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48 lines
1.1 KiB
C++
48 lines
1.1 KiB
C++
//-----------------------------------------------------------------------------
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// V12 Engine
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//
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// Copyright (c) 2001 GarageGames.Com
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// Portions Copyright (c) 2001 by Sierra Online, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _VEHICLEBLOCKER_H_
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#define _VEHICLEBLOCKER_H_
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#ifndef _SCENEOBJECT_H_
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#include "sim/sceneObject.h"
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#endif
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#ifndef _BOXCONVEX_H_
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#include "collision/boxConvex.h"
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#endif
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//--------------------------------------------------------------------------
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class VehicleBlocker : public SceneObject
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{
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typedef SceneObject Parent;
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friend class VehicleBlockerConvex;
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protected:
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bool onAdd();
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void onRemove();
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// Collision
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void buildConvex(const Box3F& box, Convex* convex);
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protected:
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Convex* mConvexList;
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Point3F mDimensions;
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public:
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VehicleBlocker();
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~VehicleBlocker();
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DECLARE_CONOBJECT(VehicleBlocker);
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static void initPersistFields();
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static void consoleInit();
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U32 packUpdate(NetConnection *, U32 mask, BitStream *stream);
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void unpackUpdate(NetConnection *, BitStream *stream);
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};
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#endif // _H_VEHICLEBLOCKER
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