engine/ai/graphLocate.h
2024-01-07 04:36:33 +00:00

77 lines
2.3 KiB
C++

//-----------------------------------------------------------------------------
// V12 Engine
//
// Copyright (c) 2001 GarageGames.Com
// Portions Copyright (c) 2001 by Sierra Online, Inc.
//-----------------------------------------------------------------------------
#ifndef _GRAPHLOCATE_H_
#define _GRAPHLOCATE_H_
struct ProximateNode
{
GraphNode * mNode;
NodeProximity mProximity;
ProximateNode(const NodeProximity& p, GraphNode* n);
};
class ProximateList : public Vector<ProximateNode>
{
public:
void sort();
};
class GraphLocate : public GraphNodeList
{
protected:
Point3F mLocation;
Point3F mLoc2D;
F32 mTraveled;
S32 mCounter;
bool mUpInAir;
bool mMounted;
GraphNode * mClosest;
bool mTerrain;
NodeProximity mMetric;
GraphEdgeList mConnections;
protected:
void getNeighbors(GraphNode* of, bool outdoor, bool makeJet=false);
bool checkRegularEdge(Point3F from, GraphEdge* to);
ProximateNode * examineCandidates(ProximateList& proximate);
void beLikeNode(GraphNode* ourNode);
void pushEdge(GraphNode* to, F32* getCos=NULL);
public:
GraphLocate();
void update(const Point3F& loc);
bool canHookTo(const GraphLocate&, bool& jet) const;
void reset();
void setMounted(bool b);
void forceCheck();
const GraphEdgeList& getEdges() const {return mConnections;}
GraphNode * bestMatch() const {return mClosest;}
NodeProximity bestMetric() const {return mMetric;}
bool onTerrain() const {return mTerrain;}
bool isMounted() const {return mMounted;}
void cleanup() {reset(); mMounted=false;}
};
class FindGraphNode // graphFind.cc
{
private:
GraphNode * mClosest;
Point3F mPoint;
U32 calcHash(const Point3F& point);
public:
enum {HashTableSize = 307};
FindGraphNode();
FindGraphNode(const Point3F& pt, GraphNode* hint = 0);
void setPoint(const Point3F& pt, GraphNode * hint = 0);
GraphNode * closest() const {return mClosest;}
void init();
};
#endif