engine/platformWin32/winD3DVideo.h
2024-01-07 04:36:33 +00:00

42 lines
1.1 KiB
C++

//-----------------------------------------------------------------------------
// V12 Engine
//
// Copyright (c) 2001 GarageGames.Com
// Portions Copyright (c) 2001 by Sierra Online, Inc.
//-----------------------------------------------------------------------------
#ifndef _WIND3DVIDEO_H_
#define _WIND3DVIDEO_H_
#ifndef _PLATFORMVIDEO_H_
#include "Platform/platformVideo.h"
#endif
class D3DDevice : public DisplayDevice
{
static bool smCanSwitchBitDepth;
bool mRestoreGamma;
U16 mOriginalRamp[256*3];
public:
D3DDevice();
void initDevice();
bool activate( U32 width, U32 height, U32 bpp, bool fullScreen );
void shutdown();
void destroy();
bool setScreenMode( U32 width, U32 height, U32 bpp, bool fullScreen, bool forceIt = false, bool repaint = true );
void swapBuffers();
const char* getDriverInfo();
bool getGammaCorrection(F32 &g);
bool setGammaCorrection(F32 g);
bool setVerticalSync( bool on );
static DisplayDevice* create();
static bool smStay16;
};
#endif // _H_WIND3DVIDEO