engine/math/mBox.h
2024-01-07 04:36:33 +00:00

223 lines
5.6 KiB
C++

//-----------------------------------------------------------------------------
// V12 Engine
//
// Copyright (c) 2001 GarageGames.Com
// Portions Copyright (c) 2001 by Sierra Online, Inc.
//-----------------------------------------------------------------------------
#ifndef _MBOX_H_
#define _MBOX_H_
#ifndef _MPOINT_H_
#include "Math/mPoint.h"
#endif
//------------------------------------------------------------------------------
class Box3F
{
public:
Point3F min;
Point3F max;
public:
Box3F() { }
Box3F(const Point3F& in_rMin, const Point3F& in_rMax, const bool in_overrideCheck = false);
Box3F(F32 xmin, F32 ymin, F32 zmin, F32 max, F32 ymax, F32 zmax);
bool isContained(const Point3F& in_rContained) const;
bool isOverlapped(const Box3F& in_rOverlap) const;
bool isContained(const Box3F& in_rContained) const;
F32 len_x() const;
F32 len_y() const;
F32 len_z() const;
void intersect(const Box3F& in_rIntersect);
void getCenter(Point3F* center) const;
bool collideLine(const Point3F& start, const Point3F& end, F32*, Point3F*) const;
bool collideLine(const Point3F& start, const Point3F& end) const;
bool collideOrientedBox(const Point3F & radii, const MatrixF & toUs) const;
bool isValidBox() const { return (min.x <= max.x) &&
(min.y <= max.y) &&
(min.z <= max.z); }
Point3F getClosestPoint(const Point3F& refPt) const;
};
inline Box3F::Box3F(const Point3F& in_rMin, const Point3F& in_rMax, const bool in_overrideCheck)
: min(in_rMin),
max(in_rMax)
{
if (in_overrideCheck == false) {
min.setMin(in_rMax);
max.setMax(in_rMin);
}
}
inline Box3F::Box3F(F32 xMin, F32 yMin, F32 zMin, F32 xMax, F32 yMax, F32 zMax)
: min(xMin,yMin,zMin),
max(xMax,yMax,zMax)
{
}
inline bool Box3F::isContained(const Point3F& in_rContained) const
{
return (in_rContained.x >= min.x && in_rContained.x < max.x) &&
(in_rContained.y >= min.y && in_rContained.y < max.y) &&
(in_rContained.z >= min.z && in_rContained.z < max.z);
}
inline bool Box3F::isOverlapped(const Box3F& in_rOverlap) const
{
if (in_rOverlap.min.x > max.x ||
in_rOverlap.min.y > max.y ||
in_rOverlap.min.z > max.z)
return false;
if (in_rOverlap.max.x < min.x ||
in_rOverlap.max.y < min.y ||
in_rOverlap.max.z < min.z)
return false;
return true;
}
inline bool Box3F::isContained(const Box3F& in_rContained) const
{
return (min.x <= in_rContained.min.x) &&
(min.y <= in_rContained.min.y) &&
(min.z <= in_rContained.min.z) &&
(max.x >= in_rContained.max.x) &&
(max.y >= in_rContained.max.y) &&
(max.z >= in_rContained.max.z);
}
inline F32 Box3F::len_x() const
{
return max.x - min.x;
}
inline F32 Box3F::len_y() const
{
return max.y - min.y;
}
inline F32 Box3F::len_z() const
{
return max.z - min.z;
}
inline void Box3F::intersect(const Box3F& in_rIntersect)
{
min.setMin(in_rIntersect.min);
max.setMax(in_rIntersect.max);
}
inline void Box3F::getCenter(Point3F* center) const
{
center->x = F32((min.x + max.x) * 0.5);
center->y = F32((min.y + max.y) * 0.5);
center->z = F32((min.z + max.z) * 0.5);
}
inline Point3F Box3F::getClosestPoint(const Point3F& refPt) const
{
Point3F closest;
if (refPt.x <= min.x) closest.x = min.x;
else if (refPt.x > max.x) closest.x = max.x;
else closest.x = refPt.x;
if (refPt.y <= min.y) closest.y = min.y;
else if (refPt.y > max.y) closest.y = max.y;
else closest.y = refPt.y;
if (refPt.z <= min.z) closest.z = min.z;
else if (refPt.z > max.z) closest.z = max.z;
else closest.z = refPt.z;
return closest;
}
//------------------------------------------------------------------------------
class Box3D
{
public:
Point3D min;
Point3D max;
public:
Box3D() { }
Box3D(const Point3D& in_rMin, const Point3D& in_rMax, const bool in_overrideCheck = false);
bool isContained(const Point3D& in_rContained) const;
bool isOverlapped(const Box3D& in_rOverlap) const;
F64 len_x() const;
F64 len_y() const;
F64 len_z() const;
void intersect(const Box3D& in_rIntersect);
void getCenter(Point3D* center) const;
};
inline Box3D::Box3D(const Point3D& in_rMin, const Point3D& in_rMax, const bool in_overrideCheck)
: min(in_rMin),
max(in_rMax)
{
if (in_overrideCheck == false) {
min.setMin(in_rMax);
max.setMax(in_rMin);
}
}
inline bool Box3D::isContained(const Point3D& in_rContained) const
{
return (in_rContained.x >= min.x && in_rContained.x < max.x) &&
(in_rContained.y >= min.y && in_rContained.y < max.y) &&
(in_rContained.z >= min.z && in_rContained.z < max.z);
}
inline bool Box3D::isOverlapped(const Box3D& in_rOverlap) const
{
if (in_rOverlap.min.x > max.x ||
in_rOverlap.min.y > max.y ||
in_rOverlap.min.z > max.z)
return false;
if (in_rOverlap.max.x < min.x ||
in_rOverlap.max.y < min.y ||
in_rOverlap.max.z < min.z)
return false;
return true;
}
inline F64 Box3D::len_x() const
{
return max.x - min.x;
}
inline F64 Box3D::len_y() const
{
return max.y - min.y;
}
inline F64 Box3D::len_z() const
{
return max.z - min.z;
}
inline void Box3D::intersect(const Box3D& in_rIntersect)
{
min.setMin(in_rIntersect.min);
max.setMax(in_rIntersect.max);
}
inline void Box3D::getCenter(Point3D* center) const
{
center->x = (min.x + max.x) * 0.5;
center->y = (min.y + max.y) * 0.5;
center->z = (min.z + max.z) * 0.5;
}
#endif // _DBOX_H_