engine/game/fireballAtmosphere.cc
2024-01-07 04:36:33 +00:00

332 lines
9.7 KiB
C++

//-----------------------------------------------------------------------------
// V12 Engine
//
// Copyright (c) 2001 GarageGames.Com
// Portions Copyright (c) 2001 by Sierra Online, Inc.
//-----------------------------------------------------------------------------
#include "console/consoleTypes.h"
#include "dgl/dgl.h"
#include "audio/audioDataBlock.h"
#include "sceneGraph/sceneGraph.h"
#include "sceneGraph/sceneState.h"
#include "game/gameConnection.h"
#include "math/mathIO.h"
#include "game/player.h"
#include "game/fireballAtmosphere.h"
#include "game/Debris.h"
#include "math/mathUtils.h"
#define DML_DIR "textures/"
#define COLOR_OFFSET 0.25
IMPLEMENT_CO_NETOBJECT_V1(FireballAtmosphere);
IMPLEMENT_CO_DATABLOCK_V1(FireballAtmosphereData);
//**************************************************************************
// Fireball Atmosphere Data
//**************************************************************************
FireballAtmosphereData::FireballAtmosphereData()
{
fireball = NULL;
fireballID = 0;
}
IMPLEMENT_GETDATATYPE(FireballAtmosphereData)
IMPLEMENT_SETDATATYPE(FireballAtmosphereData)
//--------------------------------------------------------------------------
// Init persist fields
//--------------------------------------------------------------------------
void FireballAtmosphereData::initPersistFields()
{
Parent::initPersistFields();
Con::registerType(TypeGameBaseDataPtr, sizeof(FireballAtmosphereData*),
REF_GETDATATYPE(FireballAtmosphereData),
REF_SETDATATYPE(FireballAtmosphereData));
addField("fireball", TypeDebrisDataPtr, Offset(fireball, FireballAtmosphereData));
}
//--------------------------------------------------------------------------
// onAdd
//--------------------------------------------------------------------------
bool FireballAtmosphereData::onAdd()
{
if (Parent::onAdd() == false)
return false;
if( !fireball && fireballID != 0 )
{
if( !Sim::findObject( SimObjectId( fireballID ), fireball ) )
{
Con::errorf( ConsoleLogEntry::General, "FireballAtmosphereData::preload: Invalid packet, bad datablockId(fireball): 0x%x", fireballID );
}
}
return true;
}
//--------------------------------------------------------------------------
// Pack Data
//--------------------------------------------------------------------------
void FireballAtmosphereData::packData(BitStream* stream)
{
Parent::packData(stream);
if( stream->writeFlag( fireball ) )
{
stream->writeRangedU32(packed? SimObjectId(fireball):
fireball->getId(),DataBlockObjectIdFirst,DataBlockObjectIdLast);
}
}
//--------------------------------------------------------------------------
// Unpack Data
//--------------------------------------------------------------------------
void FireballAtmosphereData::unpackData(BitStream* stream)
{
Parent::unpackData(stream);
if(stream->readFlag())
{
fireballID = stream->readRangedU32(DataBlockObjectIdFirst, DataBlockObjectIdLast);
}
}
//**************************************************************************
// Fireball Atmosphere
//**************************************************************************
FireballAtmosphere::FireballAtmosphere()
{
mTimeSinceLastDrop = 0.0;
mDropRadius = 600.0;
mDropsPerMinute = 3.0;
mMinDropAngle = 0.0;
mMaxDropAngle = 30.0;
mStartVelocity = 20.0;
mDropHeight = 500.0;
mDropDir.set( 0.5, 0.5, -0.5 );
}
//--------------------------------------------------------------------------
// initPersistFields
//--------------------------------------------------------------------------
void FireballAtmosphere::initPersistFields()
{
Parent::initPersistFields();
addField("dropRadius", TypeF32, Offset(mDropRadius, FireballAtmosphere));
addField("dropsPerMinute", TypeF32, Offset(mDropsPerMinute, FireballAtmosphere));
addField("minDropAngle", TypeF32, Offset(mMinDropAngle, FireballAtmosphere));
addField("maxDropAngle", TypeF32, Offset(mMaxDropAngle, FireballAtmosphere));
addField("startVelocity", TypeF32, Offset(mStartVelocity, FireballAtmosphere));
addField("dropHeight", TypeF32, Offset(mDropHeight, FireballAtmosphere));
addField("dropDir", TypePoint3F, Offset(mDropDir, FireballAtmosphere));
}
//--------------------------------------------------------------------------
// onAdd
//--------------------------------------------------------------------------
bool FireballAtmosphere::onAdd()
{
if(!Parent::onAdd())
return false;
if (isClientObject())
{
int test = 1;
}
else
{
int test = 1;
}
if( mDataBlock && mDataBlock->fireball )
{
mDataBlock->fireball->terminalVelocity = mStartVelocity;
}
mDropDir.normalize();
mObjBox.min.set(-1e6, -1e6, -1e6);
mObjBox.max.set( 1e6, 1e6, 1e6);
resetWorldBox();
addToScene();
return true;
}
//--------------------------------------------------------------------------
// onRemove
//--------------------------------------------------------------------------
void FireballAtmosphere::onRemove()
{
removeFromScene();
Parent::onRemove();
}
//--------------------------------------------------------------------------
// onNewDataBlock
//--------------------------------------------------------------------------
bool FireballAtmosphere::onNewDataBlock(GameBaseData* dptr)
{
mDataBlock = dynamic_cast<FireballAtmosphereData*>(dptr);
if (!mDataBlock || !Parent::onNewDataBlock(dptr))
return false;
scriptOnNewDataBlock();
return true;
}
//--------------------------------------------------------------------------
// prepRenderImage
//--------------------------------------------------------------------------
bool FireballAtmosphere::prepRenderImage(SceneState* state, const U32 stateKey,
const U32 /*startZone*/, const bool /*modifyBaseState*/)
{
if (isLastState(state, stateKey))
return false;
setLastState(state, stateKey);
return false;
// // This should be sufficient for most objects that don't manage zones, and
// // don't need to return a specialized RenderImage...
// if (state->isObjectRendered(this)) {
// SceneRenderImage* image = new SceneRenderImage;
// image->obj = this;
// image->isTranslucent = true;
// image->sortKey = -1000.0;
// state->insertRenderImage(image);
// }
// return false;
}
//--------------------------------------------------------------------------
// RENDER
//--------------------------------------------------------------------------
void FireballAtmosphere::renderObject(SceneState* , SceneRenderImage*)
{
AssertFatal(dglIsInCanonicalState(), "Error, GL not in canonical state on entry");
AssertFatal(dglIsInCanonicalState(), "Error, GL not in canonical state on exit");
}
//--------------------------------------------------------------------------
// advanceTime
//--------------------------------------------------------------------------
void FireballAtmosphere::advanceTime(F32 dt)
{
mTimeSinceLastDrop += dt;
F32 dropFrequency = 60.0 / mDropsPerMinute;
if( mTimeSinceLastDrop > dropFrequency )
{
mTimeSinceLastDrop -= dropFrequency;
dropNewFireball();
}
}
//--------------------------------------------------------------------------
// dropNewFireball
//--------------------------------------------------------------------------
void FireballAtmosphere::dropNewFireball()
{
MatrixF camTrans;
GameConnection* connection = GameConnection::getServerConnection();
connection->getControlCameraTransform( 0.0, &camTrans );
Debris *fireball = new Debris;
fireball->onNewDataBlock( mDataBlock->fireball );
// set velocity
VectorF launchVel = MathUtils::randomDir( mDropDir, mMinDropAngle, mMaxDropAngle );
launchVel *= mStartVelocity;
// set start point
VectorF down( 0.0, 0.0, -1.0 );
Point3F launchPoint = MathUtils::randomDir( down, 90.0, 90.0 );
launchPoint *= mDropRadius * gRandGen.randF( 0.1, 1.0 );
launchPoint += camTrans.getPosition();
launchPoint.z = 0.0;
F32 timeToHit = mDropHeight / launchVel.z;
launchPoint += launchVel * timeToHit;
if( !fireball->registerObject() )
{
delete fireball;
}
else
{
fireball->init( launchPoint, launchVel );
}
}
//--------------------------------------------------------------------------
// packUpdate
//--------------------------------------------------------------------------
U32 FireballAtmosphere::packUpdate(NetConnection* con, U32 mask, BitStream* stream)
{
U32 retMask = Parent::packUpdate(con, mask, stream);
if( stream->writeFlag(mask & GameBase::InitialUpdateMask) )
{
stream->write(mDropRadius);
stream->write(mDropsPerMinute);
stream->write(mMaxDropAngle);
stream->write(mMinDropAngle);
stream->write(mStartVelocity);
stream->write(mDropHeight);
stream->write(mDropDir.x);
stream->write(mDropDir.y);
stream->write(mDropDir.z);
}
return retMask;
}
//--------------------------------------------------------------------------
// unpackUpdate
//--------------------------------------------------------------------------
void FireballAtmosphere::unpackUpdate(NetConnection* con, BitStream* stream)
{
Parent::unpackUpdate(con, stream);
if( stream->readFlag() )
{
stream->read(&mDropRadius);
stream->read(&mDropsPerMinute);
stream->read(&mMaxDropAngle);
stream->read(&mMinDropAngle);
stream->read(&mStartVelocity);
stream->read(&mDropHeight);
stream->read(&mDropDir.x);
stream->read(&mDropDir.y);
stream->read(&mDropDir.z);
}
}