mirror of
https://github.com/tribes2/engine.git
synced 2026-01-19 19:24:45 +00:00
2553 lines
84 KiB
C
2553 lines
84 KiB
C
//-----------------------------------------------------------------------------
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// V12 Engine
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//
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// Copyright (c) 2001 GarageGames.Com
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// Portions Copyright (c) 2001 by Sierra Online, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _PLATFORMGL_H_
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#define _PLATFORMGL_H_
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* GL headers (here for now) */
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#include <GL/gl.h>
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#include <GL/glu.h>
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//#include <GL/glx.h>
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#if 0
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/* X11 headers */
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <X11/Xos.h>
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#include <X11/Xatom.h>
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/* our "externs" used for doing stuff with the window and GL */
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extern GLXContext ctx;
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extern Display *display;
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extern int screen_num;
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extern Window win;
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extern Screen *screen_ptr;
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#endif
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typedef unsigned int GLenum;
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typedef unsigned char GLboolean;
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typedef unsigned int GLbitfield;
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typedef void GLvoid;
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typedef signed char GLbyte; /* 1-byte signed */
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typedef short GLshort; /* 2-byte signed */
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typedef int GLint; /* 4-byte signed */
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typedef unsigned char GLubyte; /* 1-byte unsigned */
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typedef unsigned short GLushort; /* 2-byte unsigned */
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typedef unsigned int GLuint; /* 4-byte unsigned */
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typedef int GLsizei; /* 4-byte signed */
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typedef float GLfloat; /* single precision float */
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typedef float GLclampf; /* single precision float in [0,1] */
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typedef double GLdouble; /* double precision float */
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typedef double GLclampd; /* double precision float in [0,1] */
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/* Boolean values */
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#define GL_FALSE 0x0
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#define GL_TRUE 0x1
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/* Data types */
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#define GL_BYTE 0x1400
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#define GL_UNSIGNED_BYTE 0x1401
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#define GL_SHORT 0x1402
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#define GL_UNSIGNED_SHORT 0x1403
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#define GL_INT 0x1404
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#define GL_UNSIGNED_INT 0x1405
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#define GL_FLOAT 0x1406
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#define GL_DOUBLE 0x140A
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#define GL_2_BYTES 0x1407
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#define GL_3_BYTES 0x1408
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#define GL_4_BYTES 0x1409
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/* Primitives */
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#define GL_POINTS 0x0000
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#define GL_LINES 0x0001
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#define GL_LINE_LOOP 0x0002
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#define GL_LINE_STRIP 0x0003
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#define GL_TRIANGLES 0x0004
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#define GL_TRIANGLE_STRIP 0x0005
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#define GL_TRIANGLE_FAN 0x0006
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#define GL_QUADS 0x0007
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#define GL_QUAD_STRIP 0x0008
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#define GL_POLYGON 0x0009
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/* Vertex Arrays */
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#define GL_VERTEX_ARRAY 0x8074
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#define GL_NORMAL_ARRAY 0x8075
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#define GL_COLOR_ARRAY 0x8076
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#define GL_INDEX_ARRAY 0x8077
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#define GL_TEXTURE_COORD_ARRAY 0x8078
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#define GL_EDGE_FLAG_ARRAY 0x8079
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#define GL_VERTEX_ARRAY_SIZE 0x807A
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#define GL_VERTEX_ARRAY_TYPE 0x807B
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#define GL_VERTEX_ARRAY_STRIDE 0x807C
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#define GL_NORMAL_ARRAY_TYPE 0x807E
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#define GL_NORMAL_ARRAY_STRIDE 0x807F
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#define GL_COLOR_ARRAY_SIZE 0x8081
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#define GL_COLOR_ARRAY_TYPE 0x8082
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#define GL_COLOR_ARRAY_STRIDE 0x8083
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#define GL_INDEX_ARRAY_TYPE 0x8085
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#define GL_INDEX_ARRAY_STRIDE 0x8086
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#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
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#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
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#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
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#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
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#define GL_VERTEX_ARRAY_POINTER 0x808E
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#define GL_NORMAL_ARRAY_POINTER 0x808F
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#define GL_COLOR_ARRAY_POINTER 0x8090
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#define GL_INDEX_ARRAY_POINTER 0x8091
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#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
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#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
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#define GL_V2F 0x2A20
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#define GL_V3F 0x2A21
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#define GL_C4UB_V2F 0x2A22
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#define GL_C4UB_V3F 0x2A23
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#define GL_C3F_V3F 0x2A24
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#define GL_N3F_V3F 0x2A25
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#define GL_C4F_N3F_V3F 0x2A26
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#define GL_T2F_V3F 0x2A27
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#define GL_T4F_V4F 0x2A28
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#define GL_T2F_C4UB_V3F 0x2A29
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#define GL_T2F_C3F_V3F 0x2A2A
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#define GL_T2F_N3F_V3F 0x2A2B
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#define GL_T2F_C4F_N3F_V3F 0x2A2C
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#define GL_T4F_C4F_N3F_V4F 0x2A2D
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/* Matrix Mode */
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#define GL_MATRIX_MODE 0x0BA0
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#define GL_MODELVIEW 0x1700
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#define GL_PROJECTION 0x1701
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#define GL_TEXTURE 0x1702
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/* Points */
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#define GL_POINT_SMOOTH 0x0B10
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#define GL_POINT_SIZE 0x0B11
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#define GL_POINT_SIZE_GRANULARITY 0x0B13
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#define GL_POINT_SIZE_RANGE 0x0B12
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/* Lines */
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#define GL_LINE_SMOOTH 0x0B20
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#define GL_LINE_STIPPLE 0x0B24
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#define GL_LINE_STIPPLE_PATTERN 0x0B25
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#define GL_LINE_STIPPLE_REPEAT 0x0B26
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#define GL_LINE_WIDTH 0x0B21
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#define GL_LINE_WIDTH_GRANULARITY 0x0B23
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#define GL_LINE_WIDTH_RANGE 0x0B22
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/* Polygons */
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#define GL_POINT 0x1B00
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#define GL_LINE 0x1B01
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#define GL_FILL 0x1B02
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#define GL_CW 0x0900
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#define GL_CCW 0x0901
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#define GL_FRONT 0x0404
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#define GL_BACK 0x0405
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#define GL_POLYGON_MODE 0x0B40
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#define GL_POLYGON_SMOOTH 0x0B41
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#define GL_POLYGON_STIPPLE 0x0B42
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#define GL_EDGE_FLAG 0x0B43
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#define GL_CULL_FACE 0x0B44
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#define GL_CULL_FACE_MODE 0x0B45
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#define GL_FRONT_FACE 0x0B46
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#define GL_POLYGON_OFFSET_FACTOR 0x8038
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#define GL_POLYGON_OFFSET_UNITS 0x2A00
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#define GL_POLYGON_OFFSET_POINT 0x2A01
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#define GL_POLYGON_OFFSET_LINE 0x2A02
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#define GL_POLYGON_OFFSET_FILL 0x8037
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/* Display Lists */
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#define GL_COMPILE 0x1300
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#define GL_COMPILE_AND_EXECUTE 0x1301
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#define GL_LIST_BASE 0x0B32
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#define GL_LIST_INDEX 0x0B33
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#define GL_LIST_MODE 0x0B30
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/* Depth buffer */
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#define GL_NEVER 0x0200
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#define GL_LESS 0x0201
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#define GL_EQUAL 0x0202
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#define GL_LEQUAL 0x0203
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#define GL_GREATER 0x0204
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#define GL_NOTEQUAL 0x0205
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#define GL_GEQUAL 0x0206
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#define GL_ALWAYS 0x0207
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#define GL_DEPTH_TEST 0x0B71
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#define GL_DEPTH_BITS 0x0D56
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#define GL_DEPTH_CLEAR_VALUE 0x0B73
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#define GL_DEPTH_FUNC 0x0B74
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#define GL_DEPTH_RANGE 0x0B70
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#define GL_DEPTH_WRITEMASK 0x0B72
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#define GL_DEPTH_COMPONENT 0x1902
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/* Lighting */
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#define GL_LIGHTING 0x0B50
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#define GL_LIGHT0 0x4000
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#define GL_LIGHT1 0x4001
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#define GL_LIGHT2 0x4002
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#define GL_LIGHT3 0x4003
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#define GL_LIGHT4 0x4004
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#define GL_LIGHT5 0x4005
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#define GL_LIGHT6 0x4006
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#define GL_LIGHT7 0x4007
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#define GL_SPOT_EXPONENT 0x1205
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#define GL_SPOT_CUTOFF 0x1206
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#define GL_CONSTANT_ATTENUATION 0x1207
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#define GL_LINEAR_ATTENUATION 0x1208
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#define GL_QUADRATIC_ATTENUATION 0x1209
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#define GL_AMBIENT 0x1200
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#define GL_DIFFUSE 0x1201
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#define GL_SPECULAR 0x1202
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#define GL_SHININESS 0x1601
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#define GL_EMISSION 0x1600
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#define GL_POSITION 0x1203
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#define GL_SPOT_DIRECTION 0x1204
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#define GL_AMBIENT_AND_DIFFUSE 0x1602
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#define GL_COLOR_INDEXES 0x1603
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#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
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#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
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#define GL_LIGHT_MODEL_AMBIENT 0x0B53
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#define GL_FRONT_AND_BACK 0x0408
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#define GL_SHADE_MODEL 0x0B54
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#define GL_FLAT 0x1D00
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#define GL_SMOOTH 0x1D01
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#define GL_COLOR_MATERIAL 0x0B57
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#define GL_COLOR_MATERIAL_FACE 0x0B55
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#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
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#define GL_NORMALIZE 0x0BA1
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/* User clipping planes */
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#define GL_CLIP_PLANE0 0x3000
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#define GL_CLIP_PLANE1 0x3001
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#define GL_CLIP_PLANE2 0x3002
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#define GL_CLIP_PLANE3 0x3003
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#define GL_CLIP_PLANE4 0x3004
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#define GL_CLIP_PLANE5 0x3005
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/* Accumulation buffer */
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#define GL_ACCUM_RED_BITS 0x0D58
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#define GL_ACCUM_GREEN_BITS 0x0D59
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#define GL_ACCUM_BLUE_BITS 0x0D5A
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#define GL_ACCUM_ALPHA_BITS 0x0D5B
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#define GL_ACCUM_CLEAR_VALUE 0x0B80
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#define GL_ACCUM 0x0100
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#define GL_ADD 0x0104
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#define GL_LOAD 0x0101
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#define GL_MULT 0x0103
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#define GL_RETURN 0x0102
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/* Alpha testing */
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#define GL_ALPHA_TEST 0x0BC0
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#define GL_ALPHA_TEST_REF 0x0BC2
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#define GL_ALPHA_TEST_FUNC 0x0BC1
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/* Blending */
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#define GL_BLEND 0x0BE2
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#define GL_BLEND_SRC 0x0BE1
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#define GL_BLEND_DST 0x0BE0
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#define GL_ZERO 0x0
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#define GL_ONE 0x1
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#define GL_SRC_COLOR 0x0300
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#define GL_ONE_MINUS_SRC_COLOR 0x0301
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#define GL_DST_COLOR 0x0306
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#define GL_ONE_MINUS_DST_COLOR 0x0307
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#define GL_SRC_ALPHA 0x0302
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303
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#define GL_DST_ALPHA 0x0304
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#define GL_ONE_MINUS_DST_ALPHA 0x0305
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#define GL_SRC_ALPHA_SATURATE 0x0308
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#define GL_CONSTANT_COLOR 0x8001
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#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
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#define GL_CONSTANT_ALPHA 0x8003
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#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
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/* Render Mode */
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#define GL_FEEDBACK 0x1C01
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#define GL_RENDER 0x1C00
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#define GL_SELECT 0x1C02
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/* Feedback */
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#define GL_2D 0x0600
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#define GL_3D 0x0601
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#define GL_3D_COLOR 0x0602
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#define GL_3D_COLOR_TEXTURE 0x0603
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#define GL_4D_COLOR_TEXTURE 0x0604
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#define GL_POINT_TOKEN 0x0701
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#define GL_LINE_TOKEN 0x0702
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#define GL_LINE_RESET_TOKEN 0x0707
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#define GL_POLYGON_TOKEN 0x0703
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#define GL_BITMAP_TOKEN 0x0704
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#define GL_DRAW_PIXEL_TOKEN 0x0705
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#define GL_COPY_PIXEL_TOKEN 0x0706
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#define GL_PASS_THROUGH_TOKEN 0x0700
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#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
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#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
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#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
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/* Selection */
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#define GL_SELECTION_BUFFER_POINTER 0x0DF3
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#define GL_SELECTION_BUFFER_SIZE 0x0DF4
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/* Fog */
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#define GL_FOG 0x0B60
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#define GL_FOG_MODE 0x0B65
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#define GL_FOG_DENSITY 0x0B62
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#define GL_FOG_COLOR 0x0B66
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#define GL_FOG_INDEX 0x0B61
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#define GL_FOG_START 0x0B63
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#define GL_FOG_END 0x0B64
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#define GL_LINEAR 0x2601
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#define GL_EXP 0x0800
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#define GL_EXP2 0x0801
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/* Logic Ops */
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#define GL_LOGIC_OP 0x0BF1
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#define GL_INDEX_LOGIC_OP 0x0BF1
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#define GL_COLOR_LOGIC_OP 0x0BF2
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#define GL_LOGIC_OP_MODE 0x0BF0
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#define GL_CLEAR 0x1500
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#define GL_SET 0x150F
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#define GL_COPY 0x1503
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#define GL_COPY_INVERTED 0x150C
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#define GL_NOOP 0x1505
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#define GL_INVERT 0x150A
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#define GL_AND 0x1501
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#define GL_NAND 0x150E
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#define GL_OR 0x1507
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#define GL_NOR 0x1508
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#define GL_XOR 0x1506
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#define GL_EQUIV 0x1509
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#define GL_AND_REVERSE 0x1502
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#define GL_AND_INVERTED 0x1504
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#define GL_OR_REVERSE 0x150B
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#define GL_OR_INVERTED 0x150D
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/* Stencil */
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#define GL_STENCIL_TEST 0x0B90
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#define GL_STENCIL_WRITEMASK 0x0B98
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#define GL_STENCIL_BITS 0x0D57
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#define GL_STENCIL_FUNC 0x0B92
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#define GL_STENCIL_VALUE_MASK 0x0B93
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#define GL_STENCIL_REF 0x0B97
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#define GL_STENCIL_FAIL 0x0B94
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#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
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#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
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#define GL_STENCIL_CLEAR_VALUE 0x0B91
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#define GL_STENCIL_INDEX 0x1901
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#define GL_KEEP 0x1E00
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#define GL_REPLACE 0x1E01
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#define GL_INCR 0x1E02
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#define GL_DECR 0x1E03
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/* Buffers, Pixel Drawing/Reading */
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#define GL_NONE 0x0
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#define GL_LEFT 0x0406
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#define GL_RIGHT 0x0407
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/*GL_FRONT 0x0404 */
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/*GL_BACK 0x0405 */
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/*GL_FRONT_AND_BACK 0x0408 */
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#define GL_FRONT_LEFT 0x0400
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#define GL_FRONT_RIGHT 0x0401
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#define GL_BACK_LEFT 0x0402
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#define GL_BACK_RIGHT 0x0403
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#define GL_AUX0 0x0409
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#define GL_AUX1 0x040A
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#define GL_AUX2 0x040B
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#define GL_AUX3 0x040C
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#define GL_COLOR_INDEX 0x1900
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#define GL_RED 0x1903
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#define GL_GREEN 0x1904
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#define GL_BLUE 0x1905
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#define GL_ALPHA 0x1906
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#define GL_LUMINANCE 0x1909
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#define GL_LUMINANCE_ALPHA 0x190A
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#define GL_ALPHA_BITS 0x0D55
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#define GL_RED_BITS 0x0D52
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#define GL_GREEN_BITS 0x0D53
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#define GL_BLUE_BITS 0x0D54
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#define GL_INDEX_BITS 0x0D51
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#define GL_SUBPIXEL_BITS 0x0D50
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#define GL_AUX_BUFFERS 0x0C00
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#define GL_READ_BUFFER 0x0C02
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#define GL_DRAW_BUFFER 0x0C01
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#define GL_DOUBLEBUFFER 0x0C32
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#define GL_STEREO 0x0C33
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#define GL_BITMAP 0x1A00
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#define GL_COLOR 0x1800
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#define GL_DEPTH 0x1801
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#define GL_STENCIL 0x1802
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#define GL_DITHER 0x0BD0
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#define GL_RGB 0x1907
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#define GL_RGBA 0x1908
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/* Implementation limits */
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#define GL_MAX_LIST_NESTING 0x0B31
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#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
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#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
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#define GL_MAX_NAME_STACK_DEPTH 0x0D37
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#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
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#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
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#define GL_MAX_EVAL_ORDER 0x0D30
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#define GL_MAX_LIGHTS 0x0D31
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#define GL_MAX_CLIP_PLANES 0x0D32
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#define GL_MAX_TEXTURE_SIZE 0x0D33
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#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
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#define GL_MAX_VIEWPORT_DIMS 0x0D3A
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#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
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/* Gets */
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#define GL_ATTRIB_STACK_DEPTH 0x0BB0
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#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
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#define GL_COLOR_CLEAR_VALUE 0x0C22
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#define GL_COLOR_WRITEMASK 0x0C23
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#define GL_CURRENT_INDEX 0x0B01
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#define GL_CURRENT_COLOR 0x0B00
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#define GL_CURRENT_NORMAL 0x0B02
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#define GL_CURRENT_RASTER_COLOR 0x0B04
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#define GL_CURRENT_RASTER_DISTANCE 0x0B09
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#define GL_CURRENT_RASTER_INDEX 0x0B05
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#define GL_CURRENT_RASTER_POSITION 0x0B07
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#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
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#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
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#define GL_CURRENT_TEXTURE_COORDS 0x0B03
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#define GL_INDEX_CLEAR_VALUE 0x0C20
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#define GL_INDEX_MODE 0x0C30
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#define GL_INDEX_WRITEMASK 0x0C21
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#define GL_MODELVIEW_MATRIX 0x0BA6
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#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
|
|
#define GL_NAME_STACK_DEPTH 0x0D70
|
|
#define GL_PROJECTION_MATRIX 0x0BA7
|
|
#define GL_PROJECTION_STACK_DEPTH 0x0BA4
|
|
#define GL_RENDER_MODE 0x0C40
|
|
#define GL_RGBA_MODE 0x0C31
|
|
#define GL_TEXTURE_MATRIX 0x0BA8
|
|
#define GL_TEXTURE_STACK_DEPTH 0x0BA5
|
|
#define GL_VIEWPORT 0x0BA2
|
|
|
|
/* Evaluators */
|
|
#define GL_AUTO_NORMAL 0x0D80
|
|
#define GL_MAP1_COLOR_4 0x0D90
|
|
#define GL_MAP1_GRID_DOMAIN 0x0DD0
|
|
#define GL_MAP1_GRID_SEGMENTS 0x0DD1
|
|
#define GL_MAP1_INDEX 0x0D91
|
|
#define GL_MAP1_NORMAL 0x0D92
|
|
#define GL_MAP1_TEXTURE_COORD_1 0x0D93
|
|
#define GL_MAP1_TEXTURE_COORD_2 0x0D94
|
|
#define GL_MAP1_TEXTURE_COORD_3 0x0D95
|
|
#define GL_MAP1_TEXTURE_COORD_4 0x0D96
|
|
#define GL_MAP1_VERTEX_3 0x0D97
|
|
#define GL_MAP1_VERTEX_4 0x0D98
|
|
#define GL_MAP2_COLOR_4 0x0DB0
|
|
#define GL_MAP2_GRID_DOMAIN 0x0DD2
|
|
#define GL_MAP2_GRID_SEGMENTS 0x0DD3
|
|
#define GL_MAP2_INDEX 0x0DB1
|
|
#define GL_MAP2_NORMAL 0x0DB2
|
|
#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
|
|
#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
|
|
#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
|
|
#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
|
|
#define GL_MAP2_VERTEX_3 0x0DB7
|
|
#define GL_MAP2_VERTEX_4 0x0DB8
|
|
#define GL_COEFF 0x0A00
|
|
#define GL_DOMAIN 0x0A02
|
|
#define GL_ORDER 0x0A01
|
|
|
|
/* Hints */
|
|
#define GL_FOG_HINT 0x0C54
|
|
#define GL_LINE_SMOOTH_HINT 0x0C52
|
|
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
|
|
#define GL_POINT_SMOOTH_HINT 0x0C51
|
|
#define GL_POLYGON_SMOOTH_HINT 0x0C53
|
|
#define GL_DONT_CARE 0x1100
|
|
#define GL_FASTEST 0x1101
|
|
#define GL_NICEST 0x1102
|
|
|
|
/* Scissor box */
|
|
#define GL_SCISSOR_TEST 0x0C11
|
|
#define GL_SCISSOR_BOX 0x0C10
|
|
|
|
/* Pixel Mode / Transfer */
|
|
#define GL_MAP_COLOR 0x0D10
|
|
#define GL_MAP_STENCIL 0x0D11
|
|
#define GL_INDEX_SHIFT 0x0D12
|
|
#define GL_INDEX_OFFSET 0x0D13
|
|
#define GL_RED_SCALE 0x0D14
|
|
#define GL_RED_BIAS 0x0D15
|
|
#define GL_GREEN_SCALE 0x0D18
|
|
#define GL_GREEN_BIAS 0x0D19
|
|
#define GL_BLUE_SCALE 0x0D1A
|
|
#define GL_BLUE_BIAS 0x0D1B
|
|
#define GL_ALPHA_SCALE 0x0D1C
|
|
#define GL_ALPHA_BIAS 0x0D1D
|
|
#define GL_DEPTH_SCALE 0x0D1E
|
|
#define GL_DEPTH_BIAS 0x0D1F
|
|
#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
|
|
#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
|
|
#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
|
|
#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
|
|
#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
|
|
#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
|
|
#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
|
|
#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
|
|
#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
|
|
#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
|
|
#define GL_PIXEL_MAP_S_TO_S 0x0C71
|
|
#define GL_PIXEL_MAP_I_TO_I 0x0C70
|
|
#define GL_PIXEL_MAP_I_TO_R 0x0C72
|
|
#define GL_PIXEL_MAP_I_TO_G 0x0C73
|
|
#define GL_PIXEL_MAP_I_TO_B 0x0C74
|
|
#define GL_PIXEL_MAP_I_TO_A 0x0C75
|
|
#define GL_PIXEL_MAP_R_TO_R 0x0C76
|
|
#define GL_PIXEL_MAP_G_TO_G 0x0C77
|
|
#define GL_PIXEL_MAP_B_TO_B 0x0C78
|
|
#define GL_PIXEL_MAP_A_TO_A 0x0C79
|
|
#define GL_PACK_ALIGNMENT 0x0D05
|
|
#define GL_PACK_LSB_FIRST 0x0D01
|
|
#define GL_PACK_ROW_LENGTH 0x0D02
|
|
#define GL_PACK_SKIP_PIXELS 0x0D04
|
|
#define GL_PACK_SKIP_ROWS 0x0D03
|
|
#define GL_PACK_SWAP_BYTES 0x0D00
|
|
#define GL_UNPACK_ALIGNMENT 0x0CF5
|
|
#define GL_UNPACK_LSB_FIRST 0x0CF1
|
|
#define GL_UNPACK_ROW_LENGTH 0x0CF2
|
|
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
|
|
#define GL_UNPACK_SKIP_ROWS 0x0CF3
|
|
#define GL_UNPACK_SWAP_BYTES 0x0CF0
|
|
#define GL_ZOOM_X 0x0D16
|
|
#define GL_ZOOM_Y 0x0D17
|
|
|
|
/* Texture mapping */
|
|
#define GL_TEXTURE_ENV 0x2300
|
|
#define GL_TEXTURE_ENV_MODE 0x2200
|
|
#define GL_TEXTURE_1D 0x0DE0
|
|
#define GL_TEXTURE_2D 0x0DE1
|
|
#define GL_TEXTURE_WRAP_S 0x2802
|
|
#define GL_TEXTURE_WRAP_T 0x2803
|
|
#define GL_TEXTURE_MAG_FILTER 0x2800
|
|
#define GL_TEXTURE_MIN_FILTER 0x2801
|
|
#define GL_TEXTURE_ENV_COLOR 0x2201
|
|
#define GL_TEXTURE_GEN_S 0x0C60
|
|
#define GL_TEXTURE_GEN_T 0x0C61
|
|
#define GL_TEXTURE_GEN_MODE 0x2500
|
|
#define GL_TEXTURE_BORDER_COLOR 0x1004
|
|
#define GL_TEXTURE_WIDTH 0x1000
|
|
#define GL_TEXTURE_HEIGHT 0x1001
|
|
#define GL_TEXTURE_BORDER 0x1005
|
|
#define GL_TEXTURE_COMPONENTS 0x1003
|
|
#define GL_TEXTURE_RED_SIZE 0x805C
|
|
#define GL_TEXTURE_GREEN_SIZE 0x805D
|
|
#define GL_TEXTURE_BLUE_SIZE 0x805E
|
|
#define GL_TEXTURE_ALPHA_SIZE 0x805F
|
|
#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
|
|
#define GL_TEXTURE_INTENSITY_SIZE 0x8061
|
|
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
|
|
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
|
|
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
|
|
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
|
|
#define GL_OBJECT_LINEAR 0x2401
|
|
#define GL_OBJECT_PLANE 0x2501
|
|
#define GL_EYE_LINEAR 0x2400
|
|
#define GL_EYE_PLANE 0x2502
|
|
#define GL_SPHERE_MAP 0x2402
|
|
#define GL_DECAL 0x2101
|
|
#define GL_MODULATE 0x2100
|
|
#define GL_NEAREST 0x2600
|
|
#define GL_REPEAT 0x2901
|
|
#define GL_CLAMP 0x2900
|
|
#define GL_S 0x2000
|
|
#define GL_T 0x2001
|
|
#define GL_R 0x2002
|
|
#define GL_Q 0x2003
|
|
#define GL_TEXTURE_GEN_R 0x0C62
|
|
#define GL_TEXTURE_GEN_Q 0x0C63
|
|
|
|
/* GL 1.1 texturing */
|
|
#define GL_PROXY_TEXTURE_1D 0x8063
|
|
#define GL_PROXY_TEXTURE_2D 0x8064
|
|
#define GL_TEXTURE_PRIORITY 0x8066
|
|
#define GL_TEXTURE_RESIDENT 0x8067
|
|
#define GL_TEXTURE_BINDING_1D 0x8068
|
|
#define GL_TEXTURE_BINDING_2D 0x8069
|
|
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
|
|
|
|
/* GL 1.2 texturing */
|
|
#define GL_PACK_SKIP_IMAGES 0x806B
|
|
#define GL_PACK_IMAGE_HEIGHT 0x806C
|
|
#define GL_UNPACK_SKIP_IMAGES 0x806D
|
|
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
|
|
#define GL_TEXTURE_3D 0x806F
|
|
#define GL_PROXY_TEXTURE_3D 0x8070
|
|
#define GL_TEXTURE_DEPTH 0x8071
|
|
#define GL_TEXTURE_WRAP_R 0x8072
|
|
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
|
|
#define GL_TEXTURE_BINDING_3D 0x806A
|
|
|
|
/* Internal texture formats (GL 1.1) */
|
|
#define GL_ALPHA4 0x803B
|
|
#define GL_ALPHA8 0x803C
|
|
#define GL_ALPHA12 0x803D
|
|
#define GL_ALPHA16 0x803E
|
|
#define GL_LUMINANCE4 0x803F
|
|
#define GL_LUMINANCE8 0x8040
|
|
#define GL_LUMINANCE12 0x8041
|
|
#define GL_LUMINANCE16 0x8042
|
|
#define GL_LUMINANCE4_ALPHA4 0x8043
|
|
#define GL_LUMINANCE6_ALPHA2 0x8044
|
|
#define GL_LUMINANCE8_ALPHA8 0x8045
|
|
#define GL_LUMINANCE12_ALPHA4 0x8046
|
|
#define GL_LUMINANCE12_ALPHA12 0x8047
|
|
#define GL_LUMINANCE16_ALPHA16 0x8048
|
|
#define GL_INTENSITY 0x8049
|
|
#define GL_INTENSITY4 0x804A
|
|
#define GL_INTENSITY8 0x804B
|
|
#define GL_INTENSITY12 0x804C
|
|
#define GL_INTENSITY16 0x804D
|
|
#define GL_R3_G3_B2 0x2A10
|
|
#define GL_RGB4 0x804F
|
|
#define GL_RGB5 0x8050
|
|
#define GL_RGB8 0x8051
|
|
#define GL_RGB10 0x8052
|
|
#define GL_RGB12 0x8053
|
|
#define GL_RGB16 0x8054
|
|
#define GL_RGBA2 0x8055
|
|
#define GL_RGBA4 0x8056
|
|
#define GL_RGB5_A1 0x8057
|
|
#define GL_RGBA8 0x8058
|
|
#define GL_RGB10_A2 0x8059
|
|
#define GL_RGBA12 0x805A
|
|
#define GL_RGBA16 0x805B
|
|
|
|
/* Utility */
|
|
#define GL_VENDOR 0x1F00
|
|
#define GL_RENDERER 0x1F01
|
|
#define GL_VERSION 0x1F02
|
|
#define GL_EXTENSIONS 0x1F03
|
|
|
|
/* Errors */
|
|
#define GL_NO_ERROR 0x0
|
|
#define GL_INVALID_VALUE 0x0501
|
|
#define GL_INVALID_ENUM 0x0500
|
|
#define GL_INVALID_OPERATION 0x0502
|
|
#define GL_STACK_OVERFLOW 0x0503
|
|
#define GL_STACK_UNDERFLOW 0x0504
|
|
#define GL_OUT_OF_MEMORY 0x0505
|
|
|
|
|
|
/* OpenGL 1.2 */
|
|
#define GL_RESCALE_NORMAL 0x803A
|
|
#define GL_CLAMP_TO_EDGE 0x812F
|
|
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
|
|
#define GL_MAX_ELEMENTS_INDICES 0x80E9
|
|
#define GL_BGR 0x80E0
|
|
#define GL_BGRA 0x80E1
|
|
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
|
|
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
|
|
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
|
|
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
|
|
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
|
|
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
|
|
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
|
|
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
|
|
#define GL_UNSIGNED_INT_8_8_8_8 0x8035
|
|
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
|
|
#define GL_UNSIGNED_INT_10_10_10_2 0x8036
|
|
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
|
|
#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
|
|
#define GL_SINGLE_COLOR 0x81F9
|
|
#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
|
|
#define GL_TEXTURE_MIN_LOD 0x813A
|
|
#define GL_TEXTURE_MAX_LOD 0x813B
|
|
#define GL_TEXTURE_BASE_LEVEL 0x813C
|
|
#define GL_TEXTURE_MAX_LEVEL 0x813D
|
|
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
|
|
#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
|
|
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
|
|
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
|
|
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
|
|
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
|
|
|
|
|
|
|
|
/*
|
|
* OpenGL 1.2 imaging subset (NOT IMPLEMENTED BY MESA)
|
|
*/
|
|
/* GL_EXT_color_table */
|
|
#define GL_COLOR_TABLE 0x80D0
|
|
#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
|
|
#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
|
|
#define GL_PROXY_COLOR_TABLE 0x80D3
|
|
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
|
|
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
|
|
#define GL_COLOR_TABLE_SCALE 0x80D6
|
|
#define GL_COLOR_TABLE_BIAS 0x80D7
|
|
#define GL_COLOR_TABLE_FORMAT 0x80D8
|
|
#define GL_COLOR_TABLE_WIDTH 0x80D9
|
|
#define GL_COLOR_TABLE_RED_SIZE 0x80DA
|
|
#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
|
|
#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
|
|
#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
|
|
#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
|
|
#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
|
|
/* GL_EXT_convolution and GL_HP_convolution_border_modes */
|
|
#define GL_CONVOLUTION_1D 0x8010
|
|
#define GL_CONVOLUTION_2D 0x8011
|
|
#define GL_SEPARABLE_2D 0x8012
|
|
#define GL_CONVOLUTION_BORDER_MODE 0x8013
|
|
#define GL_CONVOLUTION_FILTER_SCALE 0x8014
|
|
#define GL_CONVOLUTION_FILTER_BIAS 0x8015
|
|
#define GL_REDUCE 0x8016
|
|
#define GL_CONVOLUTION_FORMAT 0x8017
|
|
#define GL_CONVOLUTION_WIDTH 0x8018
|
|
#define GL_CONVOLUTION_HEIGHT 0x8019
|
|
#define GL_MAX_CONVOLUTION_WIDTH 0x801A
|
|
#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
|
|
#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
|
|
#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
|
|
#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
|
|
#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
|
|
#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
|
|
#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
|
|
#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
|
|
#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
|
|
#define GL_CONSTANT_BORDER 0x8151
|
|
#define GL_REPLICATE_BORDER 0x8153
|
|
#define GL_CONVOLUTION_BORDER_COLOR 0x8154
|
|
/* GL_SGI_color_matrix */
|
|
#define GL_COLOR_MATRIX 0x80B1
|
|
#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
|
|
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
|
|
#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
|
|
#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
|
|
#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
|
|
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
|
|
#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
|
|
#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
|
|
#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
|
|
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
|
|
/* GL_EXT_histogram */
|
|
#define GL_HISTOGRAM 0x8024
|
|
#define GL_PROXY_HISTOGRAM 0x8025
|
|
#define GL_HISTOGRAM_WIDTH 0x8026
|
|
#define GL_HISTOGRAM_FORMAT 0x8027
|
|
#define GL_HISTOGRAM_RED_SIZE 0x8028
|
|
#define GL_HISTOGRAM_GREEN_SIZE 0x8029
|
|
#define GL_HISTOGRAM_BLUE_SIZE 0x802A
|
|
#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
|
|
#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
|
|
#define GL_HISTOGRAM_SINK 0x802D
|
|
#define GL_MINMAX 0x802E
|
|
#define GL_MINMAX_FORMAT 0x802F
|
|
#define GL_MINMAX_SINK 0x8030
|
|
#define GL_TABLE_TOO_LARGE 0x8031
|
|
/* GL_EXT_blend_color, GL_EXT_blend_minmax */
|
|
#define GL_BLEND_EQUATION 0x8009
|
|
#define GL_MIN 0x8007
|
|
#define GL_MAX 0x8008
|
|
#define GL_FUNC_ADD 0x8006
|
|
#define GL_FUNC_SUBTRACT 0x800A
|
|
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
|
|
#define GL_BLEND_COLOR 0x8005
|
|
|
|
|
|
/* glPush/PopAttrib bits */
|
|
#define GL_CURRENT_BIT 0x00000001
|
|
#define GL_POINT_BIT 0x00000002
|
|
#define GL_LINE_BIT 0x00000004
|
|
#define GL_POLYGON_BIT 0x00000008
|
|
#define GL_POLYGON_STIPPLE_BIT 0x00000010
|
|
#define GL_PIXEL_MODE_BIT 0x00000020
|
|
#define GL_LIGHTING_BIT 0x00000040
|
|
#define GL_FOG_BIT 0x00000080
|
|
#define GL_DEPTH_BUFFER_BIT 0x00000100
|
|
#define GL_ACCUM_BUFFER_BIT 0x00000200
|
|
#define GL_STENCIL_BUFFER_BIT 0x00000400
|
|
#define GL_VIEWPORT_BIT 0x00000800
|
|
#define GL_TRANSFORM_BIT 0x00001000
|
|
#define GL_ENABLE_BIT 0x00002000
|
|
#define GL_COLOR_BUFFER_BIT 0x00004000
|
|
#define GL_HINT_BIT 0x00008000
|
|
#define GL_EVAL_BIT 0x00010000
|
|
#define GL_LIST_BIT 0x00020000
|
|
#define GL_TEXTURE_BIT 0x00040000
|
|
#define GL_SCISSOR_BIT 0x00080000
|
|
#define GL_ALL_ATTRIB_BITS 0x000FFFFF
|
|
|
|
|
|
#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
|
|
#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
|
|
#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
|
|
|
|
/*
|
|
* GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1)
|
|
*/
|
|
#ifndef GL_ARB_multitexture
|
|
#define GL_ARB_multitexture 1
|
|
|
|
#define GL_TEXTURE0_ARB 0x84C0
|
|
#define GL_TEXTURE1_ARB 0x84C1
|
|
#define GL_TEXTURE2_ARB 0x84C2
|
|
#define GL_TEXTURE3_ARB 0x84C3
|
|
#define GL_TEXTURE4_ARB 0x84C4
|
|
#define GL_TEXTURE5_ARB 0x84C5
|
|
#define GL_TEXTURE6_ARB 0x84C6
|
|
#define GL_TEXTURE7_ARB 0x84C7
|
|
#define GL_TEXTURE8_ARB 0x84C8
|
|
#define GL_TEXTURE9_ARB 0x84C9
|
|
#define GL_TEXTURE10_ARB 0x84CA
|
|
#define GL_TEXTURE11_ARB 0x84CB
|
|
#define GL_TEXTURE12_ARB 0x84CC
|
|
#define GL_TEXTURE13_ARB 0x84CD
|
|
#define GL_TEXTURE14_ARB 0x84CE
|
|
#define GL_TEXTURE15_ARB 0x84CF
|
|
#define GL_TEXTURE16_ARB 0x84D0
|
|
#define GL_TEXTURE17_ARB 0x84D1
|
|
#define GL_TEXTURE18_ARB 0x84D2
|
|
#define GL_TEXTURE19_ARB 0x84D3
|
|
#define GL_TEXTURE20_ARB 0x84D4
|
|
#define GL_TEXTURE21_ARB 0x84D5
|
|
#define GL_TEXTURE22_ARB 0x84D6
|
|
#define GL_TEXTURE23_ARB 0x84D7
|
|
#define GL_TEXTURE24_ARB 0x84D8
|
|
#define GL_TEXTURE25_ARB 0x84D9
|
|
#define GL_TEXTURE26_ARB 0x84DA
|
|
#define GL_TEXTURE27_ARB 0x84DB
|
|
#define GL_TEXTURE28_ARB 0x84DC
|
|
#define GL_TEXTURE29_ARB 0x84DD
|
|
#define GL_TEXTURE30_ARB 0x84DE
|
|
#define GL_TEXTURE31_ARB 0x84DF
|
|
#define GL_ACTIVE_TEXTURE_ARB 0x84E0
|
|
#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
|
|
#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
|
|
|
|
#endif /* GL_ARB_multitexture */
|
|
|
|
|
|
/*
|
|
* GLext
|
|
*/
|
|
#ifndef GL_ARB_transpose_matrix
|
|
#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
|
|
#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
|
|
#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
|
|
#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
|
|
#endif
|
|
|
|
#ifndef GL_ARB_multisample
|
|
#define GL_MULTISAMPLE_ARB 0x809D
|
|
#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
|
|
#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
|
|
#define GL_SAMPLE_COVERAGE_ARB 0x80A0
|
|
#define GL_SAMPLE_BUFFERS_ARB 0x80A8
|
|
#define GL_SAMPLES_ARB 0x80A9
|
|
#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
|
|
#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
|
|
#define GL_MULTISAMPLE_BIT_ARB 0x20000000
|
|
#endif
|
|
|
|
#ifndef GL_ARB_texture_cube_map
|
|
#define GL_NORMAL_MAP_ARB 0x8511
|
|
#define GL_REFLECTION_MAP_ARB 0x8512
|
|
#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
|
|
#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
|
|
#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
|
|
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
|
|
#endif
|
|
|
|
#ifndef GL_ARB_texture_compression
|
|
#define GL_COMPRESSED_ALPHA_ARB 0x84E9
|
|
#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
|
|
#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
|
|
#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
|
|
#define GL_COMPRESSED_RGB_ARB 0x84ED
|
|
#define GL_COMPRESSED_RGBA_ARB 0x84EE
|
|
#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
|
|
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
|
|
#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
|
|
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
|
|
#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
|
|
#endif
|
|
|
|
#ifndef GL_EXT_abgr
|
|
#define GL_ABGR_EXT 0x8000
|
|
#endif
|
|
|
|
#ifndef GL_EXT_blend_color
|
|
#define GL_CONSTANT_COLOR_EXT 0x8001
|
|
#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
|
|
#define GL_CONSTANT_ALPHA_EXT 0x8003
|
|
#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
|
|
#define GL_BLEND_COLOR_EXT 0x8005
|
|
#endif
|
|
|
|
#ifndef GL_EXT_polygon_offset
|
|
#define GL_POLYGON_OFFSET_EXT 0x8037
|
|
#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
|
|
#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
|
|
#endif
|
|
|
|
#ifndef GL_EXT_texture
|
|
#define GL_ALPHA4_EXT 0x803B
|
|
#define GL_ALPHA8_EXT 0x803C
|
|
#define GL_ALPHA12_EXT 0x803D
|
|
#define GL_ALPHA16_EXT 0x803E
|
|
#define GL_LUMINANCE4_EXT 0x803F
|
|
#define GL_LUMINANCE8_EXT 0x8040
|
|
#define GL_LUMINANCE12_EXT 0x8041
|
|
#define GL_LUMINANCE16_EXT 0x8042
|
|
#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
|
|
#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
|
|
#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
|
|
#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
|
|
#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
|
|
#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
|
|
#define GL_INTENSITY_EXT 0x8049
|
|
#define GL_INTENSITY4_EXT 0x804A
|
|
#define GL_INTENSITY8_EXT 0x804B
|
|
#define GL_INTENSITY12_EXT 0x804C
|
|
#define GL_INTENSITY16_EXT 0x804D
|
|
#define GL_RGB2_EXT 0x804E
|
|
#define GL_RGB4_EXT 0x804F
|
|
#define GL_RGB5_EXT 0x8050
|
|
#define GL_RGB8_EXT 0x8051
|
|
#define GL_RGB10_EXT 0x8052
|
|
#define GL_RGB12_EXT 0x8053
|
|
#define GL_RGB16_EXT 0x8054
|
|
#define GL_RGBA2_EXT 0x8055
|
|
#define GL_RGBA4_EXT 0x8056
|
|
#define GL_RGB5_A1_EXT 0x8057
|
|
#define GL_RGBA8_EXT 0x8058
|
|
#define GL_RGB10_A2_EXT 0x8059
|
|
#define GL_RGBA12_EXT 0x805A
|
|
#define GL_RGBA16_EXT 0x805B
|
|
#define GL_TEXTURE_RED_SIZE_EXT 0x805C
|
|
#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
|
|
#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
|
|
#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
|
|
#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
|
|
#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
|
|
#define GL_REPLACE_EXT 0x8062
|
|
#define GL_PROXY_TEXTURE_1D_EXT 0x8063
|
|
#define GL_PROXY_TEXTURE_2D_EXT 0x8064
|
|
#define GL_TEXTURE_TOO_LARGE_EXT 0x8065
|
|
#endif
|
|
|
|
#ifndef GL_EXT_texture3D
|
|
#define GL_PACK_SKIP_IMAGES 0x806B
|
|
#define GL_PACK_SKIP_IMAGES_EXT 0x806B
|
|
#define GL_PACK_IMAGE_HEIGHT 0x806C
|
|
#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
|
|
#define GL_UNPACK_SKIP_IMAGES 0x806D
|
|
#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
|
|
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
|
|
#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
|
|
#define GL_TEXTURE_3D 0x806F
|
|
#define GL_TEXTURE_3D_EXT 0x806F
|
|
#define GL_PROXY_TEXTURE_3D 0x8070
|
|
#define GL_PROXY_TEXTURE_3D_EXT 0x8070
|
|
#define GL_TEXTURE_DEPTH 0x8071
|
|
#define GL_TEXTURE_DEPTH_EXT 0x8071
|
|
#define GL_TEXTURE_WRAP_R 0x8072
|
|
#define GL_TEXTURE_WRAP_R_EXT 0x8072
|
|
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
|
|
#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
|
|
#endif
|
|
|
|
#ifndef GL_SGIS_texture_filter4
|
|
#define GL_FILTER4_SGIS 0x8146
|
|
#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
|
|
#endif
|
|
|
|
#ifndef GL_EXT_subtexture
|
|
#endif
|
|
|
|
#ifndef GL_EXT_copy_texture
|
|
#endif
|
|
|
|
#ifndef GL_EXT_histogram
|
|
#define GL_HISTOGRAM_EXT 0x8024
|
|
#define GL_PROXY_HISTOGRAM_EXT 0x8025
|
|
#define GL_HISTOGRAM_WIDTH_EXT 0x8026
|
|
#define GL_HISTOGRAM_FORMAT_EXT 0x8027
|
|
#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
|
|
#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
|
|
#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
|
|
#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
|
|
#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
|
|
#define GL_HISTOGRAM_SINK_EXT 0x802D
|
|
#define GL_MINMAX_EXT 0x802E
|
|
#define GL_MINMAX_FORMAT_EXT 0x802F
|
|
#define GL_MINMAX_SINK_EXT 0x8030
|
|
#define GL_TABLE_TOO_LARGE_EXT 0x8031
|
|
#endif
|
|
|
|
#ifndef GL_EXT_convolution
|
|
#define GL_CONVOLUTION_1D_EXT 0x8010
|
|
#define GL_CONVOLUTION_2D_EXT 0x8011
|
|
#define GL_SEPARABLE_2D_EXT 0x8012
|
|
#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
|
|
#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
|
|
#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
|
|
#define GL_REDUCE_EXT 0x8016
|
|
#define GL_CONVOLUTION_FORMAT_EXT 0x8017
|
|
#define GL_CONVOLUTION_WIDTH_EXT 0x8018
|
|
#define GL_CONVOLUTION_HEIGHT_EXT 0x8019
|
|
#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
|
|
#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
|
|
#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
|
|
#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
|
|
#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
|
|
#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
|
|
#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
|
|
#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
|
|
#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
|
|
#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
|
|
#endif
|
|
|
|
#ifndef GL_SGI_color_matrix
|
|
#define GL_COLOR_MATRIX_SGI 0x80B1
|
|
#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
|
|
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
|
|
#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
|
|
#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
|
|
#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
|
|
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
|
|
#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
|
|
#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
|
|
#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
|
|
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
|
|
#endif
|
|
|
|
#ifndef GL_SGI_color_table
|
|
#define GL_COLOR_TABLE_SGI 0x80D0
|
|
#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
|
|
#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
|
|
#define GL_PROXY_COLOR_TABLE_SGI 0x80D3
|
|
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
|
|
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
|
|
#define GL_COLOR_TABLE_SCALE_SGI 0x80D6
|
|
#define GL_COLOR_TABLE_BIAS_SGI 0x80D7
|
|
#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
|
|
#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
|
|
#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
|
|
#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
|
|
#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
|
|
#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
|
|
#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
|
|
#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
|
|
#endif
|
|
|
|
#ifndef GL_SGIS_pixel_texture
|
|
#define GL_PIXEL_TEXTURE_SGIS 0x8353
|
|
#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
|
|
#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
|
|
#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_pixel_texture
|
|
#define GL_PIXEL_TEX_GEN_SGIX 0x8139
|
|
#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
|
|
#endif
|
|
|
|
#ifndef GL_SGIS_texture4D
|
|
#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
|
|
#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
|
|
#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
|
|
#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
|
|
#define GL_TEXTURE_4D_SGIS 0x8134
|
|
#define GL_PROXY_TEXTURE_4D_SGIS 0x8135
|
|
#define GL_TEXTURE_4DSIZE_SGIS 0x8136
|
|
#define GL_TEXTURE_WRAP_Q_SGIS 0x8137
|
|
#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
|
|
#define GL_TEXTURE_4D_BINDING_SGIS 0x814F
|
|
#endif
|
|
|
|
#ifndef GL_SGI_texture_color_table
|
|
#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
|
|
#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
|
|
#endif
|
|
|
|
#ifndef GL_EXT_cmyka
|
|
#define GL_CMYK_EXT 0x800C
|
|
#define GL_CMYKA_EXT 0x800D
|
|
#define GL_PACK_CMYK_HINT_EXT 0x800E
|
|
#define GL_UNPACK_CMYK_HINT_EXT 0x800F
|
|
#endif
|
|
|
|
#ifndef GL_EXT_texture_object
|
|
#define GL_TEXTURE_PRIORITY_EXT 0x8066
|
|
#define GL_TEXTURE_RESIDENT_EXT 0x8067
|
|
#define GL_TEXTURE_1D_BINDING_EXT 0x8068
|
|
#define GL_TEXTURE_2D_BINDING_EXT 0x8069
|
|
#define GL_TEXTURE_3D_BINDING_EXT 0x806A
|
|
#endif
|
|
|
|
#ifndef GL_SGIS_detail_texture
|
|
#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
|
|
#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
|
|
#define GL_LINEAR_DETAIL_SGIS 0x8097
|
|
#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
|
|
#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
|
|
#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
|
|
#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
|
|
#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
|
|
#endif
|
|
|
|
#ifndef GL_SGIS_sharpen_texture
|
|
#define GL_LINEAR_SHARPEN_SGIS 0x80AD
|
|
#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
|
|
#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
|
|
#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
|
|
#endif
|
|
|
|
#ifndef GL_EXT_packed_pixels
|
|
#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
|
|
#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
|
|
#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
|
|
#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
|
|
#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
|
|
#endif
|
|
|
|
#ifndef GL_SGIS_texture_lod
|
|
#define GL_TEXTURE_MIN_LOD_SGIS 0x813A
|
|
#define GL_TEXTURE_MAX_LOD_SGIS 0x813B
|
|
#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
|
|
#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
|
|
#endif
|
|
|
|
#ifndef GL_SGIS_multisample
|
|
#define GL_MULTISAMPLE_SGIS 0x809D
|
|
#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
|
|
#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
|
|
#define GL_SAMPLE_MASK_SGIS 0x80A0
|
|
#define GL_1PASS_SGIS 0x80A1
|
|
#define GL_2PASS_0_SGIS 0x80A2
|
|
#define GL_2PASS_1_SGIS 0x80A3
|
|
#define GL_4PASS_0_SGIS 0x80A4
|
|
#define GL_4PASS_1_SGIS 0x80A5
|
|
#define GL_4PASS_2_SGIS 0x80A6
|
|
#define GL_4PASS_3_SGIS 0x80A7
|
|
#define GL_SAMPLE_BUFFERS_SGIS 0x80A8
|
|
#define GL_SAMPLES_SGIS 0x80A9
|
|
#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
|
|
#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
|
|
#define GL_SAMPLE_PATTERN_SGIS 0x80AC
|
|
#endif
|
|
|
|
#ifndef GL_EXT_rescale_normal
|
|
#define GL_RESCALE_NORMAL_EXT 0x803A
|
|
#endif
|
|
|
|
#ifndef GL_EXT_vertex_array
|
|
#define GL_VERTEX_ARRAY_EXT 0x8074
|
|
#define GL_NORMAL_ARRAY_EXT 0x8075
|
|
#define GL_COLOR_ARRAY_EXT 0x8076
|
|
#define GL_INDEX_ARRAY_EXT 0x8077
|
|
#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
|
|
#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
|
|
#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
|
|
#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
|
|
#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
|
|
#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
|
|
#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
|
|
#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
|
|
#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
|
|
#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
|
|
#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
|
|
#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
|
|
#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
|
|
#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
|
|
#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
|
|
#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
|
|
#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
|
|
#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
|
|
#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
|
|
#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
|
|
#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
|
|
#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
|
|
#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
|
|
#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
|
|
#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
|
|
#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
|
|
#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
|
|
#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
|
|
#endif
|
|
|
|
#ifndef GL_EXT_misc_attribute
|
|
#endif
|
|
|
|
#ifndef GL_SGIS_generate_mipmap
|
|
#define GL_GENERATE_MIPMAP_SGIS 0x8191
|
|
#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_clipmap
|
|
#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
|
|
#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
|
|
#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
|
|
#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
|
|
#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
|
|
#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
|
|
#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
|
|
#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
|
|
#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
|
|
#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
|
|
#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
|
|
#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_shadow
|
|
#define GL_TEXTURE_COMPARE_SGIX 0x819A
|
|
#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
|
|
#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
|
|
#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
|
|
#endif
|
|
|
|
#ifndef GL_SGIS_texture_edge_clamp
|
|
#define GL_CLAMP_TO_EDGE_SGIS 0x812F
|
|
#endif
|
|
|
|
#ifndef GL_SGIS_texture_border_clamp
|
|
#define GL_CLAMP_TO_BORDER_SGIS 0x812D
|
|
#endif
|
|
|
|
#ifndef GL_EXT_blend_minmax
|
|
#define GL_FUNC_ADD_EXT 0x8006
|
|
#define GL_MIN_EXT 0x8007
|
|
#define GL_MAX_EXT 0x8008
|
|
#define GL_BLEND_EQUATION_EXT 0x8009
|
|
#endif
|
|
|
|
#ifndef GL_EXT_blend_subtract
|
|
#define GL_FUNC_SUBTRACT_EXT 0x800A
|
|
#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
|
|
#endif
|
|
|
|
#ifndef GL_EXT_blend_logic_op
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_interlace
|
|
#define GL_INTERLACE_SGIX 0x8094
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_pixel_tiles
|
|
#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
|
|
#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
|
|
#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
|
|
#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
|
|
#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
|
|
#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
|
|
#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
|
|
#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
|
|
#endif
|
|
|
|
#ifndef GL_SGIS_texture_select
|
|
#define GL_DUAL_ALPHA4_SGIS 0x8110
|
|
#define GL_DUAL_ALPHA8_SGIS 0x8111
|
|
#define GL_DUAL_ALPHA12_SGIS 0x8112
|
|
#define GL_DUAL_ALPHA16_SGIS 0x8113
|
|
#define GL_DUAL_LUMINANCE4_SGIS 0x8114
|
|
#define GL_DUAL_LUMINANCE8_SGIS 0x8115
|
|
#define GL_DUAL_LUMINANCE12_SGIS 0x8116
|
|
#define GL_DUAL_LUMINANCE16_SGIS 0x8117
|
|
#define GL_DUAL_INTENSITY4_SGIS 0x8118
|
|
#define GL_DUAL_INTENSITY8_SGIS 0x8119
|
|
#define GL_DUAL_INTENSITY12_SGIS 0x811A
|
|
#define GL_DUAL_INTENSITY16_SGIS 0x811B
|
|
#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
|
|
#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
|
|
#define GL_QUAD_ALPHA4_SGIS 0x811E
|
|
#define GL_QUAD_ALPHA8_SGIS 0x811F
|
|
#define GL_QUAD_LUMINANCE4_SGIS 0x8120
|
|
#define GL_QUAD_LUMINANCE8_SGIS 0x8121
|
|
#define GL_QUAD_INTENSITY4_SGIS 0x8122
|
|
#define GL_QUAD_INTENSITY8_SGIS 0x8123
|
|
#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
|
|
#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_sprite
|
|
#define GL_SPRITE_SGIX 0x8148
|
|
#define GL_SPRITE_MODE_SGIX 0x8149
|
|
#define GL_SPRITE_AXIS_SGIX 0x814A
|
|
#define GL_SPRITE_TRANSLATION_SGIX 0x814B
|
|
#define GL_SPRITE_AXIAL_SGIX 0x814C
|
|
#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
|
|
#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_texture_multi_buffer
|
|
#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
|
|
#endif
|
|
|
|
#ifndef GL_SGIS_point_parameters
|
|
#define GL_POINT_SIZE_MIN_EXT 0x8126
|
|
#define GL_POINT_SIZE_MIN_SGIS 0x8126
|
|
#define GL_POINT_SIZE_MAX_EXT 0x8127
|
|
#define GL_POINT_SIZE_MAX_SGIS 0x8127
|
|
#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
|
|
#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
|
|
#define GL_DISTANCE_ATTENUATION_EXT 0x8129
|
|
#define GL_DISTANCE_ATTENUATION_SGIS 0x8129
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_instruments
|
|
#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
|
|
#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_texture_scale_bias
|
|
#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
|
|
#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
|
|
#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
|
|
#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_framezoom
|
|
#define GL_FRAMEZOOM_SGIX 0x818B
|
|
#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
|
|
#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_tag_sample_buffer
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_reference_plane
|
|
#define GL_REFERENCE_PLANE_SGIX 0x817D
|
|
#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_flush_raster
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_depth_texture
|
|
#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
|
|
#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
|
|
#define GL_DEPTH_COMPONENT32_SGIX 0x81A7
|
|
#endif
|
|
|
|
#ifndef GL_SGIS_fog_function
|
|
#define GL_FOG_FUNC_SGIS 0x812A
|
|
#define GL_FOG_FUNC_POINTS_SGIS 0x812B
|
|
#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_fog_offset
|
|
#define GL_FOG_OFFSET_SGIX 0x8198
|
|
#define GL_FOG_OFFSET_VALUE_SGIX 0x8199
|
|
#endif
|
|
|
|
#ifndef GL_HP_image_transform
|
|
#define GL_IMAGE_SCALE_X_HP 0x8155
|
|
#define GL_IMAGE_SCALE_Y_HP 0x8156
|
|
#define GL_IMAGE_TRANSLATE_X_HP 0x8157
|
|
#define GL_IMAGE_TRANSLATE_Y_HP 0x8158
|
|
#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
|
|
#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
|
|
#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
|
|
#define GL_IMAGE_MAG_FILTER_HP 0x815C
|
|
#define GL_IMAGE_MIN_FILTER_HP 0x815D
|
|
#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
|
|
#define GL_CUBIC_HP 0x815F
|
|
#define GL_AVERAGE_HP 0x8160
|
|
#define GL_IMAGE_TRANSFORM_2D_HP 0x8161
|
|
#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
|
|
#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
|
|
#endif
|
|
|
|
#ifndef GL_HP_convolution_border_modes
|
|
#define GL_IGNORE_BORDER_HP 0x8150
|
|
#define GL_CONSTANT_BORDER_HP 0x8151
|
|
#define GL_REPLICATE_BORDER_HP 0x8153
|
|
#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
|
|
#endif
|
|
|
|
#ifndef GL_INGR_palette_buffer
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_texture_add_env
|
|
#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
|
|
#endif
|
|
|
|
#ifndef GL_EXT_color_subtable
|
|
#endif
|
|
|
|
#ifndef GL_PGI_vertex_hints
|
|
#define GL_VERTEX_DATA_HINT_PGI 0x1A22A
|
|
#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
|
|
#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
|
|
#define GL_MAX_VERTEX_HINT_PGI 0x1A22D
|
|
#define GL_COLOR3_BIT_PGI 0x00010000
|
|
#define GL_COLOR4_BIT_PGI 0x00020000
|
|
#define GL_EDGEFLAG_BIT_PGI 0x00040000
|
|
#define GL_INDEX_BIT_PGI 0x00080000
|
|
#define GL_MAT_AMBIENT_BIT_PGI 0x00100000
|
|
#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
|
|
#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
|
|
#define GL_MAT_EMISSION_BIT_PGI 0x00800000
|
|
#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
|
|
#define GL_MAT_SHININESS_BIT_PGI 0x02000000
|
|
#define GL_MAT_SPECULAR_BIT_PGI 0x04000000
|
|
#define GL_NORMAL_BIT_PGI 0x08000000
|
|
#define GL_TEXCOORD1_BIT_PGI 0x10000000
|
|
#define GL_TEXCOORD2_BIT_PGI 0x20000000
|
|
#define GL_TEXCOORD3_BIT_PGI 0x40000000
|
|
#define GL_TEXCOORD4_BIT_PGI 0x80000000
|
|
#define GL_VERTEX23_BIT_PGI 0x00000004
|
|
#define GL_VERTEX4_BIT_PGI 0x00000008
|
|
#endif
|
|
|
|
#ifndef GL_PGI_misc_hints
|
|
#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
|
|
#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
|
|
#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
|
|
#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
|
|
#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
|
|
#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
|
|
#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
|
|
#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
|
|
#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
|
|
#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
|
|
#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
|
|
#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
|
|
#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
|
|
#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
|
|
#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
|
|
#define GL_FULL_STIPPLE_HINT_PGI 0x1A219
|
|
#define GL_CLIP_NEAR_HINT_PGI 0x1A220
|
|
#define GL_CLIP_FAR_HINT_PGI 0x1A221
|
|
#define GL_WIDE_LINE_HINT_PGI 0x1A222
|
|
#define GL_BACK_NORMALS_HINT_PGI 0x1A223
|
|
#endif
|
|
|
|
#ifndef GL_EXT_paletted_texture
|
|
#define GL_COLOR_INDEX1_EXT 0x80E2
|
|
#define GL_COLOR_INDEX2_EXT 0x80E3
|
|
#define GL_COLOR_INDEX4_EXT 0x80E4
|
|
#define GL_COLOR_INDEX8_EXT 0x80E5
|
|
#define GL_COLOR_INDEX12_EXT 0x80E6
|
|
#define GL_COLOR_INDEX16_EXT 0x80E7
|
|
#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
|
|
#endif
|
|
|
|
#ifndef GL_EXT_clip_volume_hint
|
|
#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_list_priority
|
|
#define GL_LIST_PRIORITY_SGIX 0x8182
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_ir_instrument1
|
|
#define GL_IR_INSTRUMENT1_SGIX 0x817F
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_calligraphic_fragment
|
|
#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_texture_lod_bias
|
|
#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
|
|
#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
|
|
#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_shadow_ambient
|
|
#define GL_SHADOW_AMBIENT_SGIX 0x80BF
|
|
#endif
|
|
|
|
#ifndef GL_EXT_index_texture
|
|
#endif
|
|
|
|
#ifndef GL_EXT_index_material
|
|
#define GL_INDEX_MATERIAL_EXT 0x81B8
|
|
#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
|
|
#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
|
|
#endif
|
|
|
|
#ifndef GL_EXT_index_func
|
|
#define GL_INDEX_TEST_EXT 0x81B5
|
|
#define GL_INDEX_TEST_FUNC_EXT 0x81B6
|
|
#define GL_INDEX_TEST_REF_EXT 0x81B7
|
|
#endif
|
|
|
|
#ifndef GL_EXT_index_array_formats
|
|
#define GL_IUI_V2F_EXT 0x81AD
|
|
#define GL_IUI_V3F_EXT 0x81AE
|
|
#define GL_IUI_N3F_V2F_EXT 0x81AF
|
|
#define GL_IUI_N3F_V3F_EXT 0x81B0
|
|
#define GL_T2F_IUI_V2F_EXT 0x81B1
|
|
#define GL_T2F_IUI_V3F_EXT 0x81B2
|
|
#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
|
|
#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
|
|
#endif
|
|
|
|
#ifndef GL_EXT_compiled_vertex_array
|
|
#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
|
|
#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
|
|
#endif
|
|
|
|
#ifndef GL_EXT_cull_vertex
|
|
#define GL_CULL_VERTEX_EXT 0x81AA
|
|
#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
|
|
#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_ycrcb
|
|
#define GL_YCRCB_422_SGIX 0x81BB
|
|
#define GL_YCRCB_444_SGIX 0x81BC
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_fragment_lighting
|
|
#define GL_FRAGMENT_LIGHTING_SGIX 0x8400
|
|
#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
|
|
#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
|
|
#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
|
|
#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
|
|
#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
|
|
#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
|
|
#define GL_LIGHT_ENV_MODE_SGIX 0x8407
|
|
#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
|
|
#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
|
|
#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
|
|
#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
|
|
#define GL_FRAGMENT_LIGHT0_SGIX 0x840C
|
|
#define GL_FRAGMENT_LIGHT1_SGIX 0x840D
|
|
#define GL_FRAGMENT_LIGHT2_SGIX 0x840E
|
|
#define GL_FRAGMENT_LIGHT3_SGIX 0x840F
|
|
#define GL_FRAGMENT_LIGHT4_SGIX 0x8410
|
|
#define GL_FRAGMENT_LIGHT5_SGIX 0x8411
|
|
#define GL_FRAGMENT_LIGHT6_SGIX 0x8412
|
|
#define GL_FRAGMENT_LIGHT7_SGIX 0x8413
|
|
#endif
|
|
|
|
#ifndef GL_IBM_rasterpos_clip
|
|
#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
|
|
#endif
|
|
|
|
#ifndef GL_HP_texture_lighting
|
|
#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
|
|
#define GL_TEXTURE_POST_SPECULAR_HP 0x8168
|
|
#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169
|
|
#endif
|
|
|
|
#ifndef GL_EXT_draw_range_elements
|
|
#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
|
|
#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
|
|
#endif
|
|
|
|
#ifndef GL_WIN_phong_shading
|
|
#define GL_PHONG_WIN 0x80EA
|
|
#define GL_PHONG_HINT_WIN 0x80EB
|
|
#endif
|
|
|
|
#ifndef GL_WIN_specular_fog
|
|
#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
|
|
#endif
|
|
|
|
#ifndef GL_EXT_light_texture
|
|
#define GL_FRAGMENT_MATERIAL_EXT 0x8349
|
|
#define GL_FRAGMENT_NORMAL_EXT 0x834A
|
|
#define GL_FRAGMENT_COLOR_EXT 0x834C
|
|
#define GL_ATTENUATION_EXT 0x834D
|
|
#define GL_SHADOW_ATTENUATION_EXT 0x834E
|
|
#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
|
|
#define GL_TEXTURE_LIGHT_EXT 0x8350
|
|
#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
|
|
#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
|
|
/* reuse GL_FRAGMENT_DEPTH_EXT */
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_blend_alpha_minmax
|
|
#define GL_ALPHA_MIN_SGIX 0x8320
|
|
#define GL_ALPHA_MAX_SGIX 0x8321
|
|
#endif
|
|
|
|
#ifndef GL_EXT_bgra
|
|
#define GL_BGR_EXT 0x80E0
|
|
#define GL_BGRA_EXT 0x80E1
|
|
#endif
|
|
|
|
#ifndef GL_INTEL_texture_scissor
|
|
#endif
|
|
|
|
#ifndef GL_INTEL_parallel_arrays
|
|
#define GL_PARALLEL_ARRAYS_INTEL 0x83F4
|
|
#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
|
|
#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
|
|
#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
|
|
#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
|
|
#endif
|
|
|
|
#ifndef GL_HP_occlusion_test
|
|
#define GL_OCCLUSION_TEST_HP 0x8165
|
|
#define GL_OCCLUSION_TEST_RESULT_HP 0x8166
|
|
#endif
|
|
|
|
#ifndef GL_EXT_pixel_transform
|
|
#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
|
|
#define GL_PIXEL_MAG_FILTER_EXT 0x8331
|
|
#define GL_PIXEL_MIN_FILTER_EXT 0x8332
|
|
#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
|
|
#define GL_CUBIC_EXT 0x8334
|
|
#define GL_AVERAGE_EXT 0x8335
|
|
#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
|
|
#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
|
|
#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
|
|
#endif
|
|
|
|
#ifndef GL_EXT_pixel_transform_color_table
|
|
#endif
|
|
|
|
#ifndef GL_EXT_shared_texture_palette
|
|
#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
|
|
#endif
|
|
|
|
#ifndef GL_EXT_separate_specular_color
|
|
#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
|
|
#define GL_SINGLE_COLOR_EXT 0x81F9
|
|
#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
|
|
#endif
|
|
|
|
#ifndef GL_EXT_secondary_color
|
|
#define GL_COLOR_SUM_EXT 0x8458
|
|
#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
|
|
#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
|
|
#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
|
|
#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
|
|
#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
|
|
#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
|
|
#endif
|
|
|
|
#ifndef GL_EXT_texture_perturb_normal
|
|
#define GL_PERTURB_EXT 0x85AE
|
|
#define GL_TEXTURE_NORMAL_EXT 0x85AF
|
|
#endif
|
|
|
|
#ifndef GL_EXT_multi_draw_arrays
|
|
#endif
|
|
|
|
#ifndef GL_EXT_fog_coord
|
|
#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
|
|
#define GL_FOG_COORDINATE_EXT 0x8451
|
|
#define GL_FRAGMENT_DEPTH_EXT 0x8452
|
|
#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
|
|
#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
|
|
#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
|
|
#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
|
|
#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
|
|
#endif
|
|
|
|
#ifndef GL_REND_screen_coordinates
|
|
#define GL_SCREEN_COORDINATES_REND 0x8490
|
|
#define GL_INVERTED_SCREEN_W_REND 0x8491
|
|
#endif
|
|
|
|
#ifndef GL_EXT_coordinate_frame
|
|
#define GL_TANGENT_ARRAY_EXT 0x8439
|
|
#define GL_BINORMAL_ARRAY_EXT 0x843A
|
|
#define GL_CURRENT_TANGENT_EXT 0x843B
|
|
#define GL_CURRENT_BINORMAL_EXT 0x843C
|
|
#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
|
|
#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
|
|
#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
|
|
#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
|
|
#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
|
|
#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
|
|
#define GL_MAP1_TANGENT_EXT 0x8444
|
|
#define GL_MAP2_TANGENT_EXT 0x8445
|
|
#define GL_MAP1_BINORMAL_EXT 0x8446
|
|
#define GL_MAP2_BINORMAL_EXT 0x8447
|
|
#endif
|
|
|
|
#ifndef GL_EXT_texture_env_combine
|
|
#define GL_COMBINE_EXT 0x8570
|
|
#define GL_COMBINE_RGB_EXT 0x8571
|
|
#define GL_COMBINE_ALPHA_EXT 0x8572
|
|
#define GL_RGB_SCALE_EXT 0x8573
|
|
#define GL_ADD_SIGNED_EXT 0x8574
|
|
#define GL_INTERPOLATE_EXT 0x8575
|
|
#define GL_CONSTANT_EXT 0x8576
|
|
#define GL_PRIMARY_COLOR_EXT 0x8577
|
|
#define GL_PREVIOUS_EXT 0x8578
|
|
#define GL_SOURCE0_RGB_EXT 0x8580
|
|
#define GL_SOURCE1_RGB_EXT 0x8581
|
|
#define GL_SOURCE2_RGB_EXT 0x8582
|
|
#define GL_SOURCE3_RGB_EXT 0x8583
|
|
#define GL_SOURCE4_RGB_EXT 0x8584
|
|
#define GL_SOURCE5_RGB_EXT 0x8585
|
|
#define GL_SOURCE6_RGB_EXT 0x8586
|
|
#define GL_SOURCE7_RGB_EXT 0x8587
|
|
#define GL_SOURCE0_ALPHA_EXT 0x8588
|
|
#define GL_SOURCE1_ALPHA_EXT 0x8589
|
|
#define GL_SOURCE2_ALPHA_EXT 0x858A
|
|
#define GL_SOURCE3_ALPHA_EXT 0x858B
|
|
#define GL_SOURCE4_ALPHA_EXT 0x858C
|
|
#define GL_SOURCE5_ALPHA_EXT 0x858D
|
|
#define GL_SOURCE6_ALPHA_EXT 0x858E
|
|
#define GL_SOURCE7_ALPHA_EXT 0x858F
|
|
#define GL_OPERAND0_RGB_EXT 0x8590
|
|
#define GL_OPERAND1_RGB_EXT 0x8591
|
|
#define GL_OPERAND2_RGB_EXT 0x8592
|
|
#define GL_OPERAND3_RGB_EXT 0x8593
|
|
#define GL_OPERAND4_RGB_EXT 0x8594
|
|
#define GL_OPERAND5_RGB_EXT 0x8595
|
|
#define GL_OPERAND6_RGB_EXT 0x8596
|
|
#define GL_OPERAND7_RGB_EXT 0x8597
|
|
#define GL_OPERAND0_ALPHA_EXT 0x8598
|
|
#define GL_OPERAND1_ALPHA_EXT 0x8599
|
|
#define GL_OPERAND2_ALPHA_EXT 0x859A
|
|
#define GL_OPERAND3_ALPHA_EXT 0x859B
|
|
#define GL_OPERAND4_ALPHA_EXT 0x859C
|
|
#define GL_OPERAND5_ALPHA_EXT 0x859D
|
|
#define GL_OPERAND6_ALPHA_EXT 0x859E
|
|
#define GL_OPERAND7_ALPHA_EXT 0x859F
|
|
#endif
|
|
|
|
#ifndef GL_APPLE_specular_vector
|
|
#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
|
|
#endif
|
|
|
|
#ifndef GL_APPLE_transform_hint
|
|
#define GL_TRANSFORM_HINT_APPLE 0x85B1
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_fog_scale
|
|
#define GL_FOG_SCALE_SGIX 0x81FC
|
|
#define GL_FOG_SCALE_VALUE_SGIX 0x81FD
|
|
#endif
|
|
|
|
#ifndef GL_SUNX_constant_data
|
|
#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
|
|
#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
|
|
#endif
|
|
|
|
#ifndef GL_SUN_global_alpha
|
|
#define GL_GLOBAL_ALPHA_SUN 0x81D9
|
|
#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
|
|
#endif
|
|
|
|
#ifndef GL_SUN_triangle_list
|
|
#define GL_RESTART_SUN 0x01
|
|
#define GL_REPLACE_MIDDLE_SUN 0x02
|
|
#define GL_REPLACE_OLDEST_SUN 0x03
|
|
#define GL_TRIANGLE_LIST_SUN 0x81D7
|
|
#define GL_REPLACEMENT_CODE_SUN 0x81D8
|
|
#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
|
|
#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
|
|
#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
|
|
#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
|
|
#define GL_R1UI_V3F_SUN 0x85C4
|
|
#define GL_R1UI_C4UB_V3F_SUN 0x85C5
|
|
#define GL_R1UI_C3F_V3F_SUN 0x85C6
|
|
#define GL_R1UI_N3F_V3F_SUN 0x85C7
|
|
#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
|
|
#define GL_R1UI_T2F_V3F_SUN 0x85C9
|
|
#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
|
|
#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
|
|
#endif
|
|
|
|
#ifndef GL_SUN_vertex
|
|
#endif
|
|
|
|
#ifndef GL_EXT_blend_func_separate
|
|
#define GL_BLEND_DST_RGB_EXT 0x80C8
|
|
#define GL_BLEND_SRC_RGB_EXT 0x80C9
|
|
#define GL_BLEND_DST_ALPHA_EXT 0x80CA
|
|
#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
|
|
#endif
|
|
|
|
#ifndef GL_INGR_color_clamp
|
|
#define GL_RED_MIN_CLAMP_INGR 0x8560
|
|
#define GL_GREEN_MIN_CLAMP_INGR 0x8561
|
|
#define GL_BLUE_MIN_CLAMP_INGR 0x8562
|
|
#define GL_ALPHA_MIN_CLAMP_INGR 0x8563
|
|
#define GL_RED_MAX_CLAMP_INGR 0x8564
|
|
#define GL_GREEN_MAX_CLAMP_INGR 0x8565
|
|
#define GL_BLUE_MAX_CLAMP_INGR 0x8566
|
|
#define GL_ALPHA_MAX_CLAMP_INGR 0x8567
|
|
#endif
|
|
|
|
#ifndef GL_INGR_interlace_read
|
|
#define GL_INTERLACE_READ_INGR 0x8568
|
|
#endif
|
|
|
|
#ifndef GL_EXT_stencil_wrap
|
|
#define GL_INCR_WRAP_EXT 0x8507
|
|
#define GL_DECR_WRAP_EXT 0x8508
|
|
#endif
|
|
|
|
#ifndef GL_EXT_422_pixels
|
|
#define GL_422_EXT 0x80CC
|
|
#define GL_422_REV_EXT 0x80CD
|
|
#define GL_422_AVERAGE_EXT 0x80CE
|
|
#define GL_422_REV_AVERAGE_EXT 0x80CF
|
|
#endif
|
|
|
|
#ifndef GL_NV_texgen_reflection
|
|
#define GL_NORMAL_MAP_NV 0x8511
|
|
#define GL_REFLECTION_MAP_NV 0x8512
|
|
#endif
|
|
|
|
#ifndef GL_EXT_texture_cube_map
|
|
#define GL_NORMAL_MAP_EXT 0x8511
|
|
#define GL_REFLECTION_MAP_EXT 0x8512
|
|
#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
|
|
#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
|
|
#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
|
|
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
|
|
#endif
|
|
|
|
#ifndef GL_SUN_convolution_border_modes
|
|
#define GL_WRAP_BORDER_SUN 0x81D4
|
|
#endif
|
|
|
|
#ifndef GL_EXT_texture_env_add
|
|
#endif
|
|
|
|
#ifndef GL_EXT_texture_lod_bias
|
|
#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
|
|
#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
|
|
#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
|
|
#endif
|
|
|
|
#ifndef GL_EXT_texture_filter_anisotropic
|
|
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
|
|
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
|
|
#endif
|
|
|
|
#ifndef GL_EXT_vertex_weighting
|
|
#define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH
|
|
#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
|
|
#define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX
|
|
#define GL_MODELVIEW_MATRIX1_EXT 0x8506
|
|
#define GL_VERTEX_WEIGHTING_EXT 0x8509
|
|
#define GL_MODELVIEW0_EXT GL_MODELVIEW
|
|
#define GL_MODELVIEW1_EXT 0x850A
|
|
#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
|
|
#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
|
|
#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
|
|
#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
|
|
#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
|
|
#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
|
|
#endif
|
|
|
|
#ifndef GL_NV_light_max_exponent
|
|
#define GL_MAX_SHININESS_NV 0x8504
|
|
#define GL_MAX_SPOT_EXPONENT_NV 0x8505
|
|
#endif
|
|
|
|
#ifndef GL_NV_vertex_array_range
|
|
#define GL_VERTEX_ARRAY_RANGE_NV 0x851D
|
|
#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
|
|
#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
|
|
#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
|
|
#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
|
|
#endif
|
|
|
|
#ifndef GL_NV_register_combiners
|
|
#define GL_REGISTER_COMBINERS_NV 0x8522
|
|
#define GL_VARIABLE_A_NV 0x8523
|
|
#define GL_VARIABLE_B_NV 0x8524
|
|
#define GL_VARIABLE_C_NV 0x8525
|
|
#define GL_VARIABLE_D_NV 0x8526
|
|
#define GL_VARIABLE_E_NV 0x8527
|
|
#define GL_VARIABLE_F_NV 0x8528
|
|
#define GL_VARIABLE_G_NV 0x8529
|
|
#define GL_CONSTANT_COLOR0_NV 0x852A
|
|
#define GL_CONSTANT_COLOR1_NV 0x852B
|
|
#define GL_PRIMARY_COLOR_NV 0x852C
|
|
#define GL_SECONDARY_COLOR_NV 0x852D
|
|
#define GL_SPARE0_NV 0x852E
|
|
#define GL_SPARE1_NV 0x852F
|
|
#define GL_DISCARD_NV 0x8530
|
|
#define GL_E_TIMES_F_NV 0x8531
|
|
#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
|
|
#define GL_UNSIGNED_IDENTITY_NV 0x8536
|
|
#define GL_UNSIGNED_INVERT_NV 0x8537
|
|
#define GL_EXPAND_NORMAL_NV 0x8538
|
|
#define GL_EXPAND_NEGATE_NV 0x8539
|
|
#define GL_HALF_BIAS_NORMAL_NV 0x853A
|
|
#define GL_HALF_BIAS_NEGATE_NV 0x853B
|
|
#define GL_SIGNED_IDENTITY_NV 0x853C
|
|
#define GL_SIGNED_NEGATE_NV 0x853D
|
|
#define GL_SCALE_BY_TWO_NV 0x853E
|
|
#define GL_SCALE_BY_FOUR_NV 0x853F
|
|
#define GL_SCALE_BY_ONE_HALF_NV 0x8540
|
|
#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
|
|
#define GL_COMBINER_INPUT_NV 0x8542
|
|
#define GL_COMBINER_MAPPING_NV 0x8543
|
|
#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
|
|
#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
|
|
#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
|
|
#define GL_COMBINER_MUX_SUM_NV 0x8547
|
|
#define GL_COMBINER_SCALE_NV 0x8548
|
|
#define GL_COMBINER_BIAS_NV 0x8549
|
|
#define GL_COMBINER_AB_OUTPUT_NV 0x854A
|
|
#define GL_COMBINER_CD_OUTPUT_NV 0x854B
|
|
#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
|
|
#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
|
|
#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
|
|
#define GL_COLOR_SUM_CLAMP_NV 0x854F
|
|
#define GL_COMBINER0_NV 0x8550
|
|
#define GL_COMBINER1_NV 0x8551
|
|
#define GL_COMBINER2_NV 0x8552
|
|
#define GL_COMBINER3_NV 0x8553
|
|
#define GL_COMBINER4_NV 0x8554
|
|
#define GL_COMBINER5_NV 0x8555
|
|
#define GL_COMBINER6_NV 0x8556
|
|
#define GL_COMBINER7_NV 0x8557
|
|
/* reuse GL_TEXTURE0_ARB */
|
|
/* reuse GL_TEXTURE1_ARB */
|
|
/* reuse GL_ZERO */
|
|
/* reuse GL_NONE */
|
|
/* reuse GL_FOG */
|
|
#endif
|
|
|
|
#ifndef GL_NV_fog_distance
|
|
#define GL_FOG_DISTANCE_MODE_NV 0x855A
|
|
#define GL_EYE_RADIAL_NV 0x855B
|
|
#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
|
|
/* reuse GL_EYE_PLANE */
|
|
#endif
|
|
|
|
#ifndef GL_NV_texgen_emboss
|
|
#define GL_EMBOSS_LIGHT_NV 0x855D
|
|
#define GL_EMBOSS_CONSTANT_NV 0x855E
|
|
#define GL_EMBOSS_MAP_NV 0x855F
|
|
#endif
|
|
|
|
#ifndef GL_NV_blend_square
|
|
#endif
|
|
|
|
#ifndef GL_NV_texture_env_combine4
|
|
#define GL_COMBINE4_NV 0x8503
|
|
#define GL_SOURCE3_RGB_NV 0x8583
|
|
#define GL_SOURCE3_ALPHA_NV 0x858B
|
|
#define GL_OPERAND3_RGB_NV 0x8593
|
|
#define GL_OPERAND3_ALPHA_NV 0x859B
|
|
#endif
|
|
|
|
#ifndef GL_MESA_resize_buffers
|
|
#endif
|
|
|
|
#ifndef GL_MESA_window_pos
|
|
#endif
|
|
|
|
#ifndef GL_EXT_texture_compression_s3tc
|
|
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
|
|
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
|
|
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
|
|
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
|
|
#endif
|
|
|
|
#ifndef GL_IBM_cull_vertex
|
|
#define GL_CULL_VERTEX_IBM 103050
|
|
#endif
|
|
|
|
#ifndef GL_IBM_multimode_draw_arrays
|
|
#endif
|
|
|
|
#ifndef GL_IBM_vertex_array_lists
|
|
#define GL_VERTEX_ARRAY_LIST_IBM 103070
|
|
#define GL_NORMAL_ARRAY_LIST_IBM 103071
|
|
#define GL_COLOR_ARRAY_LIST_IBM 103072
|
|
#define GL_INDEX_ARRAY_LIST_IBM 103073
|
|
#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
|
|
#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
|
|
#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
|
|
#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
|
|
#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
|
|
#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
|
|
#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
|
|
#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
|
|
#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
|
|
#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
|
|
#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
|
|
#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_subsample
|
|
#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
|
|
#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
|
|
#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
|
|
#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
|
|
#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_ycrcb_subsample
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_ycrcba
|
|
#define GL_YCRCB_SGIX 0x8318
|
|
#define GL_YCRCBA_SGIX 0x8319
|
|
#endif
|
|
|
|
#ifndef GL_SGI_depth_pass_instrument
|
|
#define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310
|
|
#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311
|
|
#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312
|
|
#endif
|
|
|
|
#ifndef GL_3DFX_texture_compression_FXT1
|
|
#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
|
|
#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
|
|
#endif
|
|
|
|
#ifndef GL_3DFX_multisample
|
|
#define GL_MULTISAMPLE_3DFX 0x86B2
|
|
#define GL_SAMPLE_BUFFERS_3DFX 0x86B3
|
|
#define GL_SAMPLES_3DFX 0x86B4
|
|
#define GL_MULTISAMPLE_BIT_3DFX 0x20000000
|
|
#endif
|
|
|
|
#ifndef GL_3DFX_tbuffer
|
|
#endif
|
|
|
|
#ifndef GL_EXT_multisample
|
|
#define GL_MULTISAMPLE_EXT 0x809D
|
|
#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
|
|
#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
|
|
#define GL_SAMPLE_MASK_EXT 0x80A0
|
|
#define GL_1PASS_EXT 0x80A1
|
|
#define GL_2PASS_0_EXT 0x80A2
|
|
#define GL_2PASS_1_EXT 0x80A3
|
|
#define GL_4PASS_0_EXT 0x80A4
|
|
#define GL_4PASS_1_EXT 0x80A5
|
|
#define GL_4PASS_2_EXT 0x80A6
|
|
#define GL_4PASS_3_EXT 0x80A7
|
|
#define GL_SAMPLE_BUFFERS_EXT 0x80A8
|
|
#define GL_SAMPLES_EXT 0x80A9
|
|
#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
|
|
#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
|
|
#define GL_SAMPLE_PATTERN_EXT 0x80AC
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_vertex_preclip
|
|
#define GL_VERTEX_PRECLIP_SGIX 0x83EE
|
|
#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_convolution_accuracy
|
|
#define GL_CONVOLUTION_HINT_SGIX 0x8316
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_resample
|
|
#define GL_PACK_RESAMPLE_SGIX 0x842C
|
|
#define GL_UNPACK_RESAMPLE_SGIX 0x842D
|
|
#define GL_RESAMPLE_REPLICATE_SGIX 0x842E
|
|
#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F
|
|
#define GL_RESAMPLE_DECIMATE_SGIX 0x8430
|
|
#endif
|
|
|
|
#ifndef GL_SGIS_point_line_texgen
|
|
#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
|
|
#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
|
|
#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
|
|
#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
|
|
#define GL_EYE_POINT_SGIS 0x81F4
|
|
#define GL_OBJECT_POINT_SGIS 0x81F5
|
|
#define GL_EYE_LINE_SGIS 0x81F6
|
|
#define GL_OBJECT_LINE_SGIS 0x81F7
|
|
#endif
|
|
|
|
#ifndef GL_SGIS_texture_color_mask
|
|
#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
|
|
#endif
|
|
|
|
/* A forgotten token. */
|
|
#define GL_CLAMP_TO_EDGE_EXT 0x812F
|
|
|
|
#ifndef GL_ARB_texture_env_add
|
|
#define GL_ARB_texture_env_add 1
|
|
#endif
|
|
|
|
#ifndef GL_ARB_texture_cube_map
|
|
#define GL_ARB_texture_cube_map 1
|
|
#endif
|
|
|
|
#ifndef GL_EXT_abgr
|
|
#define GL_EXT_abgr 1
|
|
#endif
|
|
|
|
#ifndef GL_EXT_texture
|
|
#define GL_EXT_texture 1
|
|
#endif
|
|
|
|
#ifndef GL_EXT_color_matrix
|
|
#define GL_EXT_color_matrix 1
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_pixel_texture
|
|
#define GL_SGIX_pixel_texture 1
|
|
extern void (*glPixelTexGenSGIX) (GLenum);
|
|
#endif
|
|
|
|
#ifndef GL_SGI_texture_color_table
|
|
#define GL_SGI_texture_color_table 1
|
|
#endif
|
|
|
|
#ifndef GL_EXT_cmyka
|
|
#define GL_EXT_cmyka 1
|
|
#endif
|
|
|
|
#ifndef GL_EXT_packed_pixels
|
|
#define GL_EXT_packed_pixels 1
|
|
#endif
|
|
|
|
#ifndef GL_SGIS_texture_lod
|
|
#define GL_SGIS_texture_lod 1
|
|
#endif
|
|
|
|
#ifndef GL_EXT_rescale_normal
|
|
#define GL_EXT_rescale_normal 1
|
|
#endif
|
|
|
|
#ifndef GL_EXT_misc_attribute
|
|
#define GL_EXT_misc_attribute 1
|
|
#endif
|
|
|
|
#ifndef GL_SGIS_generate_mipmap
|
|
#define GL_SGIS_generate_mipmap 1
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_clipmap
|
|
#define GL_SGIX_clipmap 1
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_shadow
|
|
#define GL_SGIX_shadow 1
|
|
#endif
|
|
|
|
#ifndef GL_SGIS_texture_edge_clamp
|
|
#define GL_SGIS_texture_edge_clamp 1
|
|
#endif
|
|
|
|
#ifndef GL_SGIS_texture_border_clamp
|
|
#define GL_SGIS_texture_border_clamp 1
|
|
#endif
|
|
|
|
#ifndef GL_EXT_blend_subtract
|
|
#define GL_EXT_blend_subtract 1
|
|
#endif
|
|
|
|
#ifndef GL_EXT_blend_logic_op
|
|
#define GL_EXT_blend_logic_op 1
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_interlace
|
|
#define GL_SGIX_interlace 1
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_pixel_tiles
|
|
#define GL_SGIX_pixel_tiles 1
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_texture_select
|
|
#define GL_SGIX_texture_select 1
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_texture_multi_buffer
|
|
#define GL_SGIX_texture_multi_buffer 1
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_texture_scale_bias
|
|
#define GL_SGIX_texture_scale_bias 1
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_fog_offset
|
|
#define GL_SGIX_fog_offset 1
|
|
#endif
|
|
|
|
#ifndef GL_HP_convolution_border_modes
|
|
#define GL_HP_convolution_border_modes 1
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_texture_add_env
|
|
#define GL_SGIX_texture_add_env 1
|
|
#endif
|
|
|
|
#ifndef GL_PGI_vertex_hints
|
|
#define GL_PGI_vertex_hints 1
|
|
#endif
|
|
|
|
#ifndef GL_PGI_misc_hints
|
|
#define GL_PGI_misc_hints 1
|
|
extern void (*glHintPGI) (GLenum, GLint);
|
|
#endif
|
|
|
|
#ifndef GL_EXT_clip_volume_hint
|
|
#define GL_EXT_clip_volume_hint 1
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_ir_instrument1
|
|
#define GL_SGIX_ir_instrument1 1
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_calligraphic_fragment
|
|
#define GL_SGIX_calligraphic_fragment 1
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_texture_lod_bias
|
|
#define GL_SGIX_texture_lod_bias 1
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_shadow_ambient
|
|
#define GL_SGIX_shadow_ambient 1
|
|
#endif
|
|
|
|
#ifndef GL_EXT_index_texture
|
|
#define GL_EXT_index_texture 1
|
|
#endif
|
|
|
|
#ifndef GL_EXT_index_array_formats
|
|
#define GL_EXT_index_array_formats 1
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_ycrcb
|
|
#define GL_SGIX_ycrcb 1
|
|
#endif
|
|
|
|
#ifndef GL_IBM_rasterpos_clip
|
|
#define GL_IBM_rasterpos_clip 1
|
|
#endif
|
|
|
|
#ifndef GL_HP_texture_lighting
|
|
#define GL_HP_texture_lighting 1
|
|
#endif
|
|
|
|
#ifndef GL_WIN_phong_shading
|
|
#define GL_WIN_phong_shading 1
|
|
#endif
|
|
|
|
#ifndef GL_WIN_specular_fog
|
|
#define GL_WIN_specular_fog 1
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_blend_alpha_minmax
|
|
#define GL_SGIX_blend_alpha_minmax 1
|
|
#endif
|
|
|
|
#ifndef GL_EXT_bgra
|
|
#define GL_EXT_bgra 1
|
|
#endif
|
|
|
|
#ifndef GL_HP_occlusion_test
|
|
#define GL_HP_occlusion_test 1
|
|
#endif
|
|
|
|
#ifndef GL_EXT_pixel_transform_color_table
|
|
#define GL_EXT_pixel_transform_color_table 1
|
|
#endif
|
|
|
|
#ifndef GL_EXT_shared_texture_palette
|
|
#define GL_EXT_shared_texture_palette 1
|
|
#endif
|
|
|
|
#ifndef GL_EXT_separate_specular_color
|
|
#define GL_EXT_separate_specular_color 1
|
|
#endif
|
|
|
|
#ifndef GL_REND_screen_coordinates
|
|
#define GL_REND_screen_coordinates 1
|
|
#endif
|
|
|
|
#ifndef GL_EXT_texture_env_combine
|
|
#define GL_EXT_texture_env_combine 1
|
|
#endif
|
|
|
|
#ifndef GL_APPLE_specular_vector
|
|
#define GL_APPLE_specular_vector 1
|
|
#endif
|
|
|
|
#ifndef GL_APPLE_transform_hint
|
|
#define GL_APPLE_transform_hint 1
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_fog_scale
|
|
#define GL_SGIX_fog_scale 1
|
|
#endif
|
|
|
|
#ifndef GL_INGR_color_clamp
|
|
#define GL_INGR_color_clamp 1
|
|
#endif
|
|
|
|
#ifndef GL_INGR_interlace_read
|
|
#define GL_INGR_interlace_read 1
|
|
#endif
|
|
|
|
#ifndef GL_EXT_stencil_wrap
|
|
#define GL_EXT_stencil_wrap 1
|
|
#endif
|
|
|
|
#ifndef GL_EXT_422_pixels
|
|
#define GL_EXT_422_pixels 1
|
|
#endif
|
|
|
|
#ifndef GL_NV_texgen_reflection
|
|
#define GL_NV_texgen_reflection 1
|
|
#endif
|
|
|
|
#ifndef GL_SUN_convolution_border_modes
|
|
#define GL_SUN_convolution_border_modes 1
|
|
#endif
|
|
|
|
#ifndef GL_EXT_texture_env_add
|
|
#define GL_EXT_texture_env_add 1
|
|
#endif
|
|
|
|
#ifndef GL_EXT_texture_lod_bias
|
|
#define GL_EXT_texture_lod_bias 1
|
|
#endif
|
|
|
|
#ifndef GL_EXT_texture_filter_anisotropic
|
|
#define GL_EXT_texture_filter_anisotropic 1
|
|
#endif
|
|
|
|
#ifndef GL_NV_light_max_exponent
|
|
#define GL_NV_light_max_exponent 1
|
|
#endif
|
|
|
|
#ifndef GL_NV_fog_distance
|
|
#define GL_NV_fog_distance 1
|
|
#endif
|
|
|
|
#ifndef GL_NV_texgen_emboss
|
|
#define GL_NV_texgen_emboss 1
|
|
#endif
|
|
|
|
#ifndef GL_NV_blend_square
|
|
#define GL_NV_blend_square 1
|
|
#endif
|
|
|
|
#ifndef GL_NV_texture_env_combine4
|
|
#define GL_NV_texture_env_combine4 1
|
|
#endif
|
|
|
|
#ifndef GL_IBM_cull_vertex
|
|
#define GL_IBM_cull_vertex 1
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_subsample
|
|
#define GL_SGIX_subsample 1
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_ycrcba
|
|
#define GL_SGIX_ycrcba 1
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_ycrcb_subsample
|
|
#define GL_SGIX_ycrcb_subsample 1
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_depth_pass_instrument
|
|
#define GL_SGIX_depth_pass_instrument 1
|
|
#endif
|
|
|
|
#ifndef GL_3DFX_texture_compression_FXT1
|
|
#define GL_3DFX_texture_compression_FXT1 1
|
|
#endif
|
|
|
|
#ifndef GL_3DFX_multisample
|
|
#define GL_3DFX_multisample 1
|
|
#endif
|
|
|
|
#ifndef GL_SGI_vertex_preclip
|
|
#define GL_SGI_vertex_preclip 1
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_convolution_accuracy
|
|
#define GL_SGIX_convolution_accuracy 1
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_resample
|
|
#define GL_SGIX_resample 1
|
|
#endif
|
|
|
|
#ifndef GL_SGIS_point_line_texgen
|
|
#define GL_SGIS_point_line_texgen 1
|
|
#endif
|
|
|
|
#ifndef GL_EXT_vertex_buffer
|
|
#define GL_EXT_vertex_buffer 1
|
|
|
|
#define GL_V12MTVFMT_EXT 0x8702
|
|
#define GL_V12MTNVFMT_EXT 0x8703
|
|
#define GL_V12FTVFMT_EXT 0x8704
|
|
#define GL_V12FMTVFMT_EXT 0x8705
|
|
|
|
#endif
|
|
|
|
|
|
/*
|
|
* GL state information.
|
|
*/
|
|
struct GLState
|
|
{
|
|
bool suppARBMultitexture;
|
|
bool suppPackedPixels;
|
|
bool suppTexEnvAdd;
|
|
bool suppLockedArrays;
|
|
bool suppTextureEnvCombine;
|
|
bool suppVertexArrayRange;
|
|
bool suppFogCoord;
|
|
bool suppEdgeClamp;
|
|
bool suppTextureCompression;
|
|
bool suppS3TC;
|
|
bool suppFXT1;
|
|
bool suppTexAnisotropic;
|
|
bool suppPalettedTexture;
|
|
bool suppVertexBuffer;
|
|
bool suppSwapInterval;
|
|
unsigned int triCount[4];
|
|
unsigned int primCount[4];
|
|
unsigned int primMode; // 0-3
|
|
|
|
GLfloat maxAnisotropy;
|
|
GLint maxTextureUnits;
|
|
};
|
|
|
|
extern GLState gGLState;
|
|
|
|
extern bool gOpenGLDisablePT;
|
|
extern bool gOpenGLDisableCVA;
|
|
extern bool gOpenGLDisableTEC;
|
|
extern bool gOpenGLDisableARBMT;
|
|
extern bool gOpenGLDisableFC;
|
|
extern bool gOpenGLDisableTCompress;
|
|
extern bool gOpenGLNoEnvColor;
|
|
extern float gOpenGLGammaCorrection;
|
|
extern bool gOpenGLNoDrawArraysAlpha;
|
|
|
|
inline void dglSetRenderPrimType(unsigned int type)
|
|
{
|
|
gGLState.primMode = type;
|
|
}
|
|
|
|
inline void dglClearPrimMetrics()
|
|
{
|
|
for(int i = 0; i < 4; i++)
|
|
gGLState.triCount[i] = gGLState.primCount[i] = 0;
|
|
}
|
|
|
|
inline bool dglDoesSupportPalettedTexture()
|
|
{
|
|
return gGLState.suppPalettedTexture && (gOpenGLDisablePT == false);
|
|
}
|
|
|
|
inline bool dglDoesSupportCompiledVertexArray()
|
|
{
|
|
return gGLState.suppLockedArrays && (gOpenGLDisableCVA == false);
|
|
}
|
|
|
|
inline bool dglDoesSupportTextureEnvCombine()
|
|
{
|
|
return gGLState.suppTextureEnvCombine && (gOpenGLDisableTEC == false);
|
|
}
|
|
|
|
inline bool dglDoesSupportARBMultitexture()
|
|
{
|
|
return gGLState.suppARBMultitexture && (gOpenGLDisableARBMT == false);
|
|
}
|
|
|
|
inline bool dglDoesSupportVertexArrayRange()
|
|
{
|
|
return gGLState.suppVertexArrayRange;
|
|
}
|
|
|
|
inline bool dglDoesSupportFogCoord()
|
|
{
|
|
return gGLState.suppFogCoord && (gOpenGLDisableFC == false);
|
|
}
|
|
|
|
inline bool dglDoesSupportEdgeClamp()
|
|
{
|
|
return gGLState.suppEdgeClamp;
|
|
}
|
|
|
|
inline bool dglDoesSupportTextureCompression()
|
|
{
|
|
return gGLState.suppTextureCompression && (gOpenGLDisableTCompress == false);
|
|
}
|
|
|
|
inline bool dglDoesSupportS3TC()
|
|
{
|
|
return gGLState.suppS3TC;
|
|
}
|
|
|
|
inline bool dglDoesSupportFXT1()
|
|
{
|
|
return gGLState.suppFXT1;
|
|
}
|
|
|
|
inline bool dglDoesSupportTexEnvAdd()
|
|
{
|
|
return gGLState.suppTexEnvAdd;
|
|
}
|
|
|
|
inline bool dglDoesSupportTexAnisotropy()
|
|
{
|
|
return gGLState.suppTexAnisotropic;
|
|
}
|
|
|
|
inline bool dglDoesSupportVertexBuffer()
|
|
{
|
|
return gGLState.suppVertexBuffer;
|
|
}
|
|
|
|
inline GLfloat dglGetMaxAnisotropy()
|
|
{
|
|
return gGLState.maxAnisotropy;
|
|
}
|
|
|
|
inline GLint dglGetMaxTextureUnits()
|
|
{
|
|
if (dglDoesSupportARBMultitexture())
|
|
return gGLState.maxTextureUnits;
|
|
else
|
|
return 1;
|
|
}
|
|
|
|
#define GLAPIENTRY
|
|
|
|
/* EXT_paletted_texture */
|
|
extern void ( GLAPIENTRY* glColorTableEXT)(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void* data);
|
|
|
|
/* EXT_compiled_vertex_array */
|
|
extern void ( GLAPIENTRY* glLockArraysEXT)(GLint first, GLsizei count);
|
|
extern void ( GLAPIENTRY* glUnlockArraysEXT)();
|
|
|
|
/* EXT_vertex_buffer */
|
|
extern GLboolean (GLAPIENTRY* glAvailableVertexBufferEXT)(void);
|
|
extern GLint (GLAPIENTRY* glAllocateVertexBufferEXT)(GLsizei size, GLint format, GLboolean preserve);
|
|
extern void* (GLAPIENTRY* glLockVertexBufferEXT)(GLint handle, GLsizei size);
|
|
extern void (GLAPIENTRY* glUnlockVertexBufferEXT)(GLint handle);
|
|
extern void (GLAPIENTRY* glSetVertexBufferEXT)(GLint handle);
|
|
extern void (GLAPIENTRY* glOffsetVertexBufferEXT)(GLint handle, GLuint offset);
|
|
extern void (GLAPIENTRY* glFillVertexBufferEXT)(GLint handle, GLint first, GLsizei count);
|
|
extern void (GLAPIENTRY* glFreeVertexBufferEXT)(GLint handle);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif
|