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62 lines
1.4 KiB
C++
62 lines
1.4 KiB
C++
//-----------------------------------------------------------------------------
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// Torque Game Engine
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//
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// Copyright (c) 2001 GarageGames.Com
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// Portions Copyright (c) 2001 by Sierra Online, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _CONCRETEPOLYLIST_H_
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#define _CONCRETEPOLYLIST_H_
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#ifndef _ABSTRACTPOLYLIST_H_
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#include "collision/abstractPolyList.h"
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#endif
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class ConcretePolyList : public AbstractPolyList
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{
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public:
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struct Poly {
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PlaneF plane;
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SceneObject* object;
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U32 material;
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U32 vertexStart;
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U32 vertexCount;
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U32 surfaceKey;
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};
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typedef Vector<PlaneF> PlaneList;
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typedef Vector<Point3F> VertexList;
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typedef Vector<Poly> PolyList;
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typedef Vector<U32> IndexList;
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PolyList mPolyList;
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VertexList mVertexList;
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IndexList mIndexList;
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PlaneList mPolyPlaneList;
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public:
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ConcretePolyList();
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~ConcretePolyList();
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void clear();
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// Virtual methods
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U32 addPoint(const Point3F& p);
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U32 addPlane(const PlaneF& plane);
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void begin(U32 material,U32 surfaceKey);
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void plane(U32 v1,U32 v2,U32 v3);
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void plane(const PlaneF& p);
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void plane(const U32 index);
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void vertex(U32 vi);
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void end();
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void render();
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bool isEmpty() const;
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protected:
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const PlaneF& getIndexedPlane(const U32 index);
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};
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#endif // _H_EARLYOUTPOLYLIST_
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