engine/terrain/sun.h
2024-01-07 04:36:33 +00:00

55 lines
1 KiB
C++

//-----------------------------------------------------------------------------
// V12 Engine
//
// Copyright (c) 2001 GarageGames.Com
// Portions Copyright (c) 2001 by Sierra Online, Inc.
//-----------------------------------------------------------------------------
#ifndef _SUN_H_
#define _SUN_H_
#ifndef _NETOBJECT_H_
#include "Sim/netObject.h"
#endif
#ifndef _COLOR_H_
#include "Core/color.h"
#endif
#ifndef _LIGHTMANAGER_H_
#include "sceneGraph/lightManager.h"
#endif
class Sun : public NetObject
{
private:
typedef NetObject Parent;
LightInfo mLight;
void conformLight();
public:
Sun();
// SimObject
bool onAdd();
void registerLights(LightManager *, bool);
//
void inspectPostApply();
static void initPersistFields();
// NetObject
enum NetMaskBits {
UpdateMask = BIT(0)
};
void unpackUpdate(NetConnection *, BitStream * stream);
U32 packUpdate(NetConnection *, U32 mask, BitStream * stream);
DECLARE_CONOBJECT(Sun);
};
#endif