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54 lines
1.6 KiB
C++
54 lines
1.6 KiB
C++
//-----------------------------------------------------------------------------
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// V12 Engine
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//
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// Copyright (c) 2001 GarageGames.Com
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// Portions Copyright (c) 2001 by Sierra Online, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _AMBIENTAUDIOMANAGER_H_
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#define _AMBIENTAUDIOMANAGER_H_
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#ifndef _AUDIOEMITTER_H_
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#include "game/audioEmitter.h"
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#endif
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static void cSetPowerAudioProfiles(SimObject *, S32, const char **);
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class InteriorInstance;
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class AmbientAudioManager
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{
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friend void cSetPowerAudioProfiles(SimObject *, S32, const char **);
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private:
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F32 mOutsideScale; // 0:inside -> 1:outside
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Vector<AudioEmitter*> mEmitters;
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SimObjectPtr<InteriorInstance> mInteriorInstance;
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SimObjectPtr<AudioEnvironment> mCurrentEnvironment;
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F32 mEnvironmentScale;
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AUDIOHANDLE mInteriorAudioHandle;
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AUDIOHANDLE mPowerAudioHandle;
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bool mLastAlarmState;
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bool getOutsideScale(F32 *, InteriorInstance **);
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void updateEnvironment();
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void updateEmitter(AudioEmitter *);
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void stopInteriorAudio();
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SimObjectPtr<AudioProfile> mPowerUpProfile;
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SimObjectPtr<AudioProfile> mPowerDownProfile;
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public:
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AmbientAudioManager();
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static void consoleInit();
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void addEmitter(AudioEmitter*);
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void removeEmitter(AudioEmitter*);
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void update();
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};
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extern AmbientAudioManager gAmbientAudioManager;
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#endif
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