//----------------------------------------------------------------------------- // V12 Engine // // Copyright (c) 2001 GarageGames.Com // Portions Copyright (c) 2001 by Sierra Online, Inc. //----------------------------------------------------------------------------- #ifndef _MQUADPATCH_H_ #define _MQUADPATCH_H_ #ifndef _PLATFORM_H_ #include "Platform/platform.h" #endif #ifndef _MPOINT_H_ #include "Math/mPoint.h" #endif #ifndef _MSPLINEPATCH_H_ #include "Math/mSplinePatch.h" #endif //------------------------------------------------------------------------------ // Quadratic spline patch //------------------------------------------------------------------------------ class QuadPatch : public SplinePatch { typedef SplinePatch Parent; private: Point3F a, b, c; void calcABC( const Point3F *points ); public: QuadPatch(); virtual void calc( F32 t, Point3F &result ); virtual void calc( Point3F *points, F32 t, Point3F &result ); virtual void setControlPoint( Point3F &point, int index ); virtual void submitControlPoints( SplCtrlPts &points ); }; #endif