *);
|
|
extern void (*glGetConvolutionParameterivEXT) (GLenum, GLenum, GLint *);
|
|
extern void (*glGetSeparableFilterEXT) (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *);
|
|
extern void (*glSeparableFilter2DEXT) (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *);
|
|
#endif
|
|
|
|
#ifndef GL_EXT_color_matrix
|
|
#define GL_EXT_color_matrix 1
|
|
#endif
|
|
|
|
#ifndef GL_SGI_color_table
|
|
#define GL_SGI_color_table 1
|
|
extern void (*glColorTableSGI) (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
|
|
extern void (*glColorTableParameterfvSGI) (GLenum, GLenum, const GLfloat *);
|
|
extern void (*glColorTableParameterivSGI) (GLenum, GLenum, const GLint *);
|
|
extern void (*glCopyColorTableSGI) (GLenum, GLenum, GLint, GLint, GLsizei);
|
|
extern void (*glGetColorTableSGI) (GLenum, GLenum, GLenum, GLvoid *);
|
|
extern void (*glGetColorTableParameterfvSGI) (GLenum, GLenum, GLfloat *);
|
|
extern void (*glGetColorTableParameterivSGI) (GLenum, GLenum, GLint *);
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_pixel_texture
|
|
#define GL_SGIX_pixel_texture 1
|
|
extern void (*glPixelTexGenSGIX) (GLenum);
|
|
#endif
|
|
|
|
#ifndef GL_SGIS_pixel_texture
|
|
#define GL_SGIS_pixel_texture 1
|
|
extern void (*glPixelTexGenParameteriSGIS) (GLenum, GLint);
|
|
extern void (*glPixelTexGenParameterivSGIS) (GLenum, const GLint *);
|
|
extern void (*glPixelTexGenParameterfSGIS) (GLenum, GLfloat);
|
|
extern void (*glPixelTexGenParameterfvSGIS) (GLenum, const GLfloat *);
|
|
extern void (*glGetPixelTexGenParameterivSGIS) (GLenum, GLint *);
|
|
extern void (*glGetPixelTexGenParameterfvSGIS) (GLenum, GLfloat *);
|
|
#endif
|
|
|
|
#ifndef GL_SGIS_texture4D
|
|
#define GL_SGIS_texture4D 1
|
|
extern void (*glTexImage4DSGIS) (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
|
|
extern void (*glTexSubImage4DSGIS) (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
|
|
#endif
|
|
|
|
#ifndef GL_SGI_texture_color_table
|
|
#define GL_SGI_texture_color_table 1
|
|
#endif
|
|
|
|
#ifndef GL_EXT_cmyka
|
|
#define GL_EXT_cmyka 1
|
|
#endif
|
|
|
|
#ifndef GL_EXT_texture_object
|
|
#define GL_EXT_texture_object 1
|
|
extern GLboolean (*glAreTexturesResidentEXT) (GLsizei, const GLuint *, GLboolean *);
|
|
extern void (*glBindTextureEXT) (GLenum, GLuint);
|
|
extern void (*glDeleteTexturesEXT) (GLsizei, const GLuint *);
|
|
extern void (*glGenTexturesEXT) (GLsizei, GLuint *);
|
|
extern GLboolean (*glIsTextureEXT) (GLuint);
|
|
extern void (*glPrioritizeTexturesEXT) (GLsizei, const GLuint *, const GLclampf *);
|
|
#endif
|
|
|
|
#ifndef GL_SGIS_detail_texture
|
|
#define GL_SGIS_detail_texture 1
|
|
extern void (*glDetailTexFuncSGIS) (GLenum, GLsizei, const GLfloat *);
|
|
extern void (*glGetDetailTexFuncSGIS) (GLenum, GLfloat *);
|
|
#endif
|
|
|
|
#ifndef GL_SGIS_sharpen_texture
|
|
#define GL_SGIS_sharpen_texture 1
|
|
extern void (*glSharpenTexFuncSGIS) (GLenum, GLsizei, const GLfloat *);
|
|
extern void (*glGetSharpenTexFuncSGIS) (GLenum, GLfloat *);
|
|
#endif
|
|
|
|
#ifndef GL_EXT_packed_pixels
|
|
#define GL_EXT_packed_pixels 1
|
|
#endif
|
|
|
|
#ifndef GL_SGIS_texture_lod
|
|
#define GL_SGIS_texture_lod 1
|
|
#endif
|
|
|
|
#ifndef GL_SGIS_multisample
|
|
#define GL_SGIS_multisample 1
|
|
extern void (*glSampleMaskSGIS) (GLclampf, GLboolean);
|
|
extern void (*glSamplePatternSGIS) (GLenum);
|
|
#endif
|
|
|
|
#ifndef GL_EXT_rescale_normal
|
|
#define GL_EXT_rescale_normal 1
|
|
#endif
|
|
|
|
#ifndef GL_EXT_vertex_array
|
|
#define GL_EXT_vertex_array 1
|
|
extern void (*glArrayElementEXT) (GLint);
|
|
extern void (*glColorPointerEXT) (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
|
|
extern void (*glDrawArraysEXT) (GLenum, GLint, GLsizei);
|
|
extern void (*glEdgeFlagPointerEXT) (GLsizei, GLsizei, const GLboolean *);
|
|
extern void (*glGetPointervEXT) (GLenum, GLvoid* *);
|
|
extern void (*glIndexPointerEXT) (GLenum, GLsizei, GLsizei, const GLvoid *);
|
|
extern void (*glNormalPointerEXT) (GLenum, GLsizei, GLsizei, const GLvoid *);
|
|
extern void (*glTexCoordPointerEXT) (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
|
|
extern void (*glVertexPointerEXT) (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
|
|
#endif
|
|
|
|
#ifndef GL_EXT_misc_attribute
|
|
#define GL_EXT_misc_attribute 1
|
|
#endif
|
|
|
|
#ifndef GL_SGIS_generate_mipmap
|
|
#define GL_SGIS_generate_mipmap 1
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_clipmap
|
|
#define GL_SGIX_clipmap 1
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_shadow
|
|
#define GL_SGIX_shadow 1
|
|
#endif
|
|
|
|
#ifndef GL_SGIS_texture_edge_clamp
|
|
#define GL_SGIS_texture_edge_clamp 1
|
|
#endif
|
|
|
|
#ifndef GL_SGIS_texture_border_clamp
|
|
#define GL_SGIS_texture_border_clamp 1
|
|
#endif
|
|
|
|
#ifndef GL_EXT_blend_minmax
|
|
#define GL_EXT_blend_minmax 1
|
|
extern void (*glBlendEquationEXT) (GLenum);
|
|
#endif
|
|
|
|
#ifndef GL_EXT_blend_subtract
|
|
#define GL_EXT_blend_subtract 1
|
|
#endif
|
|
|
|
#ifndef GL_EXT_blend_logic_op
|
|
#define GL_EXT_blend_logic_op 1
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_interlace
|
|
#define GL_SGIX_interlace 1
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_pixel_tiles
|
|
#define GL_SGIX_pixel_tiles 1
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_texture_select
|
|
#define GL_SGIX_texture_select 1
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_sprite
|
|
#define GL_SGIX_sprite 1
|
|
extern void (*glSpriteParameterfSGIX) (GLenum, GLfloat);
|
|
extern void (*glSpriteParameterfvSGIX) (GLenum, const GLfloat *);
|
|
extern void (*glSpriteParameteriSGIX) (GLenum, GLint);
|
|
extern void (*glSpriteParameterivSGIX) (GLenum, const GLint *);
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_texture_multi_buffer
|
|
#define GL_SGIX_texture_multi_buffer 1
|
|
#endif
|
|
|
|
#ifndef GL_EXT_point_parameters
|
|
#define GL_EXT_point_parameters 1
|
|
extern void (*glPointParameterfEXT) (GLenum, GLfloat);
|
|
extern void (*glPointParameterfvEXT) (GLenum, const GLfloat *);
|
|
extern void (*glPointParameterfSGIS) (GLenum, GLfloat);
|
|
extern void (*glPointParameterfvSGIS) (GLenum, const GLfloat *);
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_instruments
|
|
#define GL_SGIX_instruments 1
|
|
extern GLint (*glGetInstrumentsSGIX) (void);
|
|
extern void (*glInstrumentsBufferSGIX) (GLsizei, GLint *);
|
|
extern GLint (*glPollInstrumentsSGIX) (GLint *);
|
|
extern void (*glReadInstrumentsSGIX) (GLint);
|
|
extern void (*glStartInstrumentsSGIX) (void);
|
|
extern void (*glStopInstrumentsSGIX) (GLint);
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_texture_scale_bias
|
|
#define GL_SGIX_texture_scale_bias 1
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_framezoom
|
|
#define GL_SGIX_framezoom 1
|
|
extern void (*glFrameZoomSGIX) (GLint);
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_tag_sample_buffer
|
|
#define GL_SGIX_tag_sample_buffer 1
|
|
extern void (*glTagSampleBufferSGIX) (void);
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_reference_plane
|
|
#define GL_SGIX_reference_plane 1
|
|
extern void (*glReferencePlaneSGIX) (const GLdouble *);
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_flush_raster
|
|
#define GL_SGIX_flush_raster 1
|
|
extern void (*glFlushRasterSGIX) (void);
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_depth_texture
|
|
#define GL_SGIX_depth_texture 1
|
|
#endif
|
|
|
|
#ifndef GL_SGIS_fog_function
|
|
#define GL_SGIS_fog_function 1
|
|
extern void (*glFogFuncSGIS) (GLsizei, const GLfloat *);
|
|
extern void (*glGetFogFuncSGIS) (const GLfloat *);
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_fog_offset
|
|
#define GL_SGIX_fog_offset 1
|
|
#endif
|
|
|
|
#ifndef GL_HP_image_transform
|
|
#define GL_HP_image_transform 1
|
|
extern void (*glImageTransformParameteriHP) (GLenum, GLenum, GLint);
|
|
extern void (*glImageTransformParameterfHP) (GLenum, GLenum, GLfloat);
|
|
extern void (*glImageTransformParameterivHP) (GLenum, GLenum, const GLint *);
|
|
extern void (*glImageTransformParameterfvHP) (GLenum, GLenum, const GLfloat *);
|
|
extern void (*glGetImageTransformParameterivHP) (GLenum, GLenum, GLint *);
|
|
extern void (*glGetImageTransformParameterfvHP) (GLenum, GLenum, GLfloat *);
|
|
#endif
|
|
|
|
#ifndef GL_HP_convolution_border_modes
|
|
#define GL_HP_convolution_border_modes 1
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_texture_add_env
|
|
#define GL_SGIX_texture_add_env 1
|
|
#endif
|
|
|
|
#ifndef GL_EXT_color_subtable
|
|
#define GL_EXT_color_subtable 1
|
|
extern void (*glColorSubTableEXT) (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
|
|
extern void (*glCopyColorSubTableEXT) (GLenum, GLsizei, GLint, GLint, GLsizei);
|
|
#endif
|
|
|
|
#ifndef GL_PGI_vertex_hints
|
|
#define GL_PGI_vertex_hints 1
|
|
#endif
|
|
|
|
#ifndef GL_PGI_misc_hints
|
|
#define GL_PGI_misc_hints 1
|
|
extern void (*glHintPGI) (GLenum, GLint);
|
|
#endif
|
|
|
|
#ifndef GL_EXT_paletted_texture
|
|
#define GL_EXT_paletted_texture 1
|
|
extern void (*glColorTableEXT) (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
|
|
extern void (*glGetColorTableEXT) (GLenum, GLenum, GLenum, GLvoid *);
|
|
extern void (*glGetColorTableParameterivEXT) (GLenum, GLenum, GLint *);
|
|
extern void (*glGetColorTableParameterfvEXT) (GLenum, GLenum, GLfloat *);
|
|
#endif
|
|
|
|
#ifndef GL_EXT_clip_volume_hint
|
|
#define GL_EXT_clip_volume_hint 1
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_list_priority
|
|
#define GL_SGIX_list_priority 1
|
|
extern void (*glGetListParameterfvSGIX) (GLuint, GLenum, GLfloat *);
|
|
extern void (*glGetListParameterivSGIX) (GLuint, GLenum, GLint *);
|
|
extern void (*glListParameterfSGIX) (GLuint, GLenum, GLfloat);
|
|
extern void (*glListParameterfvSGIX) (GLuint, GLenum, const GLfloat *);
|
|
extern void (*glListParameteriSGIX) (GLuint, GLenum, GLint);
|
|
extern void (*glListParameterivSGIX) (GLuint, GLenum, const GLint *);
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_ir_instrument1
|
|
#define GL_SGIX_ir_instrument1 1
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_calligraphic_fragment
|
|
#define GL_SGIX_calligraphic_fragment 1
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_texture_lod_bias
|
|
#define GL_SGIX_texture_lod_bias 1
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_shadow_ambient
|
|
#define GL_SGIX_shadow_ambient 1
|
|
#endif
|
|
|
|
#ifndef GL_EXT_index_texture
|
|
#define GL_EXT_index_texture 1
|
|
#endif
|
|
|
|
#ifndef GL_EXT_index_material
|
|
#define GL_EXT_index_material 1
|
|
extern void (*glIndexMaterialEXT) (GLenum, GLenum);
|
|
#endif
|
|
|
|
#ifndef GL_EXT_index_func
|
|
#define GL_EXT_index_func 1
|
|
extern void (*glIndexFuncEXT) (GLenum, GLclampf);
|
|
#endif
|
|
|
|
#ifndef GL_EXT_index_array_formats
|
|
#define GL_EXT_index_array_formats 1
|
|
#endif
|
|
|
|
#ifndef GL_EXT_compiled_vertex_array
|
|
#define GL_EXT_compiled_vertex_array 1
|
|
extern void (*glLockArraysEXT) (GLint, GLsizei);
|
|
extern void (*glUnlockArraysEXT) (void);
|
|
#endif
|
|
|
|
#ifndef GL_EXT_cull_vertex
|
|
#define GL_EXT_cull_vertex 1
|
|
extern void (*glCullParameterdvEXT) (GLenum, GLdouble *);
|
|
extern void (*glCullParameterfvEXT) (GLenum, GLfloat *);
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_ycrcb
|
|
#define GL_SGIX_ycrcb 1
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_fragment_lighting
|
|
#define GL_SGIX_fragment_lighting 1
|
|
extern void (*glFragmentColorMaterialSGIX) (GLenum, GLenum);
|
|
extern void (*glFragmentLightfSGIX) (GLenum, GLenum, GLfloat);
|
|
extern void (*glFragmentLightfvSGIX) (GLenum, GLenum, const GLfloat *);
|
|
extern void (*glFragmentLightiSGIX) (GLenum, GLenum, GLint);
|
|
extern void (*glFragmentLightivSGIX) (GLenum, GLenum, const GLint *);
|
|
extern void (*glFragmentLightModelfSGIX) (GLenum, GLfloat);
|
|
extern void (*glFragmentLightModelfvSGIX) (GLenum, const GLfloat *);
|
|
extern void (*glFragmentLightModeliSGIX) (GLenum, GLint);
|
|
extern void (*glFragmentLightModelivSGIX) (GLenum, const GLint *);
|
|
extern void (*glFragmentMaterialfSGIX) (GLenum, GLenum, GLfloat);
|
|
extern void (*glFragmentMaterialfvSGIX) (GLenum, GLenum, const GLfloat *);
|
|
extern void (*glFragmentMaterialiSGIX) (GLenum, GLenum, GLint);
|
|
extern void (*glFragmentMaterialivSGIX) (GLenum, GLenum, const GLint *);
|
|
extern void (*glGetFragmentLightfvSGIX) (GLenum, GLenum, GLfloat *);
|
|
extern void (*glGetFragmentLightivSGIX) (GLenum, GLenum, GLint *);
|
|
extern void (*glGetFragmentMaterialfvSGIX) (GLenum, GLenum, GLfloat *);
|
|
extern void (*glGetFragmentMaterialivSGIX) (GLenum, GLenum, GLint *);
|
|
extern void (*glLightEnviSGIX) (GLenum, GLint);
|
|
#endif
|
|
|
|
#ifndef GL_IBM_rasterpos_clip
|
|
#define GL_IBM_rasterpos_clip 1
|
|
#endif
|
|
|
|
#ifndef GL_HP_texture_lighting
|
|
#define GL_HP_texture_lighting 1
|
|
#endif
|
|
|
|
#ifndef GL_EXT_draw_range_elements
|
|
#define GL_EXT_draw_range_elements 1
|
|
extern void (*glDrawRangeElementsEXT) (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
|
|
#endif
|
|
|
|
#ifndef GL_WIN_phong_shading
|
|
#define GL_WIN_phong_shading 1
|
|
#endif
|
|
|
|
#ifndef GL_WIN_specular_fog
|
|
#define GL_WIN_specular_fog 1
|
|
#endif
|
|
|
|
#ifndef GL_EXT_light_texture
|
|
#define GL_EXT_light_texture 1
|
|
extern void (*glApplyTextureEXT) (GLenum);
|
|
extern void (*glTextureLightEXT) (GLenum);
|
|
extern void (*glTextureMaterialEXT) (GLenum, GLenum);
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_blend_alpha_minmax
|
|
#define GL_SGIX_blend_alpha_minmax 1
|
|
#endif
|
|
|
|
#ifndef GL_EXT_bgra
|
|
#define GL_EXT_bgra 1
|
|
#endif
|
|
|
|
#ifndef GL_INTEL_parallel_arrays
|
|
#define GL_INTEL_parallel_arrays 1
|
|
extern void (*glVertexPointervINTEL) (GLint, GLenum, const GLvoid* *);
|
|
extern void (*glNormalPointervINTEL) (GLenum, const GLvoid* *);
|
|
extern void (*glColorPointervINTEL) (GLint, GLenum, const GLvoid* *);
|
|
extern void (*glTexCoordPointervINTEL) (GLint, GLenum, const GLvoid* *);
|
|
#endif
|
|
|
|
#ifndef GL_HP_occlusion_test
|
|
#define GL_HP_occlusion_test 1
|
|
#endif
|
|
|
|
#ifndef GL_EXT_pixel_transform
|
|
#define GL_EXT_pixel_transform 1
|
|
extern void (*glPixelTransformParameteriEXT) (GLenum, GLenum, GLint);
|
|
extern void (*glPixelTransformParameterfEXT) (GLenum, GLenum, GLfloat);
|
|
extern void (*glPixelTransformParameterivEXT) (GLenum, GLenum, const GLint *);
|
|
extern void (*glPixelTransformParameterfvEXT) (GLenum, GLenum, const GLfloat *);
|
|
#endif
|
|
|
|
#ifndef GL_EXT_pixel_transform_color_table
|
|
#define GL_EXT_pixel_transform_color_table 1
|
|
#endif
|
|
|
|
#ifndef GL_EXT_shared_texture_palette
|
|
#define GL_EXT_shared_texture_palette 1
|
|
#endif
|
|
|
|
#ifndef GL_EXT_separate_specular_color
|
|
#define GL_EXT_separate_specular_color 1
|
|
#endif
|
|
|
|
#ifndef GL_EXT_secondary_color
|
|
#define GL_EXT_secondary_color 1
|
|
extern void (*glSecondaryColor3bEXT) (GLbyte, GLbyte, GLbyte);
|
|
extern void (*glSecondaryColor3bvEXT) (const GLbyte *);
|
|
extern void (*glSecondaryColor3dEXT) (GLdouble, GLdouble, GLdouble);
|
|
extern void (*glSecondaryColor3dvEXT) (const GLdouble *);
|
|
extern void (*glSecondaryColor3fEXT) (GLfloat, GLfloat, GLfloat);
|
|
extern void (*glSecondaryColor3fvEXT) (const GLfloat *);
|
|
extern void (*glSecondaryColor3iEXT) (GLint, GLint, GLint);
|
|
extern void (*glSecondaryColor3ivEXT) (const GLint *);
|
|
extern void (*glSecondaryColor3sEXT) (GLshort, GLshort, GLshort);
|
|
extern void (*glSecondaryColor3svEXT) (const GLshort *);
|
|
extern void (*glSecondaryColor3ubEXT) (GLubyte, GLubyte, GLubyte);
|
|
extern void (*glSecondaryColor3ubvEXT) (const GLubyte *);
|
|
extern void (*glSecondaryColor3uiEXT) (GLuint, GLuint, GLuint);
|
|
extern void (*glSecondaryColor3uivEXT) (const GLuint *);
|
|
extern void (*glSecondaryColor3usEXT) (GLushort, GLushort, GLushort);
|
|
extern void (*glSecondaryColor3usvEXT) (const GLushort *);
|
|
extern void (*glSecondaryColorPointerEXT) (GLint, GLenum, GLsizei, GLvoid *);
|
|
#endif
|
|
|
|
#ifndef GL_EXT_texture_perturb_normal
|
|
#define GL_EXT_texture_perturb_normal 1
|
|
extern void (*glTextureNormalEXT) (GLenum);
|
|
#endif
|
|
|
|
#ifndef GL_EXT_multi_draw_arrays
|
|
#define GL_EXT_multi_draw_arrays 1
|
|
extern void (*glMultiDrawArraysEXT) (GLenum, GLint *, GLsizei *, GLsizei);
|
|
extern void (*glMultiDrawElementsEXT) (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei);
|
|
#endif
|
|
|
|
#ifndef GL_EXT_fog_coord
|
|
#define GL_EXT_fog_coord 1
|
|
extern void (*glFogCoordfEXT) (GLfloat);
|
|
extern void (*glFogCoordfvEXT) (const GLfloat *);
|
|
extern void (*glFogCoorddEXT) (GLdouble);
|
|
extern void (*glFogCoorddvEXT) (const GLdouble *);
|
|
extern void (*glFogCoordPointerEXT) (GLenum, GLsizei, const GLvoid *);
|
|
#endif
|
|
|
|
#ifndef GL_REND_screen_coordinates
|
|
#define GL_REND_screen_coordinates 1
|
|
#endif
|
|
|
|
#ifndef GL_EXT_coordinate_frame
|
|
#define GL_EXT_coordinate_frame 1
|
|
extern void (*glTangent3bEXT) (GLbyte, GLbyte, GLbyte);
|
|
extern void (*glTangent3bvEXT) (const GLbyte *);
|
|
extern void (*glTangent3dEXT) (GLdouble, GLdouble, GLdouble);
|
|
extern void (*glTangent3dvEXT) (const GLdouble *);
|
|
extern void (*glTangent3fEXT) (GLfloat, GLfloat, GLfloat);
|
|
extern void (*glTangent3fvEXT) (const GLfloat *);
|
|
extern void (*glTangent3iEXT) (GLint, GLint, GLint);
|
|
extern void (*glTangent3ivEXT) (const GLint *);
|
|
extern void (*glTangent3sEXT) (GLshort, GLshort, GLshort);
|
|
extern void (*glTangent3svEXT) (const GLshort *);
|
|
extern void (*glBinormal3bEXT) (GLbyte, GLbyte, GLbyte);
|
|
extern void (*glBinormal3bvEXT) (const GLbyte *);
|
|
extern void (*glBinormal3dEXT) (GLdouble, GLdouble, GLdouble);
|
|
extern void (*glBinormal3dvEXT) (const GLdouble *);
|
|
extern void (*glBinormal3fEXT) (GLfloat, GLfloat, GLfloat);
|
|
extern void (*glBinormal3fvEXT) (const GLfloat *);
|
|
extern void (*glBinormal3iEXT) (GLint, GLint, GLint);
|
|
extern void (*glBinormal3ivEXT) (const GLint *);
|
|
extern void (*glBinormal3sEXT) (GLshort, GLshort, GLshort);
|
|
extern void (*glBinormal3svEXT) (const GLshort *);
|
|
extern void (*glTangentPointerEXT) (GLenum, GLsizei, const GLvoid *);
|
|
extern void (*glBinormalPointerEXT) (GLenum, GLsizei, const GLvoid *);
|
|
#endif
|
|
|
|
#ifndef GL_EXT_texture_env_combine
|
|
#define GL_EXT_texture_env_combine 1
|
|
#endif
|
|
|
|
#ifndef GL_APPLE_specular_vector
|
|
#define GL_APPLE_specular_vector 1
|
|
#endif
|
|
|
|
#ifndef GL_APPLE_transform_hint
|
|
#define GL_APPLE_transform_hint 1
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_fog_scale
|
|
#define GL_SGIX_fog_scale 1
|
|
#endif
|
|
|
|
#ifndef GL_SUNX_constant_data
|
|
#define GL_SUNX_constant_data 1
|
|
extern void (*glFinishTextureSUNX) (void);
|
|
#endif
|
|
|
|
#ifndef GL_SUN_global_alpha
|
|
#define GL_SUN_global_alpha 1
|
|
extern void (*glGlobalAlphaFactorbSUN) (GLbyte);
|
|
extern void (*glGlobalAlphaFactorsSUN) (GLshort);
|
|
extern void (*glGlobalAlphaFactoriSUN) (GLint);
|
|
extern void (*glGlobalAlphaFactorfSUN) (GLfloat);
|
|
extern void (*glGlobalAlphaFactordSUN) (GLdouble);
|
|
extern void (*glGlobalAlphaFactorubSUN) (GLubyte);
|
|
extern void (*glGlobalAlphaFactorusSUN) (GLushort);
|
|
extern void (*glGlobalAlphaFactoruiSUN) (GLuint);
|
|
#endif
|
|
|
|
#ifndef GL_SUN_triangle_list
|
|
#define GL_SUN_triangle_list 1
|
|
extern void (*glReplacementCodeuiSUN) (GLuint);
|
|
extern void (*glReplacementCodeusSUN) (GLushort);
|
|
extern void (*glReplacementCodeubSUN) (GLubyte);
|
|
extern void (*glReplacementCodeuivSUN) (const GLuint *);
|
|
extern void (*glReplacementCodeusvSUN) (const GLushort *);
|
|
extern void (*glReplacementCodeubvSUN) (const GLubyte *);
|
|
extern void (*glReplacementCodePointerSUN) (GLenum, GLsizei, const GLvoid* *);
|
|
#endif
|
|
|
|
#ifndef GL_SUN_vertex
|
|
#define GL_SUN_vertex 1
|
|
extern void (*glColor4ubVertex2fSUN) (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat);
|
|
extern void (*glColor4ubVertex2fvSUN) (const GLubyte *, const GLfloat *);
|
|
extern void (*glColor4ubVertex3fSUN) (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
|
|
extern void (*glColor4ubVertex3fvSUN) (const GLubyte *, const GLfloat *);
|
|
extern void (*glColor3fVertex3fSUN) (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
extern void (*glColor3fVertex3fvSUN) (const GLfloat *, const GLfloat *);
|
|
extern void (*glNormal3fVertex3fSUN) (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
extern void (*glNormal3fVertex3fvSUN) (const GLfloat *, const GLfloat *);
|
|
extern void (*glColor4fNormal3fVertex3fSUN) (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
extern void (*glColor4fNormal3fVertex3fvSUN) (const GLfloat *, const GLfloat *, const GLfloat *);
|
|
extern void (*glTexCoord2fVertex3fSUN) (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
extern void (*glTexCoord2fVertex3fvSUN) (const GLfloat *, const GLfloat *);
|
|
extern void (*glTexCoord4fVertex4fSUN) (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
extern void (*glTexCoord4fVertex4fvSUN) (const GLfloat *, const GLfloat *);
|
|
extern void (*glTexCoord2fColor4ubVertex3fSUN) (GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
|
|
extern void (*glTexCoord2fColor4ubVertex3fvSUN) (const GLfloat *, const GLubyte *, const GLfloat *);
|
|
extern void (*glTexCoord2fColor3fVertex3fSUN) (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
extern void (*glTexCoord2fColor3fVertex3fvSUN) (const GLfloat *, const GLfloat *, const GLfloat *);
|
|
extern void (*glTexCoord2fNormal3fVertex3fSUN) (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
extern void (*glTexCoord2fNormal3fVertex3fvSUN) (const GLfloat *, const GLfloat *, const GLfloat *);
|
|
extern void (*glTexCoord2fColor4fNormal3fVertex3fSUN) (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
extern void (*glTexCoord2fColor4fNormal3fVertex3fvSUN) (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
|
|
extern void (*glTexCoord4fColor4fNormal3fVertex4fSUN) (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
extern void (*glTexCoord4fColor4fNormal3fVertex4fvSUN) (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
|
|
extern void (*glReplacementCodeuiVertex3fSUN) (GLenum, GLfloat, GLfloat, GLfloat);
|
|
extern void (*glReplacementCodeuiVertex3fvSUN) (const GLenum *, const GLfloat *);
|
|
extern void (*glReplacementCodeuiColor4ubVertex3fSUN) (GLenum, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
|
|
extern void (*glReplacementCodeuiColor4ubVertex3fvSUN) (const GLenum *, const GLubyte *, const GLfloat *);
|
|
extern void (*glReplacementCodeuiColor3fVertex3fSUN) (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
extern void (*glReplacementCodeuiColor3fVertex3fvSUN) (const GLenum *, const GLfloat *, const GLfloat *);
|
|
extern void (*glReplacementCodeuiNormal3fVertex3fSUN) (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
extern void (*glReplacementCodeuiNormal3fVertex3fvSUN) (const GLenum *, const GLfloat *, const GLfloat *);
|
|
extern void (*glReplacementCodeuiColor4fNormal3fVertex3fSUN) (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
extern void (*glReplacementCodeuiColor4fNormal3fVertex3fvSUN) (const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *);
|
|
extern void (*glReplacementCodeuiTexCoord2fVertex3fSUN) (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
extern void (*glReplacementCodeuiTexCoord2fVertex3fvSUN) (const GLenum *, const GLfloat *, const GLfloat *);
|
|
extern void (*glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN) (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
extern void (*glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN) (const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *);
|
|
extern void (*glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN) (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
extern void (*glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN) (const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
|
|
#endif
|
|
|
|
#ifndef GL_EXT_blend_func_separate
|
|
#define GL_EXT_blend_func_separate 1
|
|
extern void (*glBlendFuncSeparateEXT) (GLenum, GLenum, GLenum, GLenum);
|
|
#endif
|
|
|
|
#ifndef GL_INGR_color_clamp
|
|
#define GL_INGR_color_clamp 1
|
|
#endif
|
|
|
|
#ifndef GL_INGR_interlace_read
|
|
#define GL_INGR_interlace_read 1
|
|
#endif
|
|
|
|
#ifndef GL_EXT_stencil_wrap
|
|
#define GL_EXT_stencil_wrap 1
|
|
#endif
|
|
|
|
#ifndef GL_EXT_422_pixels
|
|
#define GL_EXT_422_pixels 1
|
|
#endif
|
|
|
|
#ifndef GL_NV_texgen_reflection
|
|
#define GL_NV_texgen_reflection 1
|
|
#endif
|
|
|
|
#ifndef GL_SUN_convolution_border_modes
|
|
#define GL_SUN_convolution_border_modes 1
|
|
#endif
|
|
|
|
#ifndef GL_EXT_texture_env_add
|
|
#define GL_EXT_texture_env_add 1
|
|
#endif
|
|
|
|
#ifndef GL_EXT_texture_lod_bias
|
|
#define GL_EXT_texture_lod_bias 1
|
|
#endif
|
|
|
|
#ifndef GL_EXT_texture_filter_anisotropic
|
|
#define GL_EXT_texture_filter_anisotropic 1
|
|
#endif
|
|
|
|
#ifndef GL_EXT_vertex_weighting
|
|
#define GL_EXT_vertex_weighting 1
|
|
extern void (*glVertexWeightfEXT) (GLfloat);
|
|
extern void (*glVertexWeightfvEXT) (const GLfloat *);
|
|
extern void (*glVertexWeightPointerEXT) (GLsizei, GLenum, GLsizei, const GLvoid *);
|
|
#endif
|
|
|
|
#ifndef GL_NV_light_max_exponent
|
|
#define GL_NV_light_max_exponent 1
|
|
#endif
|
|
|
|
#ifndef GL_NV_vertex_array_range
|
|
#define GL_NV_vertex_array_range 1
|
|
extern void (*glFlushVertexArrayRangeNV) (void);
|
|
extern void (*glVertexArrayRangeNV) (GLsizei, const GLvoid *);
|
|
#endif
|
|
|
|
#ifndef GL_NV_register_combiners
|
|
#define GL_NV_register_combiners 1
|
|
extern void (*glCombinerParameterfvNV) (GLenum, const GLfloat *);
|
|
extern void (*glCombinerParameterfNV) (GLenum, GLfloat);
|
|
extern void (*glCombinerParameterivNV) (GLenum, const GLint *);
|
|
extern void (*glCombinerParameteriNV) (GLenum, GLint);
|
|
extern void (*glCombinerInputNV) (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum);
|
|
extern void (*glCombinerOutputNV) (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean);
|
|
extern void (*glFinalCombinerInputNV) (GLenum, GLenum, GLenum, GLenum);
|
|
extern void (*glGetCombinerInputParameterfvNV) (GLenum, GLenum, GLenum, GLenum, GLfloat *);
|
|
extern void (*glGetCombinerInputParameterivNV) (GLenum, GLenum, GLenum, GLenum, GLint *);
|
|
extern void (*glGetCombinerOutputParameterfvNV) (GLenum, GLenum, GLenum, GLfloat *);
|
|
extern void (*glGetCombinerOutputParameterivNV) (GLenum, GLenum, GLenum, GLint *);
|
|
extern void (*glGetFinalCombinerInputParameterfvNV) (GLenum, GLenum, GLfloat *);
|
|
extern void (*glGetFinalCombinerInputParameterivNV) (GLenum, GLenum, GLint *);
|
|
#endif
|
|
|
|
#ifndef GL_NV_fog_distance
|
|
#define GL_NV_fog_distance 1
|
|
#endif
|
|
|
|
#ifndef GL_NV_texgen_emboss
|
|
#define GL_NV_texgen_emboss 1
|
|
#endif
|
|
|
|
#ifndef GL_NV_blend_square
|
|
#define GL_NV_blend_square 1
|
|
#endif
|
|
|
|
#ifndef GL_NV_texture_env_combine4
|
|
#define GL_NV_texture_env_combine4 1
|
|
#endif
|
|
|
|
#ifndef GL_MESA_resize_buffers
|
|
#define GL_MESA_resize_buffers 1
|
|
extern void (*glResizeBuffersMESA) (void);
|
|
#endif
|
|
|
|
#ifndef GL_MESA_window_pos
|
|
#define GL_MESA_window_pos 1
|
|
extern void (*glWindowPos2dMESA) (GLdouble, GLdouble);
|
|
extern void (*glWindowPos2dvMESA) (const GLdouble *);
|
|
extern void (*glWindowPos2fMESA) (GLfloat, GLfloat);
|
|
extern void (*glWindowPos2fvMESA) (const GLfloat *);
|
|
extern void (*glWindowPos2iMESA) (GLint, GLint);
|
|
extern void (*glWindowPos2ivMESA) (const GLint *);
|
|
extern void (*glWindowPos2sMESA) (GLshort, GLshort);
|
|
extern void (*glWindowPos2svMESA) (const GLshort *);
|
|
extern void (*glWindowPos3dMESA) (GLdouble, GLdouble, GLdouble);
|
|
extern void (*glWindowPos3dvMESA) (const GLdouble *);
|
|
extern void (*glWindowPos3fMESA) (GLfloat, GLfloat, GLfloat);
|
|
extern void (*glWindowPos3fvMESA) (const GLfloat *);
|
|
extern void (*glWindowPos3iMESA) (GLint, GLint, GLint);
|
|
extern void (*glWindowPos3ivMESA) (const GLint *);
|
|
extern void (*glWindowPos3sMESA) (GLshort, GLshort, GLshort);
|
|
extern void (*glWindowPos3svMESA) (const GLshort *);
|
|
extern void (*glWindowPos4dMESA) (GLdouble, GLdouble, GLdouble, GLdouble);
|
|
extern void (*glWindowPos4dvMESA) (const GLdouble *);
|
|
extern void (*glWindowPos4fMESA) (GLfloat, GLfloat, GLfloat, GLfloat);
|
|
extern void (*glWindowPos4fvMESA) (const GLfloat *);
|
|
extern void (*glWindowPos4iMESA) (GLint, GLint, GLint, GLint);
|
|
extern void (*glWindowPos4ivMESA) (const GLint *);
|
|
extern void (*glWindowPos4sMESA) (GLshort, GLshort, GLshort, GLshort);
|
|
extern void (*glWindowPos4svMESA) (const GLshort *);
|
|
#endif
|
|
|
|
#ifndef GL_IBM_cull_vertex
|
|
#define GL_IBM_cull_vertex 1
|
|
#endif
|
|
|
|
#ifndef GL_IBM_multimode_draw_arrays
|
|
#define GL_IBM_multimode_draw_arrays 1
|
|
extern void (*glMultiModeDrawArraysIBM) (GLenum, const GLint *, const GLsizei *, GLsizei, GLint);
|
|
extern void (*glMultiModeDrawElementsIBM) (const GLenum *, const GLsizei *, GLenum, const GLvoid* *, GLsizei, GLint);
|
|
#endif
|
|
|
|
#ifndef GL_IBM_vertex_array_lists
|
|
#define GL_IBM_vertex_array_lists 1
|
|
extern void (*glColorPointerListIBM) (GLint, GLenum, GLint, const GLvoid* *, GLint);
|
|
extern void (*glSecondaryColorPointerListIBM) (GLint, GLenum, GLint, const GLvoid* *, GLint);
|
|
extern void (*glEdgeFlagPointerListIBM) (GLint, const GLboolean* *, GLint);
|
|
extern void (*glFogCoordPointerListIBM) (GLenum, GLint, const GLvoid* *, GLint);
|
|
extern void (*glIndexPointerListIBM) (GLenum, GLint, const GLvoid* *, GLint);
|
|
extern void (*glNormalPointerListIBM) (GLenum, GLint, const GLvoid* *, GLint);
|
|
extern void (*glTexCoordPointerListIBM) (GLint, GLenum, GLint, const GLvoid* *, GLint);
|
|
extern void (*glVertexPointerListIBM) (GLint, GLenum, GLint, const GLvoid* *, GLint);
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_subsample
|
|
#define GL_SGIX_subsample 1
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_ycrcba
|
|
#define GL_SGIX_ycrcba 1
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_ycrcb_subsample
|
|
#define GL_SGIX_ycrcb_subsample 1
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_depth_pass_instrument
|
|
#define GL_SGIX_depth_pass_instrument 1
|
|
#endif
|
|
|
|
#ifndef GL_3DFX_texture_compression_FXT1
|
|
#define GL_3DFX_texture_compression_FXT1 1
|
|
#endif
|
|
|
|
#ifndef GL_3DFX_multisample
|
|
#define GL_3DFX_multisample 1
|
|
#endif
|
|
|
|
#ifndef GL_3DFX_tbuffer
|
|
#define GL_3DFX_tbuffer 1
|
|
extern void (*glTbufferMask3DFX) (GLuint);
|
|
#endif
|
|
|
|
#ifndef GL_EXT_multisample
|
|
#define GL_EXT_multisample 1
|
|
extern void (*glSampleMaskEXT) (GLclampf, GLboolean);
|
|
extern void (*glSamplePatternEXT) (GLenum);
|
|
#endif
|
|
|
|
#ifndef GL_SGI_vertex_preclip
|
|
#define GL_SGI_vertex_preclip 1
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_convolution_accuracy
|
|
#define GL_SGIX_convolution_accuracy 1
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_resample
|
|
#define GL_SGIX_resample 1
|
|
#endif
|
|
|
|
#ifndef GL_SGIS_point_line_texgen
|
|
#define GL_SGIS_point_line_texgen 1
|
|
#endif
|
|
|
|
#ifndef GL_SGIS_texture_color_mask
|
|
#define GL_SGIS_texture_color_mask 1
|
|
extern void (*glTextureColorMaskSGIS) (GLboolean, GLboolean, GLboolean, GLboolean);
|
|
#endif
|
|
|
|
#ifndef GL_EXT_vertex_buffer
|
|
#define GL_EXT_vertex_buffer 1
|
|
|
|
#define GL_TRIBESMTVFMT_EXT 0x8702
|
|
#define GL_TRIBESMTNVFMT_EXT 0x8703
|
|
#define GL_TRIBESFTVFMT_EXT 0x8704
|
|
#define GL_TRIBESFMTVFMT_EXT 0x8705
|
|
|
|
extern GLboolean (*glAvailableVertexBufferEXT)();
|
|
extern GLint (*glAllocateVertexBufferEXT)(GLsizei size, GLint format, GLboolean preserve);
|
|
extern void* (*glLockVertexBufferEXT)(GLint handle, GLsizei size);
|
|
extern void (*glUnlockVertexBufferEXT)(GLint handle);
|
|
extern void (*glSetVertexBufferEXT)(GLint handle);
|
|
extern void (*glOffsetVertexBufferEXT)(GLint handle, GLuint offset);
|
|
extern void (*glFillVertexBufferEXT)(GLint handle, GLint first, GLsizei count);
|
|
extern void (*glFreeVertexBufferEXT)(GLint handle);
|
|
#endif
|
|
|
|
|
|
/*
|
|
* GL state information.
|
|
*/
|
|
struct GLState
|
|
{
|
|
bool suppARBMultitexture;
|
|
bool suppPackedPixels;
|
|
bool suppTexEnvAdd;
|
|
bool suppLockedArrays;
|
|
bool suppTextureEnvCombine;
|
|
bool suppVertexArrayRange;
|
|
bool suppFogCoord;
|
|
bool suppEdgeClamp;
|
|
bool suppTextureCompression;
|
|
bool suppS3TC;
|
|
bool suppFXT1;
|
|
bool suppTexAnisotropic;
|
|
bool suppPalettedTexture;
|
|
unsigned int triCount[4];
|
|
unsigned int primCount[4];
|
|
unsigned int primMode; // 0-3
|
|
|
|
GLfloat maxAnisotropy;
|
|
GLint maxTextureUnits;
|
|
};
|
|
|
|
extern GLState gGLState;
|
|
|
|
extern bool gOpenGLDisablePT;
|
|
extern bool gOpenGLDisableCVA;
|
|
extern bool gOpenGLDisableTEC;
|
|
extern bool gOpenGLDisableARBMT;
|
|
extern bool gOpenGLDisableFC;
|
|
extern bool gOpenGLDisableTCompress;
|
|
extern bool gOpenGLNoEnvColor;
|
|
extern float gOpenGLGammaCorrection;
|
|
extern bool gOpenGLNoDrawArraysAlpha;
|
|
|
|
/*
|
|
* Inline state helpers.
|
|
*/
|
|
inline void dglSetRenderPrimType(unsigned int type)
|
|
{
|
|
gGLState.primMode = type;
|
|
}
|
|
|
|
inline void dglClearPrimMetrics()
|
|
{
|
|
for(int i = 0; i < 4; i++)
|
|
gGLState.triCount[i] = gGLState.primCount[i] = 0;
|
|
}
|
|
|
|
inline bool dglDoesSupportPalettedTexture()
|
|
{
|
|
return gGLState.suppPalettedTexture && (gOpenGLDisablePT == false);
|
|
}
|
|
|
|
inline bool dglDoesSupportCompiledVertexArray()
|
|
{
|
|
return gGLState.suppLockedArrays && (gOpenGLDisableCVA == false);
|
|
}
|
|
|
|
inline bool dglDoesSupportTextureEnvCombine()
|
|
{
|
|
return gGLState.suppTextureEnvCombine && (gOpenGLDisableTEC == false);
|
|
}
|
|
|
|
inline bool dglDoesSupportARBMultitexture()
|
|
{
|
|
return gGLState.suppARBMultitexture && (gOpenGLDisableARBMT == false);
|
|
}
|
|
|
|
inline bool dglDoesSupportVertexArrayRange()
|
|
{
|
|
return gGLState.suppVertexArrayRange;
|
|
}
|
|
|
|
inline bool dglDoesSupportFogCoord()
|
|
{
|
|
return gGLState.suppFogCoord && (gOpenGLDisableFC == false);
|
|
}
|
|
|
|
inline bool dglDoesSupportEdgeClamp()
|
|
{
|
|
return gGLState.suppEdgeClamp;
|
|
}
|
|
|
|
inline bool dglDoesSupportTextureCompression()
|
|
{
|
|
return gGLState.suppTextureCompression && (gOpenGLDisableTCompress == false);
|
|
}
|
|
|
|
inline bool dglDoesSupportS3TC()
|
|
{
|
|
return gGLState.suppS3TC;
|
|
}
|
|
|
|
inline bool dglDoesSupportFXT1()
|
|
{
|
|
return gGLState.suppFXT1;
|
|
}
|
|
|
|
inline bool dglDoesSupportTexEnvAdd()
|
|
{
|
|
return gGLState.suppTexEnvAdd;
|
|
}
|
|
|
|
inline bool dglDoesSupportTexAnisotropy()
|
|
{
|
|
return gGLState.suppTexAnisotropic;
|
|
}
|
|
|
|
inline bool dglDoesSupportVertexBuffer()
|
|
{
|
|
return false;
|
|
}
|
|
|
|
inline GLfloat dglGetMaxAnisotropy()
|
|
{
|
|
return gGLState.maxAnisotropy;
|
|
}
|
|
|
|
inline GLint dglGetMaxTextureUnits()
|
|
{
|
|
if (dglDoesSupportARBMultitexture())
|
|
return gGLState.maxTextureUnits;
|
|
else
|
|
return 1;
|
|
}
|
|
|
|
#endif
|