mirror of
https://github.com/tribes2/engine.git
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1261 lines
34 KiB
C++
1261 lines
34 KiB
C++
//-----------------------------------------------------------------------------
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// V12 Engine
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//
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// Copyright (c) 2001 GarageGames.Com
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// Portions Copyright (c) 2001 by Sierra Online, Inc.
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//-----------------------------------------------------------------------------
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#include "console/console.h"
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#include "dgl/dgl.h"
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#include "platform/event.h"
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#include "platform/platform.h"
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#include "platform/platformVideo.h"
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#include "gui/guiTypes.h"
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#include "gui/guiTextCtrl.h"
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#include "gui/guiTextEditCtrl.h"
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#include "gui/guiTextListCtrl.h"
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#include "gui/guiBitmapCtrl.h"
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#include "gui/guiButtonCtrl.h"
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#include "gui/guiRadioCtrl.h"
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#include "gui/guiCheckBoxCtrl.h"
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#include "gui/guiArrayCtrl.h"
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#include "gui/guiScrollCtrl.h"
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#include "gui/guiSliderCtrl.h"
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#include "gui/guiWindowCtrl.h"
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#include "gui/guiConsole.h"
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#include "gui/guiCanvas.h"
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#include "gui/guiInspector.h"
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#include "gui/guiTreeViewCtrl.h"
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#include "gui/guiEditCtrl.h"
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#include "gui/guiFilterCtrl.h"
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#include "gui/guiConsoleTextCtrl.h"
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#include "gui/guiPopUpCtrl.h"
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#include "gui/guiDebugger.h"
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#include "editor/guiTerrPreviewCtrl.h"
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#include "gui/guiBackgroundCtrl.h"
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#include "gui/guiTextEditSliderCtrl.h"
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#include "gui/guiProgressCtrl.h"
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#include "gui/guiVoteCtrl.h"
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#include "platform/profiler.h"
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extern bool gDGLRender;
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//all the ConObject implements go here
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IMPLEMENT_CONOBJECT(GuiControlProfile);
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IMPLEMENT_CONOBJECT(GuiCursor);
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IMPLEMENT_CONOBJECT(GuiControl);
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IMPLEMENT_CONOBJECT(GuiCanvas);
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IMPLEMENT_CONOBJECT(GuiTextCtrl);
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IMPLEMENT_CONOBJECT(GuiTextEditCtrl);
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IMPLEMENT_CONOBJECT(GuiTextListCtrl);
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IMPLEMENT_CONOBJECT(GuiBitmapCtrl);
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IMPLEMENT_CONOBJECT(GuiButtonCtrl);
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IMPLEMENT_CONOBJECT(GuiRadioCtrl);
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IMPLEMENT_CONOBJECT(GuiCheckBoxCtrl);
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IMPLEMENT_CONOBJECT(GuiArrayCtrl);
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IMPLEMENT_CONOBJECT(GuiScrollContentCtrl);
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IMPLEMENT_CONOBJECT(GuiScrollCtrl);
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IMPLEMENT_CONOBJECT(GuiSliderCtrl);
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IMPLEMENT_CONOBJECT(GuiWindowCtrl);
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IMPLEMENT_CONOBJECT(GuiPopUpMenuCtrl);
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IMPLEMENT_CONOBJECT(GuiFilterCtrl);
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IMPLEMENT_CONOBJECT(GuiBackgroundCtrl);
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IMPLEMENT_CONOBJECT(GuiTextEditSliderCtrl);
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IMPLEMENT_CONOBJECT(GuiProgressCtrl);
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IMPLEMENT_CONOBJECT(GuiVoteCtrl);
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IMPLEMENT_CONOBJECT(GuiConsole);
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IMPLEMENT_CONOBJECT(GuiInspector);
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IMPLEMENT_CONOBJECT(GuiTreeView);
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IMPLEMENT_CONOBJECT(GuiEditCtrl);
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// editor/debugging controls
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IMPLEMENT_CONOBJECT(GuiConsoleTextCtrl);
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IMPLEMENT_CONOBJECT(DbgFileView);
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GuiCanvas *Canvas = NULL;
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static S32 cGuiCanvasGetContent(SimObject *obj, S32, const char **)
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{
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GuiControl *ctrl = ((GuiCanvas *) obj)->getContentControl();
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if(ctrl)
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return ctrl->getId();
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return -1;
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}
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static void cGuiCanvasSetContent(SimObject *obj, S32 argc, const char **argv)
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{
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obj;
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argc;
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GuiControl *gui = NULL;
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if(argv[2][0])
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{
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SimObject* ctrl = Sim::findObject(argv[2]);
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if (ctrl)
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gui = dynamic_cast<GuiControl*>(ctrl);
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if (! gui)
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{
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Con::printf("%s(): Invalid control: %s", argv[0], argv[2]);
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return;
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}
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}
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//set the new content control
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Canvas->setContentControl(gui);
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}
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static void cGuiCanvasPushDialog(SimObject *obj, S32 argc, const char **argv)
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{
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obj;
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GuiControl *gui = NULL;
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SimObject* ctrl = Sim::findObject(argv[2]);
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if (ctrl)
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gui = dynamic_cast<GuiControl*>(ctrl);
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if (! gui)
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{
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Con::printf("%s(): Invalid control: %s", argv[0], argv[2]);
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return;
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}
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//find the layer
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S32 layer = 0;
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if (argc == 4)
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layer = dAtoi(argv[3]);
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//set the new content control
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Canvas->pushDialogControl(gui, layer);
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}
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static void cGuiCanvasPopDialog(SimObject *obj, S32 argc, const char **argv)
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{
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obj;
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GuiControl *gui = NULL;
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if (argc == 3)
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{
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SimObject* ctrl = Sim::findObject(argv[2]);
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if (ctrl)
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gui = dynamic_cast<GuiControl*>(ctrl);
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if (! gui)
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{
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Con::printf("%s(): Invalid control: %s", argv[0], argv[2]);
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return;
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}
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}
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if (gui)
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Canvas->popDialogControl(gui);
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else
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Canvas->popDialogControl();
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}
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static void cGuiCanvasPopLayer(SimObject *obj, S32 argc, const char **argv)
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{
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obj;
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S32 layer = 0;
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if (argc == 3)
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layer = dAtoi(argv[2]);
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Canvas->popDialogControl(layer);
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}
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static void cGuiCanvasCursorOn(SimObject *obj, S32 argc, const char **argv)
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{
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obj;
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argc;
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argv;
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Canvas->setCursorON(true);
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}
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static void cGuiCanvasCursorOff(SimObject *obj, S32 argc, const char **argv)
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{
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obj;
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argc;
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argv;
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Canvas->setCursorON(false);
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}
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static void cGuiCanvasSetCursor(SimObject *obj, S32 argc, const char **argv)
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{
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obj;
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argc;
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GuiCursor *curs = NULL;
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if(argv[2][0])
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{
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if(!Sim::findObject(argv[2], curs))
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{
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Con::printf("%s is not a valid cursor.", argv[2]);
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return;
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}
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}
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Canvas->setCursor(curs);
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}
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static void cGuiCanvasRenderFront(SimObject*, S32, const char **argv)
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{
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Canvas->setRenderFront(dAtob(argv[2]));
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}
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static void cGuiCanvasShowCursor(SimObject *, S32, const char **)
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{
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Canvas->showCursor(true);
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}
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static void cGuiCanvasHideCursor(SimObject *, S32, const char **)
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{
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Canvas->showCursor(false);
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}
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static bool cGuiCanvasIsCursorOn(SimObject *, S32, const char **)
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{
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return Canvas->isCursorON();
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}
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static void cGuiCanvasRepaint(SimObject *, S32, const char **)
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{
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Canvas->paint();
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}
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static void cGuiCanvasReset(SimObject *, S32, const char **)
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{
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Canvas->resetUpdateRegions();
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}
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static const char * cGuiCanvasGetCursorPos(SimObject *, S32, const char **)
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{
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Point2I pos = Canvas->getCursorPos();
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char * ret = Con::getReturnBuffer(32);
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dSprintf(ret, 32, "%d %d", pos.x, pos.y);
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return(ret);
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}
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static void cGuiCanvasSetCursorPos(SimObject *, S32 argc, const char ** argv)
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{
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Point2I pos(0,0);
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if(argc == 4)
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pos.set(dAtoi(argv[2]), dAtoi(argv[3]));
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else
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dSscanf(argv[3], "%d %d", &pos.x, &pos.y);
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Canvas->setCursorPos(pos);
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}
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void GuiCanvas::consoleInit(void)
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{
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Con::addCommand("GuiCanvas", "renderFront", cGuiCanvasRenderFront, "canvas.renderFront(bool)", 3, 3);
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Con::addCommand("GuiCanvas", "setContent", cGuiCanvasSetContent, "canvas.setContent(ctrl)", 3, 3);
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Con::addCommand("GuiCanvas", "getContent", cGuiCanvasGetContent, "canvas.getContent()", 2, 2);
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Con::addCommand("GuiCanvas", "pushDialog", cGuiCanvasPushDialog, "canvas.pushDialog(ctrl)", 3, 4);
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Con::addCommand("GuiCanvas", "popDialog", cGuiCanvasPopDialog, "canvas.popDialog(<ctrl>)", 2, 3);
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Con::addCommand("GuiCanvas", "popLayer", cGuiCanvasPopLayer, "canvas.popLayer(<S32>)", 2, 3);
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Con::addCommand("GuiCanvas", "cursorOn", cGuiCanvasCursorOn, "canvas.cursorOn()", 2, 2);
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Con::addCommand("GuiCanvas", "cursorOff", cGuiCanvasCursorOff, "canvas.cursorOff()", 2, 2);
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Con::addCommand("GuiCanvas", "setCursor", cGuiCanvasSetCursor, "canvas.setCursor(cursor)", 3, 3);
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Con::addCommand("GuiCanvas", "hideCursor", cGuiCanvasHideCursor, "canvas.hideCursor()", 2, 2);
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Con::addCommand("GuiCanvas", "showCursor", cGuiCanvasShowCursor, "canvas.showCursor()", 2, 2);
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Con::addCommand("GuiCanvas", "repaint", cGuiCanvasRepaint, "canvas.repaint()", 2, 2);
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Con::addCommand("GuiCanvas", "reset", cGuiCanvasReset, "canvas.reset()", 2, 2);
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Con::addCommand("GuiCanvas", "isCursorOn", cGuiCanvasIsCursorOn, "canvas.isCursorOn()", 2, 2);
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Con::addCommand("GuiCanvas", "getCursorPos", cGuiCanvasGetCursorPos, "canvas.getCursorPos()", 2, 2);
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Con::addCommand("GuiCanvas", "setCursorPos", cGuiCanvasSetCursorPos, "canvas.setCursorPos(pos)", 3, 4);
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}
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GuiCanvas::GuiCanvas()
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{
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mBounds.set(0, 0, 640, 480);
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mAwake = true;
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mPixelsPerMickey = 1.0f;
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lastCursorON = false;
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cursorON = true;
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mShowCursor = true;
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rLastFrameTime = 0.0f;
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mMouseCapturedControl = NULL;
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mMouseControl = NULL;
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mMouseControlClicked = false;
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mMouseButtonDown = false;
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mMouseRightButtonDown = false;
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lastCursor = NULL;
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lastCursorPt.set(0,0);
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cursorPt.set(0,0);
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mLastMouseClickCount = 0;
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mLastMouseDownTime = 0;
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mPrevMouseTime = 0;
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defaultCursor = NULL;
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mRenderFront = false;
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}
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GuiCanvas::~GuiCanvas()
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{
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if(Canvas == this)
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Canvas = 0;
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}
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//------------------------------------------------------------------------------
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void GuiCanvas::setCursorON(bool onOff)
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{
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cursorON = onOff;
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if(!cursorON)
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mMouseControl = NULL;
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}
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void GuiCanvas::AddAcceleratorKey(GuiControl *ctrl, U32 keyCode, U32 modifier)
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{
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if (keyCode > 0 && ctrl)
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{
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AccKeyMap newMap;
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newMap.ctrl = ctrl;
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newMap.keyCode = keyCode;
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newMap.modifier = modifier;
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mAcceleratorMap.push_back(newMap);
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}
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}
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void GuiCanvas::tabNext(void)
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{
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GuiControl *ctrl = static_cast<GuiControl *>(last());
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if (ctrl)
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{
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//save the old
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GuiControl *oldResponder = mFirstResponder;
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GuiControl* newResponder = ctrl->findNextTabable(mFirstResponder);
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if ( !newResponder )
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newResponder = ctrl->findFirstTabable();
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if ( newResponder && newResponder != oldResponder )
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{
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newResponder->setFirstResponder();
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if ( oldResponder )
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oldResponder->onLoseFirstResponder();
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}
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}
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}
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void GuiCanvas::tabPrev(void)
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{
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GuiControl *ctrl = static_cast<GuiControl *>(last());
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if (ctrl)
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{
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//save the old
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GuiControl *oldResponder = mFirstResponder;
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GuiControl* newResponder = ctrl->findPrevTabable(mFirstResponder);
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if ( !newResponder )
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newResponder = ctrl->findLastTabable();
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if ( newResponder && newResponder != oldResponder )
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{
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newResponder->setFirstResponder();
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if ( oldResponder )
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oldResponder->onLoseFirstResponder();
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}
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}
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}
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void GuiCanvas::processMouseMoveEvent(const MouseMoveEvent *event)
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{
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InputEvent iEvent;
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iEvent.deviceType = MouseDeviceType;
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iEvent.objType = SI_XAXIS;
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iEvent.fValue = event->xPos - cursorPt.x;
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iEvent.modifier = event->modifier;
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processInputEvent(&iEvent);
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iEvent.objType = SI_YAXIS;
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iEvent.fValue = event->yPos - cursorPt.y;
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processInputEvent(&iEvent);
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}
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bool GuiCanvas::processInputEvent(const InputEvent *event)
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{
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GuiEvent evt;
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// First call the general input handler (on the extremely off-chance that it will be handled):
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if ( mFirstResponder )
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{
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if ( mFirstResponder->onInputEvent( *event ) )
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return( true );
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}
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if(event->deviceType == KeyboardDeviceType)
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{
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evt.ascii = event->ascii;
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evt.modifier = event->modifier;
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evt.keyCode = event->objInst;
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if (event->action == SI_MAKE)
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{
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//see if we should tab next/prev
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//see if we should now pass the event to the first responder
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if (mFirstResponder)
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{
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if(mFirstResponder->onKeyDown(evt))
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return true;
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}
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if ( isCursorON() && ( event->objInst == KEY_TAB ) )
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{
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if (size() > 0)
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{
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if (event->modifier & SI_SHIFT)
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{
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tabPrev();
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return true;
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}
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else if (event->modifier == 0)
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{
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tabNext();
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return true;
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}
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}
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}
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//if not handled, search for an accelerator
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for (U32 i = 0; i < mAcceleratorMap.size(); i++)
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{
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if ((U32)mAcceleratorMap[i].keyCode == (U32)event->objInst && (U32)mAcceleratorMap[i].modifier == (U32)event->modifier)
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{
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mAcceleratorMap[i].ctrl->AcceleratorKeyPress();
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return true;
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}
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}
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}
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else if(event->action == SI_BREAK)
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{
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if(mFirstResponder)
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if(mFirstResponder->onKeyUp(evt))
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return true;
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//see if there's an accelerator
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for (U32 i = 0; i < mAcceleratorMap.size(); i++)
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{
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if ((U32)mAcceleratorMap[i].keyCode == (U32)event->objInst && (U32)mAcceleratorMap[i].modifier == (U32)event->modifier)
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{
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mAcceleratorMap[i].ctrl->AcceleratorKeyRelease();
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return true;
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}
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}
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}
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else if(event->action == SI_REPEAT)
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{
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if(mFirstResponder)
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mFirstResponder->onKeyRepeat(evt);
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return true;
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}
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}
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else if(event->deviceType == MouseDeviceType && cursorON)
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{
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//copy the modifier into the new event
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evt.modifier = event->modifier;
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if(event->objType == SI_XAXIS || event->objType == SI_YAXIS)
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{
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bool moved = false;
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Point2I oldpt(cursorPt.x, cursorPt.y);
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Point2F pt(cursorPt.x, cursorPt.y);
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if (event->objType == SI_XAXIS)
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{
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pt.x += (event->fValue * mPixelsPerMickey);
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cursorPt.x = getMax(0, getMin((S32)pt.x, mBounds.extent.x - 1));
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if (oldpt.x != S32(cursorPt.x))
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moved = true;
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}
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else
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{
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pt.y += (event->fValue * mPixelsPerMickey);
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cursorPt.y = getMax(0, getMin((S32)pt.y, mBounds.extent.y - 1));
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if (oldpt.y != S32(cursorPt.y))
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moved = true;
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}
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if (moved)
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{
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evt.mousePoint.x = S32(cursorPt.x);
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evt.mousePoint.y = S32(cursorPt.y);
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if (mMouseButtonDown)
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rootMouseDragged(evt);
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else if (mMouseRightButtonDown)
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rootRightMouseDragged(evt);
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else
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rootMouseMove(evt);
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}
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return true;
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}
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else if ( event->objType == SI_ZAXIS )
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{
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evt.mousePoint.x = S32( cursorPt.x );
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evt.mousePoint.y = S32( cursorPt.y );
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if ( event->fValue < 0.0f )
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rootMouseWheelDown( evt );
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else
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rootMouseWheelUp( evt );
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}
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else if(event->objType == SI_BUTTON)
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{
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//copy the cursor point into the event
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evt.mousePoint.x = S32(cursorPt.x);
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evt.mousePoint.y = S32(cursorPt.y);
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if(event->objInst == KEY_BUTTON0) // left button
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{
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//see if button was pressed
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if (event->action == SI_MAKE)
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{
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U32 curTime = Platform::getVirtualMilliseconds();
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mNextMouseTime = curTime + mInitialMouseDelay;
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//if the last button pressed was the left...
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if (mLeftMouseLast)
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{
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//if it was within the double click time count the clicks
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if (curTime - mLastMouseDownTime <= 500)
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mLastMouseClickCount++;
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else
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mLastMouseClickCount = 1;
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}
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else
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{
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mLeftMouseLast = true;
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mLastMouseClickCount = 1;
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}
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|
mLastMouseDownTime = curTime;
|
|
evt.mouseClickCount = mLastMouseClickCount;
|
|
|
|
mLastMouseEvent = evt;
|
|
rootMouseDown(evt);
|
|
}
|
|
//else button was released
|
|
else
|
|
{
|
|
mNextMouseTime = 0xFFFFFFFF;
|
|
rootMouseUp(evt);
|
|
}
|
|
return true;
|
|
}
|
|
else if(event->objInst == KEY_BUTTON1) // right button
|
|
{
|
|
if(event->action == SI_MAKE)
|
|
{
|
|
U32 curTime = Platform::getVirtualMilliseconds();
|
|
|
|
//if the last button pressed was the right...
|
|
if (! mLeftMouseLast)
|
|
{
|
|
//if it was within the double click time count the clicks
|
|
if (curTime - mLastMouseDownTime <= 50)
|
|
mLastMouseClickCount++;
|
|
else
|
|
mLastMouseClickCount = 1;
|
|
}
|
|
else
|
|
{
|
|
mLeftMouseLast = false;
|
|
mLastMouseClickCount = 1;
|
|
}
|
|
|
|
mLastMouseDownTime = curTime;
|
|
evt.mouseClickCount = mLastMouseClickCount;
|
|
|
|
rootRightMouseDown(evt);
|
|
}
|
|
else // it was a mouse up
|
|
rootRightMouseUp(evt);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void GuiCanvas::rootMouseDown(const GuiEvent &event)
|
|
{
|
|
mPrevMouseTime = Platform::getVirtualMilliseconds();
|
|
mMouseButtonDown = true;
|
|
|
|
//pass the event to the mouse locked control
|
|
if (bool(mMouseCapturedControl))
|
|
mMouseCapturedControl->onMouseDown(event);
|
|
|
|
//else pass it to whoever is underneath the cursor
|
|
else
|
|
{
|
|
iterator i;
|
|
i = end();
|
|
while (i != begin())
|
|
{
|
|
i--;
|
|
GuiControl *ctrl = static_cast<GuiControl *>(*i);
|
|
GuiControl *controlHit = ctrl->findHitControl(event.mousePoint);
|
|
|
|
//see if the controlHit is a modeless dialog...
|
|
if ((! controlHit->mActive) && (! controlHit->mProfile->mModal))
|
|
continue;
|
|
else
|
|
{
|
|
GuiControl * firstResponder = getFirstResponder();
|
|
if(firstResponder && firstResponder != controlHit)
|
|
{
|
|
firstResponder->clearFirstResponder();
|
|
firstResponder->onLoseFirstResponder();
|
|
}
|
|
controlHit->onMouseDown(event);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (bool(mMouseControl))
|
|
mMouseControlClicked = true;
|
|
}
|
|
|
|
void GuiCanvas::findMouseControl(const GuiEvent &event)
|
|
{
|
|
if(size() == 0)
|
|
{
|
|
mMouseControl = NULL;
|
|
return;
|
|
}
|
|
GuiControl *controlHit = NULL;
|
|
for(S32 i = size() - 1; i >= 0; i--)
|
|
{
|
|
GuiControl *ctrl = static_cast<GuiControl *>((*this)[i]);
|
|
Point2I pt = ctrl->globalToLocalCoord(Point2I(cursorPt.x, cursorPt.y));
|
|
controlHit = ctrl->findHitControl(pt);
|
|
if(controlHit->mProfile->mModal)
|
|
break;
|
|
}
|
|
if(controlHit != static_cast<GuiControl*>(mMouseControl))
|
|
{
|
|
if(bool(mMouseControl))
|
|
mMouseControl->onMouseLeave(event);
|
|
mMouseControl = controlHit;
|
|
mMouseControl->onMouseEnter(event);
|
|
}
|
|
}
|
|
|
|
void GuiCanvas::refreshMouseControl()
|
|
{
|
|
GuiEvent evt;
|
|
evt.mousePoint.x = S32(cursorPt.x);
|
|
evt.mousePoint.y = S32(cursorPt.y);
|
|
findMouseControl(evt);
|
|
}
|
|
|
|
void GuiCanvas::rootMouseUp(const GuiEvent &event)
|
|
{
|
|
mPrevMouseTime = Platform::getVirtualMilliseconds();
|
|
mMouseButtonDown = false;
|
|
|
|
//pass the event to the mouse locked control
|
|
if (bool(mMouseCapturedControl))
|
|
mMouseCapturedControl->onMouseUp(event);
|
|
else
|
|
{
|
|
findMouseControl(event);
|
|
if(bool(mMouseControl))
|
|
mMouseControl->onMouseUp(event);
|
|
}
|
|
}
|
|
|
|
void GuiCanvas::rootMouseDragged(const GuiEvent &event)
|
|
{
|
|
//pass the event to the mouse locked control
|
|
if (bool(mMouseCapturedControl))
|
|
mMouseCapturedControl->onMouseDragged(event);
|
|
else
|
|
{
|
|
findMouseControl(event);
|
|
if(bool(mMouseControl))
|
|
mMouseControl->onMouseDragged(event);
|
|
}
|
|
}
|
|
|
|
void GuiCanvas::rootMouseMove(const GuiEvent &event)
|
|
{
|
|
if (bool(mMouseCapturedControl))
|
|
mMouseCapturedControl->onMouseMove(event);
|
|
else
|
|
{
|
|
findMouseControl(event);
|
|
if(bool(mMouseControl))
|
|
mMouseControl->onMouseMove(event);
|
|
}
|
|
}
|
|
|
|
void GuiCanvas::rootRightMouseDown(const GuiEvent &event)
|
|
{
|
|
mPrevMouseTime = Platform::getVirtualMilliseconds();
|
|
mMouseRightButtonDown = true;
|
|
|
|
if (bool(mMouseCapturedControl))
|
|
mMouseCapturedControl->onRightMouseDown(event);
|
|
else
|
|
{
|
|
findMouseControl(event);
|
|
|
|
if(bool(mMouseControl))
|
|
{
|
|
if(mMouseControl->mActive && mMouseControl->mProfile->mModal)
|
|
{
|
|
GuiControl * firstResponder = getFirstResponder();
|
|
if(firstResponder && firstResponder != static_cast<GuiControl*>(mMouseControl))
|
|
{
|
|
firstResponder->clearFirstResponder();
|
|
firstResponder->onLoseFirstResponder();
|
|
}
|
|
}
|
|
mMouseControl->onRightMouseDown(event);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GuiCanvas::rootRightMouseUp(const GuiEvent &event)
|
|
{
|
|
mPrevMouseTime = Platform::getVirtualMilliseconds();
|
|
mMouseRightButtonDown = false;
|
|
|
|
if (bool(mMouseCapturedControl))
|
|
mMouseCapturedControl->onRightMouseUp(event);
|
|
else
|
|
{
|
|
findMouseControl(event);
|
|
|
|
if(bool(mMouseControl))
|
|
mMouseControl->onRightMouseUp(event);
|
|
}
|
|
}
|
|
|
|
void GuiCanvas::rootRightMouseDragged(const GuiEvent &event)
|
|
{
|
|
mPrevMouseTime = Platform::getVirtualMilliseconds();
|
|
|
|
if (bool(mMouseCapturedControl))
|
|
mMouseCapturedControl->onRightMouseDragged(event);
|
|
else
|
|
{
|
|
findMouseControl(event);
|
|
|
|
if(bool(mMouseControl))
|
|
mMouseControl->onRightMouseDragged(event);
|
|
}
|
|
}
|
|
|
|
void GuiCanvas::rootMouseWheelUp(const GuiEvent &event)
|
|
{
|
|
if (bool(mMouseCapturedControl))
|
|
mMouseCapturedControl->onMouseWheelUp(event);
|
|
else
|
|
{
|
|
findMouseControl(event);
|
|
|
|
if (bool(mMouseControl))
|
|
mMouseControl->onMouseWheelUp(event);
|
|
}
|
|
}
|
|
|
|
void GuiCanvas::rootMouseWheelDown(const GuiEvent &event)
|
|
{
|
|
if (bool(mMouseCapturedControl))
|
|
mMouseCapturedControl->onMouseWheelDown(event);
|
|
else
|
|
{
|
|
findMouseControl(event);
|
|
|
|
if (bool(mMouseControl))
|
|
mMouseControl->onMouseWheelDown(event);
|
|
}
|
|
}
|
|
|
|
void GuiCanvas::setContentControl(GuiControl *gui)
|
|
{
|
|
//remove all dialogs on layer 0
|
|
|
|
// awaken the new control:
|
|
U32 index = 0;
|
|
bool wakedGui = false;
|
|
|
|
if(gui)
|
|
{
|
|
//add the gui to the front
|
|
if(!size() || gui != (*this)[0])
|
|
{
|
|
// automatically wakes objects in GuiControl::onAdd
|
|
wakedGui = !gui->isAwake();
|
|
addObject(gui);
|
|
if (size() >= 2)
|
|
reOrder(gui, *begin());
|
|
}
|
|
index = 1;
|
|
}
|
|
while (size() > index)
|
|
{
|
|
GuiControl *ctrl = static_cast<GuiControl*>((*this)[index]);
|
|
if (ctrl->mLayer != 0)
|
|
break;
|
|
|
|
bool didSleep = ctrl->isAwake();
|
|
|
|
// GuiControl::removeObject removes awoke controls
|
|
removeObject(ctrl);
|
|
if(didSleep)
|
|
Con::executef(ctrl, 1, "onSleep");
|
|
|
|
Sim::getGuiGroup()->addObject(ctrl);
|
|
}
|
|
|
|
if(gui)
|
|
{
|
|
//wake the object up in script
|
|
if(wakedGui)
|
|
Con::executef(gui, 1, "onWake");
|
|
|
|
GuiControl *oldResponder = mFirstResponder;
|
|
mFirstResponder = gui->findFirstTabable();
|
|
if(oldResponder && oldResponder != mFirstResponder)
|
|
oldResponder->onLoseFirstResponder();
|
|
}
|
|
//refresh the entire gui
|
|
resetUpdateRegions();
|
|
|
|
//rebuild the accelerator map
|
|
mAcceleratorMap.clear();
|
|
|
|
for(iterator i = end(); i != begin() ; )
|
|
{
|
|
i--;
|
|
GuiControl *ctrl = static_cast<GuiControl *>(*i);
|
|
ctrl->BuildAcceleratorMap();
|
|
|
|
if (ctrl->mProfile->mModal)
|
|
break;
|
|
}
|
|
refreshMouseControl();
|
|
}
|
|
|
|
GuiControl *GuiCanvas::getContentControl()
|
|
{
|
|
if(size() > 0)
|
|
return (GuiControl *) first();
|
|
return NULL;
|
|
}
|
|
|
|
void GuiCanvas::pushDialogControl(GuiControl *gui, S32 layer)
|
|
{
|
|
//add the gui
|
|
gui->mLayer = layer;
|
|
|
|
// GuiControl::addObject wakes the object
|
|
bool wakedGui = !gui->isAwake();
|
|
addObject(gui);
|
|
|
|
//reorder it to the correct layer
|
|
iterator i;
|
|
for (i = begin(); i != end(); i++)
|
|
{
|
|
GuiControl *ctrl = static_cast<GuiControl*>(*i);
|
|
if (ctrl->mLayer > gui->mLayer)
|
|
{
|
|
reOrder(gui, ctrl);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// call the 'onWake' method?
|
|
if(wakedGui)
|
|
Con::executef(gui, 1, "onWake");
|
|
|
|
//call the dialog push method
|
|
gui->onDialogPush();
|
|
|
|
//find the top most dialog
|
|
GuiControl *topCtrl = static_cast<GuiControl*>(last());
|
|
|
|
//save the old
|
|
GuiControl *oldResponder = mFirstResponder;
|
|
|
|
//find the first responder
|
|
mFirstResponder = gui->findFirstTabable();
|
|
|
|
if (oldResponder && oldResponder != mFirstResponder)
|
|
oldResponder->onLoseFirstResponder();
|
|
|
|
//refresh the entire gui
|
|
resetUpdateRegions();
|
|
|
|
//rebuild the accelerator map
|
|
mAcceleratorMap.clear();
|
|
if (size() > 0)
|
|
{
|
|
GuiControl *ctrl = static_cast<GuiControl*>(last());
|
|
ctrl->BuildAcceleratorMap();
|
|
}
|
|
refreshMouseControl();
|
|
}
|
|
|
|
void GuiCanvas::popDialogControl(GuiControl *gui)
|
|
{
|
|
if (size() < 1)
|
|
return;
|
|
|
|
//first, find the dialog, and call the "onDialogPop()" method
|
|
GuiControl *ctrl = NULL;
|
|
if (gui)
|
|
{
|
|
//make sure the gui really exists on the stack
|
|
iterator i;
|
|
bool found = false;
|
|
for(i = begin(); i != end(); i++)
|
|
{
|
|
GuiControl *check = static_cast<GuiControl *>(*i);
|
|
if (check == gui)
|
|
{
|
|
ctrl = check;
|
|
found = true;
|
|
}
|
|
}
|
|
if (! found)
|
|
return;
|
|
}
|
|
else
|
|
ctrl = static_cast<GuiControl*>(last());
|
|
|
|
//call the "on pop" function
|
|
ctrl->onDialogPop();
|
|
|
|
// sleep the object
|
|
bool didSleep = ctrl->isAwake();
|
|
|
|
//now pop the last child (will sleep if awake)
|
|
removeObject(ctrl);
|
|
|
|
// Save the old responder:
|
|
GuiControl *oldResponder = mFirstResponder;
|
|
|
|
if(didSleep)
|
|
Con::executef(ctrl, 1, "onSleep");
|
|
|
|
Sim::getGuiGroup()->addObject(ctrl);
|
|
|
|
if (size() > 0)
|
|
{
|
|
GuiControl *ctrl = static_cast<GuiControl *>(last());
|
|
mFirstResponder = ctrl->mFirstResponder;
|
|
}
|
|
else
|
|
{
|
|
mFirstResponder = NULL;
|
|
}
|
|
|
|
if (oldResponder && oldResponder != mFirstResponder)
|
|
oldResponder->onLoseFirstResponder();
|
|
|
|
//refresh the entire gui
|
|
resetUpdateRegions();
|
|
|
|
//rebuild the accelerator map
|
|
mAcceleratorMap.clear();
|
|
if (size() > 0)
|
|
{
|
|
GuiControl *ctrl = static_cast<GuiControl*>(last());
|
|
ctrl->BuildAcceleratorMap();
|
|
}
|
|
refreshMouseControl();
|
|
}
|
|
|
|
void GuiCanvas::popDialogControl(S32 layer)
|
|
{
|
|
if (size() < 1)
|
|
return;
|
|
|
|
GuiControl *ctrl = NULL;
|
|
iterator i = end(); // find in z order (last to first)
|
|
while (i != begin())
|
|
{
|
|
i--;
|
|
ctrl = static_cast<GuiControl*>(*i);
|
|
if (ctrl->mLayer == layer)
|
|
break;
|
|
}
|
|
if (ctrl)
|
|
popDialogControl(ctrl);
|
|
}
|
|
|
|
void GuiCanvas::mouseLock(GuiControl *lockingControl)
|
|
{
|
|
if (bool(mMouseCapturedControl))
|
|
return;
|
|
mMouseCapturedControl = lockingControl;
|
|
}
|
|
|
|
void GuiCanvas::mouseUnlock(GuiControl *lockingControl)
|
|
{
|
|
if (static_cast<GuiControl*>(mMouseCapturedControl) != lockingControl)
|
|
return;
|
|
|
|
GuiEvent evt;
|
|
evt.mousePoint.x = S32(cursorPt.x);
|
|
evt.mousePoint.y = S32(cursorPt.y);
|
|
|
|
GuiControl * controlHit = NULL;
|
|
for(S32 i = size() - 1; i >= 0; i--)
|
|
{
|
|
GuiControl *ctrl = static_cast<GuiControl *>((*this)[i]);
|
|
Point2I pt = ctrl->globalToLocalCoord(Point2I(cursorPt.x, cursorPt.y));
|
|
controlHit = ctrl->findHitControl(pt);
|
|
if(controlHit->mProfile->mModal)
|
|
break;
|
|
}
|
|
|
|
if (controlHit != static_cast<GuiControl*>(mMouseCapturedControl))
|
|
{
|
|
if (bool(mMouseCapturedControl))
|
|
mMouseCapturedControl->onMouseLeave(evt);
|
|
|
|
mMouseControl = controlHit;
|
|
mMouseControlClicked = false;
|
|
if (bool(mMouseControl))
|
|
mMouseControl->onMouseEnter(evt);
|
|
}
|
|
mMouseCapturedControl = NULL;
|
|
}
|
|
|
|
void GuiCanvas::paint()
|
|
{
|
|
resetUpdateRegions();
|
|
|
|
// inhibit explicit refreshes in the case we're swapped out
|
|
if (gDGLRender)
|
|
renderFrame(false);
|
|
}
|
|
|
|
void GuiCanvas::renderFrame(bool preRenderOnly)
|
|
{
|
|
PROFILE_START(CanvasPreRender);
|
|
if(mRenderFront)
|
|
glDrawBuffer(GL_FRONT);
|
|
else
|
|
glDrawBuffer(GL_BACK);
|
|
|
|
Point2I size = Platform::getWindowSize();
|
|
|
|
if(size.x == 0 || size.y == 0)
|
|
return;
|
|
|
|
RectI screenRect(0, 0, size.x, size.y);
|
|
mBounds = screenRect;
|
|
|
|
//all bottom level controls should be the same dimensions as the canvas
|
|
//this is necessary for passing mouse events accurately
|
|
iterator i;
|
|
for (i = begin(); i != end(); i++)
|
|
{
|
|
AssertFatal(static_cast<GuiControl*>((*i))->isAwake(), "GuiCanvas::renderFrame: ctrl is not awake");
|
|
GuiControl *ctrl = static_cast<GuiControl*>(*i);
|
|
Point2I ext = ctrl->getExtent();
|
|
Point2I pos = ctrl->getPosition();
|
|
|
|
if(pos != screenRect.point || ext != screenRect.extent)
|
|
{
|
|
ctrl->resize(screenRect.point, screenRect.extent);
|
|
resetUpdateRegions();
|
|
}
|
|
}
|
|
|
|
//preRender (recursive) all controls
|
|
preRender();
|
|
PROFILE_END();
|
|
if(preRenderOnly)
|
|
return;
|
|
|
|
//resetUpdateRegions();
|
|
|
|
// finish the gl render so we don't get too far ahead of ourselves
|
|
|
|
PROFILE_START(glFinish);
|
|
glFinish();
|
|
PROFILE_END();
|
|
|
|
//draw the mouse, but not using tags...
|
|
PROFILE_START(CanvasRenderControls);
|
|
|
|
GuiCursor *mouseCursor = NULL;
|
|
if(bool(mMouseCapturedControl))
|
|
mouseCursor = mMouseCapturedControl->getCursor();
|
|
else if(bool(mMouseControl))
|
|
mouseCursor = mMouseControl->getCursor();
|
|
|
|
//determine if a help ctrl should be drawn
|
|
//get the time
|
|
//U32 time = Platform::getVirtualMilliseconds();
|
|
|
|
//static SimManager* simMngr = SimGame::get()->getManager();
|
|
//AssertFatal(simMngr, "Unable to get the sim manager");
|
|
//GuiHelpCtrl *helpCtrl = static_cast<GuiHelpCtrl*>(simMngr->findObject(guiHelpObjectID));
|
|
|
|
//S32 helpTag = 0;
|
|
//const char *helpText = NULL;
|
|
//if (mMouseControl && cursorON && (! mMouseCapturedControl) && (! mMouseButtonDown) && (! mMouseRightButtonDown))
|
|
//{
|
|
// helpTag = mMouseControl->getHelpTag(time - mPrevMouseTime);
|
|
// helpText = mMouseControl->getHelpText(time - mPrevMouseTime);
|
|
//}
|
|
//if (helpCtrl)
|
|
//{
|
|
// helpCtrl->setHelpTag(this, helpTag, time - mPrevMouseTime, mMouseControlClicked);
|
|
// helpCtrl->setHelpText(this, helpText, time - mPrevMouseTime, mMouseControlClicked);
|
|
//}
|
|
|
|
Point2I cursorPos(cursorPt.x, cursorPt.y);
|
|
if(!mouseCursor)
|
|
mouseCursor = defaultCursor;
|
|
|
|
if(lastCursorON && lastCursor)
|
|
{
|
|
Point2I spot = lastCursor->getHotSpot();
|
|
Point2I cext = lastCursor->getExtent();
|
|
Point2I pos = lastCursorPt - spot;
|
|
addUpdateRegion(pos - Point2I(2, 2), Point2I(cext.x + 4, cext.y + 4));
|
|
}
|
|
if(cursorON && mouseCursor)
|
|
{
|
|
Point2I spot = mouseCursor->getHotSpot();
|
|
Point2I cext = mouseCursor->getExtent();
|
|
Point2I pos = cursorPos - spot;
|
|
|
|
addUpdateRegion(pos - Point2I(2, 2), Point2I(cext.x + 4, cext.y + 4));
|
|
}
|
|
|
|
lastCursorON = cursorON;
|
|
lastCursor = mouseCursor;
|
|
lastCursorPt = cursorPos;
|
|
|
|
RectI updateUnion;
|
|
buildUpdateUnion(&updateUnion);
|
|
if (updateUnion.intersect(screenRect))
|
|
{
|
|
//fill in with black first
|
|
//glClearColor(0, 0, 0, 0);
|
|
//glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
//render the dialogs
|
|
iterator i;
|
|
for(i = begin(); i != end(); i++)
|
|
{
|
|
GuiControl *contentCtrl = static_cast<GuiControl*>(*i);
|
|
dglSetClipRect(updateUnion);
|
|
glDisable( GL_CULL_FACE );
|
|
contentCtrl->onRender(contentCtrl->getPosition(), updateUnion, mFirstResponder);
|
|
}
|
|
|
|
dglSetClipRect(updateUnion);
|
|
|
|
//temp draw the mouse
|
|
if (cursorON && mShowCursor && !mouseCursor)
|
|
{
|
|
glColor4ub(255, 0, 0, 255);
|
|
glRecti((S32)cursorPt.x, (S32)cursorPt.y, (S32)(cursorPt.x + 2), (S32)(cursorPt.y + 2));
|
|
}
|
|
|
|
//DEBUG
|
|
//draw the help ctrl
|
|
//if (helpCtrl)
|
|
//{
|
|
// helpCtrl->render(srf);
|
|
//}
|
|
|
|
if (cursorON && mouseCursor && mShowCursor)
|
|
{
|
|
Point2I pos(cursorPt.x, cursorPt.y);
|
|
Point2I spot = mouseCursor->getHotSpot();
|
|
|
|
pos -= spot;
|
|
dglClearBitmapModulation();
|
|
dglDrawBitmap(mouseCursor->getTextureHandle(), pos);
|
|
}
|
|
}
|
|
PROFILE_END();
|
|
PROFILE_START(SwapBuffers);
|
|
//flip the surface
|
|
if(!mRenderFront)
|
|
Video::swapBuffers();
|
|
PROFILE_END();
|
|
}
|
|
|
|
void GuiCanvas::buildUpdateUnion(RectI *updateUnion)
|
|
{
|
|
*updateUnion = mOldUpdateRects[0];
|
|
|
|
//the update region should encompass the oldUpdateRects, and the curUpdateRect
|
|
Point2I upperL;
|
|
Point2I lowerR;
|
|
|
|
upperL.x = getMin(mOldUpdateRects[0].point.x, mOldUpdateRects[1].point.x);
|
|
upperL.x = getMin(upperL.x, mCurUpdateRect.point.x);
|
|
|
|
upperL.y = getMin(mOldUpdateRects[0].point.y, mOldUpdateRects[1].point.y);
|
|
upperL.y = getMin(upperL.y, mCurUpdateRect.point.y);
|
|
|
|
lowerR.x = getMax(mOldUpdateRects[0].point.x + mOldUpdateRects[0].extent.x, mOldUpdateRects[1].point.x + mOldUpdateRects[1].extent.x);
|
|
lowerR.x = getMax(lowerR.x, mCurUpdateRect.point.x + mCurUpdateRect.extent.x);
|
|
|
|
lowerR.y = getMax(mOldUpdateRects[0].point.y + mOldUpdateRects[0].extent.y, mOldUpdateRects[1].point.y + mOldUpdateRects[1].extent.y);
|
|
lowerR.y = getMax(lowerR.y, mCurUpdateRect.point.y + mCurUpdateRect.extent.y);
|
|
|
|
updateUnion->point = upperL;
|
|
updateUnion->extent = lowerR - upperL;
|
|
|
|
//shift the oldUpdateRects
|
|
mOldUpdateRects[0] = mOldUpdateRects[1];
|
|
mOldUpdateRects[1] = mCurUpdateRect;
|
|
|
|
mCurUpdateRect.point.set(0,0);
|
|
mCurUpdateRect.extent.set(0,0);
|
|
}
|
|
|
|
void GuiCanvas::addUpdateRegion(Point2I pos, Point2I ext)
|
|
{
|
|
if(mCurUpdateRect.extent.x == 0)
|
|
{
|
|
mCurUpdateRect.point = pos;
|
|
mCurUpdateRect.extent = ext;
|
|
}
|
|
else
|
|
{
|
|
Point2I upperL;
|
|
upperL.x = getMin(mCurUpdateRect.point.x, pos.x);
|
|
upperL.y = getMin(mCurUpdateRect.point.y, pos.y);
|
|
Point2I lowerR;
|
|
lowerR.x = getMax(mCurUpdateRect.point.x + mCurUpdateRect.extent.x, pos.x + ext.x);
|
|
lowerR.y = getMax(mCurUpdateRect.point.y + mCurUpdateRect.extent.y, pos.y + ext.y);
|
|
mCurUpdateRect.point = upperL;
|
|
mCurUpdateRect.extent = lowerR - upperL;
|
|
}
|
|
}
|
|
|
|
void GuiCanvas::resetUpdateRegions()
|
|
{
|
|
//DEBUG - get surface width and height
|
|
mOldUpdateRects[0].set(mBounds.point, mBounds.extent);
|
|
mOldUpdateRects[1] = mOldUpdateRects[0];
|
|
mCurUpdateRect = mOldUpdateRects[0];
|
|
}
|
|
|
|
void GuiCanvas::setFirstResponder( GuiControl* newResponder )
|
|
{
|
|
GuiControl* oldResponder = mFirstResponder;
|
|
Parent::setFirstResponder( newResponder );
|
|
|
|
if ( oldResponder && ( oldResponder != mFirstResponder ) )
|
|
oldResponder->onLoseFirstResponder();
|
|
}
|