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92 lines
2 KiB
C++
92 lines
2 KiB
C++
//-----------------------------------------------------------------------------
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// V12 Engine
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//
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// Copyright (c) 2001 GarageGames.Com
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// Portions Copyright (c) 2001 by Sierra Online, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _AIPLAYER_H_
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#define _AIPLAYER_H_
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#include "ai/aiConnection.h"
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#include "game/player.h"
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class AIPlayer : public AIConnection {
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typedef AIConnection Parent;
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private:
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enum {
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FireTrigger = 0,
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JumpTrigger = 2,
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JetTrigger = 3,
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GrenadeTrigger = 4,
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MineTrigger = 5
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};
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F32 mMoveSpeed;
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S32 mMoveMode;
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F32 mMoveTolerance; // How close to the destination before we stop
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bool mTriggers[MaxTriggerKeys];
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bool mTargetInSight;
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Player *mPlayer;
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Point3F mMoveDestination;
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Point3F mLocation;
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Point3F mRotation; // Euler really
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bool mAimToDestination; // Why is this in here?
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Point3F mAimLocation; // Because objects would have facing as well.
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SimObjectPtr<ShapeBase> mTargetObject;
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public:
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DECLARE_CONOBJECT( AIPlayer );
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enum
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{
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ModeStop = 0,
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ModeWalk, // Walk is runSpeed / 2
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ModeRun,
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ModeIdle,
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ModeCount // This is in there as a max index value
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};
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AIPlayer();
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void getMoveList( Move **movePtr,U32 *numMoves );
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static void consoleInit();
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// ---Targeting and aiming sets/gets
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void setTargetObject( ShapeBase *targetObject );
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S32 getTargetObject();
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bool targetInSight() { return mTargetInSight; }
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// ---Movement sets/gets
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void setMoveSpeed( F32 speed );
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F32 getMoveSpeed() { return mMoveSpeed; }
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void setMoveMode( S32 mode );
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S32 getMoveMode() { return mMoveMode; }
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void setMoveTolerance( F32 tolerance );
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F32 getMoveTolerance() { return mMoveTolerance; }
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void setMoveDestination( const Point3F &location );
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Point3F getMoveDestination() { return mMoveDestination; }
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// ---Facing(Aiming) sets/gets
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void setAimLocation( const Point3F &location );
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Point3F getAimLocation() { return mAimLocation; }
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void clearAim();
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// ---Other
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void missionCycleCleanup();
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// ---Callbacks
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};
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#endif |