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67 lines
2 KiB
C++
67 lines
2 KiB
C++
//-----------------------------------------------------------------------------
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// V12 Engine
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//
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// Copyright (c) 2001 GarageGames.Com
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// Portions Copyright (c) 2001 by Sierra Online, Inc.
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//-----------------------------------------------------------------------------
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#include "hud/hudCtrl.h"
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#include "console/consoleTypes.h"
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#include "dgl/dgl.h"
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//===========================================================================
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// CLASS: HudBarBaseCtrl
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//
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// This HUD object is a horizontal percentile bar
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//===========================================================================
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class HudBarBaseCtrl : public HudCtrl {
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private:
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typedef HudCtrl Parent;
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RectI mSubRegion;
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protected:
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//------------------------------------------------------------------
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// getValue
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//
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// Default method that is intended to be over-ridden, returns
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// the current value of the bar in a percentile format
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//
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// Return: Value of the bar as a percentile
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//------------------------------------------------------------------
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virtual F32 getValue() {
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return 0.0f;
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}
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//------------------------------------------------------------------
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// getBarColor
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//
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// This method stores the fill color of the bar in a provided variable
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//
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// col - This color variable will be set to the current fill color of the bar
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//------------------------------------------------------------------
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virtual void getBarColor( ColorI &col ) {
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col.set( mFillColor.red * 255, mFillColor.green * 255, mFillColor.blue * 255 );
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}
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public:
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HudBarBaseCtrl();
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// GuiControl
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bool onWake();
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void onSleep();
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void onRender( Point2I, const RectI &, GuiControl * );
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S32 mPulseRate;
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F32 mPulseThreshold;
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bool mVerticalFill;
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bool mPulse;
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bool mDisplayMounted;
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static void initPersistFields();
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DECLARE_CONOBJECT(HudBarBaseCtrl);
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};
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