engine/platformX86UNIX/x86UNIXCPUInfo.cc
2024-01-07 04:36:33 +00:00

95 lines
3.1 KiB
C++

//-----------------------------------------------------------------------------
// V12 Engine
//
// Copyright (c) 2001 GarageGames.Com
// Portions Copyright (c) 2001 by Sierra Online, Inc.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "platformX86UNIX/platformX86UNIX.h"
#include "console/console.h"
#include "core/stringTable.h"
#include <math.h>
Platform::SystemInfo_struct Platform::SystemInfo;
extern void PlatformBlitInit();
/* used in the asm */
U32 time[2];
U32 clockticks = 0;
void Processor::init()
{
// Reference:
// www.cyrix.com
// www.amd.com
// www.intel.com
// http://developer.intel.com/design/PentiumII/manuals/24512701.pdf
Platform::SystemInfo.processor.type = CPU_X86Compatible;
Platform::SystemInfo.processor.name = StringTable->insert("Unknown x86 Compatible");
Platform::SystemInfo.processor.mhz = 0;
Platform::SystemInfo.processor.properties = CPU_PROP_C;
//--------------------------------------
// calculate the aproximate Mhz of the CPU
const U32 MS_INTERVAL = 750;
__asm__("
pushl %eax
pushl %edx
//db 0fh, 31h
rdtsc
movl %eax, (time)
movl %edx, (time+4)
popl %edx
popl %eax
");
U32 ms = Platform::getRealMilliseconds();
while ( Platform::getRealMilliseconds() < ms+MS_INTERVAL )
{ /* empty */ }
ms = Platform::getRealMilliseconds()-ms;
asm("
pushl %eax
pushl %edx
//db 0fh, 31h
rdtsc
sub (time+4), %edx
sbb (time), %eax
mov %eax, (clockticks)
popl %edx
popl %eax
");
U32 mhz = F32(clockticks) / F32(ms) / 1000.0f;
// catch-22 the timing method used above to calc Mhz is generally
// wrong by a few percent so we want to round to the nearest clock
// multiple but we also want to be careful to not touch overclocked results
// measure how close the Raw Mhz number is to the center of each clock bucket
U32 bucket25 = mhz % 25;
U32 bucket33 = mhz % 33;
U32 bucket50 = mhz % 50;
if (bucket50 < 8 || bucket50 > 42)
Platform::SystemInfo.processor.mhz = U32((mhz+(50.0f/2.0f))/50.0f) * 50;
else if (bucket25 < 5 || bucket25 > 20)
Platform::SystemInfo.processor.mhz = U32((mhz+(25.0f/2.0f))/25.0f) * 25;
else if (bucket33 < 5 || bucket33 > 28)
Platform::SystemInfo.processor.mhz = U32((mhz+(33.0f/2.0f))/33.0f) * 33;
else
Platform::SystemInfo.processor.mhz = U32(mhz);
Con::printf("Processor Init:");
Con::printf(" %s, %d Mhz", Platform::SystemInfo.processor.name, Platform::SystemInfo.processor.mhz);
if (Platform::SystemInfo.processor.properties & CPU_PROP_FPU)
Con::printf(" FPU detected");
if (Platform::SystemInfo.processor.properties & CPU_PROP_MMX)
Con::printf(" MMX detected");
if (Platform::SystemInfo.processor.properties & CPU_PROP_3DNOW)
Con::printf(" 3DNow detected");
if (Platform::SystemInfo.processor.properties & CPU_PROP_SSE)
Con::printf(" SSE detected");
Con::printf(" ");
PlatformBlitInit();
}