engine/dgl/stripCache.h
2024-01-07 04:36:33 +00:00

36 lines
783 B
C++

//-----------------------------------------------------------------------------
// V12 Engine
//
// Copyright (c) 2001 GarageGames.Com
// Portions Copyright (c) 2001 by Sierra Online, Inc.
//-----------------------------------------------------------------------------
#ifndef _STRIPCACHE_H_
#define _STRIPCACHE_H_
#ifndef _PLATFORM_H_
#include "Platform/platform.h"
#endif
#ifndef _COLOR_H_
#include "Core/color.h"
#endif
class StripCache
{
U32 stripIndices[1024];
U32 stripStarts[512];
ColorI stripColors[512];
U32 currIndex;
U32 currStrip;
public:
StripCache() { currIndex = 0; currStrip = 0; }
// Cache manages locking
void emitStrip(const U32 start, const U32 end, const ColorI& color);
void flushCache();
};
#endif // _H_STRIPCACHE_