engine/game/projBomb.h
2024-01-07 04:36:33 +00:00

89 lines
2.2 KiB
C++

//-----------------------------------------------------------------------------
// V12 Engine
//
// Copyright (c) 2001 GarageGames.Com
// Portions Copyright (c) 2001 by Sierra Online, Inc.
//-----------------------------------------------------------------------------
#ifndef _PROJBOMB_H_
#define _PROJBOMB_H_
#ifndef _PROJGRENADE_H_
#include "game/projGrenade.h"
#endif
//--------------------------------------------------------------------------
// Bomb Projectile Data
//--------------------------------------------------------------------------
class BombProjectileData : public GrenadeProjectileData
{
typedef GrenadeProjectileData Parent;
enum Constants
{
NUM_TEX = 2,
};
protected:
bool onAdd();
public:
StringTableEntry textureName[NUM_TEX];
TextureHandle textureHandle[NUM_TEX];
VectorF minRotSpeed;
VectorF maxRotSpeed;
public:
BombProjectileData();
~BombProjectileData();
void packData(BitStream*);
void unpackData(BitStream*);
DECLARE_CONOBJECT(BombProjectileData);
static void initPersistFields();
bool preload(bool server, char errorBuffer[256]);
};
//--------------------------------------------------------------------------
// Bomb Projectile
//--------------------------------------------------------------------------
class BombProjectile : public GrenadeProjectile
{
typedef GrenadeProjectile Parent;
private:
BombProjectileData* mDataBlock;
VectorF mRotSpeed;
protected:
bool onAdd();
void onRemove();
bool onNewDataBlock(GameBaseData*);
void processTick(const Move*);
void advanceTime(F32);
void renderObject(SceneState*, SceneRenderImage*);
// void renderProjectile( const Point3F &camPos );
// void renderCrossSection( const Point3F &camPos );
bool prepRenderImage(SceneState*, const U32, const U32, const bool);
void rotate( F32 dt );
public:
BombProjectile();
~BombProjectile();
static void initPersistFields();
static void consoleInit();
// U32 packUpdate(NetConnection*, U32 mask, BitStream* stream);
// void unpackUpdate(NetConnection*, BitStream* stream);
DECLARE_CONOBJECT(BombProjectile);
};
#endif // _H_PROJBOMB