engine/game/staticShape.h
2024-01-07 04:36:33 +00:00

79 lines
1.8 KiB
C++

//-----------------------------------------------------------------------------
// V12 Engine
//
// Copyright (c) 2001 GarageGames.Com
// Portions Copyright (c) 2001 by Sierra Online, Inc.
//-----------------------------------------------------------------------------
#ifndef _STATICSHAPE_H_
#define _STATICSHAPE_H_
#ifndef _SHAPEBASE_H_
#include "game/shapeBase.h"
#endif
//----------------------------------------------------------------------------
struct StaticShapeData: public ShapeBaseData {
typedef ShapeBaseData Parent;
public:
StaticShapeData();
bool noIndividualDamage;
S32 dynamicTypeField;
bool isShielded;
F32 energyPerDamagePoint;
//
DECLARE_CONOBJECT(StaticShapeData);
static void initPersistFields();
virtual void packData(BitStream* stream);
virtual void unpackData(BitStream* stream);
};
//----------------------------------------------------------------------------
class StaticShape: public ShapeBase
{
typedef ShapeBase Parent;
StaticShapeData* mDataBlock;
bool mPowered;
void onUnmount(ShapeBase* obj,S32 node);
protected:
enum MaskBits {
PositionMask = Parent::NextFreeMask,
NextFreeMask = Parent::NextFreeMask << 1
};
public:
DECLARE_CONOBJECT(StaticShape);
StaticShape();
~StaticShape();
bool onAdd();
void onRemove();
bool onNewDataBlock(GameBaseData* dptr);
void processTick(const Move*);
void interpolateTick(F32 dt);
void setTransform(const MatrixF&);
U32 packUpdate(NetConnection *, U32 mask, BitStream *stream);
void unpackUpdate(NetConnection *, BitStream *stream);
// power
void setPowered(bool power) {mPowered = power;}
bool isPowered() {return(mPowered);}
static void consoleInit();
};
#endif