# Microsoft Developer Studio Project File - Name="Engine" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) External Target" 0x0106 CFG=Engine - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "Engine.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "Engine.mak" CFG="Engine - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "Engine - Win32 Release" (based on "Win32 (x86) External Target") !MESSAGE "Engine - Win32 Debug" (based on "Win32 (x86) External Target") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" !IF "$(CFG)" == "Engine - Win32 Release" # PROP BASE Use_MFC # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Cmd_Line "NMAKE /f Engine.mak" # PROP BASE Rebuild_Opt "/a" # PROP BASE Target_File "Engine.exe" # PROP BASE Bsc_Name "Engine.bsc" # PROP BASE Target_Dir "" # PROP Use_MFC # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Cmd_Line "make OS=WIN32 COMPILER=VC6 BUILD=RELEASE DIR.OBJ=out.VC6.RELEASE" # PROP Rebuild_Opt "/a" # PROP Target_File "v12_RELEASE.exe" # PROP Bsc_Name "" # PROP Target_Dir "" !ELSEIF "$(CFG)" == "Engine - Win32 Debug" # PROP BASE Use_MFC # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Cmd_Line "NMAKE /f Engine.mak" # PROP BASE Rebuild_Opt "/a" # PROP BASE Target_File "Engine.exe" # PROP BASE Bsc_Name "Engine.bsc" # PROP BASE Target_Dir "" # PROP Use_MFC # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Cmd_Line "make OS=WIN32 COMPILER=VC6 BUILD=DEBUG DIR.OBJ=out.VC6.DEBUG" # PROP Rebuild_Opt "/a" # PROP Target_File "v12_DEBUG.exe" # PROP Bsc_Name "" # PROP Target_Dir "" !ENDIF # Begin Target # Name "Engine - Win32 Release" # Name "Engine - Win32 Debug" !IF "$(CFG)" == "Engine - Win32 Release" !ELSEIF "$(CFG)" == "Engine - Win32 Debug" !ENDIF # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Group "ai" # PROP Default_Filter "cc" # Begin Source File SOURCE=.\ai\aiConnection.cc # End Source File # Begin Source File SOURCE=.\ai\aiConsole.cc # End Source File # Begin Source File SOURCE=.\ai\aiDebug.cc # End Source File # Begin Source File SOURCE=.\ai\aiNavJetting.cc # End Source File # Begin Source File SOURCE=.\ai\aiNavStep.cc # End Source File # Begin Source File SOURCE=.\ai\aiObjective.cc # End Source File # Begin Source File SOURCE=.\ai\aiStep.cc # End Source File # Begin Source File SOURCE=.\ai\aiTask.cc # End Source File # Begin Source File SOURCE=.\ai\graph.cc # End Source File # Begin Source File SOURCE=.\ai\graphBase.cc # End Source File # Begin Source File SOURCE=.\ai\graphBridge.cc # End Source File # Begin Source File SOURCE=.\ai\graphBuildLOS.cc # End Source File # Begin Source File SOURCE=.\ai\graphConjoin.cc # End Source File # Begin Source File SOURCE=.\ai\graphData.cc # End Source File # Begin Source File SOURCE=.\ai\graphDebug.cc # End Source File # Begin Source File SOURCE=.\ai\graphDijkstra.cc # End Source File # Begin Source File SOURCE=.\ai\graphFind.cc # End Source File # Begin Source File SOURCE=.\ai\graphFloorPlan.cc # End Source File # Begin Source File SOURCE=.\ai\graphFloorRender.cc # End Source File # Begin Source File SOURCE=.\ai\graphForceField.cc # End Source File # Begin Source File SOURCE=.\ai\graphGenUtils.cc # End Source File # Begin Source File SOURCE=.\ai\graphGroundPlan.cc # End Source File # Begin Source File SOURCE=.\ai\graphIndoors.cc # End Source File # Begin Source File SOURCE=.\ai\graphIsland.cc # End Source File # Begin Source File SOURCE=.\ai\graphJetting.cc # End Source File # Begin Source File SOURCE=.\ai\graphLocate.cc # End Source File # Begin Source File SOURCE=.\ai\graphLOS.cc # End Source File # Begin Source File SOURCE=.\ai\graphMake.cc # End Source File # Begin Source File SOURCE=.\ai\graphMath.cc # End Source File # Begin Source File SOURCE=.\ai\graphOutdoors.cc # End Source File # Begin Source File SOURCE=.\ai\graphPartition.cc # End Source File # Begin Source File SOURCE=.\ai\graphPath.cc # End Source File # Begin Source File SOURCE=.\ai\graphQueries.cc # End Source File # Begin Source File SOURCE=.\ai\graphRender.cc # End Source File # Begin Source File SOURCE=.\ai\graphSearchLOS.cc # End Source File # Begin Source File SOURCE=.\ai\graphSmooth.cc # End Source File # Begin Source File SOURCE=.\ai\graphSpawn.cc # End Source File # Begin Source File SOURCE=.\ai\graphThreats.cc # End Source File # Begin Source File SOURCE=.\ai\graphTransient.cc # End Source File # Begin Source File SOURCE=.\ai\graphVolume.cc # End Source File # End Group # Begin Group "audio" # PROP Default_Filter "cc" # Begin Source File SOURCE=.\audio\audio.cc # End Source File # Begin Source File SOURCE=.\audio\audioBuffer.cc # End Source File # Begin Source File SOURCE=.\audio\audioCodec.cc # End Source File # Begin Source File SOURCE=.\audio\audioCodecMiles.cc # End Source File # Begin Source File SOURCE=.\audio\audioDataBlock.cc # End Source File # Begin Source File SOURCE=.\audio\audioMss.cc # End Source File # Begin Source File SOURCE=.\audio\audioNet.cc # End Source File # Begin Source File SOURCE=.\audio\audioThread.cc # End Source File # Begin Source File SOURCE=.\audio\bufferQueue.cc # End Source File # End Group # Begin Group "collision" # PROP Default_Filter "cc" # Begin Source File SOURCE=.\collision\abstractPolyList.cc # End Source File # Begin Source File SOURCE=.\collision\boxConvex.cc # End Source File # Begin Source File SOURCE=.\collision\clippedPolyList.cc # End Source File # Begin Source File SOURCE=.\collision\convex.cc # End Source File # Begin Source File SOURCE=.\collision\depthSortList.cc # End Source File # Begin Source File SOURCE=.\collision\earlyOutPolyList.cc # End Source File # Begin Source File SOURCE=.\collision\extrudedPolyList.cc # End Source File # Begin Source File SOURCE=.\collision\gjk.cc # End Source File # Begin Source File SOURCE=.\collision\planeExtractor.cc # End Source File # Begin Source File SOURCE=.\collision\polyhedron.cc # End Source File # Begin Source File SOURCE=.\collision\polytope.cc # End Source File # End Group # Begin Group "console" # PROP Default_Filter "cc" # Begin Source File SOURCE=.\console\compiledEval.cc # End Source File # Begin Source File SOURCE=.\console\compiler.cc # End Source File # Begin Source File SOURCE=.\console\console.cc # End Source File # Begin Source File SOURCE=.\console\consoleFunctions.cc # End Source File # Begin Source File SOURCE=.\console\consoleInternal.cc # End Source File # Begin Source File SOURCE=.\console\consoleObject.cc # End Source File # Begin Source File SOURCE=.\console\consoleTypes.cc # End Source File # Begin Source File SOURCE=.\console\gram.cc # End Source File # Begin Source File SOURCE=.\console\scan.cc # End Source File # Begin Source File SOURCE=.\console\scriptObject.cc # End Source File # Begin Source File SOURCE=.\console\simBase.cc # End Source File # Begin Source File SOURCE=.\console\simDictionary.cc # End Source File # Begin Source File SOURCE=.\console\simManager.cc # End Source File # Begin Source File SOURCE=.\console\telnetConsole.cc # End Source File # Begin Source File SOURCE=.\console\telnetDebugger.cc # End Source File # End Group # Begin Group "core" # PROP Default_Filter "cc" # Begin Source File SOURCE=.\core\bitRender.cc # End Source File # Begin Source File SOURCE=.\core\bitStream.cc # End Source File # Begin Source File SOURCE=.\core\BitTables.cc # End Source File # Begin Source File SOURCE=.\core\dataChunker.cc # End Source File # Begin Source File SOURCE=.\core\dnet.cc # End Source File # Begin Source File SOURCE=.\core\fileObject.cc # End Source File # Begin Source File SOURCE=.\core\fileStream.cc # End Source File # Begin Source File SOURCE=.\core\filterStream.cc # End Source File # Begin Source File SOURCE=.\core\findMatch.cc # End Source File # Begin Source File SOURCE=.\core\idGenerator.cc # End Source File # Begin Source File SOURCE=.\core\memStream.cc # End Source File # Begin Source File SOURCE=.\core\nStream.cc # End Source File # Begin Source File SOURCE=.\core\nTypes.cc # End Source File # Begin Source File SOURCE=.\core\resDictionary.cc # End Source File # Begin Source File SOURCE=.\core\resizeStream.cc # End Source File # Begin Source File SOURCE=.\core\resManager.cc # End Source File # Begin Source File SOURCE=.\core\stringTable.cc # End Source File # Begin Source File SOURCE=.\core\tagDictionary.cc # End Source File # Begin Source File SOURCE=.\core\tVector.cc # End Source File # Begin Source File SOURCE=.\core\zipAggregate.cc # End Source File # Begin Source File SOURCE=.\core\zipHeaders.cc # End Source File # Begin Source File SOURCE=.\core\zipSubStream.cc # End Source File # End Group # Begin Group "crypt" # PROP Default_Filter "cc" # Begin Source File SOURCE=.\crypt\cryptMGF.cc # End Source File # Begin Source File SOURCE=.\crypt\cryptRandPool.cc # End Source File # Begin Source File SOURCE=.\crypt\cryptSHA1.cc # End Source File # End Group # Begin Group "dgl" # PROP Default_Filter "cc" # Begin Source File SOURCE=.\dgl\bitmapBM8.cc # End Source File # Begin Source File SOURCE=.\dgl\bitmapBMP.cc # End Source File # Begin Source File SOURCE=.\dgl\bitmapGIF.cc # End Source File # Begin Source File SOURCE=.\dgl\bitmapJpeg.cc # End Source File # Begin Source File SOURCE=.\dgl\bitmapPng.cc # End Source File # Begin Source File SOURCE=.\dgl\dgl.cc # End Source File # Begin Source File SOURCE=.\dgl\dglMatrix.cc # End Source File # Begin Source File SOURCE=.\dgl\gBitmap.cc # End Source File # Begin Source File SOURCE=.\dgl\gFont.cc # End Source File # Begin Source File SOURCE=.\dgl\gPalette.cc # End Source File # Begin Source File SOURCE=.\dgl\gTexManager.cc # End Source File # Begin Source File SOURCE=.\dgl\lensFlare.cc # End Source File # Begin Source File SOURCE=.\dgl\materialList.cc # End Source File # Begin Source File SOURCE=.\dgl\materialPropertyMap.cc # End Source File # Begin Source File SOURCE=.\dgl\rectClipper.cc # End Source File # Begin Source File SOURCE=.\dgl\splineUtil.cc # End Source File # Begin Source File SOURCE=.\dgl\stripCache.cc # End Source File # End Group # Begin Group "editor" # PROP Default_Filter "cc" # Begin Source File SOURCE=.\editor\compTest.cc # End Source File # Begin Source File SOURCE=.\editor\creator.cc # End Source File # Begin Source File SOURCE=.\editor\editor.cc # End Source File # Begin Source File SOURCE=.\editor\editorButtonCtrl.cc # End Source File # Begin Source File SOURCE=.\editor\editorCheckboxCtrl.cc # End Source File # Begin Source File SOURCE=.\editor\editTSCtrl.cc # End Source File # Begin Source File SOURCE=.\editor\guiTerrPreviewCtrl.cc # End Source File # Begin Source File SOURCE=.\editor\missionAreaEditor.cc # End Source File # Begin Source File SOURCE=.\editor\terraformer.cc # End Source File # Begin Source File SOURCE=.\editor\terraformer_noise.cc # End Source File # Begin Source File SOURCE=.\editor\terraformerTexture.cc # End Source File # Begin Source File SOURCE=.\editor\terrainActions.cc # End Source File # Begin Source File SOURCE=.\editor\terrainEditor.cc # End Source File # Begin Source File SOURCE=.\editor\worldEditor.cc # End Source File # End Group # Begin Group "game" # PROP Default_Filter "cc" # Begin Source File SOURCE=.\game\ambientAudioManager.cc # End Source File # Begin Source File SOURCE=.\game\audioEmitter.cc # End Source File # Begin Source File SOURCE=.\game\badWordFilter.cc # End Source File # Begin Source File SOURCE=.\game\banList.cc # End Source File # Begin Source File SOURCE=.\game\bombSight.cc # End Source File # Begin Source File SOURCE=.\game\camera.cc # End Source File # Begin Source File SOURCE=.\game\cameraFXMgr.cc # End Source File # Begin Source File SOURCE=.\game\collisionTest.cc # End Source File # Begin Source File SOURCE=.\game\commanderMapIcon.cc # End Source File # Begin Source File SOURCE=.\game\debris.cc # End Source File # Begin Source File SOURCE=.\game\debugView.cc # End Source File # Begin Source File SOURCE=.\game\explosion.cc # End Source File # Begin Source File SOURCE=.\game\fireballAtmosphere.cc # End Source File # Begin Source File SOURCE=.\game\flyingVehicle.cc # End Source File # Begin Source File SOURCE=.\game\forceFieldBare.cc # End Source File # Begin Source File SOURCE=.\game\game.cc # End Source File # Begin Source File SOURCE=.\game\gameBase.cc # End Source File # Begin Source File SOURCE=.\game\gameConnection.cc # End Source File # Begin Source File SOURCE=.\game\gameConnectionEvents.cc # End Source File # Begin Source File SOURCE=.\game\gameConnectionMoves.cc # End Source File # Begin Source File SOURCE=.\game\gameFunctions.cc # End Source File # Begin Source File SOURCE=.\game\gameProcess.cc # End Source File # Begin Source File SOURCE=.\game\gameTSCtrl.cc # End Source File # Begin Source File SOURCE=.\game\guiNoMouseCtrl.cc # End Source File # Begin Source File SOURCE=.\game\guiPlayerView.cc # End Source File # Begin Source File SOURCE=.\game\guiServerBrowser.cc # End Source File # Begin Source File SOURCE=.\game\hoverVehicle.cc # End Source File # Begin Source File SOURCE=.\game\httpObject.cc # End Source File # Begin Source File SOURCE=.\game\item.cc # End Source File # Begin Source File SOURCE=.\game\lightning.cc # End Source File # Begin Source File SOURCE=.\game\linearProjectile.cc # End Source File # Begin Source File SOURCE=.\game\missionArea.cc # End Source File # Begin Source File SOURCE=.\game\missionMarker.cc # End Source File # Begin Source File SOURCE=.\game\motionBlurLine.cc # End Source File # Begin Source File SOURCE=.\game\net.cc # End Source File # Begin Source File SOURCE=.\game\netDispatch.cc # End Source File # Begin Source File SOURCE=.\game\netTest.cc # End Source File # Begin Source File SOURCE=.\game\particleEmitter.cc # End Source File # Begin Source File SOURCE=.\game\particleEngine.cc # End Source File # Begin Source File SOURCE=.\game\physicalZone.cc # End Source File # Begin Source File SOURCE=.\game\platTest.cc # End Source File # Begin Source File SOURCE=.\game\player.cc # End Source File # Begin Source File SOURCE=.\game\precipitation.cc # End Source File # Begin Source File SOURCE=.\game\projBomb.cc # End Source File # Begin Source File SOURCE=.\game\projectile.cc # End Source File # Begin Source File SOURCE=.\game\projELF.cc # End Source File # Begin Source File SOURCE=.\game\projEnergy.cc # End Source File # Begin Source File SOURCE=.\game\projFlareGrenade.cc # End Source File # Begin Source File SOURCE=.\game\projGrenade.cc # End Source File # Begin Source File SOURCE=.\game\projLinearFlare.cc # End Source File # Begin Source File SOURCE=.\game\projRepair.cc # End Source File # Begin Source File SOURCE=.\game\projSeeker.cc # End Source File # Begin Source File SOURCE=.\game\projShockLance.cc # End Source File # Begin Source File SOURCE=.\game\projSniper.cc # End Source File # Begin Source File SOURCE=.\game\projTargeting.cc # End Source File # Begin Source File SOURCE=.\game\projTracer.cc # End Source File # Begin Source File SOURCE=.\game\rigid.cc # End Source File # Begin Source File SOURCE=.\game\scopeAlwaysShape.cc # End Source File # Begin Source File SOURCE=.\game\sensor.cc # End Source File # Begin Source File SOURCE=.\game\serverQuery.cc # End Source File # Begin Source File SOURCE=.\game\shadow.cc # End Source File # Begin Source File SOURCE=.\game\shapeBase.cc # End Source File # Begin Source File SOURCE=.\game\shapeCollision.cc # End Source File # Begin Source File SOURCE=.\game\shapeImage.cc # End Source File # Begin Source File SOURCE=.\game\shieldImpact.cc # End Source File # Begin Source File SOURCE=.\game\shockwave.cc # End Source File # Begin Source File SOURCE=.\game\showTSShape.cc # End Source File # Begin Source File SOURCE=.\game\sphere.cc # End Source File # Begin Source File SOURCE=.\game\splash.cc # End Source File # Begin Source File SOURCE=.\game\staticShape.cc # End Source File # Begin Source File SOURCE=.\game\targetManager.cc # End Source File # Begin Source File SOURCE=.\game\tcpObject.cc # End Source File # Begin Source File SOURCE=.\game\trigger.cc # End Source File # Begin Source File SOURCE=.\game\tsStatic.cc # End Source File # Begin Source File SOURCE=.\game\turret.cc # End Source File # Begin Source File SOURCE=.\game\underLava.cc # End Source File # Begin Source File SOURCE=.\game\vehicle.cc # End Source File # Begin Source File SOURCE=.\game\vehicleBlocker.cc # End Source File # Begin Source File SOURCE=.\game\version.cc # End Source File # Begin Source File SOURCE=.\game\weaponBeam.cc # End Source File # Begin Source File SOURCE=.\game\wheeledVehicle.cc # End Source File # End Group # Begin Group "gui" # PROP Default_Filter "cc" # Begin Source File SOURCE=.\gui\channelVector.cc # End Source File # Begin Source File SOURCE=.\gui\guiArrayCtrl.cc # End Source File # Begin Source File SOURCE=.\gui\guiAviBitmapCtrl.cc # End Source File # Begin Source File SOURCE=.\gui\guiBackgroundCtrl.cc # End Source File # Begin Source File SOURCE=.\gui\guiBitmapCtrl.cc # End Source File # Begin Source File SOURCE=.\gui\guiBubbleTextCtrl.cc # End Source File # Begin Source File SOURCE=.\gui\guiButtonCtrl.cc # End Source File # Begin Source File SOURCE=.\gui\guiCanvas.cc # End Source File # Begin Source File SOURCE=.\gui\guiChannelVectorCtrl.cc # End Source File # Begin Source File SOURCE=.\gui\guiChatMenuTreeCtrl.cc # End Source File # Begin Source File SOURCE=.\gui\guiCheckBoxCtrl.cc # End Source File # Begin Source File SOURCE=.\gui\guiChunkedBitmapCtrl.cc # End Source File # Begin Source File SOURCE=.\gui\guiConsole.cc # End Source File # Begin Source File SOURCE=.\gui\guiConsoleEditCtrl.cc # End Source File # Begin Source File SOURCE=.\gui\guiConsoleTextCtrl.cc # End Source File # Begin Source File SOURCE=.\gui\guiControl.cc # End Source File # Begin Source File SOURCE=.\gui\guiControlListPopup.cc # End Source File # Begin Source File SOURCE=.\gui\guiDebugger.cc # End Source File # Begin Source File SOURCE=.\gui\guiEditCtrl.cc # End Source File # Begin Source File SOURCE=.\gui\guiFilterCtrl.cc # End Source File # Begin Source File SOURCE=.\gui\guiFrameCtrl.cc # End Source File # Begin Source File SOURCE=.\gui\guiInputCtrl.cc # End Source File # Begin Source File SOURCE=.\gui\guiInspector.cc # End Source File # Begin Source File SOURCE=.\gui\guiMessageVectorCtrl.cc # End Source File # Begin Source File SOURCE=.\gui\guiMLTextCtrl.cc # End Source File # Begin Source File SOURCE=.\gui\guiMLTextEditCtrl.cc # End Source File # Begin Source File SOURCE=.\gui\guiMouseEventCtrl.cc # End Source File # Begin Source File SOURCE=.\gui\guiPopUpCtrl.cc # End Source File # Begin Source File SOURCE=.\gui\guiProgressCtrl.cc # End Source File # Begin Source File SOURCE=.\gui\guiRadioCtrl.cc # End Source File # Begin Source File SOURCE=.\gui\guiScrollCtrl.cc # End Source File # Begin Source File SOURCE=.\gui\guiSliderCtrl.cc # End Source File # Begin Source File SOURCE=.\gui\guiTextCtrl.cc # End Source File # Begin Source File SOURCE=.\gui\guiTextEditCtrl.cc # End Source File # Begin Source File SOURCE=.\gui\guiTextEditSliderCtrl.cc # End Source File # Begin Source File SOURCE=.\gui\guiTextListCtrl.cc # End Source File # Begin Source File SOURCE=.\gui\guiTreeViewCtrl.cc # End Source File # Begin Source File SOURCE=.\gui\guiTSControl.cc # End Source File # Begin Source File SOURCE=.\gui\guiTypes.cc # End Source File # Begin Source File SOURCE=.\gui\guiVoteCtrl.cc # End Source File # Begin Source File SOURCE=.\gui\guiWindowCtrl.cc # End Source File # Begin Source File SOURCE=.\gui\messageVector.cc # End Source File # End Group # Begin Group "hud" # PROP Default_Filter "cc" # Begin Source File SOURCE=.\hud\hudBitmapCtrl.cc # End Source File # Begin Source File SOURCE=.\hud\hudBitmapFrameCtrl.cc # End Source File # Begin Source File SOURCE=.\hud\hudClock.cc # End Source File # Begin Source File SOURCE=.\hud\hudCompass.cc # End Source File # Begin Source File SOURCE=.\hud\hudCrosshair.cc # End Source File # Begin Source File SOURCE=.\hud\hudCtrl.cc # End Source File # Begin Source File SOURCE=.\hud\hudEnergyDamage.cc # End Source File # End Group # Begin Group "interior" # PROP Default_Filter "cc" # Begin Source File SOURCE=.\interior\FloorPlanRes.cc # End Source File # Begin Source File SOURCE=.\interior\forceField.cc # End Source File # Begin Source File SOURCE=.\interior\interior.cc # End Source File # Begin Source File SOURCE=.\interior\interiorCollision.cc # End Source File # Begin Source File SOURCE=.\interior\interiorDebug.cc # End Source File # Begin Source File SOURCE=.\interior\interiorInstance.cc # End Source File # Begin Source File SOURCE=.\interior\interiorIO.cc # End Source File # Begin Source File SOURCE=.\interior\interiorLightAnim.cc # End Source File # Begin Source File SOURCE=.\interior\interiorLMManager.cc # End Source File # Begin Source File SOURCE=.\interior\interiorRender.cc # End Source File # Begin Source File SOURCE=.\interior\interiorRes.cc # End Source File # Begin Source File SOURCE=.\interior\interiorResObjects.cc # End Source File # Begin Source File SOURCE=.\interior\interiorSubObject.cc # End Source File # Begin Source File SOURCE=.\interior\itfdump.asm # End Source File # Begin Source File SOURCE=.\interior\lightUpdateGrouper.cc # End Source File # Begin Source File SOURCE=.\interior\mirrorSubObject.cc # End Source File # End Group # Begin Group "math" # PROP Default_Filter "cc" # Begin Source File SOURCE=.\math\mathTypes.cc # End Source File # Begin Source File SOURCE=.\math\mathUtils.cc # End Source File # Begin Source File SOURCE=.\math\mBox.cc # End Source File # Begin Source File SOURCE=.\math\mConsoleFunctions.cc # End Source File # Begin Source File SOURCE=.\math\mMath_C.cc # End Source File # Begin Source File SOURCE=.\math\mMathAMD.cc # End Source File # Begin Source File SOURCE=.\math\mMathFn.cc # End Source File # Begin Source File SOURCE=.\math\mMathSSE.cc # End Source File # Begin Source File SOURCE=.\math\mMatrix.cc # End Source File # Begin Source File SOURCE=.\math\mPlaneTransformer.cc # End Source File # Begin Source File SOURCE=.\math\mQuadPatch.cc # End Source File # Begin Source File SOURCE=.\math\mQuat.cc # End Source File # Begin Source File SOURCE=.\math\mRandom.cc # End Source File # Begin Source File SOURCE=.\math\mSolver.cc # End Source File # Begin Source File SOURCE=.\math\mSplinePatch.cc # End Source File # End Group # Begin Group "platform" # PROP Default_Filter "cc" # Begin Source File SOURCE=.\platform\gameInterface.cc # End Source File # Begin Source File SOURCE=.\platform\platformAssert.cc # End Source File # Begin Source File SOURCE=.\platform\platformMemory.cc # End Source File # Begin Source File SOURCE=.\platform\platformRedBook.cc # End Source File # Begin Source File SOURCE=.\platform\platformVideo.cc # End Source File # Begin Source File SOURCE=.\platform\profiler.cc # End Source File # End Group # Begin Group "platformWIN32" # PROP Default_Filter "cc" # Begin Source File SOURCE=.\platformWIN32\winAsmBlit.cc # End Source File # Begin Source File SOURCE=.\platformWIN32\winConsole.cc # End Source File # Begin Source File SOURCE=.\platformWIN32\winCPUInfo.cc # End Source File # Begin Source File SOURCE=.\platformWIN32\winD3DVideo.cc # End Source File # Begin Source File SOURCE=.\platformWIN32\winDInputDevice.cc # End Source File # Begin Source File SOURCE=.\platformWIN32\winDirectInput.cc # End Source File # Begin Source File SOURCE=.\platformWIN32\winFileio.cc # End Source File # Begin Source File SOURCE=.\platformWIN32\winFont.cc # End Source File # Begin Source File SOURCE=.\platformWIN32\winGL.cc # End Source File # Begin Source File SOURCE=.\platformWIN32\winInput.cc # End Source File # Begin Source File SOURCE=.\platformWIN32\winMath.cc # End Source File # Begin Source File SOURCE=.\platformWIN32\winMath_ASM.cc # End Source File # Begin Source File SOURCE=.\platformWIN32\winMemory.cc # End Source File # Begin Source File SOURCE=.\platformWIN32\winMutex.cc # End Source File # Begin Source File SOURCE=.\platformWIN32\winNet.cc # End Source File # Begin Source File SOURCE=.\platformWIN32\winOGLVideo.cc # End Source File # Begin Source File SOURCE=.\platformWIN32\winOpenAL.cc # End Source File # Begin Source File SOURCE=.\platformWIN32\winProcessControl.cc # End Source File # Begin Source File SOURCE=.\platformWIN32\winRedbook.cc # End Source File # Begin Source File SOURCE=.\platformWIN32\winSemaphore.cc # End Source File # Begin Source File SOURCE=.\platformWIN32\winStrings.cc # End Source File # Begin Source File SOURCE=.\platformWIN32\winThread.cc # End Source File # Begin Source File SOURCE=.\platformWIN32\winTime.cc # End Source File # Begin Source File SOURCE=.\platformWIN32\winV2Video.cc # End Source File # Begin Source File SOURCE=.\platformWIN32\winWindow.cc # End Source File # End Group # Begin Group "scenegraph" # PROP Default_Filter "cc" # Begin Source File SOURCE=.\scenegraph\detailManager.cc # End Source File # Begin Source File SOURCE=.\scenegraph\lightManager.cc # End Source File # Begin Source File SOURCE=.\scenegraph\sceneGraph.cc # End Source File # Begin Source File SOURCE=.\scenegraph\sceneLighting.cc # End Source File # Begin Source File SOURCE=.\scenegraph\sceneRoot.cc # End Source File # Begin Source File SOURCE=.\scenegraph\sceneState.cc # End Source File # Begin Source File SOURCE=.\scenegraph\sceneTraversal.cc # End Source File # Begin Source File SOURCE=.\scenegraph\sgUtil.cc # End Source File # Begin Source File SOURCE=.\scenegraph\shadowVolumeBSP.cc # End Source File # Begin Source File SOURCE=.\scenegraph\windingClipper.cc # End Source File # End Group # Begin Group "shell" # PROP Default_Filter "cc" # Begin Source File SOURCE=.\shell\shellFancyArray.cc # End Source File # Begin Source File SOURCE=.\shell\shellFancyTextList.cc # End Source File # Begin Source File SOURCE=.\shell\shellScrollCtrl.cc # End Source File # Begin Source File SOURCE=.\shell\shellTextEditCtrl.cc # End Source File # End Group # Begin Group "sim" # PROP Default_Filter "cc" # Begin Source File SOURCE=.\sim\actionMap.cc # End Source File # Begin Source File SOURCE=.\sim\cannedChatDataBlock.cc # End Source File # Begin Source File SOURCE=.\sim\decalManager.cc # End Source File # Begin Source File SOURCE=.\sim\frameAllocator.cc # End Source File # Begin Source File SOURCE=.\sim\netConnection.cc # End Source File # Begin Source File SOURCE=.\sim\netEvent.cc # End Source File # Begin Source File SOURCE=.\sim\netGhost.cc # End Source File # Begin Source File SOURCE=.\sim\netObject.cc # End Source File # Begin Source File SOURCE=.\sim\netStringTable.cc # End Source File # Begin Source File SOURCE=.\sim\pathManager.cc # End Source File # Begin Source File SOURCE=.\sim\sceneObject.cc # End Source File # Begin Source File SOURCE=.\sim\simPath.cc # End Source File # End Group # Begin Group "terrain" # PROP Default_Filter "cc" # Begin Source File SOURCE=.\terrain\blender.cc # End Source File # Begin Source File SOURCE=.\terrain\bvQuadTree.cc # End Source File # Begin Source File SOURCE=.\terrain\FluidQuadTree.cc # End Source File # Begin Source File SOURCE=.\terrain\FluidRender.cc # End Source File # Begin Source File SOURCE=.\terrain\FluidSupport.cc # End Source File # Begin Source File SOURCE=.\terrain\Sky.cc # End Source File # Begin Source File SOURCE=.\terrain\Sun.cc # End Source File # Begin Source File SOURCE=.\terrain\terrCollision.cc # End Source File # Begin Source File SOURCE=.\terrain\terrData.cc # End Source File # Begin Source File SOURCE=.\terrain\terrLighting.cc # End Source File # Begin Source File SOURCE=.\terrain\terrRender.cc # End Source File # Begin Source File SOURCE=.\terrain\terrRender2.cc # End Source File # Begin Source File SOURCE=.\terrain\waterBlock.cc # End Source File # End Group # Begin Group "ts" # PROP Default_Filter "cc" # Begin Source File SOURCE=.\ts\tsAnimate.cc # End Source File # Begin Source File SOURCE=.\ts\tsCollision.cc # End Source File # Begin Source File SOURCE=.\ts\tsDecal.cc # End Source File # Begin Source File SOURCE=.\ts\tsDump.cc # End Source File # Begin Source File SOURCE=.\ts\tsIntegerSet.cc # End Source File # Begin Source File SOURCE=.\ts\tsLastDetail.cc # End Source File # Begin Source File SOURCE=.\ts\tsMaterialList.cc # End Source File # Begin Source File SOURCE=.\ts\tsMesh.cc # End Source File # Begin Source File SOURCE=.\ts\tsPartInstance.cc # End Source File # Begin Source File SOURCE=.\ts\tsShape.cc # End Source File # Begin Source File SOURCE=.\ts\tsShapeAlloc.cc # End Source File # Begin Source File SOURCE=.\ts\tsShapeConstruct.cc # End Source File # Begin Source File SOURCE=.\ts\tsShapeInstance.cc # End Source File # Begin Source File SOURCE=.\ts\tsShapeOldRead.cc # End Source File # Begin Source File SOURCE=.\ts\tsSortedMesh.cc # End Source File # Begin Source File SOURCE=.\ts\tsThread.cc # End Source File # Begin Source File SOURCE=.\ts\tsTransform.cc # End Source File # End Group # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Group "ai headers" # PROP Default_Filter "h" # Begin Source File SOURCE=.\ai\aiConnection.h # End Source File # Begin Source File SOURCE=.\ai\aiNavJetting.h # End Source File # Begin Source File SOURCE=.\ai\aiNavStep.h # End Source File # Begin Source File SOURCE=.\ai\aiObjective.h # End Source File # Begin Source File SOURCE=.\ai\aiStep.h # End Source File # Begin Source File SOURCE=.\ai\aiTask.h # End Source File # Begin Source File SOURCE=.\ai\graph.h # End Source File # Begin Source File SOURCE=.\ai\graphBase.h # End Source File # Begin Source File SOURCE=.\ai\graphBridge.h # End Source File # Begin Source File SOURCE=.\ai\graphBSP.h # End Source File # Begin Source File SOURCE=.\ai\graphData.h # End Source File # Begin Source File SOURCE=.\ai\graphDefines.h # End Source File # Begin Source File SOURCE=.\ai\graphFloorPlan.h # End Source File # Begin Source File SOURCE=.\ai\graphForceField.h # End Source File # Begin Source File SOURCE=.\ai\graphGenUtils.h # End Source File # Begin Source File SOURCE=.\ai\graphGroundPlan.h # End Source File # Begin Source File SOURCE=.\ai\graphGroundVisit.h # End Source File # Begin Source File SOURCE=.\ai\graphJetting.h # End Source File # Begin Source File SOURCE=.\ai\graphLocate.h # End Source File # Begin Source File SOURCE=.\ai\graphLOS.h # End Source File # Begin Source File SOURCE=.\ai\graphMath.h # End Source File # Begin Source File SOURCE=.\ai\graphNodes.h # End Source File # Begin Source File SOURCE=.\ai\graphPartition.h # End Source File # Begin Source File SOURCE=.\ai\graphPath.h # End Source File # Begin Source File SOURCE=.\ai\graphSearches.h # End Source File # Begin Source File SOURCE=.\ai\graphThreats.h # End Source File # Begin Source File SOURCE=.\ai\graphTransient.h # End Source File # Begin Source File SOURCE=.\ai\oVector.h # End Source File # Begin Source File SOURCE=.\ai\tBinHeap.h # End Source File # Begin Source File SOURCE=.\ai\texturePreload.h # End Source File # End Group # Begin Group "audio headers" # PROP Default_Filter "h" # Begin Source File SOURCE=.\audio\audio.h # End Source File # Begin Source File SOURCE=.\audio\audioBuffer.h # End Source File # Begin Source File SOURCE=.\audio\audioCodec.h # End Source File # Begin Source File SOURCE=.\audio\audioCodecMiles.h # End Source File # Begin Source File SOURCE=.\audio\audioDataBlock.h # End Source File # Begin Source File SOURCE=.\audio\audioMss.h # End Source File # Begin Source File SOURCE=.\audio\audioNet.h # End Source File # Begin Source File SOURCE=.\audio\audioThread.h # End Source File # Begin Source File SOURCE=.\audio\bufferQueue.h # End Source File # End Group # Begin Group "collsion headers" # PROP Default_Filter "h" # Begin Source File SOURCE=.\collision\abstractPolyList.h # End Source File # Begin Source File SOURCE=.\collision\boxConvex.h # End Source File # Begin Source File SOURCE=.\collision\clippedPolyList.h # End Source File # Begin Source File SOURCE=.\collision\collision.h # End Source File # Begin Source File SOURCE=.\collision\convex.h # End Source File # Begin Source File SOURCE=.\collision\depthSortList.h # End Source File # Begin Source File SOURCE=.\collision\earlyOutPolyList.h # End Source File # Begin Source File SOURCE=.\collision\extrudedPolyList.h # End Source File # Begin Source File SOURCE=.\collision\gjk.h # End Source File # Begin Source File SOURCE=.\collision\planeExtractor.h # End Source File # Begin Source File SOURCE=.\collision\polyhedron.h # End Source File # Begin Source File SOURCE=.\collision\polytope.h # End Source File # End Group # Begin Group "console headers" # PROP Default_Filter "h" # Begin Source File SOURCE=.\console\ast.h # End Source File # Begin Source File SOURCE=.\console\compiler.h # End Source File # Begin Source File SOURCE=.\console\console.h # End Source File # Begin Source File SOURCE=.\console\consoleInternal.h # End Source File # Begin Source File SOURCE=.\console\consoleObject.h # End Source File # Begin Source File SOURCE=.\console\consoleTypes.h # End Source File # Begin Source File SOURCE=.\console\gram.h # End Source File # Begin Source File SOURCE=.\console\objectTypes.h # End Source File # Begin Source File SOURCE=.\console\simBase.h # End Source File # Begin Source File SOURCE=.\console\simDictionary.h # End Source File # Begin Source File SOURCE=.\console\telnetConsole.h # End Source File # Begin Source File SOURCE=.\console\telnetDebugger.h # End Source File # End Group # Begin Group "core headers" # PROP Default_Filter "h" # Begin Source File SOURCE=.\core\bitMatrix.h # End Source File # Begin Source File SOURCE=.\core\bitRender.h # End Source File # Begin Source File SOURCE=.\core\bitSet.h # End Source File # Begin Source File SOURCE=.\core\bitStream.h # End Source File # Begin Source File SOURCE=.\core\BitTables.h # End Source File # Begin Source File SOURCE=.\core\bitVector.h # End Source File # Begin Source File SOURCE=.\core\bitVectorW.h # End Source File # Begin Source File SOURCE=.\core\color.h # End Source File # Begin Source File SOURCE=.\core\coreRes.h # End Source File # Begin Source File SOURCE=.\core\dataChunker.h # End Source File # Begin Source File SOURCE=.\core\dnet.h # End Source File # Begin Source File SOURCE=.\core\fileio.h # End Source File # Begin Source File SOURCE=.\core\fileObject.h # End Source File # Begin Source File SOURCE=.\core\fileStream.h # End Source File # Begin Source File SOURCE=.\core\filterStream.h # End Source File # Begin Source File SOURCE=.\core\findMatch.h # End Source File # Begin Source File SOURCE=.\core\idGenerator.h # End Source File # Begin Source File SOURCE=.\core\llist.h # End Source File # Begin Source File SOURCE=.\core\memstream.h # End Source File # Begin Source File SOURCE=.\core\polyList.h # End Source File # Begin Source File SOURCE=.\core\realComp.h # End Source File # Begin Source File SOURCE=.\core\resizeStream.h # End Source File # Begin Source File SOURCE=.\core\resManager.h # End Source File # Begin Source File SOURCE=.\core\stream.h # End Source File # Begin Source File SOURCE=.\core\stringTable.h # End Source File # Begin Source File SOURCE=.\core\tagDictionary.h # End Source File # Begin Source File SOURCE=.\core\tAlgorithm.h # End Source File # Begin Source File SOURCE=.\core\tSparseArray.h # End Source File # Begin Source File SOURCE=.\core\tVector.h # End Source File # Begin Source File SOURCE=.\core\zipAggregate.h # End Source File # Begin Source File SOURCE=.\core\zipHeaders.h # End Source File # Begin Source File SOURCE=.\core\zipSubStream.h # End Source File # End Group # Begin Group "crypt headers" # PROP Default_Filter "h" # Begin Source File SOURCE=.\crypt\cryptMGF.h # End Source File # Begin Source File SOURCE=.\crypt\cryptRandPool.h # End Source File # Begin Source File SOURCE=.\crypt\cryptSHA1.h # End Source File # End Group # Begin Group "dgl headers" # PROP Default_Filter "h" # Begin Source File SOURCE=.\dgl\dgl.h # End Source File # Begin Source File SOURCE=.\dgl\gBitmap.h # End Source File # Begin Source File SOURCE=.\dgl\gChunkedTexManager.h # End Source File # Begin Source File SOURCE=.\dgl\gFont.h # End Source File # Begin Source File SOURCE=.\dgl\gPalette.h # End Source File # Begin Source File SOURCE=.\dgl\gTexManager.h # End Source File # Begin Source File SOURCE=.\dgl\lensFlare.h # End Source File # Begin Source File SOURCE=.\dgl\materialList.h # End Source File # Begin Source File SOURCE=.\dgl\materialPropertyMap.h # End Source File # Begin Source File SOURCE=.\dgl\rectClipper.h # End Source File # Begin Source File SOURCE=.\dgl\splineUtil.h # End Source File # Begin Source File SOURCE=.\dgl\stripCache.h # End Source File # End Group # Begin Group "editor headers" # PROP Default_Filter "h" # Begin Source File SOURCE=.\editor\creator.h # End Source File # Begin Source File SOURCE=.\editor\editor.h # End Source File # Begin Source File SOURCE=.\editor\editorButtonCtrl.h # End Source File # Begin Source File SOURCE=.\editor\editorCheckboxCtrl.h # End Source File # Begin Source File SOURCE=.\editor\editTSCtrl.h # End Source File # Begin Source File SOURCE=.\editor\guiTerrPreviewCtrl.h # End Source File # Begin Source File SOURCE=.\editor\missionAreaEditor.h # End Source File # Begin Source File SOURCE=.\editor\terraformer.h # End Source File # Begin Source File SOURCE=.\editor\terraformer_noise.h # End Source File # Begin Source File SOURCE=.\editor\terrainActions.h # End Source File # Begin Source File SOURCE=.\editor\terrainEditor.h # End Source File # Begin Source File SOURCE=.\editor\worldEditor.h # End Source File # End Group # Begin Group "game headers" # PROP Default_Filter "h" # Begin Source File SOURCE=.\game\ambientAudioManager.h # End Source File # Begin Source File SOURCE=.\game\audioEmitter.h # End Source File # Begin Source File SOURCE=.\game\auth.h # End Source File # Begin Source File SOURCE=.\game\badWordFilter.h # End Source File # Begin Source File SOURCE=.\game\banList.h # End Source File # Begin Source File SOURCE=.\game\bombSight.h # End Source File # Begin Source File SOURCE=.\game\camera.h # End Source File # Begin Source File SOURCE=.\game\cameraFXMgr.h # End Source File # Begin Source File SOURCE=.\game\collisionTest.h # End Source File # Begin Source File SOURCE=.\game\commanderMapIcon.h # End Source File # Begin Source File SOURCE=.\game\debris.h # End Source File # Begin Source File SOURCE=.\game\debugView.h # End Source File # Begin Source File SOURCE=.\game\explosion.h # End Source File # Begin Source File SOURCE=.\game\fireballAtmosphere.h # End Source File # Begin Source File SOURCE=.\game\flyingVehicle.h # End Source File # Begin Source File SOURCE=.\game\forceFieldBare.h # End Source File # Begin Source File SOURCE=.\game\game.h # End Source File # Begin Source File SOURCE=.\game\gameBase.h # End Source File # Begin Source File SOURCE=.\game\gameConnection.h # End Source File # Begin Source File SOURCE=.\game\gameConnectionEvents.h # End Source File # Begin Source File SOURCE=.\game\gameFunctions.h # End Source File # Begin Source File SOURCE=.\game\gameTSCtrl.h # End Source File # Begin Source File SOURCE=.\game\guiPlayerView.h # End Source File # Begin Source File SOURCE=.\game\guiServerBrowser.h # End Source File # Begin Source File SOURCE=.\game\hoverVehicle.h # End Source File # Begin Source File SOURCE=.\game\httpObject.h # End Source File # Begin Source File SOURCE=.\game\item.h # End Source File # Begin Source File SOURCE=.\game\lightning.h # End Source File # Begin Source File SOURCE=.\game\linearProjectile.h # End Source File # Begin Source File SOURCE=.\game\missionArea.h # End Source File # Begin Source File SOURCE=.\game\missionMarker.h # End Source File # Begin Source File SOURCE=.\game\motionBlurLine.h # End Source File # Begin Source File SOURCE=.\game\moveManager.h # End Source File # Begin Source File SOURCE=.\game\netDispatch.h # End Source File # Begin Source File SOURCE=.\game\objectTypes.h # End Source File # Begin Source File SOURCE=.\game\particleEmitter.h # End Source File # Begin Source File SOURCE=.\game\particleEngine.h # End Source File # Begin Source File SOURCE=.\game\physicalZone.h # End Source File # Begin Source File SOURCE=.\game\player.h # End Source File # Begin Source File SOURCE=.\game\precipitation.h # End Source File # Begin Source File SOURCE=.\game\projBomb.h # End Source File # Begin Source File SOURCE=.\game\projectile.h # End Source File # Begin Source File SOURCE=.\game\projELF.h # End Source File # Begin Source File SOURCE=.\game\projEnergy.h # End Source File # Begin Source File SOURCE=.\game\projFlareGrenade.h # End Source File # Begin Source File SOURCE=.\game\projGrenade.h # End Source File # Begin Source File SOURCE=.\game\projLinearFlare.h # End Source File # Begin Source File SOURCE=.\game\projRepair.h # End Source File # Begin Source File SOURCE=.\game\projSeeker.h # End Source File # Begin Source File SOURCE=.\game\projShockLance.h # End Source File # Begin Source File SOURCE=.\game\projSniper.h # End Source File # Begin Source File SOURCE=.\game\projTargeting.h # End Source File # Begin Source File SOURCE=.\game\projTracer.h # End Source File # Begin Source File SOURCE=.\game\resource.h # End Source File # Begin Source File SOURCE=.\game\rigid.h # End Source File # Begin Source File SOURCE=.\game\sensor.h # End Source File # Begin Source File SOURCE=.\game\serverQuery.h # End Source File # Begin Source File SOURCE=.\game\shadow.h # End Source File # Begin Source File SOURCE=.\game\shapeBase.h # End Source File # Begin Source File SOURCE=.\game\shieldImpact.h # End Source File # Begin Source File SOURCE=.\game\shockwave.h # End Source File # Begin Source File SOURCE=.\game\showTSShape.h # End Source File # Begin Source File SOURCE=.\game\sphere.h # End Source File # Begin Source File SOURCE=.\game\splash.h # End Source File # Begin Source File SOURCE=.\game\staticShape.h # End Source File # Begin Source File SOURCE=.\game\targetManager.h # End Source File # Begin Source File SOURCE=.\game\tcpObject.h # End Source File # Begin Source File SOURCE=.\game\tribesGame.h # End Source File # Begin Source File SOURCE=.\game\trigger.h # End Source File # Begin Source File SOURCE=.\game\tsStatic.h # End Source File # Begin Source File SOURCE=.\game\turret.h # End Source File # Begin Source File SOURCE=.\game\underLava.h # End Source File # Begin Source File SOURCE=.\game\vehicle.h # End Source File # Begin Source File SOURCE=.\game\vehicleBlocker.h # End Source File # Begin Source File SOURCE=.\game\version.h # End Source File # Begin Source File SOURCE=.\game\weaponBeam.h # End Source File # Begin Source File SOURCE=.\game\wheeledVehicle.h # End Source File # End Group # Begin Group "gui headers" # PROP Default_Filter "h" # Begin Source File SOURCE=.\gui\channelVector.h # End Source File # Begin Source File SOURCE=.\gui\guiArrayCtrl.h # End Source File # Begin Source File SOURCE=.\gui\guiAviBitmapCtrl.h # End Source File # Begin Source File SOURCE=.\gui\guiBackgroundCtrl.h # End Source File # Begin Source File SOURCE=.\gui\guiBitmapCtrl.h # End Source File # Begin Source File SOURCE=.\gui\guiBubbleTextCtrl.h # End Source File # Begin Source File SOURCE=.\gui\guiButtonCtrl.h # End Source File # Begin Source File SOURCE=.\gui\guiCanvas.h # End Source File # Begin Source File SOURCE=.\gui\guiChannelVectorCtrl.h # End Source File # Begin Source File SOURCE=.\gui\guiChatMenuTreeCtrl.h # End Source File # Begin Source File SOURCE=.\gui\guiCheckBoxCtrl.h # End Source File # Begin Source File SOURCE=.\gui\guiConsole.h # End Source File # Begin Source File SOURCE=.\gui\guiConsoleEditCtrl.h # End Source File # Begin Source File SOURCE=.\gui\guiConsoleTextCtrl.h # End Source File # Begin Source File SOURCE=.\gui\guiControl.h # End Source File # Begin Source File SOURCE=.\gui\guiDebugger.h # End Source File # Begin Source File SOURCE=.\gui\guiEditCtrl.h # End Source File # Begin Source File SOURCE=.\gui\guiFilterCtrl.h # End Source File # Begin Source File SOURCE=.\gui\guiFrameCtrl.h # End Source File # Begin Source File SOURCE=.\gui\guiHelpCtrl.h # End Source File # Begin Source File SOURCE=.\gui\guiInputCtrl.h # End Source File # Begin Source File SOURCE=.\gui\guiInspector.h # End Source File # Begin Source File SOURCE=.\gui\guiMessageVectorCtrl.h # End Source File # Begin Source File SOURCE=.\gui\guiMLTextCtrl.h # End Source File # Begin Source File SOURCE=.\gui\guiMLTextEditCtrl.h # End Source File # Begin Source File SOURCE=.\gui\guiMouseEventCtrl.h # End Source File # Begin Source File SOURCE=.\gui\guiPopUpCtrl.h # End Source File # Begin Source File SOURCE=.\gui\guiProgressCtrl.h # End Source File # Begin Source File SOURCE=.\gui\guiRadioCtrl.h # End Source File # Begin Source File SOURCE=.\gui\guiScrollCtrl.h # End Source File # Begin Source File SOURCE=.\gui\guiSliderCtrl.h # End Source File # Begin Source File SOURCE=.\gui\guiTextCtrl.h # End Source File # Begin Source File SOURCE=.\gui\guiTextEditCtrl.h # End Source File # Begin Source File SOURCE=.\gui\guiTextEditSliderCtrl.h # End Source File # Begin Source File SOURCE=.\gui\guiTextListCtrl.h # End Source File # Begin Source File SOURCE=.\gui\guiTreeViewCtrl.h # End Source File # Begin Source File SOURCE=.\gui\guiTSControl.h # End Source File # Begin Source File SOURCE=.\gui\guiTypes.h # End Source File # Begin Source File SOURCE=.\gui\guiVoteCtrl.h # End Source File # Begin Source File SOURCE=.\gui\guiWindowCtrl.h # End Source File # Begin Source File SOURCE=.\gui\messageVector.h # End Source File # End Group # Begin Group "hud headers" # PROP Default_Filter "h" # Begin Source File SOURCE=.\hud\hudBitmapCtrl.h # End Source File # Begin Source File SOURCE=.\hud\hudBitmapFrameCtrl.h # End Source File # Begin Source File SOURCE=.\hud\hudCtrl.h # End Source File # End Group # Begin Group "interior headers" # PROP Default_Filter "h" # Begin Source File SOURCE=.\interior\FloorPlanRes.h # End Source File # Begin Source File SOURCE=.\interior\forceField.h # End Source File # Begin Source File SOURCE=.\interior\interior.h # End Source File # Begin Source File SOURCE=.\interior\interiorInstance.h # End Source File # Begin Source File SOURCE=.\interior\interiorLMManager.h # End Source File # Begin Source File SOURCE=.\interior\interiorRes.h # End Source File # Begin Source File SOURCE=.\interior\interiorResObjects.h # End Source File # Begin Source File SOURCE=.\interior\interiorSubObject.h # End Source File # Begin Source File SOURCE=.\interior\lightUpdateGrouper.h # End Source File # Begin Source File SOURCE=.\interior\mirrorSubObject.h # End Source File # End Group # Begin Group "math headers" # PROP Default_Filter "h" # Begin Source File SOURCE=.\math\mathIO.h # End Source File # Begin Source File SOURCE=.\math\mathTypes.h # End Source File # Begin Source File SOURCE=.\math\mathUtils.h # End Source File # Begin Source File SOURCE=.\math\mBox.h # End Source File # Begin Source File SOURCE=.\math\mConstants.h # End Source File # Begin Source File SOURCE=.\math\mMath.h # End Source File # Begin Source File SOURCE=.\math\mMathFn.h # End Source File # Begin Source File SOURCE=.\math\mMatrix.h # End Source File # Begin Source File SOURCE=.\math\mPlane.h # End Source File # Begin Source File SOURCE=.\math\mPlaneTransformer.h # End Source File # Begin Source File SOURCE=.\math\mPoint.h # End Source File # Begin Source File SOURCE=.\math\mQuadPatch.h # End Source File # Begin Source File SOURCE=.\math\mQuat.h # End Source File # Begin Source File SOURCE=.\math\mRandom.h # End Source File # Begin Source File SOURCE=.\math\mRect.h # End Source File # Begin Source File SOURCE=.\math\mSphere.h # End Source File # Begin Source File SOURCE=.\math\mSplinePatch.h # End Source File # Begin Source File SOURCE=.\math\mTrig.h # End Source File # End Group # Begin Group "platform headers" # PROP Default_Filter "h" # Begin Source File SOURCE=.\platform\3DFX.H # End Source File # Begin Source File SOURCE=.\platform\event.h # End Source File # Begin Source File SOURCE=.\platform\gameInterface.h # End Source File # Begin Source File SOURCE=.\platform\platform.h # End Source File # Begin Source File SOURCE=.\platform\platformAssert.h # End Source File # Begin Source File SOURCE=.\platform\platformAudio.h # End Source File # Begin Source File SOURCE=.\platform\platformInput.h # End Source File # Begin Source File SOURCE=.\platform\platformMutex.h # End Source File # Begin Source File SOURCE=.\platform\platformRedBook.h # End Source File # Begin Source File SOURCE=.\platform\platformSemaphore.h # End Source File # Begin Source File SOURCE=.\platform\platformThread.h # End Source File # Begin Source File SOURCE=.\platform\platformVideo.h # End Source File # Begin Source File SOURCE=.\platform\profiler.h # End Source File # Begin Source File SOURCE=.\platform\types.h # End Source File # Begin Source File SOURCE=.\platform\typesLinux.h # End Source File # Begin Source File SOURCE=.\platform\typesPPC.h # End Source File # Begin Source File SOURCE=.\platform\typesWin32.h # End Source File # End Group # Begin Group "platformWIN32 headers" # PROP Default_Filter "h" # Begin Source File SOURCE=.\platformWIN32\gllist.h # End Source File # Begin Source File SOURCE=.\platformWIN32\platformAL.h # End Source File # Begin Source File SOURCE=.\platformWIN32\platformGL.h # End Source File # Begin Source File SOURCE=.\platformWIN32\platformWin32.h # End Source File # Begin Source File SOURCE=.\platformWIN32\winConsole.h # End Source File # Begin Source File SOURCE=.\platformWIN32\winD3DVideo.h # End Source File # Begin Source File SOURCE=.\platformWIN32\winDInputDevice.h # End Source File # Begin Source File SOURCE=.\platformWIN32\winDirectInput.h # End Source File # Begin Source File SOURCE=.\platformWIN32\winOGLVideo.h # End Source File # Begin Source File SOURCE=.\platformWIN32\winV2Video.h # End Source File # End Group # Begin Group "scenegraph headers" # PROP Default_Filter "h" # Begin Source File SOURCE=.\scenegraph\detailManager.h # End Source File # Begin Source File SOURCE=.\scenegraph\lightManager.h # End Source File # Begin Source File SOURCE=.\scenegraph\sceneGraph.h # End Source File # Begin Source File SOURCE=.\scenegraph\sceneLighting.h # End Source File # Begin Source File SOURCE=.\scenegraph\sceneRoot.h # End Source File # Begin Source File SOURCE=.\scenegraph\sceneState.h # End Source File # Begin Source File SOURCE=.\scenegraph\sgUtil.h # End Source File # Begin Source File SOURCE=.\scenegraph\shadowVolumeBSP.h # End Source File # Begin Source File SOURCE=.\scenegraph\windingClipper.h # End Source File # End Group # Begin Group "shell headers" # PROP Default_Filter "h" # Begin Source File SOURCE=.\shell\shellFancyArray.h # End Source File # Begin Source File SOURCE=.\shell\shellFancyTextList.h # End Source File # Begin Source File SOURCE=.\shell\shellScrollCtrl.h # End Source File # Begin Source File SOURCE=.\shell\shellTextEditCtrl.h # End Source File # End Group # Begin Group "sim headers" # PROP Default_Filter "h" # Begin Source File SOURCE=.\sim\actionMap.h # End Source File # Begin Source File SOURCE=.\sim\cannedChatDataBlock.h # End Source File # Begin Source File SOURCE=.\sim\decalManager.h # End Source File # Begin Source File SOURCE=.\sim\frameAllocator.h # End Source File # Begin Source File SOURCE=.\sim\netConnection.h # End Source File # Begin Source File SOURCE=.\sim\netObject.h # End Source File # Begin Source File SOURCE=.\sim\netStringTable.h # End Source File # Begin Source File SOURCE=.\sim\pathManager.h # End Source File # Begin Source File SOURCE=.\sim\sceneObject.h # End Source File # Begin Source File SOURCE=.\sim\simPath.h # End Source File # End Group # Begin Group "terrain headers" # PROP Default_Filter "h" # Begin Source File SOURCE=.\terrain\blender.h # End Source File # Begin Source File SOURCE=.\terrain\bvQuadTree.h # End Source File # Begin Source File SOURCE=.\terrain\Fluid.h # End Source File # Begin Source File SOURCE=.\terrain\Sky.h # End Source File # Begin Source File SOURCE=.\terrain\Sun.h # End Source File # Begin Source File SOURCE=.\terrain\terrData.h # End Source File # Begin Source File SOURCE=.\terrain\terrRender.h # End Source File # Begin Source File SOURCE=.\terrain\waterBlock.h # End Source File # End Group # Begin Group "ts headers" # PROP Default_Filter "h" # Begin Source File SOURCE=.\ts\tsDecal.h # End Source File # Begin Source File SOURCE=.\ts\tsIntegerSet.h # End Source File # Begin Source File SOURCE=.\ts\tsLastDetail.h # End Source File # Begin Source File SOURCE=.\ts\tsMesh.h # End Source File # Begin Source File SOURCE=.\ts\tsPartInstance.h # End Source File # Begin Source File SOURCE=.\ts\tsShape.h # End Source File # Begin Source File SOURCE=.\ts\tsShapeAlloc.h # End Source File # Begin Source File SOURCE=.\ts\tsShapeConstruct.h # End Source File # Begin Source File SOURCE=.\ts\tsShapeInstance.h # End Source File # Begin Source File SOURCE=.\ts\tsSortedMesh.h # End Source File # Begin Source File SOURCE=.\ts\tsTransform.h # End Source File # End Group # End Group # Begin Source File SOURCE=.\targets.v12.mk # End Source File # End Target # End Project