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45 lines
1.1 KiB
C++
45 lines
1.1 KiB
C++
//-----------------------------------------------------------------------------
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// V12 Engine
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//
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// Copyright (c) 2001 GarageGames.Com
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// Portions Copyright (c) 2001 by Sierra Online, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _GUICHECKBOXCTRL_H_
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#define _GUICHECKBOXCTRL_H_
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#ifndef _GUITEXTCTRL_H_
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#include "GUI/guiTextCtrl.h"
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#endif
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class GuiCheckBoxCtrl : public GuiTextCtrl
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{
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private:
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typedef GuiTextCtrl Parent;
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protected:
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bool mStateOn;
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bool mKeyPressed;
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public:
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DECLARE_CONOBJECT(GuiCheckBoxCtrl);
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GuiCheckBoxCtrl();
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static void consoleInit();
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void AcceleratorKeyPress(void);
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void AcceleratorKeyRelease(void);
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bool onKeyDown(const GuiEvent &event);
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// GuiTextCtrl updates mText with the variable value, which is not desired
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void onPreRender() {}
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void onRender(Point2I offset, const RectI &updateRect, GuiControl *firstResponder);
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void drawBorder(const RectI &r, const ColorI &color);
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void onAction();
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void setScriptValue(const char *value);
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const char *getScriptValue();
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};
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#endif //_GUI_CHECKBOX_CTRL_H
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