engine/game/stationFXPersonal.cc
2024-01-07 04:36:33 +00:00

419 lines
12 KiB
C++

//-----------------------------------------------------------------------------
// V12 Engine
//
// Copyright (c) 2001 GarageGames.Com
// Portions Copyright (c) 2001 by Sierra Online, Inc.
//-----------------------------------------------------------------------------
#include "game/StationFXPersonal.h"
#include "Core/bitStream.h"
#include "console/consoleTypes.h"
#include "sceneGraph/sceneState.h"
#include "dgl/dgl.h"
#include "Sim/netConnection.h"
#include "game/shapeBase.h"
#include "sceneGraph/sceneGraph.h"
#include "ts/tsShapeInstance.h"
IMPLEMENT_CO_DATABLOCK_V1(StationFXPersonalData);
IMPLEMENT_CO_NETOBJECT_V1(StationFXPersonal);
//**************************************************************************
// Station FX Personal Data
//**************************************************************************
StationFXPersonalData::StationFXPersonalData()
{
delay = 0.0;
fadeDelay = 1.5;
lifetime = 2.0;
height = 2.5;
numArcSegments = 10.0;
numDegrees = 180.0;
trailFadeTime = 0.2;
leftRadius = 2.0;
rightRadius = 2.0;
leftNodeName = rightNodeName = NULL;
dMemset( textureName, 0, sizeof( textureName ) );
dMemset( textureHandle, 0, sizeof( textureHandle ) );
}
//--------------------------------------------------------------------------
void StationFXPersonalData::initPersistFields()
{
Parent::initPersistFields();
addField("delay", TypeF32, Offset( delay, StationFXPersonalData ) );
addField("fadeDelay", TypeF32, Offset( fadeDelay, StationFXPersonalData ) );
addField("lifetime", TypeF32, Offset( lifetime, StationFXPersonalData ) );
addField("height", TypeF32, Offset( height, StationFXPersonalData ) );
addField("numArcSegments", TypeS32, Offset( numArcSegments, StationFXPersonalData ) );
addField("numDegrees", TypeF32, Offset( numDegrees, StationFXPersonalData ) );
addField("trailFadeTime", TypeF32, Offset( trailFadeTime, StationFXPersonalData ) );
addField("leftRadius", TypeF32, Offset( leftRadius, StationFXPersonalData ) );
addField("rightRadius", TypeF32, Offset( rightRadius, StationFXPersonalData ) );
addField("leftNodeName", TypeString, Offset( leftNodeName,StationFXPersonalData ) );
addField("rightNodeName", TypeString, Offset( rightNodeName,StationFXPersonalData ) );
addField("texture", TypeString, Offset( textureName, StationFXPersonalData ), SFXC_NUM_TEX );
}
//--------------------------------------------------------------------------
bool StationFXPersonalData::onAdd()
{
if(!Parent::onAdd())
return false;
return true;
}
//--------------------------------------------------------------------------
bool StationFXPersonalData::preload(bool server, char errorBuffer[256])
{
if (Parent::preload(server, errorBuffer) == false)
return false;
if (server == false)
{
for( int i=0; i<SFXC_NUM_TEX; i++ )
{
if( textureName[i] && textureName[i][0] )
{
textureHandle[i] = TextureHandle(textureName[i], MeshTexture );
}
}
}
return true;
}
//--------------------------------------------------------------------------
void StationFXPersonalData::packData(BitStream* stream)
{
Parent::packData(stream);
stream->write(delay);
stream->write(fadeDelay);
stream->write(lifetime);
stream->write(height);
stream->write(numArcSegments);
stream->write(numDegrees);
stream->write(trailFadeTime);
stream->write(leftRadius);
stream->write(rightRadius);
stream->write(numArcSegments);
stream->writeString(leftNodeName);
stream->writeString(rightNodeName);
for( int i=0; i<SFXC_NUM_TEX; i++ )
{
stream->writeString(textureName[i]);
}
}
//--------------------------------------------------------------------------
void StationFXPersonalData::unpackData(BitStream* stream)
{
Parent::unpackData(stream);
stream->read(&delay);
stream->read(&fadeDelay);
stream->read(&lifetime);
stream->read(&height);
stream->read(&numArcSegments);
stream->read(&numDegrees);
stream->read(&trailFadeTime);
stream->read(&leftRadius);
stream->read(&rightRadius);
stream->read(&numArcSegments);
leftNodeName = stream->readSTString();
rightNodeName = stream->readSTString();
for( int i=0; i<SFXC_NUM_TEX; i++ )
{
textureName[i] = stream->readSTString();
}
}
//**************************************************************************
// Station FX Personal
//**************************************************************************
StationFXPersonal::StationFXPersonal()
{
mCurrMS = 0;
mStationObjectID = -1;
mDataBlock = NULL;
mElapsedTime = 0.0;
}
//--------------------------------------------------------------------------
void StationFXPersonal::initPersistFields()
{
Parent::initPersistFields();
addField("stationObject", TypeS32, Offset( mStationObjectID, StationFXPersonal ));
}
//--------------------------------------------------------------------------
bool StationFXPersonal::onAdd()
{
if(!Parent::onAdd())
return false;
if( isServerObject() )
{
ShapeBase* obj;
if( mStationObjectID != -1 )
{
Sim::findObject( mStationObjectID, obj );
mStationObject = obj;
}
}
mObjBox.min = Point3F( -3, -3, -3 );
mObjBox.max = Point3F( 3, 3, 3 );
resetWorldBox();
if( mStationObject )
{
setTransform( mStationObject->getTransform() );
}
addToScene();
return true;
}
//--------------------------------------------------------------------------
void StationFXPersonal::onRemove()
{
removeFromScene();
Parent::onRemove();
}
//--------------------------------------------------------------------------
bool StationFXPersonal::onNewDataBlock(GameBaseData* dptr)
{
mDataBlock = dynamic_cast<StationFXPersonalData*>(dptr);
if (!mDataBlock || !Parent::onNewDataBlock(dptr))
return false;
scriptOnNewDataBlock();
return true;
}
//--------------------------------------------------------------------------
// Process tick
//--------------------------------------------------------------------------
void StationFXPersonal::processTick(const Move*)
{
mCurrMS += TickMs;
if( isServerObject() )
{
if( mCurrMS >= (mDataBlock->lifetime * 1000) )
{
deleteObject();
return;
}
}
}
//--------------------------------------------------------------------------
// Advance time
//--------------------------------------------------------------------------
void StationFXPersonal::advanceTime(F32 dt)
{
mElapsedTime += dt;
}
//--------------------------------------------------------------------------
// Prep render image
//--------------------------------------------------------------------------
bool StationFXPersonal::prepRenderImage(SceneState* state, const U32 stateKey,
const U32 /*startZone*/, const bool /*modifyBaseState*/)
{
if (isLastState(state, stateKey))
return false;
setLastState(state, stateKey);
// This should be sufficient for most objects that don't manage zones, and
// don't need to return a specialized RenderImage...
if (state->isObjectRendered(this))
{
SceneRenderImage* image = new SceneRenderImage;
image->obj = this;
image->isTranslucent = true;
image->sortType = SceneRenderImage::Point;
state->setImageRefPoint(this, image);
state->insertRenderImage(image);
}
return false;
}
//--------------------------------------------------------------------------
// Render
//--------------------------------------------------------------------------
void StationFXPersonal::renderObject(SceneState* state, SceneRenderImage*)
{
AssertFatal(dglIsInCanonicalState(), "Error, GL not in canonical state on entry");
RectI viewport;
glMatrixMode(GL_PROJECTION);
glPushMatrix();
dglGetViewport(&viewport);
state->setupObjectProjection(this);
renderWall( mDataBlock->numArcSegments, mDataBlock->leftRadius, mDataBlock->height,
mDataBlock->leftNodeName, mDataBlock->numDegrees );
renderWall( mDataBlock->numArcSegments, mDataBlock->rightRadius, mDataBlock->height,
mDataBlock->rightNodeName, mDataBlock->numDegrees );
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
dglSetViewport(viewport);
AssertFatal(dglIsInCanonicalState(), "Error, GL not in canonical state on exit");
}
//--------------------------------------------------------------------------
// Render wall
//--------------------------------------------------------------------------
void StationFXPersonal::renderWall( F32 numSegments, F32 radius, F32 height,
StringTableEntry nodeName, F32 numDegrees )
{
if( !mStationObject ) return;
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
MatrixF stationTrans;
TSShapeInstance *shapeInstance = mStationObject->getShapeInstance();
shapeInstance->animate();
if( mElapsedTime < mDataBlock->trailFadeTime )
{
F32 percent = mElapsedTime / mDataBlock->trailFadeTime;
numDegrees *= percent;
}
if( (mDataBlock->lifetime - mElapsedTime) < mDataBlock->trailFadeTime )
{
F32 timeLeft = mDataBlock->lifetime - mElapsedTime;
numDegrees *= timeLeft / mDataBlock->trailFadeTime;
}
TSShape *shape = shapeInstance->getShape();
S32 node = shape->findNode( nodeName );
MatrixF nodeTrans = shapeInstance->mNodeTransforms[node];
stationTrans.mul( mStationObject->getTransform(), nodeTrans );
dglMultMatrix( &stationTrans );
if( mElapsedTime > mDataBlock->fadeDelay )
{
F32 timeLeft = mDataBlock->lifetime - mElapsedTime;
F32 fadeTime = mDataBlock->lifetime - mDataBlock->fadeDelay;
F32 fadePercent = (timeLeft/fadeTime);
glColor4f( 1.0, 1.0, 1.0, fadePercent );
}
else
{
glColor4f( 1.0, 1.0, 1.0, 1.0 );
}
glDepthMask( GL_FALSE );
glEnable( GL_TEXTURE_2D );
glBindTexture( GL_TEXTURE_2D, mDataBlock->textureHandle[0].getGLName() );
glEnable( GL_BLEND );
glBlendFunc( GL_SRC_ALPHA, GL_ONE );
glBegin( GL_TRIANGLE_STRIP );
for( U32 i=0; i<numSegments; i++ )
{
F32 percent = i / (numSegments-1);
F32 angle = percent * mDegToRad( numDegrees );
VectorF newPoint( mSin( angle ) * radius, (mCos( angle ) * radius) - radius, height * 0.5 );
glTexCoord2f( percent, 0.0 );
glVertex3fv( newPoint );
newPoint.z -= height;
glTexCoord2f( percent, 1.0 );
glVertex3fv( newPoint );
}
glEnd();
glDisable( GL_BLEND );
glDisable( GL_TEXTURE_2D );
glDepthMask( GL_TRUE );
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
}
//--------------------------------------------------------------------------
// Pack update
//--------------------------------------------------------------------------
U32 StationFXPersonal::packUpdate(NetConnection* con, U32 mask, BitStream* stream)
{
U32 retMask = Parent::packUpdate(con, mask, stream);
if (stream->writeFlag(mask & GameBase::InitialUpdateMask))
{
if( bool(mStationObject) )
{
S32 ghostIndex = con->getGhostIndex(mStationObject);
if (stream->writeFlag(ghostIndex != -1)) {
stream->writeRangedU32(U32(ghostIndex), 0, NetConnection::MaxGhostCount);
}
}
else
{
stream->writeFlag(false);
}
}
return retMask;
}
//--------------------------------------------------------------------------
// Unpack update
//--------------------------------------------------------------------------
void StationFXPersonal::unpackUpdate(NetConnection* con, BitStream* stream)
{
Parent::unpackUpdate(con, stream);
// initial update
if( stream->readFlag() )
{
if (stream->readFlag())
{
mStationObjectID = stream->readRangedU32(0, NetConnection::MaxGhostCount);
NetObject* pObject = con->resolveGhost(mStationObjectID);
if (pObject != NULL)
{
mStationObject = dynamic_cast<ShapeBase*>(pObject);
}
}
}
}