mirror of
https://github.com/tribes2/engine.git
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266 lines
11 KiB
C++
266 lines
11 KiB
C++
//-----------------------------------------------------------------------------
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// V12 Engine
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//
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// Copyright (c) 2001 GarageGames.Com
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// Portions Copyright (c) 2001 by Sierra Online, Inc.
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//-----------------------------------------------------------------------------
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#include "PlatformMacCarb/platformGL.h"
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#include "PlatformMacCarb/platformMacCarb.h"
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#include "console/console.h"
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GLState gGLState;
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bool gOpenGLDisablePT = false;
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bool gOpenGLDisableCVA = false;
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bool gOpenGLDisableTEC = false;
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bool gOpenGLDisableARBMT = false;
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bool gOpenGLDisableFC = true; //false;
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bool gOpenGLDisableTCompress = false;
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bool gOpenGLNoEnvColor = false;
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float gOpenGLGammaCorrection = 0.5;
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bool gOpenGLNoDrawArraysAlpha = false;
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#if 1 // until we decide how to actually implement these...
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GLboolean mglAvailVB() { return(false); }
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GLint mglAllocVB(GLsizei size, GLint format, GLboolean preserve) { return(0); }
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void* mglLockVB(GLint handle, GLsizei size) { return(NULL); }
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void mglUnlockVB(GLint handle) {}
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void mglSetVB(GLint handle) {}
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void mglOffsetVB(GLint handle, GLuint offset) {}
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void mglFillVB(GLint handle, GLint first, GLsizei count) {}
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void mglFreeVB(GLint handle) {}
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void mglFogCP(GLenum type, GLsizei stride, const GLvoid *pointer) {}
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void mglColorTable(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table) {}
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GLboolean glAvailableVertexBufferEXT() { return(false); }
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GLint glAllocateVertexBufferEXT(GLsizei size, GLint format, GLboolean preserve) { return(0); }
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void* glLockVertexBufferEXT(GLint handle, GLsizei size) { return(NULL); }
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void glUnlockVertexBufferEXT(GLint handle) {}
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void glSetVertexBufferEXT(GLint handle) {}
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void glOffsetVertexBufferEXT(GLint handle, GLuint offset) {}
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void glFillVertexBufferEXT(GLint handle, GLint first, GLsizei count) {}
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void glFreeVertexBufferEXT(GLint handle) {}
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void glFogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *pointer) {}
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void glColorTableEXT(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table) {}
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#endif
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bool QGL_EXT_Init( )
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{
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// Load extensions...
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//
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const char* pExtString = reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS));
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// OpenGL Exists ========================================
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if (glBegin == (void *)kUnresolvedCFragSymbolAddress)
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{ // !!!!!!! TBD
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Con::printf("OpenGL Init: Failed to find OpenGL system library.");
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return(false);
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}
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// EXT_paletted_texture ========================================
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// glColorTableEXT = NULL;
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if (pExtString && dStrstr(pExtString, (const char*)"GL_EXT_paletted_texture") != NULL)
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gGLState.suppPalettedTexture = true;
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else
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gGLState.suppPalettedTexture = false;
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// EXT_compiled_vertex_array ========================================
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/*
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glLockArraysEXT = NULL;
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glUnlockArraysEXT = NULL;
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*/
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#if FOR_ATI_TRUFORM_DEMO //!!!!!TBD!!!!!!!! HACK HACK HACK
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if (pExtString && dStrstr(pExtString, (const char*)"GL_EXT_compiled_vertex_array") != NULL)
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gGLState.suppLockedArrays = true;
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else
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#endif
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gGLState.suppLockedArrays = false;
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// ARB_multitexture ========================================
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/*
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glActiveTextureARB = NULL;
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glClientActiveTextureARB = NULL;
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glMultiTexCoord2fARB = NULL;
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glMultiTexCoord2fvARB = NULL;
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*/
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if (pExtString && dStrstr(pExtString, (const char*)"GL_ARB_multitexture") != NULL)
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gGLState.suppARBMultitexture = true;
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else
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gGLState.suppARBMultitexture = false;
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// NV_vertex_array_range ========================================
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/*
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glVertexArrayRangeNV = dllVertexArrayRangeNV = NULL;
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glFlushVertexArrayRangeNV = dllFlushVertexArrayRangeNV = NULL;
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*/
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/*
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wglAllocateMemoryNV = NULL;
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wglFreeMemoryNV = NULL;
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*/
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if (pExtString && dStrstr(pExtString, (const char*)"GL_NV_vertex_array_range") != NULL)
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gGLState.suppVertexArrayRange = true;
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else
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gGLState.suppVertexArrayRange = false;
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// EXT_fog_coord ========================================
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/*
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glFogCoordfEXT = NULL;
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glFogCoordPointerEXT = NULL;
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*/
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if (pExtString && dStrstr(pExtString, (const char*)"GL_EXT_fog_coord") != NULL)
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gGLState.suppFogCoord = true;
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else
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gGLState.suppFogCoord = false;
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// ARB_texture_compression ========================================
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/*
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glCompressedTexImage3DARB = NULL;
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glCompressedTexImage2DARB = NULL;
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glCompressedTexImage1DARB = NULL;
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glCompressedTexSubImage3DARB = NULL;
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glCompressedTexSubImage2DARB = NULL;
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glCompressedTexSubImage1DARB = NULL;
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glGetCompressedTexImageARB = NULL;
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*/
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if (pExtString && dStrstr(pExtString, (const char*)"GL_ARB_texture_compression") != NULL)
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gGLState.suppTextureCompression = true;
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else
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gGLState.suppTextureCompression = false;
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// 3DFX_texture_compression_FXT1 ========================================
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if (pExtString && dStrstr(pExtString, (const char*)"GL_3DFX_texture_compression_FXT1") != NULL)
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gGLState.suppFXT1 = true;
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else
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gGLState.suppFXT1 = false;
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// EXT_texture_compression_S3TC ========================================
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if (pExtString && dStrstr(pExtString, (const char*)"GL_EXT_texture_compression_s3tc") != NULL)
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gGLState.suppS3TC = true;
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else
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gGLState.suppS3TC = false;
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// WGL_3DFX_gamma_control ========================================
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/*
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qwglGetDeviceGammaRamp3DFX = NULL;
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qwglSetDeviceGammaRamp3DFX = NULL;
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*/
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if (pExtString && dStrstr(pExtString, (const char*)"WGL_3DFX_gamma_control" ) != NULL)
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{
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// qwglGetDeviceGammaRamp3DFX = (qwglGetDeviceGammaRamp3DFX_t) qwglGetProcAddress( "wglGetDeviceGammaRamp3DFX" );
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// qwglSetDeviceGammaRamp3DFX = (qwglSetDeviceGammaRamp3DFX_t) qwglGetProcAddress( "wglSetDeviceGammaRamp3DFX" );
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}
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else
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{
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}
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// EXT_vertex_buffer ========================================
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/*
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glAvailableVertexBufferEXT = NULL;
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glAllocateVertexBufferEXT = NULL;
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glLockVertexBufferEXT = NULL;
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glUnlockVertexBufferEXT = NULL;
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glSetVertexBufferEXT = NULL;
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glOffsetVertexBufferEXT = NULL;
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glFillVertexBufferEXT = NULL;
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glFreeVertexBufferEXT = NULL;
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*/
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if (pExtString && dStrstr(pExtString, (const char*)"GL_EXT_vertex_buffer") != NULL)
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{
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gGLState.suppVertexBuffer = true;
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AssertWarn(gGLState.suppVertexBuffer == false, "We're assuming no vertex bufffer support on Mac for now!");
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}
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else
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gGLState.suppVertexBuffer = false;
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// Binary states, i.e., no supporting functions ========================================
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// EXT_packed_pixels
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// EXT_texture_env_combine ...
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gGLState.suppPackedPixels = pExtString? (dStrstr(pExtString, (const char*)"GL_EXT_packed_pixels") != NULL) : false;
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gGLState.suppTextureEnvCombine = pExtString? (dStrstr(pExtString, (const char*)"GL_EXT_texture_env_combine") != NULL) : false;
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gGLState.suppEdgeClamp = pExtString? (dStrstr(pExtString, (const char*)"GL_EXT_texture_edge_clamp") != NULL) : false;
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gGLState.suppTexEnvAdd = pExtString? (dStrstr(pExtString, (const char*)"GL_ARB_texture_env_add") != NULL) : false;
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gGLState.suppTexEnvAdd |= pExtString? (dStrstr(pExtString, (const char*)"GL_EXT_texture_env_add") != NULL) : false;
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// Anisotropic filtering ========================================
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gGLState.suppTexAnisotropic = pExtString? (dStrstr(pExtString, (const char*)"GL_EXT_texture_filter_anisotropic") != NULL) : false;
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if (gGLState.suppTexAnisotropic)
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glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gGLState.maxAnisotropy);
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// Texture combine units ========================================
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if (gGLState.suppARBMultitexture)
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glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gGLState.maxTextureUnits);
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else
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gGLState.maxTextureUnits = 1;
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// Swap interval ========================================
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/*
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qwglSwapIntervalEXT = NULL;
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*/
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if (pExtString && dStrstr(pExtString, (const char*)"WGL_EXT_swap_control") != NULL)
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gGLState.suppSwapInterval = true; //( qwglSwapIntervalEXT != NULL );
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else
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gGLState.suppSwapInterval = false;
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// console out all the extensions...
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Con::printf("OpenGL Init: Enabled Extensions");
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if (gGLState.suppARBMultitexture) Con::printf(" ARB_multitexture (Max Texture Units: %d)", gGLState.maxTextureUnits);
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if (gGLState.suppPalettedTexture) Con::printf(" EXT_paletted_texture");
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if (gGLState.suppLockedArrays) Con::printf(" EXT_compiled_vertex_array");
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if (gGLState.suppVertexArrayRange) Con::printf(" NV_vertex_array_range");
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if (gGLState.suppTextureEnvCombine) Con::printf(" EXT_texture_env_combine");
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if (gGLState.suppPackedPixels) Con::printf(" EXT_packed_pixels");
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if (gGLState.suppFogCoord) Con::printf(" EXT_fog_coord");
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if (gGLState.suppTextureCompression) Con::printf(" ARB_texture_compression");
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if (gGLState.suppS3TC) Con::printf(" EXT_texture_compression_s3tc");
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if (gGLState.suppFXT1) Con::printf(" 3DFX_texture_compression_FXT1");
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if (gGLState.suppTexEnvAdd) Con::printf(" (ARB|EXT)_texture_env_add");
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if (gGLState.suppTexAnisotropic) Con::printf(" EXT_texture_filter_anisotropic (Max anisotropy: %f)", gGLState.maxAnisotropy);
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if (gGLState.suppSwapInterval) Con::printf(" WGL_EXT_swap_control");
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Con::warnf("OpenGL Init: Disabled Extensions");
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if (!gGLState.suppARBMultitexture) Con::warnf(" ARB_multitexture");
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if (!gGLState.suppPalettedTexture) Con::warnf(" EXT_paletted_texture");
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if (!gGLState.suppLockedArrays) Con::warnf(" EXT_compiled_vertex_array");
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if (!gGLState.suppVertexArrayRange) Con::warnf(" NV_vertex_array_range");
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if (!gGLState.suppTextureEnvCombine) Con::warnf(" EXT_texture_env_combine");
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if (!gGLState.suppPackedPixels) Con::warnf(" EXT_packed_pixels");
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if (!gGLState.suppFogCoord) Con::warnf(" EXT_fog_coord");
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if (!gGLState.suppTextureCompression) Con::warnf(" ARB_texture_compression");
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if (!gGLState.suppS3TC) Con::warnf(" EXT_texture_compression_s3tc");
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if (!gGLState.suppFXT1) Con::warnf(" 3DFX_texture_compression_FXT1");
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if (!gGLState.suppTexEnvAdd) Con::warnf(" (ARB|EXT)_texture_env_add");
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if (!gGLState.suppTexAnisotropic) Con::warnf(" EXT_texture_filter_anisotropic");
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if (!gGLState.suppSwapInterval) Con::warnf(" WGL_EXT_swap_control");
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Con::printf("");
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// Set some console variables:
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Con::setBoolVariable( "$FogCoordSupported", gGLState.suppFogCoord );
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Con::setBoolVariable( "$TextureCompressionSupported", gGLState.suppTextureCompression );
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Con::setBoolVariable( "$AnisotropySupported", gGLState.suppTexAnisotropic );
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Con::setBoolVariable( "$PalettedTextureSupported", gGLState.suppPalettedTexture );
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Con::setBoolVariable( "$SwapIntervalSupported", gGLState.suppSwapInterval );
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if (!gGLState.suppPalettedTexture && Con::getBoolVariable("$pref::OpenGL::forcePalettedTexture",false))
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{
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Con::setBoolVariable("$pref::OpenGL::forcePalettedTexture", false);
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Con::setBoolVariable("$pref::OpenGL::force16BitTexture", true);
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}
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return true;
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}
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