//----------------------------------------------------------------------------- // V12 Engine // // Copyright (c) 2001 GarageGames.Com // Portions Copyright (c) 2001 by Sierra Online, Inc. //----------------------------------------------------------------------------- #include "platformLinux/platformLinux.h" #include #include void* dMemcpy( void* d, const void* s, U32 n ) { return memcpy( d, s, n ); } void* dMemmove( void* d, const void* s, U32 n ) { return memmove( d, s, n ); } void* dMemset( void* d, S32 c, U32 n ) { return memset( d, c, n ); } S32 dMemcmp( const void* p1, const void* p2, U32 n ) { return memcmp( p1, p2, n ); } void* dRealMalloc( dsize_t n ) { return malloc( n ); } void dRealFree( void* p ) { free( p ); }