engine/hud/hudBitmapCtrl.h
2024-01-07 04:36:33 +00:00

59 lines
1.3 KiB
C++

//-----------------------------------------------------------------------------
// V12 Engine
//
// Copyright (c) 2001 GarageGames.Com
// Portions Copyright (c) 2001 by Sierra Online, Inc.
//-----------------------------------------------------------------------------
#ifndef _HUDBITMAPCTRL_H_
#define _HUDBITMAPCTRL_H_
#ifndef _HUDCTRL_H_
#include "hud/hudCtrl.h"
#endif
#ifndef _CONSOLETYPES_H_
#include "console/consoleTypes.h"
#endif
#ifndef _DGL_H_
#include "dgl/dgl.h"
#endif
class HudBitmapCtrl : public HudCtrl
{
private:
typedef HudCtrl Parent;
protected:
TextureHandle mBitmapHandle;
public:
HudBitmapCtrl();
void setBitmap(const char * bitmap);
// SimObject
void inspectPostApply();
// GuiControl
void onPreRender();
void onRender(Point2I offset, const RectI & updateRect, GuiControl * firstResponder);
bool onWake();
void onSleep();
// field data
StringTableEntry mBitmap;
bool mAutoResize;
bool mAutoCenter;
bool mFlipVert;
bool mFlipHorz;
static void initPersistFields();
DECLARE_CONOBJECT(HudBitmapCtrl);
};
#endif