engine/core/bitRender.h
2024-01-07 04:36:33 +00:00

30 lines
1.1 KiB
C

//-----------------------------------------------------------------------------
// V12 Engine
//
// Copyright (c) 2001 GarageGames.Com
// Portions Copyright (c) 2001 by Sierra Online, Inc.
//-----------------------------------------------------------------------------
#ifndef _BITRENDER_H_
#define _BITRENDER_H_
#ifndef _MMATH_H_
#include "Math/mMath.h"
#endif
struct BitRender
{
// render a triangle to a bitmap of 1-bit per pixel and size dim X dim
static void render(const Point2I *, const Point2I *, const Point2I *, S32 dim, U32 * bits);
// render a number of triangle strips to 1-bit per pixel bmp of size dim by dim
static void render_strips(const U8 * draw, S32 numDraw, S32 szDraw, const U16 * indices, const Point2I * points, S32 dim, U32 * bits);
// render a number of triangles to 1-bit per pixel bmp of size dim by dim
static void render_tris(const U8 * draw, S32 numDraw, S32 szDraw, const U16 * indices, const Point2I * points, S32 dim, U32 * bits);
static void bitTo8Bit(U32 * bits, U32 * eightBits, S32 dim);
static void bitTo8Bit_3(U32 * bits, U32 * eightBits, S32 dim);
};
#endif // _BIT_RENDER_H_