engine/ts/tsLastDetail.h
2024-01-07 04:36:33 +00:00

64 lines
1.6 KiB
C++

//-----------------------------------------------------------------------------
// V12 Engine
//
// Copyright (c) 2001 GarageGames.Com
// Portions Copyright (c) 2001 by Sierra Online, Inc.
//-----------------------------------------------------------------------------
#ifndef _TSLASTDETAIL_H_
#define _TSLASTDETAIL_H_
#ifndef _MATHTYPES_H_
#include "Math/mathTypes.h"
#endif
#ifndef _MPOINT_H_
#include "Math/mPoint.h"
#endif
#ifndef _MMATRIX_H_
#include "Math/mMatrix.h"
#endif
#ifndef _TVECTOR_H_
#include "Core/tVector.h"
#endif
class TSShape;
class GBitmap;
class TextureHandle;
class TSLastDetail
{
U32 mNumEquatorSteps; // number steps around the equator of the globe
U32 mNumPolarSteps; // number of steps to go from equator to each polar region (0 means equator only)
F32 mPolarAngle; // angle in radians of sub-polar regions
bool mIncludePoles; // include poles in snapshot?
Point3F mCenter;
// remember these values so we can save some work next time we render...
U32 mBitmapIndex;
F32 mRotY;
Vector<GBitmap*> mBitmaps;
Vector<TextureHandle*> mTextures;
Point3F mPoints[4]; // always draw poly defined by these points...
static Point3F smNorms[4];
static Point2F smTVerts[4];
public:
TSLastDetail(TSShape * shape, U32 numEquatorSteps, U32 numPolarSteps, F32 polarAngle, bool includePoles, S32 dl, S32 dim);
~TSLastDetail();
void render(F32 alpha, bool drawFog);
void renderNoFog(F32 alpha);
void renderFog_Combine(F32 alpha);
void renderFog_MultiCombine(F32 alpha);
void chooseView(const MatrixF &, const Point3F & scale);
};
#endif // _TS_LAST_DETAIL