engine/gui/guiFilterCtrl.cc
2024-01-07 04:36:33 +00:00

252 lines
5.7 KiB
C++

//-----------------------------------------------------------------------------
// V12 Engine
//
// Copyright (c) 2001 GarageGames.Com
// Portions Copyright (c) 2001 by Sierra Online, Inc.
//-----------------------------------------------------------------------------
#include "console/console.h"
#include "console/consoleTypes.h"
#include "dgl/dgl.h"
#include "dgl/gTexManager.h"
#include "GUI/guiFilterCtrl.h"
#include "Platform/event.h"
#include "Math/mMath.h"
GuiFilterCtrl::GuiFilterCtrl()
{
mControlPointRequest = 7;
mFilter.setSize(7);
identity();
}
void GuiFilterCtrl::initPersistFields()
{
Parent::initPersistFields();
addField("controlPoints", TypeS32, Offset(mControlPointRequest, GuiFilterCtrl));
addField("filter", TypeF32Vector, Offset(mFilter, GuiFilterCtrl));
}
static const char* cGuiFilter_GetValue(SimObject *obj, S32, const char **argv)
{
argv;
static char buffer[512];
const Filter *filter = static_cast<GuiFilterCtrl*>(obj)->get();
*buffer = 0;
for (U32 i=0; i < filter->size(); i++)
{
char value[32];
dSprintf(value, 31, "%1.5f ", *(filter->begin()+i) );
dStrcat(buffer, value);
}
return buffer;
}
static void cGuiFilter_SetValue(SimObject *obj, S32 argc, const char **argv)
{
GuiFilterCtrl *ctrl = static_cast<GuiFilterCtrl*>(obj);
Filter filter;
argc -= 2;
argv += 2;
filter.set(argc, argv);
ctrl->set(filter);
}
static void cGuiFilter_Identity(SimObject *obj, S32, const char **)
{
GuiFilterCtrl *ctrl = static_cast<GuiFilterCtrl*>(obj);
ctrl->identity();
}
void GuiFilterCtrl::consoleInit()
{
Con::addCommand("GuiFilterCtrl", "getValue", cGuiFilter_GetValue, "guiFilterCtrl.getValue()", 2, 2);
Con::addCommand("GuiFilterCtrl", "setValue", cGuiFilter_SetValue, "guiFilterCtrl.setValue(f1, f2, ...)", 3, 20);
Con::addCommand("GuiFilterCtrl", "identity", cGuiFilter_Identity, "guiFilterCtrl.identity()", 2, 2);
}
bool GuiFilterCtrl::onWake()
{
if (!Parent::onWake())
return false;
if (U32(mControlPointRequest) != mFilter.size())
{
mFilter.setSize(mControlPointRequest);
identity();
}
return true;
}
void GuiFilterCtrl::identity()
{
S32 size = mFilter.size()-1;
for (U32 i=0; S32(i) <= size; i++)
mFilter[i] = (F32)i/(F32)size;
}
void GuiFilterCtrl::onMouseDown(const GuiEvent &event)
{
mouseLock();
setFirstResponder();
Point2I p = globalToLocalCoord(event.mousePoint);
// determine which knot (offset same as in onRender)
F32 w = F32(mBounds.extent.x-4) / F32(mFilter.size()-1);
F32 val = (F32(p.x) + (w / 2.f)) / w;
mCurKnot = S32(val);
mFilter[mCurKnot] = 1.0f - F32(getMin(getMax(0, p.y), mBounds.extent.y)/(F32)mBounds.extent.y);
setUpdate();
}
void GuiFilterCtrl::onMouseDragged(const GuiEvent &event)
{
mouseLock();
setFirstResponder();
Point2I p = globalToLocalCoord(event.mousePoint);
mFilter[mCurKnot] = 1.0f - F32(getMin(getMax(0, p.y), mBounds.extent.y)/(F32)mBounds.extent.y);
setUpdate();
}
void GuiFilterCtrl::onMouseUp(const GuiEvent &)
{
mouseUnlock();
if (mConsoleCommand[0])
Con::evaluate(mConsoleCommand, false);
}
void GuiFilterCtrl::onPreRender()
{
if(U32(mControlPointRequest) != mFilter.size())
{
mFilter.setSize(mControlPointRequest);
identity();
setUpdate();
}
}
void GuiFilterCtrl::onRender(Point2I offset, const RectI &updateRect, GuiControl *firstResponder)
{
Point2I pos = offset;
Point2I ext = mBounds.extent;
RectI r(pos, ext);
dglDrawRectFill(r, ColorI(255,255,255));
dglDrawRect(r, ColorI(0,0,0));
// shrink by 2 pixels
pos.x += 2;
pos.y += 2;
ext.x -= 4;
ext.y -= 4;
// draw the identity line
glColor3f(0.9, 0.9, 0.9);
glBegin(GL_LINES);
glVertex2i(pos.x, pos.y+ext.y);
glVertex2i(pos.x+ext.x, pos.y);
glEnd();
// draw the curv
glColor3f(0.4, 0.4, 0.4);
glBegin(GL_LINE_STRIP);
F32 scale = 1.0f/F32(ext.x);
for (U32 i=0; S32(i) < ext.x; i++)
{
F32 index = F32(i)*scale;
S32 y = (S32)(ext.y*(1.0f-mFilter.getValue(index)));
glVertex2i(pos.x+i, pos.y+y );
}
glEnd();
// draw the knots
for (U32 k=0; k < mFilter.size(); k++)
{
RectI r;
r.point.x = (S32)(((F32)ext.x/(F32)(mFilter.size()-1)*(F32)k));
r.point.y = (S32)(ext.y - ((F32)ext.y * mFilter[k]));
r.point += pos + Point2I(-2,-2);
r.extent = Point2I(5,5);
dglDrawRectFill(r, ColorI(255,0,0));
}
renderChildControls(offset, updateRect, firstResponder);
}
//--------------------------------------
void Filter::set(S32 argc, const char *argv[])
{
setSize(0);
if (argc == 1)
{ // in the form of one string "1.0 1.0 1.0"
char list[1024];
dStrcpy(list, *argv); // strtok modifies the string so we need to copy it
char *value = dStrtok(list, " ");
while (value)
{
push_back(dAtof(value));
value = dStrtok(NULL, " ");
}
}
else
{ // in the form of seperate strings "1.0" "1.0" "1.0"
for (; argc ; argc--, argv++)
push_back(dAtof(*argv));
}
}
//--------------------------------------
F32 Filter::getValue(F32 x) const
{
if (size() < 2)
return 0.0f;
x = mClampF(x, 0.0f, 1.0f);
x *= F32(size()-1);
F32 p0,p1,p2,p3;
S32 i1 = (S32)mFloor(x);
S32 i2 = i1+1;
F32 dt = x - F32(i1);
p1 = *(begin()+i1);
p2 = *(begin()+i2);
if (i1 == 0)
p0 = p1 + (p1 - p2);
else
p0 = *(begin()+i1-1);
if (i2 == S32(size()-1))
p3 = p2 + (p2 - p1);
else
p3 = *(begin()+i2+1);
return mClampF( mCatmullrom(dt, p0, p1, p2, p3), 0.0f, 1.0f );
}