engine/hud/hudObject.h
2024-01-07 04:36:33 +00:00

52 lines
1.2 KiB
C++

//-----------------------------------------------------------------------------
// V12 Engine
//
// Copyright (c) 2001 GarageGames.Com
// Portions Copyright (c) 2001 by Sierra Online, Inc.
//-----------------------------------------------------------------------------
#ifndef _HUDOBJECT_H_
#define _HUDOBJECT_H_
#include "gui/guiControl.h"
/**
* This class is the top level as far as far as HUD controls go.
* This will allow for inherited behavior such as hud-movers etc.
*/
class HudObject : public GuiControl {
private:
typedef GuiControl Parent;
protected:
void drawText( Point2I offset, char *buf );
public:
HudObject();
// GuiControl
virtual void onRender( Point2I offset,
const RectI &updateRect,
GuiControl *firstResponder );
// field data
ColorF mFillColor;
ColorF mFrameColor;
ColorF mTextColor;
ColorF mShadowColor;
F32 mOpacity;
bool mShowFrame;
bool mShowFill;
bool mUse3dText;
static void initPersistFields();
DECLARE_CONOBJECT( HudObject );
};
#endif
// hudObject.h