//----------------------------------------------------------------------------- // V12 Engine // // Copyright (c) 2001 GarageGames.Com // Portions Copyright (c) 2001 by Sierra Online, Inc. //----------------------------------------------------------------------------- #ifndef _PLATFORMGL_H_ #define _PLATFORMGL_H_ typedef unsigned int GLenum; typedef unsigned char GLboolean; typedef unsigned int GLbitfield; typedef void GLvoid; typedef signed char GLbyte; /* 1-byte signed */ typedef short GLshort; /* 2-byte signed */ typedef int GLint; /* 4-byte signed */ typedef unsigned char GLubyte; /* 1-byte unsigned */ typedef unsigned short GLushort; /* 2-byte unsigned */ typedef unsigned int GLuint; /* 4-byte unsigned */ typedef int GLsizei; /* 4-byte signed */ typedef float GLfloat; /* single precision float */ typedef float GLclampf; /* single precision float in [0,1] */ typedef double GLdouble; /* double precision float */ typedef double GLclampd; /* double precision float in [0,1] */ /* Boolean values */ #define GL_FALSE 0x0 #define GL_TRUE 0x1 /* Data types */ #define GL_BYTE 0x1400 #define GL_UNSIGNED_BYTE 0x1401 #define GL_SHORT 0x1402 #define GL_UNSIGNED_SHORT 0x1403 #define GL_INT 0x1404 #define GL_UNSIGNED_INT 0x1405 #define GL_FLOAT 0x1406 #define GL_DOUBLE 0x140A #define GL_2_BYTES 0x1407 #define GL_3_BYTES 0x1408 #define GL_4_BYTES 0x1409 /* Primitives */ #define GL_POINTS 0x0000 #define GL_LINES 0x0001 #define GL_LINE_LOOP 0x0002 #define GL_LINE_STRIP 0x0003 #define GL_TRIANGLES 0x0004 #define GL_TRIANGLE_STRIP 0x0005 #define GL_TRIANGLE_FAN 0x0006 #define GL_QUADS 0x0007 #define GL_QUAD_STRIP 0x0008 #define GL_POLYGON 0x0009 /* Vertex Arrays */ #define GL_VERTEX_ARRAY 0x8074 #define GL_NORMAL_ARRAY 0x8075 #define GL_COLOR_ARRAY 0x8076 #define GL_INDEX_ARRAY 0x8077 #define GL_TEXTURE_COORD_ARRAY 0x8078 #define GL_EDGE_FLAG_ARRAY 0x8079 #define GL_VERTEX_ARRAY_SIZE 0x807A #define GL_VERTEX_ARRAY_TYPE 0x807B #define GL_VERTEX_ARRAY_STRIDE 0x807C #define GL_NORMAL_ARRAY_TYPE 0x807E #define GL_NORMAL_ARRAY_STRIDE 0x807F #define GL_COLOR_ARRAY_SIZE 0x8081 #define GL_COLOR_ARRAY_TYPE 0x8082 #define GL_COLOR_ARRAY_STRIDE 0x8083 #define GL_INDEX_ARRAY_TYPE 0x8085 #define GL_INDEX_ARRAY_STRIDE 0x8086 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C #define GL_VERTEX_ARRAY_POINTER 0x808E #define GL_NORMAL_ARRAY_POINTER 0x808F #define GL_COLOR_ARRAY_POINTER 0x8090 #define GL_INDEX_ARRAY_POINTER 0x8091 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 #define GL_V2F 0x2A20 #define GL_V3F 0x2A21 #define GL_C4UB_V2F 0x2A22 #define GL_C4UB_V3F 0x2A23 #define GL_C3F_V3F 0x2A24 #define GL_N3F_V3F 0x2A25 #define GL_C4F_N3F_V3F 0x2A26 #define GL_T2F_V3F 0x2A27 #define GL_T4F_V4F 0x2A28 #define GL_T2F_C4UB_V3F 0x2A29 #define GL_T2F_C3F_V3F 0x2A2A #define GL_T2F_N3F_V3F 0x2A2B #define GL_T2F_C4F_N3F_V3F 0x2A2C #define GL_T4F_C4F_N3F_V4F 0x2A2D /* Matrix Mode */ #define GL_MATRIX_MODE 0x0BA0 #define GL_MODELVIEW 0x1700 #define GL_PROJECTION 0x1701 #define GL_TEXTURE 0x1702 /* Points */ #define GL_POINT_SMOOTH 0x0B10 #define GL_POINT_SIZE 0x0B11 #define GL_POINT_SIZE_GRANULARITY 0x0B13 #define GL_POINT_SIZE_RANGE 0x0B12 /* Lines */ #define GL_LINE_SMOOTH 0x0B20 #define GL_LINE_STIPPLE 0x0B24 #define GL_LINE_STIPPLE_PATTERN 0x0B25 #define GL_LINE_STIPPLE_REPEAT 0x0B26 #define GL_LINE_WIDTH 0x0B21 #define GL_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_LINE_WIDTH_RANGE 0x0B22 /* Polygons */ #define GL_POINT 0x1B00 #define GL_LINE 0x1B01 #define GL_FILL 0x1B02 #define GL_CW 0x0900 #define GL_CCW 0x0901 #define GL_FRONT 0x0404 #define GL_BACK 0x0405 #define GL_POLYGON_MODE 0x0B40 #define GL_POLYGON_SMOOTH 0x0B41 #define GL_POLYGON_STIPPLE 0x0B42 #define GL_EDGE_FLAG 0x0B43 #define GL_CULL_FACE 0x0B44 #define GL_CULL_FACE_MODE 0x0B45 #define GL_FRONT_FACE 0x0B46 #define GL_POLYGON_OFFSET_FACTOR 0x8038 #define GL_POLYGON_OFFSET_UNITS 0x2A00 #define GL_POLYGON_OFFSET_POINT 0x2A01 #define GL_POLYGON_OFFSET_LINE 0x2A02 #define GL_POLYGON_OFFSET_FILL 0x8037 /* Display Lists */ #define GL_COMPILE 0x1300 #define GL_COMPILE_AND_EXECUTE 0x1301 #define GL_LIST_BASE 0x0B32 #define GL_LIST_INDEX 0x0B33 #define GL_LIST_MODE 0x0B30 /* Depth buffer */ #define GL_NEVER 0x0200 #define GL_LESS 0x0201 #define GL_EQUAL 0x0202 #define GL_LEQUAL 0x0203 #define GL_GREATER 0x0204 #define GL_NOTEQUAL 0x0205 #define GL_GEQUAL 0x0206 #define GL_ALWAYS 0x0207 #define GL_DEPTH_TEST 0x0B71 #define GL_DEPTH_BITS 0x0D56 #define GL_DEPTH_CLEAR_VALUE 0x0B73 #define GL_DEPTH_FUNC 0x0B74 #define GL_DEPTH_RANGE 0x0B70 #define GL_DEPTH_WRITEMASK 0x0B72 #define GL_DEPTH_COMPONENT 0x1902 /* Lighting */ #define GL_LIGHTING 0x0B50 #define GL_LIGHT0 0x4000 #define GL_LIGHT1 0x4001 #define GL_LIGHT2 0x4002 #define GL_LIGHT3 0x4003 #define GL_LIGHT4 0x4004 #define GL_LIGHT5 0x4005 #define GL_LIGHT6 0x4006 #define GL_LIGHT7 0x4007 #define GL_SPOT_EXPONENT 0x1205 #define GL_SPOT_CUTOFF 0x1206 #define GL_CONSTANT_ATTENUATION 0x1207 #define GL_LINEAR_ATTENUATION 0x1208 #define GL_QUADRATIC_ATTENUATION 0x1209 #define GL_AMBIENT 0x1200 #define GL_DIFFUSE 0x1201 #define GL_SPECULAR 0x1202 #define GL_SHININESS 0x1601 #define GL_EMISSION 0x1600 #define GL_POSITION 0x1203 #define GL_SPOT_DIRECTION 0x1204 #define GL_AMBIENT_AND_DIFFUSE 0x1602 #define GL_COLOR_INDEXES 0x1603 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 #define GL_LIGHT_MODEL_AMBIENT 0x0B53 #define GL_FRONT_AND_BACK 0x0408 #define GL_SHADE_MODEL 0x0B54 #define GL_FLAT 0x1D00 #define GL_SMOOTH 0x1D01 #define GL_COLOR_MATERIAL 0x0B57 #define GL_COLOR_MATERIAL_FACE 0x0B55 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56 #define GL_NORMALIZE 0x0BA1 /* User clipping planes */ #define GL_CLIP_PLANE0 0x3000 #define GL_CLIP_PLANE1 0x3001 #define GL_CLIP_PLANE2 0x3002 #define GL_CLIP_PLANE3 0x3003 #define GL_CLIP_PLANE4 0x3004 #define GL_CLIP_PLANE5 0x3005 /* Accumulation buffer */ #define GL_ACCUM_RED_BITS 0x0D58 #define GL_ACCUM_GREEN_BITS 0x0D59 #define GL_ACCUM_BLUE_BITS 0x0D5A #define GL_ACCUM_ALPHA_BITS 0x0D5B #define GL_ACCUM_CLEAR_VALUE 0x0B80 #define GL_ACCUM 0x0100 #define GL_ADD 0x0104 #define GL_LOAD 0x0101 #define GL_MULT 0x0103 #define GL_RETURN 0x0102 /* Alpha testing */ #define GL_ALPHA_TEST 0x0BC0 #define GL_ALPHA_TEST_REF 0x0BC2 #define GL_ALPHA_TEST_FUNC 0x0BC1 /* Blending */ #define GL_BLEND 0x0BE2 #define GL_BLEND_SRC 0x0BE1 #define GL_BLEND_DST 0x0BE0 #define GL_ZERO 0x0 #define GL_ONE 0x1 #define GL_SRC_COLOR 0x0300 #define GL_ONE_MINUS_SRC_COLOR 0x0301 #define GL_DST_COLOR 0x0306 #define GL_ONE_MINUS_DST_COLOR 0x0307 #define GL_SRC_ALPHA 0x0302 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_DST_ALPHA 0x0304 #define GL_ONE_MINUS_DST_ALPHA 0x0305 #define GL_SRC_ALPHA_SATURATE 0x0308 #define GL_CONSTANT_COLOR 0x8001 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 #define GL_CONSTANT_ALPHA 0x8003 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 /* Render Mode */ #define GL_FEEDBACK 0x1C01 #define GL_RENDER 0x1C00 #define GL_SELECT 0x1C02 /* Feedback */ #define GL_2D 0x0600 #define GL_3D 0x0601 #define GL_3D_COLOR 0x0602 #define GL_3D_COLOR_TEXTURE 0x0603 #define GL_4D_COLOR_TEXTURE 0x0604 #define GL_POINT_TOKEN 0x0701 #define GL_LINE_TOKEN 0x0702 #define GL_LINE_RESET_TOKEN 0x0707 #define GL_POLYGON_TOKEN 0x0703 #define GL_BITMAP_TOKEN 0x0704 #define GL_DRAW_PIXEL_TOKEN 0x0705 #define GL_COPY_PIXEL_TOKEN 0x0706 #define GL_PASS_THROUGH_TOKEN 0x0700 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 /* Selection */ #define GL_SELECTION_BUFFER_POINTER 0x0DF3 #define GL_SELECTION_BUFFER_SIZE 0x0DF4 /* Fog */ #define GL_FOG 0x0B60 #define GL_FOG_MODE 0x0B65 #define GL_FOG_DENSITY 0x0B62 #define GL_FOG_COLOR 0x0B66 #define GL_FOG_INDEX 0x0B61 #define GL_FOG_START 0x0B63 #define GL_FOG_END 0x0B64 #define GL_LINEAR 0x2601 #define GL_EXP 0x0800 #define GL_EXP2 0x0801 /* Logic Ops */ #define GL_LOGIC_OP 0x0BF1 #define GL_INDEX_LOGIC_OP 0x0BF1 #define GL_COLOR_LOGIC_OP 0x0BF2 #define GL_LOGIC_OP_MODE 0x0BF0 #define GL_CLEAR 0x1500 #define GL_SET 0x150F #define GL_COPY 0x1503 #define GL_COPY_INVERTED 0x150C #define GL_NOOP 0x1505 #define GL_INVERT 0x150A #define GL_AND 0x1501 #define GL_NAND 0x150E #define GL_OR 0x1507 #define GL_NOR 0x1508 #define GL_XOR 0x1506 #define GL_EQUIV 0x1509 #define GL_AND_REVERSE 0x1502 #define GL_AND_INVERTED 0x1504 #define GL_OR_REVERSE 0x150B #define GL_OR_INVERTED 0x150D /* Stencil */ #define GL_STENCIL_TEST 0x0B90 #define GL_STENCIL_WRITEMASK 0x0B98 #define GL_STENCIL_BITS 0x0D57 #define GL_STENCIL_FUNC 0x0B92 #define GL_STENCIL_VALUE_MASK 0x0B93 #define GL_STENCIL_REF 0x0B97 #define GL_STENCIL_FAIL 0x0B94 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 #define GL_STENCIL_CLEAR_VALUE 0x0B91 #define GL_STENCIL_INDEX 0x1901 #define GL_KEEP 0x1E00 #define GL_REPLACE 0x1E01 #define GL_INCR 0x1E02 #define GL_DECR 0x1E03 /* Buffers, Pixel Drawing/Reading */ #define GL_NONE 0x0 #define GL_LEFT 0x0406 #define GL_RIGHT 0x0407 /*GL_FRONT 0x0404 */ /*GL_BACK 0x0405 */ /*GL_FRONT_AND_BACK 0x0408 */ #define GL_FRONT_LEFT 0x0400 #define GL_FRONT_RIGHT 0x0401 #define GL_BACK_LEFT 0x0402 #define GL_BACK_RIGHT 0x0403 #define GL_AUX0 0x0409 #define GL_AUX1 0x040A #define GL_AUX2 0x040B #define GL_AUX3 0x040C #define GL_COLOR_INDEX 0x1900 #define GL_RED 0x1903 #define GL_GREEN 0x1904 #define GL_BLUE 0x1905 #define GL_ALPHA 0x1906 #define GL_LUMINANCE 0x1909 #define GL_LUMINANCE_ALPHA 0x190A #define GL_ALPHA_BITS 0x0D55 #define GL_RED_BITS 0x0D52 #define GL_GREEN_BITS 0x0D53 #define GL_BLUE_BITS 0x0D54 #define GL_INDEX_BITS 0x0D51 #define GL_SUBPIXEL_BITS 0x0D50 #define GL_AUX_BUFFERS 0x0C00 #define GL_READ_BUFFER 0x0C02 #define GL_DRAW_BUFFER 0x0C01 #define GL_DOUBLEBUFFER 0x0C32 #define GL_STEREO 0x0C33 #define GL_BITMAP 0x1A00 #define GL_COLOR 0x1800 #define GL_DEPTH 0x1801 #define GL_STENCIL 0x1802 #define GL_DITHER 0x0BD0 #define GL_RGB 0x1907 #define GL_RGBA 0x1908 /* Implementation limits */ #define GL_MAX_LIST_NESTING 0x0B31 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 #define GL_MAX_NAME_STACK_DEPTH 0x0D37 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 #define GL_MAX_EVAL_ORDER 0x0D30 #define GL_MAX_LIGHTS 0x0D31 #define GL_MAX_CLIP_PLANES 0x0D32 #define GL_MAX_TEXTURE_SIZE 0x0D33 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34 #define GL_MAX_VIEWPORT_DIMS 0x0D3A #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B /* Gets */ #define GL_ATTRIB_STACK_DEPTH 0x0BB0 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 #define GL_COLOR_CLEAR_VALUE 0x0C22 #define GL_COLOR_WRITEMASK 0x0C23 #define GL_CURRENT_INDEX 0x0B01 #define GL_CURRENT_COLOR 0x0B00 #define GL_CURRENT_NORMAL 0x0B02 #define GL_CURRENT_RASTER_COLOR 0x0B04 #define GL_CURRENT_RASTER_DISTANCE 0x0B09 #define GL_CURRENT_RASTER_INDEX 0x0B05 #define GL_CURRENT_RASTER_POSITION 0x0B07 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 #define GL_CURRENT_TEXTURE_COORDS 0x0B03 #define GL_INDEX_CLEAR_VALUE 0x0C20 #define GL_INDEX_MODE 0x0C30 #define GL_INDEX_WRITEMASK 0x0C21 #define GL_MODELVIEW_MATRIX 0x0BA6 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 #define GL_NAME_STACK_DEPTH 0x0D70 #define GL_PROJECTION_MATRIX 0x0BA7 #define GL_PROJECTION_STACK_DEPTH 0x0BA4 #define GL_RENDER_MODE 0x0C40 #define GL_RGBA_MODE 0x0C31 #define GL_TEXTURE_MATRIX 0x0BA8 #define GL_TEXTURE_STACK_DEPTH 0x0BA5 #define GL_VIEWPORT 0x0BA2 /* Evaluators */ #define GL_AUTO_NORMAL 0x0D80 #define GL_MAP1_COLOR_4 0x0D90 #define GL_MAP1_GRID_DOMAIN 0x0DD0 #define GL_MAP1_GRID_SEGMENTS 0x0DD1 #define GL_MAP1_INDEX 0x0D91 #define GL_MAP1_NORMAL 0x0D92 #define GL_MAP1_TEXTURE_COORD_1 0x0D93 #define GL_MAP1_TEXTURE_COORD_2 0x0D94 #define GL_MAP1_TEXTURE_COORD_3 0x0D95 #define GL_MAP1_TEXTURE_COORD_4 0x0D96 #define GL_MAP1_VERTEX_3 0x0D97 #define GL_MAP1_VERTEX_4 0x0D98 #define GL_MAP2_COLOR_4 0x0DB0 #define GL_MAP2_GRID_DOMAIN 0x0DD2 #define GL_MAP2_GRID_SEGMENTS 0x0DD3 #define GL_MAP2_INDEX 0x0DB1 #define GL_MAP2_NORMAL 0x0DB2 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 #define GL_MAP2_VERTEX_3 0x0DB7 #define GL_MAP2_VERTEX_4 0x0DB8 #define GL_COEFF 0x0A00 #define GL_DOMAIN 0x0A02 #define GL_ORDER 0x0A01 /* Hints */ #define GL_FOG_HINT 0x0C54 #define GL_LINE_SMOOTH_HINT 0x0C52 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 #define GL_POINT_SMOOTH_HINT 0x0C51 #define GL_POLYGON_SMOOTH_HINT 0x0C53 #define GL_DONT_CARE 0x1100 #define GL_FASTEST 0x1101 #define GL_NICEST 0x1102 /* Scissor box */ #define GL_SCISSOR_TEST 0x0C11 #define GL_SCISSOR_BOX 0x0C10 /* Pixel Mode / Transfer */ #define GL_MAP_COLOR 0x0D10 #define GL_MAP_STENCIL 0x0D11 #define GL_INDEX_SHIFT 0x0D12 #define GL_INDEX_OFFSET 0x0D13 #define GL_RED_SCALE 0x0D14 #define GL_RED_BIAS 0x0D15 #define GL_GREEN_SCALE 0x0D18 #define GL_GREEN_BIAS 0x0D19 #define GL_BLUE_SCALE 0x0D1A #define GL_BLUE_BIAS 0x0D1B #define GL_ALPHA_SCALE 0x0D1C #define GL_ALPHA_BIAS 0x0D1D #define GL_DEPTH_SCALE 0x0D1E #define GL_DEPTH_BIAS 0x0D1F #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 #define GL_PIXEL_MAP_S_TO_S 0x0C71 #define GL_PIXEL_MAP_I_TO_I 0x0C70 #define GL_PIXEL_MAP_I_TO_R 0x0C72 #define GL_PIXEL_MAP_I_TO_G 0x0C73 #define GL_PIXEL_MAP_I_TO_B 0x0C74 #define GL_PIXEL_MAP_I_TO_A 0x0C75 #define GL_PIXEL_MAP_R_TO_R 0x0C76 #define GL_PIXEL_MAP_G_TO_G 0x0C77 #define GL_PIXEL_MAP_B_TO_B 0x0C78 #define GL_PIXEL_MAP_A_TO_A 0x0C79 #define GL_PACK_ALIGNMENT 0x0D05 #define GL_PACK_LSB_FIRST 0x0D01 #define GL_PACK_ROW_LENGTH 0x0D02 #define GL_PACK_SKIP_PIXELS 0x0D04 #define GL_PACK_SKIP_ROWS 0x0D03 #define GL_PACK_SWAP_BYTES 0x0D00 #define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_UNPACK_LSB_FIRST 0x0CF1 #define GL_UNPACK_ROW_LENGTH 0x0CF2 #define GL_UNPACK_SKIP_PIXELS 0x0CF4 #define GL_UNPACK_SKIP_ROWS 0x0CF3 #define GL_UNPACK_SWAP_BYTES 0x0CF0 #define GL_ZOOM_X 0x0D16 #define GL_ZOOM_Y 0x0D17 /* Texture mapping */ #define GL_TEXTURE_ENV 0x2300 #define GL_TEXTURE_ENV_MODE 0x2200 #define GL_TEXTURE_1D 0x0DE0 #define GL_TEXTURE_2D 0x0DE1 #define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_T 0x2803 #define GL_TEXTURE_MAG_FILTER 0x2800 #define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_TEXTURE_ENV_COLOR 0x2201 #define GL_TEXTURE_GEN_S 0x0C60 #define GL_TEXTURE_GEN_T 0x0C61 #define GL_TEXTURE_GEN_MODE 0x2500 #define GL_TEXTURE_BORDER_COLOR 0x1004 #define GL_TEXTURE_WIDTH 0x1000 #define GL_TEXTURE_HEIGHT 0x1001 #define GL_TEXTURE_BORDER 0x1005 #define GL_TEXTURE_COMPONENTS 0x1003 #define GL_TEXTURE_RED_SIZE 0x805C #define GL_TEXTURE_GREEN_SIZE 0x805D #define GL_TEXTURE_BLUE_SIZE 0x805E #define GL_TEXTURE_ALPHA_SIZE 0x805F #define GL_TEXTURE_LUMINANCE_SIZE 0x8060 #define GL_TEXTURE_INTENSITY_SIZE 0x8061 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 #define GL_OBJECT_LINEAR 0x2401 #define GL_OBJECT_PLANE 0x2501 #define GL_EYE_LINEAR 0x2400 #define GL_EYE_PLANE 0x2502 #define GL_SPHERE_MAP 0x2402 #define GL_DECAL 0x2101 #define GL_MODULATE 0x2100 #define GL_NEAREST 0x2600 #define GL_REPEAT 0x2901 #define GL_CLAMP 0x2900 #define GL_S 0x2000 #define GL_T 0x2001 #define GL_R 0x2002 #define GL_Q 0x2003 #define GL_TEXTURE_GEN_R 0x0C62 #define GL_TEXTURE_GEN_Q 0x0C63 /* GL 1.1 texturing */ #define GL_PROXY_TEXTURE_1D 0x8063 #define GL_PROXY_TEXTURE_2D 0x8064 #define GL_TEXTURE_PRIORITY 0x8066 #define GL_TEXTURE_RESIDENT 0x8067 #define GL_TEXTURE_BINDING_1D 0x8068 #define GL_TEXTURE_BINDING_2D 0x8069 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 /* GL 1.2 texturing */ #define GL_PACK_SKIP_IMAGES 0x806B #define GL_PACK_IMAGE_HEIGHT 0x806C #define GL_UNPACK_SKIP_IMAGES 0x806D #define GL_UNPACK_IMAGE_HEIGHT 0x806E #define GL_TEXTURE_3D 0x806F #define GL_PROXY_TEXTURE_3D 0x8070 #define GL_TEXTURE_DEPTH 0x8071 #define GL_TEXTURE_WRAP_R 0x8072 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 #define GL_TEXTURE_BINDING_3D 0x806A /* Internal texture formats (GL 1.1) */ #define GL_ALPHA4 0x803B #define GL_ALPHA8 0x803C #define GL_ALPHA12 0x803D #define GL_ALPHA16 0x803E #define GL_LUMINANCE4 0x803F #define GL_LUMINANCE8 0x8040 #define GL_LUMINANCE12 0x8041 #define GL_LUMINANCE16 0x8042 #define GL_LUMINANCE4_ALPHA4 0x8043 #define GL_LUMINANCE6_ALPHA2 0x8044 #define GL_LUMINANCE8_ALPHA8 0x8045 #define GL_LUMINANCE12_ALPHA4 0x8046 #define GL_LUMINANCE12_ALPHA12 0x8047 #define GL_LUMINANCE16_ALPHA16 0x8048 #define GL_INTENSITY 0x8049 #define GL_INTENSITY4 0x804A #define GL_INTENSITY8 0x804B #define GL_INTENSITY12 0x804C #define GL_INTENSITY16 0x804D #define GL_R3_G3_B2 0x2A10 #define GL_RGB4 0x804F #define GL_RGB5 0x8050 #define GL_RGB8 0x8051 #define GL_RGB10 0x8052 #define GL_RGB12 0x8053 #define GL_RGB16 0x8054 #define GL_RGBA2 0x8055 #define GL_RGBA4 0x8056 #define GL_RGB5_A1 0x8057 #define GL_RGBA8 0x8058 #define GL_RGB10_A2 0x8059 #define GL_RGBA12 0x805A #define GL_RGBA16 0x805B /* Utility */ #define GL_VENDOR 0x1F00 #define GL_RENDERER 0x1F01 #define GL_VERSION 0x1F02 #define GL_EXTENSIONS 0x1F03 /* Errors */ #define GL_NO_ERROR 0x0 #define GL_INVALID_VALUE 0x0501 #define GL_INVALID_ENUM 0x0500 #define GL_INVALID_OPERATION 0x0502 #define GL_STACK_OVERFLOW 0x0503 #define GL_STACK_UNDERFLOW 0x0504 #define GL_OUT_OF_MEMORY 0x0505 /* OpenGL 1.2 */ #define GL_RESCALE_NORMAL 0x803A #define GL_CLAMP_TO_EDGE 0x812F #define GL_MAX_ELEMENTS_VERTICES 0x80E8 #define GL_MAX_ELEMENTS_INDICES 0x80E9 #define GL_BGR 0x80E0 #define GL_BGRA 0x80E1 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 #define GL_SINGLE_COLOR 0x81F9 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA #define GL_TEXTURE_MIN_LOD 0x813A #define GL_TEXTURE_MAX_LOD 0x813B #define GL_TEXTURE_BASE_LEVEL 0x813C #define GL_TEXTURE_MAX_LEVEL 0x813D #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E /* * OpenGL 1.2 imaging subset (NOT IMPLEMENTED BY MESA) */ /* GL_EXT_color_table */ #define GL_COLOR_TABLE 0x80D0 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 #define GL_PROXY_COLOR_TABLE 0x80D3 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 #define GL_COLOR_TABLE_SCALE 0x80D6 #define GL_COLOR_TABLE_BIAS 0x80D7 #define GL_COLOR_TABLE_FORMAT 0x80D8 #define GL_COLOR_TABLE_WIDTH 0x80D9 #define GL_COLOR_TABLE_RED_SIZE 0x80DA #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF /* GL_EXT_convolution and GL_HP_convolution_border_modes */ #define GL_CONVOLUTION_1D 0x8010 #define GL_CONVOLUTION_2D 0x8011 #define GL_SEPARABLE_2D 0x8012 #define GL_CONVOLUTION_BORDER_MODE 0x8013 #define GL_CONVOLUTION_FILTER_SCALE 0x8014 #define GL_CONVOLUTION_FILTER_BIAS 0x8015 #define GL_REDUCE 0x8016 #define GL_CONVOLUTION_FORMAT 0x8017 #define GL_CONVOLUTION_WIDTH 0x8018 #define GL_CONVOLUTION_HEIGHT 0x8019 #define GL_MAX_CONVOLUTION_WIDTH 0x801A #define GL_MAX_CONVOLUTION_HEIGHT 0x801B #define GL_POST_CONVOLUTION_RED_SCALE 0x801C #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F #define GL_POST_CONVOLUTION_RED_BIAS 0x8020 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 #define GL_CONSTANT_BORDER 0x8151 #define GL_REPLICATE_BORDER 0x8153 #define GL_CONVOLUTION_BORDER_COLOR 0x8154 /* GL_SGI_color_matrix */ #define GL_COLOR_MATRIX 0x80B1 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB /* GL_EXT_histogram */ #define GL_HISTOGRAM 0x8024 #define GL_PROXY_HISTOGRAM 0x8025 #define GL_HISTOGRAM_WIDTH 0x8026 #define GL_HISTOGRAM_FORMAT 0x8027 #define GL_HISTOGRAM_RED_SIZE 0x8028 #define GL_HISTOGRAM_GREEN_SIZE 0x8029 #define GL_HISTOGRAM_BLUE_SIZE 0x802A #define GL_HISTOGRAM_ALPHA_SIZE 0x802B #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C #define GL_HISTOGRAM_SINK 0x802D #define GL_MINMAX 0x802E #define GL_MINMAX_FORMAT 0x802F #define GL_MINMAX_SINK 0x8030 #define GL_TABLE_TOO_LARGE 0x8031 /* GL_EXT_blend_color, GL_EXT_blend_minmax */ #define GL_BLEND_EQUATION 0x8009 #define GL_MIN 0x8007 #define GL_MAX 0x8008 #define GL_FUNC_ADD 0x8006 #define GL_FUNC_SUBTRACT 0x800A #define GL_FUNC_REVERSE_SUBTRACT 0x800B #define GL_BLEND_COLOR 0x8005 /* glPush/PopAttrib bits */ #define GL_CURRENT_BIT 0x00000001 #define GL_POINT_BIT 0x00000002 #define GL_LINE_BIT 0x00000004 #define GL_POLYGON_BIT 0x00000008 #define GL_POLYGON_STIPPLE_BIT 0x00000010 #define GL_PIXEL_MODE_BIT 0x00000020 #define GL_LIGHTING_BIT 0x00000040 #define GL_FOG_BIT 0x00000080 #define GL_DEPTH_BUFFER_BIT 0x00000100 #define GL_ACCUM_BUFFER_BIT 0x00000200 #define GL_STENCIL_BUFFER_BIT 0x00000400 #define GL_VIEWPORT_BIT 0x00000800 #define GL_TRANSFORM_BIT 0x00001000 #define GL_ENABLE_BIT 0x00002000 #define GL_COLOR_BUFFER_BIT 0x00004000 #define GL_HINT_BIT 0x00008000 #define GL_EVAL_BIT 0x00010000 #define GL_LIST_BIT 0x00020000 #define GL_TEXTURE_BIT 0x00040000 #define GL_SCISSOR_BIT 0x00080000 #define GL_ALL_ATTRIB_BITS 0x000FFFFF #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 #define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF extern void (*glClearIndex)( GLfloat c ); extern void (*glClearColor)( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); extern void (*glClear)( GLbitfield mask ); extern void (*glIndexMask)( GLuint mask ); extern void (*glColorMask)( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ); extern void (*glAlphaFunc)( GLenum func, GLclampf ref ); extern void (*glBlendFunc)( GLenum sfactor, GLenum dfactor ); extern void (*glLogicOp)( GLenum opcode ); extern void (*glCullFace)( GLenum mode ); extern void (*glFrontFace)( GLenum mode ); extern void (*glPointSize)( GLfloat size ); extern void (*glLineWidth)( GLfloat width ); extern void (*glLineStipple)( GLint factor, GLushort pattern ); extern void (*glPolygonMode)( GLenum face, GLenum mode ); extern void (*glPolygonOffset)( GLfloat factor, GLfloat units ); extern void (*glPolygonStipple)( const GLubyte *mask ); extern void (*glGetPolygonStipple)( GLubyte *mask ); extern void (*glEdgeFlag)( GLboolean flag ); extern void (*glEdgeFlagv)( const GLboolean *flag ); extern void (*glScissor)( GLint x, GLint y, GLsizei width, GLsizei height); extern void (*glClipPlane)( GLenum plane, const GLdouble *equation ); extern void (*glGetClipPlane)( GLenum plane, GLdouble *equation ); extern void (*glDrawBuffer)( GLenum mode ); extern void (*glReadBuffer)( GLenum mode ); extern void (*glEnable)( GLenum cap ); extern void (*glDisable)( GLenum cap ); extern GLboolean (*glIsEnabled)( GLenum cap ); extern void (*glEnableClientState)( GLenum cap ); /* 1.1 */ extern void (*glDisableClientState)( GLenum cap ); /* 1.1 */ extern void (*glGetBooleanv)( GLenum pname, GLboolean *params ); extern void (*glGetDoublev)( GLenum pname, GLdouble *params ); extern void (*glGetFloatv)( GLenum pname, GLfloat *params ); extern void (*glGetIntegerv)( GLenum pname, GLint *params ); extern void (*glPushAttrib)( GLbitfield mask ); extern void (*glPopAttrib)( void ); extern void (*glPushClientAttrib)( GLbitfield mask ); /* 1.1 */ extern void (*glPopClientAttrib)( void ); /* 1.1 */ extern GLint (*glRenderMode)( GLenum mode ); extern GLenum (*glGetError)( void ); extern const GLubyte* (*glGetString)( GLenum name ); extern void (*glFinish)( void ); extern void (*glFlush)( void ); extern void (*glHint)( GLenum target, GLenum mode ); /* * Depth Buffer */ extern void (*glClearDepth)( GLclampd depth ); extern void (*glDepthFunc)( GLenum func ); extern void (*glDepthMask)( GLboolean flag ); extern void (*glDepthRange)( GLclampd near_val, GLclampd far_val ); /* * Accumulation Buffer */ extern void (*glClearAccum)( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); extern void (*glAccum)( GLenum op, GLfloat value ); /* * Transformation */ extern void (*glMatrixMode)( GLenum mode ); extern void (*glOrtho)( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val ); extern void (*glFrustum)( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val ); extern void (*glViewport)( GLint x, GLint y, GLsizei width, GLsizei height ); extern void (*glPushMatrix)( void ); extern void (*glPopMatrix)( void ); extern void (*glLoadIdentity)( void ); extern void (*glLoadMatrixd)( const GLdouble *m ); extern void (*glLoadMatrixf)( const GLfloat *m ); extern void (*glMultMatrixd)( const GLdouble *m ); extern void (*glMultMatrixf)( const GLfloat *m ); extern void (*glRotated)( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ); extern void (*glRotatef)( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ); extern void (*glScaled)( GLdouble x, GLdouble y, GLdouble z ); extern void (*glScalef)( GLfloat x, GLfloat y, GLfloat z ); extern void (*glTranslated)( GLdouble x, GLdouble y, GLdouble z ); extern void (*glTranslatef)( GLfloat x, GLfloat y, GLfloat z ); /* * Display Lists */ extern GLboolean (*glIsList)( GLuint list ); extern void (*glDeleteLists)( GLuint list, GLsizei range ); extern GLuint (*glGenLists)( GLsizei range ); extern void (*glNewList)( GLuint list, GLenum mode ); extern void (*glEndList)( void ); extern void (*glCallList)( GLuint list ); extern void (*glCallLists)( GLsizei n, GLenum type, const GLvoid *lists ); extern void (*glListBase)( GLuint base ); /* * Drawing Functions */ extern void (*glBegin)( GLenum mode ); extern void (*glEnd)( void ); extern void (*glVertex2d)( GLdouble x, GLdouble y ); extern void (*glVertex2f)( GLfloat x, GLfloat y ); extern void (*glVertex2i)( GLint x, GLint y ); extern void (*glVertex2s)( GLshort x, GLshort y ); extern void (*glVertex3d)( GLdouble x, GLdouble y, GLdouble z ); extern void (*glVertex3f)( GLfloat x, GLfloat y, GLfloat z ); extern void (*glVertex3i)( GLint x, GLint y, GLint z ); extern void (*glVertex3s)( GLshort x, GLshort y, GLshort z ); extern void (*glVertex4d)( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); extern void (*glVertex4f)( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); extern void (*glVertex4i)( GLint x, GLint y, GLint z, GLint w ); extern void (*glVertex4s)( GLshort x, GLshort y, GLshort z, GLshort w ); extern void (*glVertex2dv)( const GLdouble *v ); extern void (*glVertex2fv)( const GLfloat *v ); extern void (*glVertex2iv)( const GLint *v ); extern void (*glVertex2sv)( const GLshort *v ); extern void (*glVertex3dv)( const GLdouble *v ); extern void (*glVertex3fv)( const GLfloat *v ); extern void (*glVertex3iv)( const GLint *v ); extern void (*glVertex3sv)( const GLshort *v ); extern void (*glVertex4dv)( const GLdouble *v ); extern void (*glVertex4fv)( const GLfloat *v ); extern void (*glVertex4iv)( const GLint *v ); extern void (*glVertex4sv)( const GLshort *v ); extern void (*glNormal3b)( GLbyte nx, GLbyte ny, GLbyte nz ); extern void (*glNormal3d)( GLdouble nx, GLdouble ny, GLdouble nz ); extern void (*glNormal3f)( GLfloat nx, GLfloat ny, GLfloat nz ); extern void (*glNormal3i)( GLint nx, GLint ny, GLint nz ); extern void (*glNormal3s)( GLshort nx, GLshort ny, GLshort nz ); extern void (*glNormal3bv)( const GLbyte *v ); extern void (*glNormal3dv)( const GLdouble *v ); extern void (*glNormal3fv)( const GLfloat *v ); extern void (*glNormal3iv)( const GLint *v ); extern void (*glNormal3sv)( const GLshort *v ); extern void (*glIndexd)( GLdouble c ); extern void (*glIndexf)( GLfloat c ); extern void (*glIndexi)( GLint c ); extern void (*glIndexs)( GLshort c ); extern void (*glIndexub)( GLubyte c ); /* 1.1 */ extern void (*glIndexdv)( const GLdouble *c ); extern void (*glIndexfv)( const GLfloat *c ); extern void (*glIndexiv)( const GLint *c ); extern void (*glIndexsv)( const GLshort *c ); extern void (*glIndexubv)( const GLubyte *c ); /* 1.1 */ extern void (*glColor3b)( GLbyte red, GLbyte green, GLbyte blue ); extern void (*glColor3d)( GLdouble red, GLdouble green, GLdouble blue ); extern void (*glColor3f)( GLfloat red, GLfloat green, GLfloat blue ); extern void (*glColor3i)( GLint red, GLint green, GLint blue ); extern void (*glColor3s)( GLshort red, GLshort green, GLshort blue ); extern void (*glColor3ub)( GLubyte red, GLubyte green, GLubyte blue ); extern void (*glColor3ui)( GLuint red, GLuint green, GLuint blue ); extern void (*glColor3us)( GLushort red, GLushort green, GLushort blue ); extern void (*glColor4b)( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ); extern void (*glColor4d)( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ); extern void (*glColor4f)( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); extern void (*glColor4i)( GLint red, GLint green, GLint blue, GLint alpha ); extern void (*glColor4s)( GLshort red, GLshort green, GLshort blue, GLshort alpha ); extern void (*glColor4ub)( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ); extern void (*glColor4ui)( GLuint red, GLuint green, GLuint blue, GLuint alpha ); extern void (*glColor4us)( GLushort red, GLushort green, GLushort blue, GLushort alpha ); extern void (*glColor3bv)( const GLbyte *v ); extern void (*glColor3dv)( const GLdouble *v ); extern void (*glColor3fv)( const GLfloat *v ); extern void (*glColor3iv)( const GLint *v ); extern void (*glColor3sv)( const GLshort *v ); extern void (*glColor3ubv)( const GLubyte *v ); extern void (*glColor3uiv)( const GLuint *v ); extern void (*glColor3usv)( const GLushort *v ); extern void (*glColor4bv)( const GLbyte *v ); extern void (*glColor4dv)( const GLdouble *v ); extern void (*glColor4fv)( const GLfloat *v ); extern void (*glColor4iv)( const GLint *v ); extern void (*glColor4sv)( const GLshort *v ); extern void (*glColor4ubv)( const GLubyte *v ); extern void (*glColor4uiv)( const GLuint *v ); extern void (*glColor4usv)( const GLushort *v ); extern void (*glTexCoord1d)( GLdouble s ); extern void (*glTexCoord1f)( GLfloat s ); extern void (*glTexCoord1i)( GLint s ); extern void (*glTexCoord1s)( GLshort s ); extern void (*glTexCoord2d)( GLdouble s, GLdouble t ); extern void (*glTexCoord2f)( GLfloat s, GLfloat t ); extern void (*glTexCoord2i)( GLint s, GLint t ); extern void (*glTexCoord2s)( GLshort s, GLshort t ); extern void (*glTexCoord3d)( GLdouble s, GLdouble t, GLdouble r ); extern void (*glTexCoord3f)( GLfloat s, GLfloat t, GLfloat r ); extern void (*glTexCoord3i)( GLint s, GLint t, GLint r ); extern void (*glTexCoord3s)( GLshort s, GLshort t, GLshort r ); extern void (*glTexCoord4d)( GLdouble s, GLdouble t, GLdouble r, GLdouble q ); extern void (*glTexCoord4f)( GLfloat s, GLfloat t, GLfloat r, GLfloat q ); extern void (*glTexCoord4i)( GLint s, GLint t, GLint r, GLint q ); extern void (*glTexCoord4s)( GLshort s, GLshort t, GLshort r, GLshort q ); extern void (*glTexCoord1dv)( const GLdouble *v ); extern void (*glTexCoord1fv)( const GLfloat *v ); extern void (*glTexCoord1iv)( const GLint *v ); extern void (*glTexCoord1sv)( const GLshort *v ); extern void (*glTexCoord2dv)( const GLdouble *v ); extern void (*glTexCoord2fv)( const GLfloat *v ); extern void (*glTexCoord2iv)( const GLint *v ); extern void (*glTexCoord2sv)( const GLshort *v ); extern void (*glTexCoord3dv)( const GLdouble *v ); extern void (*glTexCoord3fv)( const GLfloat *v ); extern void (*glTexCoord3iv)( const GLint *v ); extern void (*glTexCoord3sv)( const GLshort *v ); extern void (*glTexCoord4dv)( const GLdouble *v ); extern void (*glTexCoord4fv)( const GLfloat *v ); extern void (*glTexCoord4iv)( const GLint *v ); extern void (*glTexCoord4sv)( const GLshort *v ); extern void (*glRasterPos2d)( GLdouble x, GLdouble y ); extern void (*glRasterPos2f)( GLfloat x, GLfloat y ); extern void (*glRasterPos2i)( GLint x, GLint y ); extern void (*glRasterPos2s)( GLshort x, GLshort y ); extern void (*glRasterPos3d)( GLdouble x, GLdouble y, GLdouble z ); extern void (*glRasterPos3f)( GLfloat x, GLfloat y, GLfloat z ); extern void (*glRasterPos3i)( GLint x, GLint y, GLint z ); extern void (*glRasterPos3s)( GLshort x, GLshort y, GLshort z ); extern void (*glRasterPos4d)( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); extern void (*glRasterPos4f)( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); extern void (*glRasterPos4i)( GLint x, GLint y, GLint z, GLint w ); extern void (*glRasterPos4s)( GLshort x, GLshort y, GLshort z, GLshort w ); extern void (*glRasterPos2dv)( const GLdouble *v ); extern void (*glRasterPos2fv)( const GLfloat *v ); extern void (*glRasterPos2iv)( const GLint *v ); extern void (*glRasterPos2sv)( const GLshort *v ); extern void (*glRasterPos3dv)( const GLdouble *v ); extern void (*glRasterPos3fv)( const GLfloat *v ); extern void (*glRasterPos3iv)( const GLint *v ); extern void (*glRasterPos3sv)( const GLshort *v ); extern void (*glRasterPos4dv)( const GLdouble *v ); extern void (*glRasterPos4fv)( const GLfloat *v ); extern void (*glRasterPos4iv)( const GLint *v ); extern void (*glRasterPos4sv)( const GLshort *v ); extern void (*glRectd)( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ); extern void (*glRectf)( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ); extern void (*glRecti)( GLint x1, GLint y1, GLint x2, GLint y2 ); extern void (*glRects)( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ); extern void (*glRectdv)( const GLdouble *v1, const GLdouble *v2 ); extern void (*glRectfv)( const GLfloat *v1, const GLfloat *v2 ); extern void (*glRectiv)( const GLint *v1, const GLint *v2 ); extern void (*glRectsv)( const GLshort *v1, const GLshort *v2 ); /* * Vertex Arrays (1.1) */ extern void (*glVertexPointer)( GLint size, GLenum type, GLsizei stride, const GLvoid *ptr ); extern void (*glNormalPointer)( GLenum type, GLsizei stride, const GLvoid *ptr ); extern void (*glColorPointer)( GLint size, GLenum type, GLsizei stride, const GLvoid *ptr ); extern void (*glIndexPointer)( GLenum type, GLsizei stride, const GLvoid *ptr ); extern void (*glTexCoordPointer)( GLint size, GLenum type, GLsizei stride, const GLvoid *ptr ); extern void (*glEdgeFlagPointer)( GLsizei stride, const GLvoid *ptr ); extern void (*glGetPointerv)( GLenum pname, void **params ); extern void (*glArrayElement)( GLint i ); extern void (*glDrawArrays)( GLenum mode, GLint first, GLsizei count ); extern void (*glDrawElements)( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices ); extern void (*glInterleavedArrays)( GLenum format, GLsizei stride, const GLvoid *pointer ); /* * Lighting */ extern void (*glShadeModel)( GLenum mode ); extern void (*glLightf)( GLenum light, GLenum pname, GLfloat param ); extern void (*glLighti)( GLenum light, GLenum pname, GLint param ); extern void (*glLightfv)( GLenum light, GLenum pname, const GLfloat *params ); extern void (*glLightiv)( GLenum light, GLenum pname, const GLint *params ); extern void (*glGetLightfv)( GLenum light, GLenum pname, GLfloat *params ); extern void (*glGetLightiv)( GLenum light, GLenum pname, GLint *params ); extern void (*glLightModelf)( GLenum pname, GLfloat param ); extern void (*glLightModeli)( GLenum pname, GLint param ); extern void (*glLightModelfv)( GLenum pname, const GLfloat *params ); extern void (*glLightModeliv)( GLenum pname, const GLint *params ); extern void (*glMaterialf)( GLenum face, GLenum pname, GLfloat param ); extern void (*glMateriali)( GLenum face, GLenum pname, GLint param ); extern void (*glMaterialfv)( GLenum face, GLenum pname, const GLfloat *params ); extern void (*glMaterialiv)( GLenum face, GLenum pname, const GLint *params ); extern void (*glGetMaterialfv)( GLenum face, GLenum pname, GLfloat *params ); extern void (*glGetMaterialiv)( GLenum face, GLenum pname, GLint *params ); extern void (*glColorMaterial)( GLenum face, GLenum mode ); /* * Raster functions */ extern void (*glPixelZoom)( GLfloat xfactor, GLfloat yfactor ); extern void (*glPixelStoref)( GLenum pname, GLfloat param ); extern void (*glPixelStorei)( GLenum pname, GLint param ); extern void (*glPixelTransferf)( GLenum pname, GLfloat param ); extern void (*glPixelTransferi)( GLenum pname, GLint param ); extern void (*glPixelMapfv)( GLenum map, GLint mapsize, const GLfloat *values ); extern void (*glPixelMapuiv)( GLenum map, GLint mapsize, const GLuint *values ); extern void (*glPixelMapusv)( GLenum map, GLint mapsize, const GLushort *values ); extern void (*glGetPixelMapfv)( GLenum map, GLfloat *values ); extern void (*glGetPixelMapuiv)( GLenum map, GLuint *values ); extern void (*glGetPixelMapusv)( GLenum map, GLushort *values ); extern void (*glBitmap)( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap ); extern void (*glReadPixels)( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels ); extern void (*glDrawPixels)( GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ); extern void (*glCopyPixels)( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type ); /* * Stenciling */ extern void (*glStencilFunc)( GLenum func, GLint ref, GLuint mask ); extern void (*glStencilMask)( GLuint mask ); extern void (*glStencilOp)( GLenum fail, GLenum zfail, GLenum zpass ); extern void (*glClearStencil)( GLint s ); /* * Texture mapping */ extern void (*glTexGend)( GLenum coord, GLenum pname, GLdouble param ); extern void (*glTexGenf)( GLenum coord, GLenum pname, GLfloat param ); extern void (*glTexGeni)( GLenum coord, GLenum pname, GLint param ); extern void (*glTexGendv)( GLenum coord, GLenum pname, const GLdouble *params ); extern void (*glTexGenfv)( GLenum coord, GLenum pname, const GLfloat *params ); extern void (*glTexGeniv)( GLenum coord, GLenum pname, const GLint *params ); extern void (*glGetTexGendv)( GLenum coord, GLenum pname, GLdouble *params ); extern void (*glGetTexGenfv)( GLenum coord, GLenum pname, GLfloat *params ); extern void (*glGetTexGeniv)( GLenum coord, GLenum pname, GLint *params ); extern void (*glTexEnvf)( GLenum target, GLenum pname, GLfloat param ); extern void (*glTexEnvi)( GLenum target, GLenum pname, GLint param ); extern void (*glTexEnvfv)( GLenum target, GLenum pname, const GLfloat *params ); extern void (*glTexEnviv)( GLenum target, GLenum pname, const GLint *params ); extern void (*glGetTexEnvfv)( GLenum target, GLenum pname, GLfloat *params ); extern void (*glGetTexEnviv)( GLenum target, GLenum pname, GLint *params ); extern void (*glTexParameterf)( GLenum target, GLenum pname, GLfloat param ); extern void (*glTexParameteri)( GLenum target, GLenum pname, GLint param ); extern void (*glTexParameterfv)( GLenum target, GLenum pname, const GLfloat *params ); extern void (*glTexParameteriv)( GLenum target, GLenum pname, const GLint *params ); extern void (*glGetTexParameterfv)( GLenum target, GLenum pname, GLfloat *params); extern void (*glGetTexParameteriv)( GLenum target, GLenum pname, GLint *params ); extern void (*glGetTexLevelParameterfv)( GLenum target, GLint level, GLenum pname, GLfloat *params ); extern void (*glGetTexLevelParameteriv)( GLenum target, GLint level, GLenum pname, GLint *params ); extern void (*glTexImage1D)( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); extern void (*glTexImage2D)( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); extern void (*glGetTexImage)( GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels ); /* 1.1 functions */ extern void (*glGenTextures)( GLsizei n, GLuint *textures ); extern void (*glDeleteTextures)( GLsizei n, const GLuint *textures); extern void (*glBindTexture)( GLenum target, GLuint texture ); extern void (*glPrioritizeTextures)( GLsizei n, const GLuint *textures, const GLclampf *priorities ); extern GLboolean (*glAreTexturesResident)( GLsizei n, const GLuint *textures, GLboolean *residences ); extern GLboolean (*glIsTexture)( GLuint texture ); extern void (*glTexSubImage1D)( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels ); extern void (*glTexSubImage2D)( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ); extern void (*glCopyTexImage1D)( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border ); extern void (*glCopyTexImage2D)( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ); extern void (*glCopyTexSubImage1D)( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ); extern void (*glCopyTexSubImage2D)( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ); /* * Evaluators */ extern void (*glMap1d)( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points ); extern void (*glMap1f)( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points ); extern void (*glMap2d)( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points ); extern void (*glMap2f)( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points ); extern void (*glGetMapdv)( GLenum target, GLenum query, GLdouble *v ); extern void (*glGetMapfv)( GLenum target, GLenum query, GLfloat *v ); extern void (*glGetMapiv)( GLenum target, GLenum query, GLint *v ); extern void (*glEvalCoord1d)( GLdouble u ); extern void (*glEvalCoord1f)( GLfloat u ); extern void (*glEvalCoord1dv)( const GLdouble *u ); extern void (*glEvalCoord1fv)( const GLfloat *u ); extern void (*glEvalCoord2d)( GLdouble u, GLdouble v ); extern void (*glEvalCoord2f)( GLfloat u, GLfloat v ); extern void (*glEvalCoord2dv)( const GLdouble *u ); extern void (*glEvalCoord2fv)( const GLfloat *u ); extern void (*glMapGrid1d)( GLint un, GLdouble u1, GLdouble u2 ); extern void (*glMapGrid1f)( GLint un, GLfloat u1, GLfloat u2 ); extern void (*glMapGrid2d)( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 ); extern void (*glMapGrid2f)( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 ); extern void (*glEvalPoint1)( GLint i ); extern void (*glEvalPoint2)( GLint i, GLint j ); extern void (*glEvalMesh1)( GLenum mode, GLint i1, GLint i2 ); extern void (*glEvalMesh2)( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); /* * Fog */ extern void (*glFogf)( GLenum pname, GLfloat param ); extern void (*glFogi)( GLenum pname, GLint param ); extern void (*glFogfv)( GLenum pname, const GLfloat *params ); extern void (*glFogiv)( GLenum pname, const GLint *params ); /* * Selection and Feedback */ extern void (*glFeedbackBuffer)( GLsizei size, GLenum type, GLfloat *buffer ); extern void (*glPassThrough)( GLfloat token ); extern void (*glSelectBuffer)( GLsizei size, GLuint *buffer ); extern void (*glInitNames)( void ); extern void (*glLoadName)( GLuint name ); extern void (*glPushName)( GLuint name ); extern void (*glPopName)( void ); /* 1.2 functions */ extern void (*glDrawRangeElements)( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices ); extern void (*glTexImage3D)( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); extern void (*glTexSubImage3D)( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); extern void (*glCopyTexSubImage3D)( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ); /* 1.2 imaging extension functions */ extern void (*glColorTable)( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table ); extern void (*glColorSubTable)( GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data ); extern void (*glColorTableParameteriv)( GLenum target, GLenum pname, const GLint *params); extern void (*glColorTableParameterfv)( GLenum target, GLenum pname, const GLfloat *params); extern void (*glCopyColorSubTable)( GLenum target, GLsizei start, GLint x, GLint y, GLsizei width ); extern void (*glCopyColorTable)( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ); extern void (*glGetColorTable)( GLenum target, GLenum format, GLenum type, GLvoid *table ); extern void (*glGetColorTableParameterfv)( GLenum target, GLenum pname, GLfloat *params ); extern void (*glGetColorTableParameteriv)( GLenum target, GLenum pname, GLint *params ); extern void (*glBlendEquation)( GLenum mode ); extern void (*glBlendColor)( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); extern void (*glHistogram)( GLenum target, GLsizei width, GLenum internalformat, GLboolean sink ); extern void (*glResetHistogram)( GLenum target ); extern void (*glGetHistogram)( GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values ); extern void (*glGetHistogramParameterfv)( GLenum target, GLenum pname, GLfloat *params ); extern void (*glGetHistogramParameteriv)( GLenum target, GLenum pname, GLint *params ); extern void (*glMinmax)( GLenum target, GLenum internalformat, GLboolean sink ); extern void (*glResetMinmax)( GLenum target ); extern void (*glGetMinmax)( GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values ); extern void (*glGetMinmaxParameterfv)( GLenum target, GLenum pname, GLfloat *params ); extern void (*glGetMinmaxParameteriv)( GLenum target, GLenum pname, GLint *params ); extern void (*glConvolutionFilter1D)( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image ); extern void (*glConvolutionFilter2D)( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image ); extern void (*glConvolutionParameterf)( GLenum target, GLenum pname, GLfloat params ); extern void (*glConvolutionParameterfv)( GLenum target, GLenum pname, const GLfloat *params ); extern void (*glConvolutionParameteri)( GLenum target, GLenum pname, GLint params ); extern void (*glConvolutionParameteriv)( GLenum target, GLenum pname, const GLint *params ); extern void (*glCopyConvolutionFilter1D)( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ); extern void (*glCopyConvolutionFilter2D)( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); extern void (*glGetConvolutionFilter)( GLenum target, GLenum format, GLenum type, GLvoid *image ); extern void (*glGetConvolutionParameterfv)( GLenum target, GLenum pname, GLfloat *params ); extern void (*glGetConvolutionParameteriv)( GLenum target, GLenum pname, GLint *params ); extern void (*glSeparableFilter2D)( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column ); extern void (*glGetSeparableFilter)( GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span ); /* * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1) */ #ifndef GL_ARB_multitexture #define GL_ARB_multitexture 1 #define GL_TEXTURE0_ARB 0x84C0 #define GL_TEXTURE1_ARB 0x84C1 #define GL_TEXTURE2_ARB 0x84C2 #define GL_TEXTURE3_ARB 0x84C3 #define GL_TEXTURE4_ARB 0x84C4 #define GL_TEXTURE5_ARB 0x84C5 #define GL_TEXTURE6_ARB 0x84C6 #define GL_TEXTURE7_ARB 0x84C7 #define GL_TEXTURE8_ARB 0x84C8 #define GL_TEXTURE9_ARB 0x84C9 #define GL_TEXTURE10_ARB 0x84CA #define GL_TEXTURE11_ARB 0x84CB #define GL_TEXTURE12_ARB 0x84CC #define GL_TEXTURE13_ARB 0x84CD #define GL_TEXTURE14_ARB 0x84CE #define GL_TEXTURE15_ARB 0x84CF #define GL_TEXTURE16_ARB 0x84D0 #define GL_TEXTURE17_ARB 0x84D1 #define GL_TEXTURE18_ARB 0x84D2 #define GL_TEXTURE19_ARB 0x84D3 #define GL_TEXTURE20_ARB 0x84D4 #define GL_TEXTURE21_ARB 0x84D5 #define GL_TEXTURE22_ARB 0x84D6 #define GL_TEXTURE23_ARB 0x84D7 #define GL_TEXTURE24_ARB 0x84D8 #define GL_TEXTURE25_ARB 0x84D9 #define GL_TEXTURE26_ARB 0x84DA #define GL_TEXTURE27_ARB 0x84DB #define GL_TEXTURE28_ARB 0x84DC #define GL_TEXTURE29_ARB 0x84DD #define GL_TEXTURE30_ARB 0x84DE #define GL_TEXTURE31_ARB 0x84DF #define GL_ACTIVE_TEXTURE_ARB 0x84E0 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 extern void (*glActiveTextureARB)( GLenum texture); extern void (*glClientActiveTextureARB)( GLenum texture); extern void (*glMultiTexCoord1dARB)( GLenum target, GLdouble s); extern void (*glMultiTexCoord1dvARB)( GLenum target, const GLdouble *v); extern void (*glMultiTexCoord1fARB)( GLenum target, GLfloat s); extern void (*glMultiTexCoord1fvARB)( GLenum target, const GLfloat *v); extern void (*glMultiTexCoord1iARB)( GLenum target, GLint s); extern void (*glMultiTexCoord1ivARB)( GLenum target, const GLint *v); extern void (*glMultiTexCoord1sARB)( GLenum target, GLshort s); extern void (*glMultiTexCoord1svARB)( GLenum target, const GLshort *v); extern void (*glMultiTexCoord2dARB)( GLenum target, GLdouble s, GLdouble t); extern void (*glMultiTexCoord2dvARB)( GLenum target, const GLdouble *v); extern void (*glMultiTexCoord2fARB)( GLenum target, GLfloat s, GLfloat t); extern void (*glMultiTexCoord2fvARB)( GLenum target, const GLfloat *v); extern void (*glMultiTexCoord2iARB)( GLenum target, GLint s, GLint t); extern void (*glMultiTexCoord2ivARB)( GLenum target, const GLint *v); extern void (*glMultiTexCoord2sARB)( GLenum target, GLshort s, GLshort t); extern void (*glMultiTexCoord2svARB)( GLenum target, const GLshort *v); extern void (*glMultiTexCoord3dARB)( GLenum target, GLdouble s, GLdouble t, GLdouble r); extern void (*glMultiTexCoord3dvARB)( GLenum target, const GLdouble *v); extern void (*glMultiTexCoord3fARB)( GLenum target, GLfloat s, GLfloat t, GLfloat r); extern void (*glMultiTexCoord3fvARB)( GLenum target, const GLfloat *v); extern void (*glMultiTexCoord3iARB)( GLenum target, GLint s, GLint t, GLint r); extern void (*glMultiTexCoord3ivARB)( GLenum target, const GLint *v); extern void (*glMultiTexCoord3sARB)( GLenum target, GLshort s, GLshort t, GLshort r); extern void (*glMultiTexCoord3svARB)( GLenum target, const GLshort *v); extern void (*glMultiTexCoord4dARB)( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); extern void (*glMultiTexCoord4dvARB)( GLenum target, const GLdouble *v); extern void (*glMultiTexCoord4fARB)( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); extern void (*glMultiTexCoord4fvARB)( GLenum target, const GLfloat *v); extern void (*glMultiTexCoord4iARB)( GLenum target, GLint s, GLint t, GLint r, GLint q); extern void (*glMultiTexCoord4ivARB)( GLenum target, const GLint *v); extern void (*glMultiTexCoord4sARB)( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); extern void (*glMultiTexCoord4svARB)( GLenum target, const GLshort *v); #endif /* GL_ARB_multitexture */ /* * GLU function pointers */ extern GLint (*gluProject)( GLdouble objx, GLdouble objy, GLdouble objz, const GLdouble modelMatrix[16], const GLdouble projMatrix[16], const GLint viewport[4], GLdouble *winx, GLdouble *winy, GLdouble *winz ); extern GLint (*gluUnProject)( GLdouble winx, GLdouble winy, GLdouble winz, const GLdouble modelMatrix[16], const GLdouble projMatrix[16], const GLint viewport[4], GLdouble *objx, GLdouble *objy, GLdouble *objz ); /* * GLext */ #ifndef GL_ARB_transpose_matrix #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 #endif #ifndef GL_ARB_multisample #define GL_MULTISAMPLE_ARB 0x809D #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F #define GL_SAMPLE_COVERAGE_ARB 0x80A0 #define GL_SAMPLE_BUFFERS_ARB 0x80A8 #define GL_SAMPLES_ARB 0x80A9 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB #define GL_MULTISAMPLE_BIT_ARB 0x20000000 #endif #ifndef GL_ARB_texture_cube_map #define GL_NORMAL_MAP_ARB 0x8511 #define GL_REFLECTION_MAP_ARB 0x8512 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C #endif #ifndef GL_ARB_texture_compression #define GL_COMPRESSED_ALPHA_ARB 0x84E9 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB #define GL_COMPRESSED_INTENSITY_ARB 0x84EC #define GL_COMPRESSED_RGB_ARB 0x84ED #define GL_COMPRESSED_RGBA_ARB 0x84EE #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 #endif #ifndef GL_EXT_abgr #define GL_ABGR_EXT 0x8000 #endif #ifndef GL_EXT_blend_color #define GL_CONSTANT_COLOR_EXT 0x8001 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 #define GL_CONSTANT_ALPHA_EXT 0x8003 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 #define GL_BLEND_COLOR_EXT 0x8005 #endif #ifndef GL_EXT_polygon_offset #define GL_POLYGON_OFFSET_EXT 0x8037 #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 #endif #ifndef GL_EXT_texture #define GL_ALPHA4_EXT 0x803B #define GL_ALPHA8_EXT 0x803C #define GL_ALPHA12_EXT 0x803D #define GL_ALPHA16_EXT 0x803E #define GL_LUMINANCE4_EXT 0x803F #define GL_LUMINANCE8_EXT 0x8040 #define GL_LUMINANCE12_EXT 0x8041 #define GL_LUMINANCE16_EXT 0x8042 #define GL_LUMINANCE4_ALPHA4_EXT 0x8043 #define GL_LUMINANCE6_ALPHA2_EXT 0x8044 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045 #define GL_LUMINANCE12_ALPHA4_EXT 0x8046 #define GL_LUMINANCE12_ALPHA12_EXT 0x8047 #define GL_LUMINANCE16_ALPHA16_EXT 0x8048 #define GL_INTENSITY_EXT 0x8049 #define GL_INTENSITY4_EXT 0x804A #define GL_INTENSITY8_EXT 0x804B #define GL_INTENSITY12_EXT 0x804C #define GL_INTENSITY16_EXT 0x804D #define GL_RGB2_EXT 0x804E #define GL_RGB4_EXT 0x804F #define GL_RGB5_EXT 0x8050 #define GL_RGB8_EXT 0x8051 #define GL_RGB10_EXT 0x8052 #define GL_RGB12_EXT 0x8053 #define GL_RGB16_EXT 0x8054 #define GL_RGBA2_EXT 0x8055 #define GL_RGBA4_EXT 0x8056 #define GL_RGB5_A1_EXT 0x8057 #define GL_RGBA8_EXT 0x8058 #define GL_RGB10_A2_EXT 0x8059 #define GL_RGBA12_EXT 0x805A #define GL_RGBA16_EXT 0x805B #define GL_TEXTURE_RED_SIZE_EXT 0x805C #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 #define GL_REPLACE_EXT 0x8062 #define GL_PROXY_TEXTURE_1D_EXT 0x8063 #define GL_PROXY_TEXTURE_2D_EXT 0x8064 #define GL_TEXTURE_TOO_LARGE_EXT 0x8065 #endif #ifndef GL_EXT_texture3D #define GL_PACK_SKIP_IMAGES 0x806B #define GL_PACK_SKIP_IMAGES_EXT 0x806B #define GL_PACK_IMAGE_HEIGHT 0x806C #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C #define GL_UNPACK_SKIP_IMAGES 0x806D #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D #define GL_UNPACK_IMAGE_HEIGHT 0x806E #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E #define GL_TEXTURE_3D 0x806F #define GL_TEXTURE_3D_EXT 0x806F #define GL_PROXY_TEXTURE_3D 0x8070 #define GL_PROXY_TEXTURE_3D_EXT 0x8070 #define GL_TEXTURE_DEPTH 0x8071 #define GL_TEXTURE_DEPTH_EXT 0x8071 #define GL_TEXTURE_WRAP_R 0x8072 #define GL_TEXTURE_WRAP_R_EXT 0x8072 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 #endif #ifndef GL_SGIS_texture_filter4 #define GL_FILTER4_SGIS 0x8146 #define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 #endif #ifndef GL_EXT_subtexture #endif #ifndef GL_EXT_copy_texture #endif #ifndef GL_EXT_histogram #define GL_HISTOGRAM_EXT 0x8024 #define GL_PROXY_HISTOGRAM_EXT 0x8025 #define GL_HISTOGRAM_WIDTH_EXT 0x8026 #define GL_HISTOGRAM_FORMAT_EXT 0x8027 #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C #define GL_HISTOGRAM_SINK_EXT 0x802D #define GL_MINMAX_EXT 0x802E #define GL_MINMAX_FORMAT_EXT 0x802F #define GL_MINMAX_SINK_EXT 0x8030 #define GL_TABLE_TOO_LARGE_EXT 0x8031 #endif #ifndef GL_EXT_convolution #define GL_CONVOLUTION_1D_EXT 0x8010 #define GL_CONVOLUTION_2D_EXT 0x8011 #define GL_SEPARABLE_2D_EXT 0x8012 #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 #define GL_REDUCE_EXT 0x8016 #define GL_CONVOLUTION_FORMAT_EXT 0x8017 #define GL_CONVOLUTION_WIDTH_EXT 0x8018 #define GL_CONVOLUTION_HEIGHT_EXT 0x8019 #define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A #define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F #define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 #endif #ifndef GL_SGI_color_matrix #define GL_COLOR_MATRIX_SGI 0x80B1 #define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 #define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 #define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 #define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 #define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 #define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 #define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA #define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB #endif #ifndef GL_SGI_color_table #define GL_COLOR_TABLE_SGI 0x80D0 #define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 #define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 #define GL_PROXY_COLOR_TABLE_SGI 0x80D3 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 #define GL_COLOR_TABLE_SCALE_SGI 0x80D6 #define GL_COLOR_TABLE_BIAS_SGI 0x80D7 #define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 #define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 #define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA #define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB #define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC #define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF #endif #ifndef GL_SGIS_pixel_texture #define GL_PIXEL_TEXTURE_SGIS 0x8353 #define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 #define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 #define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 #endif #ifndef GL_SGIX_pixel_texture #define GL_PIXEL_TEX_GEN_SGIX 0x8139 #define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B #endif #ifndef GL_SGIS_texture4D #define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 #define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 #define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 #define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 #define GL_TEXTURE_4D_SGIS 0x8134 #define GL_PROXY_TEXTURE_4D_SGIS 0x8135 #define GL_TEXTURE_4DSIZE_SGIS 0x8136 #define GL_TEXTURE_WRAP_Q_SGIS 0x8137 #define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 #define GL_TEXTURE_4D_BINDING_SGIS 0x814F #endif #ifndef GL_SGI_texture_color_table #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC #define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD #endif #ifndef GL_EXT_cmyka #define GL_CMYK_EXT 0x800C #define GL_CMYKA_EXT 0x800D #define GL_PACK_CMYK_HINT_EXT 0x800E #define GL_UNPACK_CMYK_HINT_EXT 0x800F #endif #ifndef GL_EXT_texture_object #define GL_TEXTURE_PRIORITY_EXT 0x8066 #define GL_TEXTURE_RESIDENT_EXT 0x8067 #define GL_TEXTURE_1D_BINDING_EXT 0x8068 #define GL_TEXTURE_2D_BINDING_EXT 0x8069 #define GL_TEXTURE_3D_BINDING_EXT 0x806A #endif #ifndef GL_SGIS_detail_texture #define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 #define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 #define GL_LINEAR_DETAIL_SGIS 0x8097 #define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 #define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 #define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A #define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B #define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C #endif #ifndef GL_SGIS_sharpen_texture #define GL_LINEAR_SHARPEN_SGIS 0x80AD #define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE #define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF #define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 #endif #ifndef GL_EXT_packed_pixels #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 #endif #ifndef GL_SGIS_texture_lod #define GL_TEXTURE_MIN_LOD_SGIS 0x813A #define GL_TEXTURE_MAX_LOD_SGIS 0x813B #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D #endif #ifndef GL_SGIS_multisample #define GL_MULTISAMPLE_SGIS 0x809D #define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E #define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F #define GL_SAMPLE_MASK_SGIS 0x80A0 #define GL_1PASS_SGIS 0x80A1 #define GL_2PASS_0_SGIS 0x80A2 #define GL_2PASS_1_SGIS 0x80A3 #define GL_4PASS_0_SGIS 0x80A4 #define GL_4PASS_1_SGIS 0x80A5 #define GL_4PASS_2_SGIS 0x80A6 #define GL_4PASS_3_SGIS 0x80A7 #define GL_SAMPLE_BUFFERS_SGIS 0x80A8 #define GL_SAMPLES_SGIS 0x80A9 #define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA #define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB #define GL_SAMPLE_PATTERN_SGIS 0x80AC #endif #ifndef GL_EXT_rescale_normal #define GL_RESCALE_NORMAL_EXT 0x803A #endif #ifndef GL_EXT_vertex_array #define GL_VERTEX_ARRAY_EXT 0x8074 #define GL_NORMAL_ARRAY_EXT 0x8075 #define GL_COLOR_ARRAY_EXT 0x8076 #define GL_INDEX_ARRAY_EXT 0x8077 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F #define GL_COLOR_ARRAY_POINTER_EXT 0x8090 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 #endif #ifndef GL_EXT_misc_attribute #endif #ifndef GL_SGIS_generate_mipmap #define GL_GENERATE_MIPMAP_SGIS 0x8191 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 #endif #ifndef GL_SGIX_clipmap #define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 #define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 #define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 #define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 #define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 #define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 #define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 #define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 #define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 #define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D #define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E #define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F #endif #ifndef GL_SGIX_shadow #define GL_TEXTURE_COMPARE_SGIX 0x819A #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D #endif #ifndef GL_SGIS_texture_edge_clamp #define GL_CLAMP_TO_EDGE_SGIS 0x812F #endif #ifndef GL_SGIS_texture_border_clamp #define GL_CLAMP_TO_BORDER_SGIS 0x812D #endif #ifndef GL_EXT_blend_minmax #define GL_FUNC_ADD_EXT 0x8006 #define GL_MIN_EXT 0x8007 #define GL_MAX_EXT 0x8008 #define GL_BLEND_EQUATION_EXT 0x8009 #endif #ifndef GL_EXT_blend_subtract #define GL_FUNC_SUBTRACT_EXT 0x800A #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B #endif #ifndef GL_EXT_blend_logic_op #endif #ifndef GL_SGIX_interlace #define GL_INTERLACE_SGIX 0x8094 #endif #ifndef GL_SGIX_pixel_tiles #define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E #define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F #define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 #define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 #define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 #define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 #define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 #define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 #endif #ifndef GL_SGIS_texture_select #define GL_DUAL_ALPHA4_SGIS 0x8110 #define GL_DUAL_ALPHA8_SGIS 0x8111 #define GL_DUAL_ALPHA12_SGIS 0x8112 #define GL_DUAL_ALPHA16_SGIS 0x8113 #define GL_DUAL_LUMINANCE4_SGIS 0x8114 #define GL_DUAL_LUMINANCE8_SGIS 0x8115 #define GL_DUAL_LUMINANCE12_SGIS 0x8116 #define GL_DUAL_LUMINANCE16_SGIS 0x8117 #define GL_DUAL_INTENSITY4_SGIS 0x8118 #define GL_DUAL_INTENSITY8_SGIS 0x8119 #define GL_DUAL_INTENSITY12_SGIS 0x811A #define GL_DUAL_INTENSITY16_SGIS 0x811B #define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C #define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D #define GL_QUAD_ALPHA4_SGIS 0x811E #define GL_QUAD_ALPHA8_SGIS 0x811F #define GL_QUAD_LUMINANCE4_SGIS 0x8120 #define GL_QUAD_LUMINANCE8_SGIS 0x8121 #define GL_QUAD_INTENSITY4_SGIS 0x8122 #define GL_QUAD_INTENSITY8_SGIS 0x8123 #define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 #define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 #endif #ifndef GL_SGIX_sprite #define GL_SPRITE_SGIX 0x8148 #define GL_SPRITE_MODE_SGIX 0x8149 #define GL_SPRITE_AXIS_SGIX 0x814A #define GL_SPRITE_TRANSLATION_SGIX 0x814B #define GL_SPRITE_AXIAL_SGIX 0x814C #define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D #define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E #endif #ifndef GL_SGIX_texture_multi_buffer #define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E #endif #ifndef GL_SGIS_point_parameters #define GL_POINT_SIZE_MIN_EXT 0x8126 #define GL_POINT_SIZE_MIN_SGIS 0x8126 #define GL_POINT_SIZE_MAX_EXT 0x8127 #define GL_POINT_SIZE_MAX_SGIS 0x8127 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 #define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 #define GL_DISTANCE_ATTENUATION_EXT 0x8129 #define GL_DISTANCE_ATTENUATION_SGIS 0x8129 #endif #ifndef GL_SGIX_instruments #define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 #define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 #endif #ifndef GL_SGIX_texture_scale_bias #define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 #define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A #define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B #define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C #endif #ifndef GL_SGIX_framezoom #define GL_FRAMEZOOM_SGIX 0x818B #define GL_FRAMEZOOM_FACTOR_SGIX 0x818C #define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D #endif #ifndef GL_SGIX_tag_sample_buffer #endif #ifndef GL_SGIX_reference_plane #define GL_REFERENCE_PLANE_SGIX 0x817D #define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E #endif #ifndef GL_SGIX_flush_raster #endif #ifndef GL_SGIX_depth_texture #define GL_DEPTH_COMPONENT16_SGIX 0x81A5 #define GL_DEPTH_COMPONENT24_SGIX 0x81A6 #define GL_DEPTH_COMPONENT32_SGIX 0x81A7 #endif #ifndef GL_SGIS_fog_function #define GL_FOG_FUNC_SGIS 0x812A #define GL_FOG_FUNC_POINTS_SGIS 0x812B #define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C #endif #ifndef GL_SGIX_fog_offset #define GL_FOG_OFFSET_SGIX 0x8198 #define GL_FOG_OFFSET_VALUE_SGIX 0x8199 #endif #ifndef GL_HP_image_transform #define GL_IMAGE_SCALE_X_HP 0x8155 #define GL_IMAGE_SCALE_Y_HP 0x8156 #define GL_IMAGE_TRANSLATE_X_HP 0x8157 #define GL_IMAGE_TRANSLATE_Y_HP 0x8158 #define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 #define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A #define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B #define GL_IMAGE_MAG_FILTER_HP 0x815C #define GL_IMAGE_MIN_FILTER_HP 0x815D #define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E #define GL_CUBIC_HP 0x815F #define GL_AVERAGE_HP 0x8160 #define GL_IMAGE_TRANSFORM_2D_HP 0x8161 #define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 #define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 #endif #ifndef GL_HP_convolution_border_modes #define GL_IGNORE_BORDER_HP 0x8150 #define GL_CONSTANT_BORDER_HP 0x8151 #define GL_REPLICATE_BORDER_HP 0x8153 #define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 #endif #ifndef GL_INGR_palette_buffer #endif #ifndef GL_SGIX_texture_add_env #define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE #endif #ifndef GL_EXT_color_subtable #endif #ifndef GL_PGI_vertex_hints #define GL_VERTEX_DATA_HINT_PGI 0x1A22A #define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B #define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C #define GL_MAX_VERTEX_HINT_PGI 0x1A22D #define GL_COLOR3_BIT_PGI 0x00010000 #define GL_COLOR4_BIT_PGI 0x00020000 #define GL_EDGEFLAG_BIT_PGI 0x00040000 #define GL_INDEX_BIT_PGI 0x00080000 #define GL_MAT_AMBIENT_BIT_PGI 0x00100000 #define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 #define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 #define GL_MAT_EMISSION_BIT_PGI 0x00800000 #define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 #define GL_MAT_SHININESS_BIT_PGI 0x02000000 #define GL_MAT_SPECULAR_BIT_PGI 0x04000000 #define GL_NORMAL_BIT_PGI 0x08000000 #define GL_TEXCOORD1_BIT_PGI 0x10000000 #define GL_TEXCOORD2_BIT_PGI 0x20000000 #define GL_TEXCOORD3_BIT_PGI 0x40000000 #define GL_TEXCOORD4_BIT_PGI 0x80000000 #define GL_VERTEX23_BIT_PGI 0x00000004 #define GL_VERTEX4_BIT_PGI 0x00000008 #endif #ifndef GL_PGI_misc_hints #define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 #define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD #define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE #define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 #define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 #define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 #define GL_ALWAYS_FAST_HINT_PGI 0x1A20C #define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D #define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E #define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F #define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 #define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 #define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 #define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 #define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 #define GL_FULL_STIPPLE_HINT_PGI 0x1A219 #define GL_CLIP_NEAR_HINT_PGI 0x1A220 #define GL_CLIP_FAR_HINT_PGI 0x1A221 #define GL_WIDE_LINE_HINT_PGI 0x1A222 #define GL_BACK_NORMALS_HINT_PGI 0x1A223 #endif #ifndef GL_EXT_paletted_texture #define GL_COLOR_INDEX1_EXT 0x80E2 #define GL_COLOR_INDEX2_EXT 0x80E3 #define GL_COLOR_INDEX4_EXT 0x80E4 #define GL_COLOR_INDEX8_EXT 0x80E5 #define GL_COLOR_INDEX12_EXT 0x80E6 #define GL_COLOR_INDEX16_EXT 0x80E7 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED #endif #ifndef GL_EXT_clip_volume_hint #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 #endif #ifndef GL_SGIX_list_priority #define GL_LIST_PRIORITY_SGIX 0x8182 #endif #ifndef GL_SGIX_ir_instrument1 #define GL_IR_INSTRUMENT1_SGIX 0x817F #endif #ifndef GL_SGIX_calligraphic_fragment #define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 #endif #ifndef GL_SGIX_texture_lod_bias #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E #define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F #define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 #endif #ifndef GL_SGIX_shadow_ambient #define GL_SHADOW_AMBIENT_SGIX 0x80BF #endif #ifndef GL_EXT_index_texture #endif #ifndef GL_EXT_index_material #define GL_INDEX_MATERIAL_EXT 0x81B8 #define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 #define GL_INDEX_MATERIAL_FACE_EXT 0x81BA #endif #ifndef GL_EXT_index_func #define GL_INDEX_TEST_EXT 0x81B5 #define GL_INDEX_TEST_FUNC_EXT 0x81B6 #define GL_INDEX_TEST_REF_EXT 0x81B7 #endif #ifndef GL_EXT_index_array_formats #define GL_IUI_V2F_EXT 0x81AD #define GL_IUI_V3F_EXT 0x81AE #define GL_IUI_N3F_V2F_EXT 0x81AF #define GL_IUI_N3F_V3F_EXT 0x81B0 #define GL_T2F_IUI_V2F_EXT 0x81B1 #define GL_T2F_IUI_V3F_EXT 0x81B2 #define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 #define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 #endif #ifndef GL_EXT_compiled_vertex_array #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 #endif #ifndef GL_EXT_cull_vertex #define GL_CULL_VERTEX_EXT 0x81AA #define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB #define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC #endif #ifndef GL_SGIX_ycrcb #define GL_YCRCB_422_SGIX 0x81BB #define GL_YCRCB_444_SGIX 0x81BC #endif #ifndef GL_SGIX_fragment_lighting #define GL_FRAGMENT_LIGHTING_SGIX 0x8400 #define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 #define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 #define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 #define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 #define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 #define GL_LIGHT_ENV_MODE_SGIX 0x8407 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 #define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 #define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B #define GL_FRAGMENT_LIGHT0_SGIX 0x840C #define GL_FRAGMENT_LIGHT1_SGIX 0x840D #define GL_FRAGMENT_LIGHT2_SGIX 0x840E #define GL_FRAGMENT_LIGHT3_SGIX 0x840F #define GL_FRAGMENT_LIGHT4_SGIX 0x8410 #define GL_FRAGMENT_LIGHT5_SGIX 0x8411 #define GL_FRAGMENT_LIGHT6_SGIX 0x8412 #define GL_FRAGMENT_LIGHT7_SGIX 0x8413 #endif #ifndef GL_IBM_rasterpos_clip #define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 #endif #ifndef GL_HP_texture_lighting #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 #define GL_TEXTURE_POST_SPECULAR_HP 0x8168 #define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 #endif #ifndef GL_EXT_draw_range_elements #define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 #define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 #endif #ifndef GL_WIN_phong_shading #define GL_PHONG_WIN 0x80EA #define GL_PHONG_HINT_WIN 0x80EB #endif #ifndef GL_WIN_specular_fog #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC #endif #ifndef GL_EXT_light_texture #define GL_FRAGMENT_MATERIAL_EXT 0x8349 #define GL_FRAGMENT_NORMAL_EXT 0x834A #define GL_FRAGMENT_COLOR_EXT 0x834C #define GL_ATTENUATION_EXT 0x834D #define GL_SHADOW_ATTENUATION_EXT 0x834E #define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F #define GL_TEXTURE_LIGHT_EXT 0x8350 #define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 #define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 /* reuse GL_FRAGMENT_DEPTH_EXT */ #endif #ifndef GL_SGIX_blend_alpha_minmax #define GL_ALPHA_MIN_SGIX 0x8320 #define GL_ALPHA_MAX_SGIX 0x8321 #endif #ifndef GL_EXT_bgra #define GL_BGR_EXT 0x80E0 #define GL_BGRA_EXT 0x80E1 #endif #ifndef GL_INTEL_texture_scissor #endif #ifndef GL_INTEL_parallel_arrays #define GL_PARALLEL_ARRAYS_INTEL 0x83F4 #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 #endif #ifndef GL_HP_occlusion_test #define GL_OCCLUSION_TEST_HP 0x8165 #define GL_OCCLUSION_TEST_RESULT_HP 0x8166 #endif #ifndef GL_EXT_pixel_transform #define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 #define GL_PIXEL_MAG_FILTER_EXT 0x8331 #define GL_PIXEL_MIN_FILTER_EXT 0x8332 #define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 #define GL_CUBIC_EXT 0x8334 #define GL_AVERAGE_EXT 0x8335 #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 #endif #ifndef GL_EXT_pixel_transform_color_table #endif #ifndef GL_EXT_shared_texture_palette #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB #endif #ifndef GL_EXT_separate_specular_color #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 #define GL_SINGLE_COLOR_EXT 0x81F9 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA #endif #ifndef GL_EXT_secondary_color #define GL_COLOR_SUM_EXT 0x8458 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E #endif #ifndef GL_EXT_texture_perturb_normal #define GL_PERTURB_EXT 0x85AE #define GL_TEXTURE_NORMAL_EXT 0x85AF #endif #ifndef GL_EXT_multi_draw_arrays #endif #ifndef GL_EXT_fog_coord #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 #define GL_FOG_COORDINATE_EXT 0x8451 #define GL_FRAGMENT_DEPTH_EXT 0x8452 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 #endif #ifndef GL_REND_screen_coordinates #define GL_SCREEN_COORDINATES_REND 0x8490 #define GL_INVERTED_SCREEN_W_REND 0x8491 #endif #ifndef GL_EXT_coordinate_frame #define GL_TANGENT_ARRAY_EXT 0x8439 #define GL_BINORMAL_ARRAY_EXT 0x843A #define GL_CURRENT_TANGENT_EXT 0x843B #define GL_CURRENT_BINORMAL_EXT 0x843C #define GL_TANGENT_ARRAY_TYPE_EXT 0x843E #define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F #define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 #define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 #define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 #define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 #define GL_MAP1_TANGENT_EXT 0x8444 #define GL_MAP2_TANGENT_EXT 0x8445 #define GL_MAP1_BINORMAL_EXT 0x8446 #define GL_MAP2_BINORMAL_EXT 0x8447 #endif #ifndef GL_EXT_texture_env_combine #define GL_COMBINE_EXT 0x8570 #define GL_COMBINE_RGB_EXT 0x8571 #define GL_COMBINE_ALPHA_EXT 0x8572 #define GL_RGB_SCALE_EXT 0x8573 #define GL_ADD_SIGNED_EXT 0x8574 #define GL_INTERPOLATE_EXT 0x8575 #define GL_CONSTANT_EXT 0x8576 #define GL_PRIMARY_COLOR_EXT 0x8577 #define GL_PREVIOUS_EXT 0x8578 #define GL_SOURCE0_RGB_EXT 0x8580 #define GL_SOURCE1_RGB_EXT 0x8581 #define GL_SOURCE2_RGB_EXT 0x8582 #define GL_SOURCE3_RGB_EXT 0x8583 #define GL_SOURCE4_RGB_EXT 0x8584 #define GL_SOURCE5_RGB_EXT 0x8585 #define GL_SOURCE6_RGB_EXT 0x8586 #define GL_SOURCE7_RGB_EXT 0x8587 #define GL_SOURCE0_ALPHA_EXT 0x8588 #define GL_SOURCE1_ALPHA_EXT 0x8589 #define GL_SOURCE2_ALPHA_EXT 0x858A #define GL_SOURCE3_ALPHA_EXT 0x858B #define GL_SOURCE4_ALPHA_EXT 0x858C #define GL_SOURCE5_ALPHA_EXT 0x858D #define GL_SOURCE6_ALPHA_EXT 0x858E #define GL_SOURCE7_ALPHA_EXT 0x858F #define GL_OPERAND0_RGB_EXT 0x8590 #define GL_OPERAND1_RGB_EXT 0x8591 #define GL_OPERAND2_RGB_EXT 0x8592 #define GL_OPERAND3_RGB_EXT 0x8593 #define GL_OPERAND4_RGB_EXT 0x8594 #define GL_OPERAND5_RGB_EXT 0x8595 #define GL_OPERAND6_RGB_EXT 0x8596 #define GL_OPERAND7_RGB_EXT 0x8597 #define GL_OPERAND0_ALPHA_EXT 0x8598 #define GL_OPERAND1_ALPHA_EXT 0x8599 #define GL_OPERAND2_ALPHA_EXT 0x859A #define GL_OPERAND3_ALPHA_EXT 0x859B #define GL_OPERAND4_ALPHA_EXT 0x859C #define GL_OPERAND5_ALPHA_EXT 0x859D #define GL_OPERAND6_ALPHA_EXT 0x859E #define GL_OPERAND7_ALPHA_EXT 0x859F #endif #ifndef GL_APPLE_specular_vector #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 #endif #ifndef GL_APPLE_transform_hint #define GL_TRANSFORM_HINT_APPLE 0x85B1 #endif #ifndef GL_SGIX_fog_scale #define GL_FOG_SCALE_SGIX 0x81FC #define GL_FOG_SCALE_VALUE_SGIX 0x81FD #endif #ifndef GL_SUNX_constant_data #define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 #define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 #endif #ifndef GL_SUN_global_alpha #define GL_GLOBAL_ALPHA_SUN 0x81D9 #define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA #endif #ifndef GL_SUN_triangle_list #define GL_RESTART_SUN 0x01 #define GL_REPLACE_MIDDLE_SUN 0x02 #define GL_REPLACE_OLDEST_SUN 0x03 #define GL_TRIANGLE_LIST_SUN 0x81D7 #define GL_REPLACEMENT_CODE_SUN 0x81D8 #define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 #define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 #define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 #define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 #define GL_R1UI_V3F_SUN 0x85C4 #define GL_R1UI_C4UB_V3F_SUN 0x85C5 #define GL_R1UI_C3F_V3F_SUN 0x85C6 #define GL_R1UI_N3F_V3F_SUN 0x85C7 #define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 #define GL_R1UI_T2F_V3F_SUN 0x85C9 #define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA #define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB #endif #ifndef GL_SUN_vertex #endif #ifndef GL_EXT_blend_func_separate #define GL_BLEND_DST_RGB_EXT 0x80C8 #define GL_BLEND_SRC_RGB_EXT 0x80C9 #define GL_BLEND_DST_ALPHA_EXT 0x80CA #define GL_BLEND_SRC_ALPHA_EXT 0x80CB #endif #ifndef GL_INGR_color_clamp #define GL_RED_MIN_CLAMP_INGR 0x8560 #define GL_GREEN_MIN_CLAMP_INGR 0x8561 #define GL_BLUE_MIN_CLAMP_INGR 0x8562 #define GL_ALPHA_MIN_CLAMP_INGR 0x8563 #define GL_RED_MAX_CLAMP_INGR 0x8564 #define GL_GREEN_MAX_CLAMP_INGR 0x8565 #define GL_BLUE_MAX_CLAMP_INGR 0x8566 #define GL_ALPHA_MAX_CLAMP_INGR 0x8567 #endif #ifndef GL_INGR_interlace_read #define GL_INTERLACE_READ_INGR 0x8568 #endif #ifndef GL_EXT_stencil_wrap #define GL_INCR_WRAP_EXT 0x8507 #define GL_DECR_WRAP_EXT 0x8508 #endif #ifndef GL_EXT_422_pixels #define GL_422_EXT 0x80CC #define GL_422_REV_EXT 0x80CD #define GL_422_AVERAGE_EXT 0x80CE #define GL_422_REV_AVERAGE_EXT 0x80CF #endif #ifndef GL_NV_texgen_reflection #define GL_NORMAL_MAP_NV 0x8511 #define GL_REFLECTION_MAP_NV 0x8512 #endif #ifndef GL_EXT_texture_cube_map #define GL_NORMAL_MAP_EXT 0x8511 #define GL_REFLECTION_MAP_EXT 0x8512 #define GL_TEXTURE_CUBE_MAP_EXT 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C #endif #ifndef GL_SUN_convolution_border_modes #define GL_WRAP_BORDER_SUN 0x81D4 #endif #ifndef GL_EXT_texture_env_add #endif #ifndef GL_EXT_texture_lod_bias #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501 #endif #ifndef GL_EXT_texture_filter_anisotropic #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF #endif #ifndef GL_EXT_vertex_weighting #define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 #define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX #define GL_MODELVIEW_MATRIX1_EXT 0x8506 #define GL_VERTEX_WEIGHTING_EXT 0x8509 #define GL_MODELVIEW0_EXT GL_MODELVIEW #define GL_MODELVIEW1_EXT 0x850A #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 #endif #ifndef GL_NV_light_max_exponent #define GL_MAX_SHININESS_NV 0x8504 #define GL_MAX_SPOT_EXPONENT_NV 0x8505 #endif #ifndef GL_NV_vertex_array_range #define GL_VERTEX_ARRAY_RANGE_NV 0x851D #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 #endif #ifndef GL_NV_register_combiners #define GL_REGISTER_COMBINERS_NV 0x8522 #define GL_VARIABLE_A_NV 0x8523 #define GL_VARIABLE_B_NV 0x8524 #define GL_VARIABLE_C_NV 0x8525 #define GL_VARIABLE_D_NV 0x8526 #define GL_VARIABLE_E_NV 0x8527 #define GL_VARIABLE_F_NV 0x8528 #define GL_VARIABLE_G_NV 0x8529 #define GL_CONSTANT_COLOR0_NV 0x852A #define GL_CONSTANT_COLOR1_NV 0x852B #define GL_PRIMARY_COLOR_NV 0x852C #define GL_SECONDARY_COLOR_NV 0x852D #define GL_SPARE0_NV 0x852E #define GL_SPARE1_NV 0x852F #define GL_DISCARD_NV 0x8530 #define GL_E_TIMES_F_NV 0x8531 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 #define GL_UNSIGNED_IDENTITY_NV 0x8536 #define GL_UNSIGNED_INVERT_NV 0x8537 #define GL_EXPAND_NORMAL_NV 0x8538 #define GL_EXPAND_NEGATE_NV 0x8539 #define GL_HALF_BIAS_NORMAL_NV 0x853A #define GL_HALF_BIAS_NEGATE_NV 0x853B #define GL_SIGNED_IDENTITY_NV 0x853C #define GL_SIGNED_NEGATE_NV 0x853D #define GL_SCALE_BY_TWO_NV 0x853E #define GL_SCALE_BY_FOUR_NV 0x853F #define GL_SCALE_BY_ONE_HALF_NV 0x8540 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 #define GL_COMBINER_INPUT_NV 0x8542 #define GL_COMBINER_MAPPING_NV 0x8543 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 #define GL_COMBINER_MUX_SUM_NV 0x8547 #define GL_COMBINER_SCALE_NV 0x8548 #define GL_COMBINER_BIAS_NV 0x8549 #define GL_COMBINER_AB_OUTPUT_NV 0x854A #define GL_COMBINER_CD_OUTPUT_NV 0x854B #define GL_COMBINER_SUM_OUTPUT_NV 0x854C #define GL_MAX_GENERAL_COMBINERS_NV 0x854D #define GL_NUM_GENERAL_COMBINERS_NV 0x854E #define GL_COLOR_SUM_CLAMP_NV 0x854F #define GL_COMBINER0_NV 0x8550 #define GL_COMBINER1_NV 0x8551 #define GL_COMBINER2_NV 0x8552 #define GL_COMBINER3_NV 0x8553 #define GL_COMBINER4_NV 0x8554 #define GL_COMBINER5_NV 0x8555 #define GL_COMBINER6_NV 0x8556 #define GL_COMBINER7_NV 0x8557 /* reuse GL_TEXTURE0_ARB */ /* reuse GL_TEXTURE1_ARB */ /* reuse GL_ZERO */ /* reuse GL_NONE */ /* reuse GL_FOG */ #endif #ifndef GL_NV_fog_distance #define GL_FOG_DISTANCE_MODE_NV 0x855A #define GL_EYE_RADIAL_NV 0x855B #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C /* reuse GL_EYE_PLANE */ #endif #ifndef GL_NV_texgen_emboss #define GL_EMBOSS_LIGHT_NV 0x855D #define GL_EMBOSS_CONSTANT_NV 0x855E #define GL_EMBOSS_MAP_NV 0x855F #endif #ifndef GL_NV_blend_square #endif #ifndef GL_NV_texture_env_combine4 #define GL_COMBINE4_NV 0x8503 #define GL_SOURCE3_RGB_NV 0x8583 #define GL_SOURCE3_ALPHA_NV 0x858B #define GL_OPERAND3_RGB_NV 0x8593 #define GL_OPERAND3_ALPHA_NV 0x859B #endif #ifndef GL_MESA_resize_buffers #endif #ifndef GL_MESA_window_pos #endif #ifndef GL_EXT_texture_compression_s3tc #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 #endif #ifndef GL_IBM_cull_vertex #define GL_CULL_VERTEX_IBM 103050 #endif #ifndef GL_IBM_multimode_draw_arrays #endif #ifndef GL_IBM_vertex_array_lists #define GL_VERTEX_ARRAY_LIST_IBM 103070 #define GL_NORMAL_ARRAY_LIST_IBM 103071 #define GL_COLOR_ARRAY_LIST_IBM 103072 #define GL_INDEX_ARRAY_LIST_IBM 103073 #define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 #define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 #define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 #define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 #define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 #define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 #define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 #define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 #define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 #define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 #define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 #define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 #endif #ifndef GL_SGIX_subsample #define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 #define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 #define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 #define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 #define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 #endif #ifndef GL_SGIX_ycrcb_subsample #endif #ifndef GL_SGIX_ycrcba #define GL_YCRCB_SGIX 0x8318 #define GL_YCRCBA_SGIX 0x8319 #endif #ifndef GL_SGI_depth_pass_instrument #define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310 #define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 #define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312 #endif #ifndef GL_3DFX_texture_compression_FXT1 #define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 #define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 #endif #ifndef GL_3DFX_multisample #define GL_MULTISAMPLE_3DFX 0x86B2 #define GL_SAMPLE_BUFFERS_3DFX 0x86B3 #define GL_SAMPLES_3DFX 0x86B4 #define GL_MULTISAMPLE_BIT_3DFX 0x20000000 #endif #ifndef GL_3DFX_tbuffer #endif #ifndef GL_EXT_multisample #define GL_MULTISAMPLE_EXT 0x809D #define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F #define GL_SAMPLE_MASK_EXT 0x80A0 #define GL_1PASS_EXT 0x80A1 #define GL_2PASS_0_EXT 0x80A2 #define GL_2PASS_1_EXT 0x80A3 #define GL_4PASS_0_EXT 0x80A4 #define GL_4PASS_1_EXT 0x80A5 #define GL_4PASS_2_EXT 0x80A6 #define GL_4PASS_3_EXT 0x80A7 #define GL_SAMPLE_BUFFERS_EXT 0x80A8 #define GL_SAMPLES_EXT 0x80A9 #define GL_SAMPLE_MASK_VALUE_EXT 0x80AA #define GL_SAMPLE_MASK_INVERT_EXT 0x80AB #define GL_SAMPLE_PATTERN_EXT 0x80AC #endif #ifndef GL_SGIX_vertex_preclip #define GL_VERTEX_PRECLIP_SGIX 0x83EE #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF #endif #ifndef GL_SGIX_convolution_accuracy #define GL_CONVOLUTION_HINT_SGIX 0x8316 #endif #ifndef GL_SGIX_resample #define GL_PACK_RESAMPLE_SGIX 0x842C #define GL_UNPACK_RESAMPLE_SGIX 0x842D #define GL_RESAMPLE_REPLICATE_SGIX 0x842E #define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F #define GL_RESAMPLE_DECIMATE_SGIX 0x8430 #endif #ifndef GL_SGIS_point_line_texgen #define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 #define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 #define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 #define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 #define GL_EYE_POINT_SGIS 0x81F4 #define GL_OBJECT_POINT_SGIS 0x81F5 #define GL_EYE_LINE_SGIS 0x81F6 #define GL_OBJECT_LINE_SGIS 0x81F7 #endif #ifndef GL_SGIS_texture_color_mask #define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF #endif /* A forgotten token. */ #define GL_CLAMP_TO_EDGE_EXT 0x812F #ifndef GL_ARB_transpose_matrix #define GL_ARB_transpose_matrix 1 extern void (*glLoadTransposeMatrixfARB) (const GLfloat *); extern void (*glLoadTransposeMatrixdARB) (const GLdouble *); extern void (*glMultTransposeMatrixfARB) (const GLfloat *); extern void (*glMultTransposeMatrixdARB) (const GLdouble *); #endif #ifndef GL_ARB_multisample #define GL_ARB_multisample 1 extern void (*glSampleCoverageARB) (GLclampf, GLboolean); extern void (*glSamplePassARB) (GLenum); #endif #ifndef GL_ARB_texture_env_add #define GL_ARB_texture_env_add 1 #endif #ifndef GL_ARB_texture_cube_map #define GL_ARB_texture_cube_map 1 #endif #ifndef GL_ARB_texture_compression #define GL_ARB_texture_compression 1 extern void (*glCompressedTexImage3DARB) (GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); extern void (*glCompressedTexImage2DARB) (GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); extern void (*glCompressedTexImage1DARB) (GLenum, GLint, GLint, GLsizei, GLint, GLsizei, const GLvoid *); extern void (*glCompressedTexSubImage3DARB) (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); extern void (*glCompressedTexSubImage2DARB) (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); extern void (*glCompressedTexSubImage1DARB) (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *); extern void (*glGetCompressedTexImageARB) (GLenum, GLint, void *); #endif #ifndef GL_EXT_abgr #define GL_EXT_abgr 1 #endif #ifndef GL_EXT_blend_color #define GL_EXT_blend_color 1 extern void (*glBlendColorEXT) (GLclampf, GLclampf, GLclampf, GLclampf); #endif #ifndef GL_EXT_polygon_offset #define GL_EXT_polygon_offset 1 extern void (*glPolygonOffsetEXT) (GLfloat, GLfloat); #endif #ifndef GL_EXT_texture #define GL_EXT_texture 1 #endif #ifndef GL_EXT_texture3D #define GL_EXT_texture3D 1 extern void (*glTexImage3DEXT) (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); #endif #ifndef GL_EXT_subtexture extern void (*glTexSubImage3DEXT) (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); #endif #ifndef GL_SGIS_texture_filter4 #define GL_SGIS_texture_filter4 1 extern void (*glGetTexFilterFuncSGIS) (GLenum, GLenum, GLfloat *); extern void (*glTexFilterFuncSGIS) (GLenum, GLenum, GLsizei, const GLfloat *); #endif #ifndef GL_EXT_subtexture #define GL_EXT_subtexture 1 extern void (*glTexSubImage1DEXT) (GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *); extern void (*glTexSubImage2DEXT) (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); #endif #ifndef GL_EXT_copy_texture #define GL_EXT_copy_texture 1 extern void (*glCopyTexImage1DEXT) (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); extern void (*glCopyTexImage2DEXT) (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); extern void (*glCopyTexSubImage1DEXT) (GLenum, GLint, GLint, GLint, GLint, GLsizei); extern void (*glCopyTexSubImage2DEXT) (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); extern void (*glCopyTexSubImage3DEXT) (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); #endif #ifndef GL_EXT_histogram #define GL_EXT_histogram 1 extern void (*glGetHistogramEXT) (GLenum, GLboolean, GLenum, GLenum, GLvoid *); extern void (*glGetHistogramParameterfvEXT) (GLenum, GLenum, GLfloat *); extern void (*glGetHistogramParameterivEXT) (GLenum, GLenum, GLint *); extern void (*glGetMinmaxEXT) (GLenum, GLboolean, GLenum, GLenum, GLvoid *); extern void (*glGetMinmaxParameterfvEXT) (GLenum, GLenum, GLfloat *); extern void (*glGetMinmaxParameterivEXT) (GLenum, GLenum, GLint *); extern void (*glHistogramEXT) (GLenum, GLsizei, GLenum, GLboolean); extern void (*glMinmaxEXT) (GLenum, GLenum, GLboolean); extern void (*glResetHistogramEXT) (GLenum); extern void (*glResetMinmaxEXT) (GLenum); #endif #ifndef GL_EXT_convolution #define GL_EXT_convolution 1 extern void (*glConvolutionFilter1DEXT) (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); extern void (*glConvolutionFilter2DEXT) (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); extern void (*glConvolutionParameterfEXT) (GLenum, GLenum, GLfloat); extern void (*glConvolutionParameterfvEXT) (GLenum, GLenum, const GLfloat *); extern void (*glConvolutionParameteriEXT) (GLenum, GLenum, GLint); extern void (*glConvolutionParameterivEXT) (GLenum, GLenum, const GLint *); extern void (*glCopyConvolutionFilter1DEXT) (GLenum, GLenum, GLint, GLint, GLsizei); extern void (*glCopyConvolutionFilter2DEXT) (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei); extern void (*glGetConvolutionFilterEXT) (GLenum, GLenum, GLenum, GLvoid *); extern void (*glGetConvolutionParameterfvEXT) (GLenum, GLenum, GLfloat *); extern void (*glGetConvolutionParameterivEXT) (GLenum, GLenum, GLint *); extern void (*glGetSeparableFilterEXT) (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *); extern void (*glSeparableFilter2DEXT) (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *); #endif #ifndef GL_EXT_color_matrix #define GL_EXT_color_matrix 1 #endif #ifndef GL_SGI_color_table #define GL_SGI_color_table 1 extern void (*glColorTableSGI) (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); extern void (*glColorTableParameterfvSGI) (GLenum, GLenum, const GLfloat *); extern void (*glColorTableParameterivSGI) (GLenum, GLenum, const GLint *); extern void (*glCopyColorTableSGI) (GLenum, GLenum, GLint, GLint, GLsizei); extern void (*glGetColorTableSGI) (GLenum, GLenum, GLenum, GLvoid *); extern void (*glGetColorTableParameterfvSGI) (GLenum, GLenum, GLfloat *); extern void (*glGetColorTableParameterivSGI) (GLenum, GLenum, GLint *); #endif #ifndef GL_SGIX_pixel_texture #define GL_SGIX_pixel_texture 1 extern void (*glPixelTexGenSGIX) (GLenum); #endif #ifndef GL_SGIS_pixel_texture #define GL_SGIS_pixel_texture 1 extern void (*glPixelTexGenParameteriSGIS) (GLenum, GLint); extern void (*glPixelTexGenParameterivSGIS) (GLenum, const GLint *); extern void (*glPixelTexGenParameterfSGIS) (GLenum, GLfloat); extern void (*glPixelTexGenParameterfvSGIS) (GLenum, const GLfloat *); extern void (*glGetPixelTexGenParameterivSGIS) (GLenum, GLint *); extern void (*glGetPixelTexGenParameterfvSGIS) (GLenum, GLfloat *); #endif #ifndef GL_SGIS_texture4D #define GL_SGIS_texture4D 1 extern void (*glTexImage4DSGIS) (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); extern void (*glTexSubImage4DSGIS) (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); #endif #ifndef GL_SGI_texture_color_table #define GL_SGI_texture_color_table 1 #endif #ifndef GL_EXT_cmyka #define GL_EXT_cmyka 1 #endif #ifndef GL_EXT_texture_object #define GL_EXT_texture_object 1 extern GLboolean (*glAreTexturesResidentEXT) (GLsizei, const GLuint *, GLboolean *); extern void (*glBindTextureEXT) (GLenum, GLuint); extern void (*glDeleteTexturesEXT) (GLsizei, const GLuint *); extern void (*glGenTexturesEXT) (GLsizei, GLuint *); extern GLboolean (*glIsTextureEXT) (GLuint); extern void (*glPrioritizeTexturesEXT) (GLsizei, const GLuint *, const GLclampf *); #endif #ifndef GL_SGIS_detail_texture #define GL_SGIS_detail_texture 1 extern void (*glDetailTexFuncSGIS) (GLenum, GLsizei, const GLfloat *); extern void (*glGetDetailTexFuncSGIS) (GLenum, GLfloat *); #endif #ifndef GL_SGIS_sharpen_texture #define GL_SGIS_sharpen_texture 1 extern void (*glSharpenTexFuncSGIS) (GLenum, GLsizei, const GLfloat *); extern void (*glGetSharpenTexFuncSGIS) (GLenum, GLfloat *); #endif #ifndef GL_EXT_packed_pixels #define GL_EXT_packed_pixels 1 #endif #ifndef GL_SGIS_texture_lod #define GL_SGIS_texture_lod 1 #endif #ifndef GL_SGIS_multisample #define GL_SGIS_multisample 1 extern void (*glSampleMaskSGIS) (GLclampf, GLboolean); extern void (*glSamplePatternSGIS) (GLenum); #endif #ifndef GL_EXT_rescale_normal #define GL_EXT_rescale_normal 1 #endif #ifndef GL_EXT_vertex_array #define GL_EXT_vertex_array 1 extern void (*glArrayElementEXT) (GLint); extern void (*glColorPointerEXT) (GLint, GLenum, GLsizei, GLsizei, const GLvoid *); extern void (*glDrawArraysEXT) (GLenum, GLint, GLsizei); extern void (*glEdgeFlagPointerEXT) (GLsizei, GLsizei, const GLboolean *); extern void (*glGetPointervEXT) (GLenum, GLvoid* *); extern void (*glIndexPointerEXT) (GLenum, GLsizei, GLsizei, const GLvoid *); extern void (*glNormalPointerEXT) (GLenum, GLsizei, GLsizei, const GLvoid *); extern void (*glTexCoordPointerEXT) (GLint, GLenum, GLsizei, GLsizei, const GLvoid *); extern void (*glVertexPointerEXT) (GLint, GLenum, GLsizei, GLsizei, const GLvoid *); #endif #ifndef GL_EXT_misc_attribute #define GL_EXT_misc_attribute 1 #endif #ifndef GL_SGIS_generate_mipmap #define GL_SGIS_generate_mipmap 1 #endif #ifndef GL_SGIX_clipmap #define GL_SGIX_clipmap 1 #endif #ifndef GL_SGIX_shadow #define GL_SGIX_shadow 1 #endif #ifndef GL_SGIS_texture_edge_clamp #define GL_SGIS_texture_edge_clamp 1 #endif #ifndef GL_SGIS_texture_border_clamp #define GL_SGIS_texture_border_clamp 1 #endif #ifndef GL_EXT_blend_minmax #define GL_EXT_blend_minmax 1 extern void (*glBlendEquationEXT) (GLenum); #endif #ifndef GL_EXT_blend_subtract #define GL_EXT_blend_subtract 1 #endif #ifndef GL_EXT_blend_logic_op #define GL_EXT_blend_logic_op 1 #endif #ifndef GL_SGIX_interlace #define GL_SGIX_interlace 1 #endif #ifndef GL_SGIX_pixel_tiles #define GL_SGIX_pixel_tiles 1 #endif #ifndef GL_SGIX_texture_select #define GL_SGIX_texture_select 1 #endif #ifndef GL_SGIX_sprite #define GL_SGIX_sprite 1 extern void (*glSpriteParameterfSGIX) (GLenum, GLfloat); extern void (*glSpriteParameterfvSGIX) (GLenum, const GLfloat *); extern void (*glSpriteParameteriSGIX) (GLenum, GLint); extern void (*glSpriteParameterivSGIX) (GLenum, const GLint *); #endif #ifndef GL_SGIX_texture_multi_buffer #define GL_SGIX_texture_multi_buffer 1 #endif #ifndef GL_EXT_point_parameters #define GL_EXT_point_parameters 1 extern void (*glPointParameterfEXT) (GLenum, GLfloat); extern void (*glPointParameterfvEXT) (GLenum, const GLfloat *); extern void (*glPointParameterfSGIS) (GLenum, GLfloat); extern void (*glPointParameterfvSGIS) (GLenum, const GLfloat *); #endif #ifndef GL_SGIX_instruments #define GL_SGIX_instruments 1 extern GLint (*glGetInstrumentsSGIX) (void); extern void (*glInstrumentsBufferSGIX) (GLsizei, GLint *); extern GLint (*glPollInstrumentsSGIX) (GLint *); extern void (*glReadInstrumentsSGIX) (GLint); extern void (*glStartInstrumentsSGIX) (void); extern void (*glStopInstrumentsSGIX) (GLint); #endif #ifndef GL_SGIX_texture_scale_bias #define GL_SGIX_texture_scale_bias 1 #endif #ifndef GL_SGIX_framezoom #define GL_SGIX_framezoom 1 extern void (*glFrameZoomSGIX) (GLint); #endif #ifndef GL_SGIX_tag_sample_buffer #define GL_SGIX_tag_sample_buffer 1 extern void (*glTagSampleBufferSGIX) (void); #endif #ifndef GL_SGIX_reference_plane #define GL_SGIX_reference_plane 1 extern void (*glReferencePlaneSGIX) (const GLdouble *); #endif #ifndef GL_SGIX_flush_raster #define GL_SGIX_flush_raster 1 extern void (*glFlushRasterSGIX) (void); #endif #ifndef GL_SGIX_depth_texture #define GL_SGIX_depth_texture 1 #endif #ifndef GL_SGIS_fog_function #define GL_SGIS_fog_function 1 extern void (*glFogFuncSGIS) (GLsizei, const GLfloat *); extern void (*glGetFogFuncSGIS) (const GLfloat *); #endif #ifndef GL_SGIX_fog_offset #define GL_SGIX_fog_offset 1 #endif #ifndef GL_HP_image_transform #define GL_HP_image_transform 1 extern void (*glImageTransformParameteriHP) (GLenum, GLenum, GLint); extern void (*glImageTransformParameterfHP) (GLenum, GLenum, GLfloat); extern void (*glImageTransformParameterivHP) (GLenum, GLenum, const GLint *); extern void (*glImageTransformParameterfvHP) (GLenum, GLenum, const GLfloat *); extern void (*glGetImageTransformParameterivHP) (GLenum, GLenum, GLint *); extern void (*glGetImageTransformParameterfvHP) (GLenum, GLenum, GLfloat *); #endif #ifndef GL_HP_convolution_border_modes #define GL_HP_convolution_border_modes 1 #endif #ifndef GL_SGIX_texture_add_env #define GL_SGIX_texture_add_env 1 #endif #ifndef GL_EXT_color_subtable #define GL_EXT_color_subtable 1 extern void (*glColorSubTableEXT) (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); extern void (*glCopyColorSubTableEXT) (GLenum, GLsizei, GLint, GLint, GLsizei); #endif #ifndef GL_PGI_vertex_hints #define GL_PGI_vertex_hints 1 #endif #ifndef GL_PGI_misc_hints #define GL_PGI_misc_hints 1 extern void (*glHintPGI) (GLenum, GLint); #endif #ifndef GL_EXT_paletted_texture #define GL_EXT_paletted_texture 1 extern void (*glColorTableEXT) (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); extern void (*glGetColorTableEXT) (GLenum, GLenum, GLenum, GLvoid *); extern void (*glGetColorTableParameterivEXT) (GLenum, GLenum, GLint *); extern void (*glGetColorTableParameterfvEXT) (GLenum, GLenum, GLfloat *); #endif #ifndef GL_EXT_clip_volume_hint #define GL_EXT_clip_volume_hint 1 #endif #ifndef GL_SGIX_list_priority #define GL_SGIX_list_priority 1 extern void (*glGetListParameterfvSGIX) (GLuint, GLenum, GLfloat *); extern void (*glGetListParameterivSGIX) (GLuint, GLenum, GLint *); extern void (*glListParameterfSGIX) (GLuint, GLenum, GLfloat); extern void (*glListParameterfvSGIX) (GLuint, GLenum, const GLfloat *); extern void (*glListParameteriSGIX) (GLuint, GLenum, GLint); extern void (*glListParameterivSGIX) (GLuint, GLenum, const GLint *); #endif #ifndef GL_SGIX_ir_instrument1 #define GL_SGIX_ir_instrument1 1 #endif #ifndef GL_SGIX_calligraphic_fragment #define GL_SGIX_calligraphic_fragment 1 #endif #ifndef GL_SGIX_texture_lod_bias #define GL_SGIX_texture_lod_bias 1 #endif #ifndef GL_SGIX_shadow_ambient #define GL_SGIX_shadow_ambient 1 #endif #ifndef GL_EXT_index_texture #define GL_EXT_index_texture 1 #endif #ifndef GL_EXT_index_material #define GL_EXT_index_material 1 extern void (*glIndexMaterialEXT) (GLenum, GLenum); #endif #ifndef GL_EXT_index_func #define GL_EXT_index_func 1 extern void (*glIndexFuncEXT) (GLenum, GLclampf); #endif #ifndef GL_EXT_index_array_formats #define GL_EXT_index_array_formats 1 #endif #ifndef GL_EXT_compiled_vertex_array #define GL_EXT_compiled_vertex_array 1 extern void (*glLockArraysEXT) (GLint, GLsizei); extern void (*glUnlockArraysEXT) (void); #endif #ifndef GL_EXT_cull_vertex #define GL_EXT_cull_vertex 1 extern void (*glCullParameterdvEXT) (GLenum, GLdouble *); extern void (*glCullParameterfvEXT) (GLenum, GLfloat *); #endif #ifndef GL_SGIX_ycrcb #define GL_SGIX_ycrcb 1 #endif #ifndef GL_SGIX_fragment_lighting #define GL_SGIX_fragment_lighting 1 extern void (*glFragmentColorMaterialSGIX) (GLenum, GLenum); extern void (*glFragmentLightfSGIX) (GLenum, GLenum, GLfloat); extern void (*glFragmentLightfvSGIX) (GLenum, GLenum, const GLfloat *); extern void (*glFragmentLightiSGIX) (GLenum, GLenum, GLint); extern void (*glFragmentLightivSGIX) (GLenum, GLenum, const GLint *); extern void (*glFragmentLightModelfSGIX) (GLenum, GLfloat); extern void (*glFragmentLightModelfvSGIX) (GLenum, const GLfloat *); extern void (*glFragmentLightModeliSGIX) (GLenum, GLint); extern void (*glFragmentLightModelivSGIX) (GLenum, const GLint *); extern void (*glFragmentMaterialfSGIX) (GLenum, GLenum, GLfloat); extern void (*glFragmentMaterialfvSGIX) (GLenum, GLenum, const GLfloat *); extern void (*glFragmentMaterialiSGIX) (GLenum, GLenum, GLint); extern void (*glFragmentMaterialivSGIX) (GLenum, GLenum, const GLint *); extern void (*glGetFragmentLightfvSGIX) (GLenum, GLenum, GLfloat *); extern void (*glGetFragmentLightivSGIX) (GLenum, GLenum, GLint *); extern void (*glGetFragmentMaterialfvSGIX) (GLenum, GLenum, GLfloat *); extern void (*glGetFragmentMaterialivSGIX) (GLenum, GLenum, GLint *); extern void (*glLightEnviSGIX) (GLenum, GLint); #endif #ifndef GL_IBM_rasterpos_clip #define GL_IBM_rasterpos_clip 1 #endif #ifndef GL_HP_texture_lighting #define GL_HP_texture_lighting 1 #endif #ifndef GL_EXT_draw_range_elements #define GL_EXT_draw_range_elements 1 extern void (*glDrawRangeElementsEXT) (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *); #endif #ifndef GL_WIN_phong_shading #define GL_WIN_phong_shading 1 #endif #ifndef GL_WIN_specular_fog #define GL_WIN_specular_fog 1 #endif #ifndef GL_EXT_light_texture #define GL_EXT_light_texture 1 extern void (*glApplyTextureEXT) (GLenum); extern void (*glTextureLightEXT) (GLenum); extern void (*glTextureMaterialEXT) (GLenum, GLenum); #endif #ifndef GL_SGIX_blend_alpha_minmax #define GL_SGIX_blend_alpha_minmax 1 #endif #ifndef GL_EXT_bgra #define GL_EXT_bgra 1 #endif #ifndef GL_INTEL_parallel_arrays #define GL_INTEL_parallel_arrays 1 extern void (*glVertexPointervINTEL) (GLint, GLenum, const GLvoid* *); extern void (*glNormalPointervINTEL) (GLenum, const GLvoid* *); extern void (*glColorPointervINTEL) (GLint, GLenum, const GLvoid* *); extern void (*glTexCoordPointervINTEL) (GLint, GLenum, const GLvoid* *); #endif #ifndef GL_HP_occlusion_test #define GL_HP_occlusion_test 1 #endif #ifndef GL_EXT_pixel_transform #define GL_EXT_pixel_transform 1 extern void (*glPixelTransformParameteriEXT) (GLenum, GLenum, GLint); extern void (*glPixelTransformParameterfEXT) (GLenum, GLenum, GLfloat); extern void (*glPixelTransformParameterivEXT) (GLenum, GLenum, const GLint *); extern void (*glPixelTransformParameterfvEXT) (GLenum, GLenum, const GLfloat *); #endif #ifndef GL_EXT_pixel_transform_color_table #define GL_EXT_pixel_transform_color_table 1 #endif #ifndef GL_EXT_shared_texture_palette #define GL_EXT_shared_texture_palette 1 #endif #ifndef GL_EXT_separate_specular_color #define GL_EXT_separate_specular_color 1 #endif #ifndef GL_EXT_secondary_color #define GL_EXT_secondary_color 1 extern void (*glSecondaryColor3bEXT) (GLbyte, GLbyte, GLbyte); extern void (*glSecondaryColor3bvEXT) (const GLbyte *); extern void (*glSecondaryColor3dEXT) (GLdouble, GLdouble, GLdouble); extern void (*glSecondaryColor3dvEXT) (const GLdouble *); extern void (*glSecondaryColor3fEXT) (GLfloat, GLfloat, GLfloat); extern void (*glSecondaryColor3fvEXT) (const GLfloat *); extern void (*glSecondaryColor3iEXT) (GLint, GLint, GLint); extern void (*glSecondaryColor3ivEXT) (const GLint *); extern void (*glSecondaryColor3sEXT) (GLshort, GLshort, GLshort); extern void (*glSecondaryColor3svEXT) (const GLshort *); extern void (*glSecondaryColor3ubEXT) (GLubyte, GLubyte, GLubyte); extern void (*glSecondaryColor3ubvEXT) (const GLubyte *); extern void (*glSecondaryColor3uiEXT) (GLuint, GLuint, GLuint); extern void (*glSecondaryColor3uivEXT) (const GLuint *); extern void (*glSecondaryColor3usEXT) (GLushort, GLushort, GLushort); extern void (*glSecondaryColor3usvEXT) (const GLushort *); extern void (*glSecondaryColorPointerEXT) (GLint, GLenum, GLsizei, GLvoid *); #endif #ifndef GL_EXT_texture_perturb_normal #define GL_EXT_texture_perturb_normal 1 extern void (*glTextureNormalEXT) (GLenum); #endif #ifndef GL_EXT_multi_draw_arrays #define GL_EXT_multi_draw_arrays 1 extern void (*glMultiDrawArraysEXT) (GLenum, GLint *, GLsizei *, GLsizei); extern void (*glMultiDrawElementsEXT) (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei); #endif #ifndef GL_EXT_fog_coord #define GL_EXT_fog_coord 1 extern void (*glFogCoordfEXT) (GLfloat); extern void (*glFogCoordfvEXT) (const GLfloat *); extern void (*glFogCoorddEXT) (GLdouble); extern void (*glFogCoorddvEXT) (const GLdouble *); extern void (*glFogCoordPointerEXT) (GLenum, GLsizei, const GLvoid *); #endif #ifndef GL_REND_screen_coordinates #define GL_REND_screen_coordinates 1 #endif #ifndef GL_EXT_coordinate_frame #define GL_EXT_coordinate_frame 1 extern void (*glTangent3bEXT) (GLbyte, GLbyte, GLbyte); extern void (*glTangent3bvEXT) (const GLbyte *); extern void (*glTangent3dEXT) (GLdouble, GLdouble, GLdouble); extern void (*glTangent3dvEXT) (const GLdouble *); extern void (*glTangent3fEXT) (GLfloat, GLfloat, GLfloat); extern void (*glTangent3fvEXT) (const GLfloat *); extern void (*glTangent3iEXT) (GLint, GLint, GLint); extern void (*glTangent3ivEXT) (const GLint *); extern void (*glTangent3sEXT) (GLshort, GLshort, GLshort); extern void (*glTangent3svEXT) (const GLshort *); extern void (*glBinormal3bEXT) (GLbyte, GLbyte, GLbyte); extern void (*glBinormal3bvEXT) (const GLbyte *); extern void (*glBinormal3dEXT) (GLdouble, GLdouble, GLdouble); extern void (*glBinormal3dvEXT) (const GLdouble *); extern void (*glBinormal3fEXT) (GLfloat, GLfloat, GLfloat); extern void (*glBinormal3fvEXT) (const GLfloat *); extern void (*glBinormal3iEXT) (GLint, GLint, GLint); extern void (*glBinormal3ivEXT) (const GLint *); extern void (*glBinormal3sEXT) (GLshort, GLshort, GLshort); extern void (*glBinormal3svEXT) (const GLshort *); extern void (*glTangentPointerEXT) (GLenum, GLsizei, const GLvoid *); extern void (*glBinormalPointerEXT) (GLenum, GLsizei, const GLvoid *); #endif #ifndef GL_EXT_texture_env_combine #define GL_EXT_texture_env_combine 1 #endif #ifndef GL_APPLE_specular_vector #define GL_APPLE_specular_vector 1 #endif #ifndef GL_APPLE_transform_hint #define GL_APPLE_transform_hint 1 #endif #ifndef GL_SGIX_fog_scale #define GL_SGIX_fog_scale 1 #endif #ifndef GL_SUNX_constant_data #define GL_SUNX_constant_data 1 extern void (*glFinishTextureSUNX) (void); #endif #ifndef GL_SUN_global_alpha #define GL_SUN_global_alpha 1 extern void (*glGlobalAlphaFactorbSUN) (GLbyte); extern void (*glGlobalAlphaFactorsSUN) (GLshort); extern void (*glGlobalAlphaFactoriSUN) (GLint); extern void (*glGlobalAlphaFactorfSUN) (GLfloat); extern void (*glGlobalAlphaFactordSUN) (GLdouble); extern void (*glGlobalAlphaFactorubSUN) (GLubyte); extern void (*glGlobalAlphaFactorusSUN) (GLushort); extern void (*glGlobalAlphaFactoruiSUN) (GLuint); #endif #ifndef GL_SUN_triangle_list #define GL_SUN_triangle_list 1 extern void (*glReplacementCodeuiSUN) (GLuint); extern void (*glReplacementCodeusSUN) (GLushort); extern void (*glReplacementCodeubSUN) (GLubyte); extern void (*glReplacementCodeuivSUN) (const GLuint *); extern void (*glReplacementCodeusvSUN) (const GLushort *); extern void (*glReplacementCodeubvSUN) (const GLubyte *); extern void (*glReplacementCodePointerSUN) (GLenum, GLsizei, const GLvoid* *); #endif #ifndef GL_SUN_vertex #define GL_SUN_vertex 1 extern void (*glColor4ubVertex2fSUN) (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat); extern void (*glColor4ubVertex2fvSUN) (const GLubyte *, const GLfloat *); extern void (*glColor4ubVertex3fSUN) (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); extern void (*glColor4ubVertex3fvSUN) (const GLubyte *, const GLfloat *); extern void (*glColor3fVertex3fSUN) (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); extern void (*glColor3fVertex3fvSUN) (const GLfloat *, const GLfloat *); extern void (*glNormal3fVertex3fSUN) (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); extern void (*glNormal3fVertex3fvSUN) (const GLfloat *, const GLfloat *); extern void (*glColor4fNormal3fVertex3fSUN) (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); extern void (*glColor4fNormal3fVertex3fvSUN) (const GLfloat *, const GLfloat *, const GLfloat *); extern void (*glTexCoord2fVertex3fSUN) (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); extern void (*glTexCoord2fVertex3fvSUN) (const GLfloat *, const GLfloat *); extern void (*glTexCoord4fVertex4fSUN) (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); extern void (*glTexCoord4fVertex4fvSUN) (const GLfloat *, const GLfloat *); extern void (*glTexCoord2fColor4ubVertex3fSUN) (GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); extern void (*glTexCoord2fColor4ubVertex3fvSUN) (const GLfloat *, const GLubyte *, const GLfloat *); extern void (*glTexCoord2fColor3fVertex3fSUN) (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); extern void (*glTexCoord2fColor3fVertex3fvSUN) (const GLfloat *, const GLfloat *, const GLfloat *); extern void (*glTexCoord2fNormal3fVertex3fSUN) (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); extern void (*glTexCoord2fNormal3fVertex3fvSUN) (const GLfloat *, const GLfloat *, const GLfloat *); extern void (*glTexCoord2fColor4fNormal3fVertex3fSUN) (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); extern void (*glTexCoord2fColor4fNormal3fVertex3fvSUN) (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); extern void (*glTexCoord4fColor4fNormal3fVertex4fSUN) (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); extern void (*glTexCoord4fColor4fNormal3fVertex4fvSUN) (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); extern void (*glReplacementCodeuiVertex3fSUN) (GLenum, GLfloat, GLfloat, GLfloat); extern void (*glReplacementCodeuiVertex3fvSUN) (const GLenum *, const GLfloat *); extern void (*glReplacementCodeuiColor4ubVertex3fSUN) (GLenum, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); extern void (*glReplacementCodeuiColor4ubVertex3fvSUN) (const GLenum *, const GLubyte *, const GLfloat *); extern void (*glReplacementCodeuiColor3fVertex3fSUN) (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); extern void (*glReplacementCodeuiColor3fVertex3fvSUN) (const GLenum *, const GLfloat *, const GLfloat *); extern void (*glReplacementCodeuiNormal3fVertex3fSUN) (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); extern void (*glReplacementCodeuiNormal3fVertex3fvSUN) (const GLenum *, const GLfloat *, const GLfloat *); extern void (*glReplacementCodeuiColor4fNormal3fVertex3fSUN) (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); extern void (*glReplacementCodeuiColor4fNormal3fVertex3fvSUN) (const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *); extern void (*glReplacementCodeuiTexCoord2fVertex3fSUN) (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); extern void (*glReplacementCodeuiTexCoord2fVertex3fvSUN) (const GLenum *, const GLfloat *, const GLfloat *); extern void (*glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN) (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); extern void (*glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN) (const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *); extern void (*glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN) (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); extern void (*glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN) (const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); #endif #ifndef GL_EXT_blend_func_separate #define GL_EXT_blend_func_separate 1 extern void (*glBlendFuncSeparateEXT) (GLenum, GLenum, GLenum, GLenum); #endif #ifndef GL_INGR_color_clamp #define GL_INGR_color_clamp 1 #endif #ifndef GL_INGR_interlace_read #define GL_INGR_interlace_read 1 #endif #ifndef GL_EXT_stencil_wrap #define GL_EXT_stencil_wrap 1 #endif #ifndef GL_EXT_422_pixels #define GL_EXT_422_pixels 1 #endif #ifndef GL_NV_texgen_reflection #define GL_NV_texgen_reflection 1 #endif #ifndef GL_SUN_convolution_border_modes #define GL_SUN_convolution_border_modes 1 #endif #ifndef GL_EXT_texture_env_add #define GL_EXT_texture_env_add 1 #endif #ifndef GL_EXT_texture_lod_bias #define GL_EXT_texture_lod_bias 1 #endif #ifndef GL_EXT_texture_filter_anisotropic #define GL_EXT_texture_filter_anisotropic 1 #endif #ifndef GL_EXT_vertex_weighting #define GL_EXT_vertex_weighting 1 extern void (*glVertexWeightfEXT) (GLfloat); extern void (*glVertexWeightfvEXT) (const GLfloat *); extern void (*glVertexWeightPointerEXT) (GLsizei, GLenum, GLsizei, const GLvoid *); #endif #ifndef GL_NV_light_max_exponent #define GL_NV_light_max_exponent 1 #endif #ifndef GL_NV_vertex_array_range #define GL_NV_vertex_array_range 1 extern void (*glFlushVertexArrayRangeNV) (void); extern void (*glVertexArrayRangeNV) (GLsizei, const GLvoid *); #endif #ifndef GL_NV_register_combiners #define GL_NV_register_combiners 1 extern void (*glCombinerParameterfvNV) (GLenum, const GLfloat *); extern void (*glCombinerParameterfNV) (GLenum, GLfloat); extern void (*glCombinerParameterivNV) (GLenum, const GLint *); extern void (*glCombinerParameteriNV) (GLenum, GLint); extern void (*glCombinerInputNV) (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum); extern void (*glCombinerOutputNV) (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean); extern void (*glFinalCombinerInputNV) (GLenum, GLenum, GLenum, GLenum); extern void (*glGetCombinerInputParameterfvNV) (GLenum, GLenum, GLenum, GLenum, GLfloat *); extern void (*glGetCombinerInputParameterivNV) (GLenum, GLenum, GLenum, GLenum, GLint *); extern void (*glGetCombinerOutputParameterfvNV) (GLenum, GLenum, GLenum, GLfloat *); extern void (*glGetCombinerOutputParameterivNV) (GLenum, GLenum, GLenum, GLint *); extern void (*glGetFinalCombinerInputParameterfvNV) (GLenum, GLenum, GLfloat *); extern void (*glGetFinalCombinerInputParameterivNV) (GLenum, GLenum, GLint *); #endif #ifndef GL_NV_fog_distance #define GL_NV_fog_distance 1 #endif #ifndef GL_NV_texgen_emboss #define GL_NV_texgen_emboss 1 #endif #ifndef GL_NV_blend_square #define GL_NV_blend_square 1 #endif #ifndef GL_NV_texture_env_combine4 #define GL_NV_texture_env_combine4 1 #endif #ifndef GL_MESA_resize_buffers #define GL_MESA_resize_buffers 1 extern void (*glResizeBuffersMESA) (void); #endif #ifndef GL_MESA_window_pos #define GL_MESA_window_pos 1 extern void (*glWindowPos2dMESA) (GLdouble, GLdouble); extern void (*glWindowPos2dvMESA) (const GLdouble *); extern void (*glWindowPos2fMESA) (GLfloat, GLfloat); extern void (*glWindowPos2fvMESA) (const GLfloat *); extern void (*glWindowPos2iMESA) (GLint, GLint); extern void (*glWindowPos2ivMESA) (const GLint *); extern void (*glWindowPos2sMESA) (GLshort, GLshort); extern void (*glWindowPos2svMESA) (const GLshort *); extern void (*glWindowPos3dMESA) (GLdouble, GLdouble, GLdouble); extern void (*glWindowPos3dvMESA) (const GLdouble *); extern void (*glWindowPos3fMESA) (GLfloat, GLfloat, GLfloat); extern void (*glWindowPos3fvMESA) (const GLfloat *); extern void (*glWindowPos3iMESA) (GLint, GLint, GLint); extern void (*glWindowPos3ivMESA) (const GLint *); extern void (*glWindowPos3sMESA) (GLshort, GLshort, GLshort); extern void (*glWindowPos3svMESA) (const GLshort *); extern void (*glWindowPos4dMESA) (GLdouble, GLdouble, GLdouble, GLdouble); extern void (*glWindowPos4dvMESA) (const GLdouble *); extern void (*glWindowPos4fMESA) (GLfloat, GLfloat, GLfloat, GLfloat); extern void (*glWindowPos4fvMESA) (const GLfloat *); extern void (*glWindowPos4iMESA) (GLint, GLint, GLint, GLint); extern void (*glWindowPos4ivMESA) (const GLint *); extern void (*glWindowPos4sMESA) (GLshort, GLshort, GLshort, GLshort); extern void (*glWindowPos4svMESA) (const GLshort *); #endif #ifndef GL_IBM_cull_vertex #define GL_IBM_cull_vertex 1 #endif #ifndef GL_IBM_multimode_draw_arrays #define GL_IBM_multimode_draw_arrays 1 extern void (*glMultiModeDrawArraysIBM) (GLenum, const GLint *, const GLsizei *, GLsizei, GLint); extern void (*glMultiModeDrawElementsIBM) (const GLenum *, const GLsizei *, GLenum, const GLvoid* *, GLsizei, GLint); #endif #ifndef GL_IBM_vertex_array_lists #define GL_IBM_vertex_array_lists 1 extern void (*glColorPointerListIBM) (GLint, GLenum, GLint, const GLvoid* *, GLint); extern void (*glSecondaryColorPointerListIBM) (GLint, GLenum, GLint, const GLvoid* *, GLint); extern void (*glEdgeFlagPointerListIBM) (GLint, const GLboolean* *, GLint); extern void (*glFogCoordPointerListIBM) (GLenum, GLint, const GLvoid* *, GLint); extern void (*glIndexPointerListIBM) (GLenum, GLint, const GLvoid* *, GLint); extern void (*glNormalPointerListIBM) (GLenum, GLint, const GLvoid* *, GLint); extern void (*glTexCoordPointerListIBM) (GLint, GLenum, GLint, const GLvoid* *, GLint); extern void (*glVertexPointerListIBM) (GLint, GLenum, GLint, const GLvoid* *, GLint); #endif #ifndef GL_SGIX_subsample #define GL_SGIX_subsample 1 #endif #ifndef GL_SGIX_ycrcba #define GL_SGIX_ycrcba 1 #endif #ifndef GL_SGIX_ycrcb_subsample #define GL_SGIX_ycrcb_subsample 1 #endif #ifndef GL_SGIX_depth_pass_instrument #define GL_SGIX_depth_pass_instrument 1 #endif #ifndef GL_3DFX_texture_compression_FXT1 #define GL_3DFX_texture_compression_FXT1 1 #endif #ifndef GL_3DFX_multisample #define GL_3DFX_multisample 1 #endif #ifndef GL_3DFX_tbuffer #define GL_3DFX_tbuffer 1 extern void (*glTbufferMask3DFX) (GLuint); #endif #ifndef GL_EXT_multisample #define GL_EXT_multisample 1 extern void (*glSampleMaskEXT) (GLclampf, GLboolean); extern void (*glSamplePatternEXT) (GLenum); #endif #ifndef GL_SGI_vertex_preclip #define GL_SGI_vertex_preclip 1 #endif #ifndef GL_SGIX_convolution_accuracy #define GL_SGIX_convolution_accuracy 1 #endif #ifndef GL_SGIX_resample #define GL_SGIX_resample 1 #endif #ifndef GL_SGIS_point_line_texgen #define GL_SGIS_point_line_texgen 1 #endif #ifndef GL_SGIS_texture_color_mask #define GL_SGIS_texture_color_mask 1 extern void (*glTextureColorMaskSGIS) (GLboolean, GLboolean, GLboolean, GLboolean); #endif #ifndef GL_EXT_vertex_buffer #define GL_EXT_vertex_buffer 1 #define GL_TRIBESMTVFMT_EXT 0x8702 #define GL_TRIBESMTNVFMT_EXT 0x8703 #define GL_TRIBESFTVFMT_EXT 0x8704 #define GL_TRIBESFMTVFMT_EXT 0x8705 extern GLboolean (*glAvailableVertexBufferEXT)(); extern GLint (*glAllocateVertexBufferEXT)(GLsizei size, GLint format, GLboolean preserve); extern void* (*glLockVertexBufferEXT)(GLint handle, GLsizei size); extern void (*glUnlockVertexBufferEXT)(GLint handle); extern void (*glSetVertexBufferEXT)(GLint handle); extern void (*glOffsetVertexBufferEXT)(GLint handle, GLuint offset); extern void (*glFillVertexBufferEXT)(GLint handle, GLint first, GLsizei count); extern void (*glFreeVertexBufferEXT)(GLint handle); #endif /* * GL state information. */ struct GLState { bool suppARBMultitexture; bool suppPackedPixels; bool suppTexEnvAdd; bool suppLockedArrays; bool suppTextureEnvCombine; bool suppVertexArrayRange; bool suppFogCoord; bool suppEdgeClamp; bool suppTextureCompression; bool suppS3TC; bool suppFXT1; bool suppTexAnisotropic; bool suppPalettedTexture; unsigned int triCount[4]; unsigned int primCount[4]; unsigned int primMode; // 0-3 GLfloat maxAnisotropy; GLint maxTextureUnits; }; extern GLState gGLState; extern bool gOpenGLDisablePT; extern bool gOpenGLDisableCVA; extern bool gOpenGLDisableTEC; extern bool gOpenGLDisableARBMT; extern bool gOpenGLDisableFC; extern bool gOpenGLDisableTCompress; extern bool gOpenGLNoEnvColor; extern float gOpenGLGammaCorrection; extern bool gOpenGLNoDrawArraysAlpha; /* * Inline state helpers. */ inline void dglSetRenderPrimType(unsigned int type) { gGLState.primMode = type; } inline void dglClearPrimMetrics() { for(int i = 0; i < 4; i++) gGLState.triCount[i] = gGLState.primCount[i] = 0; } inline bool dglDoesSupportPalettedTexture() { return gGLState.suppPalettedTexture && (gOpenGLDisablePT == false); } inline bool dglDoesSupportCompiledVertexArray() { return gGLState.suppLockedArrays && (gOpenGLDisableCVA == false); } inline bool dglDoesSupportTextureEnvCombine() { return gGLState.suppTextureEnvCombine && (gOpenGLDisableTEC == false); } inline bool dglDoesSupportARBMultitexture() { return gGLState.suppARBMultitexture && (gOpenGLDisableARBMT == false); } inline bool dglDoesSupportVertexArrayRange() { return gGLState.suppVertexArrayRange; } inline bool dglDoesSupportFogCoord() { return gGLState.suppFogCoord && (gOpenGLDisableFC == false); } inline bool dglDoesSupportEdgeClamp() { return gGLState.suppEdgeClamp; } inline bool dglDoesSupportTextureCompression() { return gGLState.suppTextureCompression && (gOpenGLDisableTCompress == false); } inline bool dglDoesSupportS3TC() { return gGLState.suppS3TC; } inline bool dglDoesSupportFXT1() { return gGLState.suppFXT1; } inline bool dglDoesSupportTexEnvAdd() { return gGLState.suppTexEnvAdd; } inline bool dglDoesSupportTexAnisotropy() { return gGLState.suppTexAnisotropic; } inline bool dglDoesSupportVertexBuffer() { return false; } inline GLfloat dglGetMaxAnisotropy() { return gGLState.maxAnisotropy; } inline GLint dglGetMaxTextureUnits() { if (dglDoesSupportARBMultitexture()) return gGLState.maxTextureUnits; else return 1; } #endif