engine/platformWin32/winTime.cc
2024-01-07 04:36:33 +00:00

88 lines
2 KiB
C++

//-----------------------------------------------------------------------------
// V12 Engine
//
// Copyright (c) 2001 GarageGames.Com
// Portions Copyright (c) 2001 by Sierra Online, Inc.
//-----------------------------------------------------------------------------
#include "PlatformWin32/platformWin32.h"
#include "time.h"
//--------------------------------------
void Platform::getLocalTime(LocalTime &lt)
{
struct tm *systime;
time_t long_time;
time( &long_time ); // Get time as long integer.
systime = localtime( &long_time ); // Convert to local time.
lt.sec = systime->tm_sec;
lt.min = systime->tm_min;
lt.hour = systime->tm_hour;
lt.month = systime->tm_mon;
lt.monthday = systime->tm_mday;
lt.weekday = systime->tm_wday;
lt.year = systime->tm_year;
lt.yearday = systime->tm_yday;
lt.isdst = systime->tm_isdst;
}
U32 Platform::getTime()
{
time_t long_time;
time( &long_time );
return long_time;
}
U32 Platform::getRealMilliseconds()
{
return GetTickCount();
}
U32 Platform::getVirtualMilliseconds()
{
return winState.currentTime;
}
void Platform::advanceTime(U32 delta)
{
winState.currentTime += delta;
}
//------------------------------------------------------------------------------
//-------------------------------------- Linux Implementation
//
//
// static bool sg_initialized = false;
// static U32 sg_secsOffset = 0;
//
// //--------------------------------------
// U32
// Platform::getTickCount()
// {
// // TODO: What happens when crossing a day boundary?
// //
// timeval t;
//
// if (sg_initialized == false) {
// sg_initialized = true;
//
// gettimeofday(&t, NULL);
// sg_secsOffset = t.tv_sec;
// }
//
// gettimeofday(&t, NULL);
//
// U32 secs = t.tv_sec - sg_secsOffset;
// U32 uSecs = t.tv_usec;
//
// // Make granularity 1 ms
// return (secs * 1000) + (uSecs / 1000);
// }