engine/ts/tsDecal.h
2024-01-07 04:36:33 +00:00

47 lines
971 B
C++

//-----------------------------------------------------------------------------
// V12 Engine
//
// Copyright (c) 2001 GarageGames.Com
// Portions Copyright (c) 2001 by Sierra Online, Inc.
//-----------------------------------------------------------------------------
#ifndef _TSDECAL_H_
#define _TSDECAL_H_
#ifndef _TSMESH_H_
#include "ts/tsMesh.h"
#endif
class TSDecalMesh
{
public:
// The mesh that we decal...
TSMesh * targetMesh;
// topology...
ToolVector<TSDrawPrimitive> primitives;
ToolVector<U16> indices;
// indexed by decal frame...
ToolVector<S32> startPrimitive;
ToolVector<Point4F> texgenS;
ToolVector<Point4F> texgenT;
// We only allow 1 material per decal...
S32 materialIndex;
// override render function
void render(S32 frame, S32 decalFrame, TSMaterialList *);
void disassemble();
void assemble(bool skip);
static void initDecalMaterials();
static void resetDecalMaterials();
};
#endif