//----------------------------------------------------------------------------- // V12 Engine // // Copyright (c) 2001 GarageGames.Com // Portions Copyright (c) 2001 by Sierra Online, Inc. //----------------------------------------------------------------------------- #include "platform/platform.h" #include "core/dnet.h" #include "console/simBase.h" #include "sim/netConnection.h" #include "core/bitStream.h" #include "sim/netObject.h" #define DebugChecksum 0xF00D class GhostingMessageEvent : public NetEvent { U32 sequence; S32 message; U32 ghostCount; public: GhostingMessageEvent(S32 msg=0, U32 seq=0, U32 gc=0) { message = msg; sequence = seq; ghostCount = gc;} void pack(NetConnection *, BitStream *bstream) { bstream->write(sequence); bstream->writeInt(message, 3); bstream->writeInt(ghostCount, 11); } void write(NetConnection *, BitStream *bstream) { bstream->write(sequence); bstream->writeInt(message, 3); bstream->writeInt(ghostCount, 11); } void unpack(NetConnection *, BitStream *bstream) { bstream->read(&sequence); message = bstream->readInt(3); ghostCount = bstream->readInt(11); } void process(NetConnection *ps) { ps->handleGhostMessage(message, sequence, ghostCount); } DECLARE_CONOBJECT(GhostingMessageEvent); }; IMPLEMENT_CO_NETEVENT_V1(GhostingMessageEvent); class GhostAlwaysObjectEvent : public NetEvent { SimObjectId objectId; U32 ghostIndex; NetObject *object; bool validObject; public: GhostAlwaysObjectEvent(NetObject *obj = NULL, U32 index = 0) { if(obj) { objectId = obj->getId(); ghostIndex = index; } object = NULL; } ~GhostAlwaysObjectEvent() { delete object; } void pack(NetConnection *ps, BitStream *bstream) { bstream->writeInt(ghostIndex, 10); NetObject *obj = (NetObject *) Sim::findObject(objectId); if(bstream->writeFlag(obj != NULL)) { S32 classId = obj->getClassId(); AssertFatal(classId >= NetObjectClassFirst && classId <= NetObjectClassLast, "Out of range event class id... check simBase.h"); bstream->writeInt(classId - NetObjectClassFirst, NetObjectClassBitSize); obj->packUpdate(ps, 0xFFFFFFFF, bstream); } } void write(NetConnection *ps, BitStream *bstream) { bstream->writeInt(ghostIndex, 10); if(bstream->writeFlag(validObject)) { S32 classId = object->getClassId(); bstream->writeInt(classId - NetObjectClassFirst, NetObjectClassBitSize); object->packUpdate(ps, 0xFFFFFFFF, bstream); } } void unpack(NetConnection *ps, BitStream *bstream) { ghostIndex = bstream->readInt(10); if(bstream->readFlag()) { S32 classId = bstream->readInt(NetObjectClassBitSize) + NetObjectClassFirst; object = (NetObject *) ConsoleObject::create(classId); if(!object) { ps->setLastError("Invalid packet."); return; } object->mNetFlags = NetObject::IsGhost; object->unpackUpdate(ps, bstream); validObject = true; } else { object = new NetObject; validObject = false; } } void process(NetConnection *ps) { Con::executef(1, "ghostAlwaysObjectReceived"); ps->setGhostAlwaysObject(object, ghostIndex); object = NULL; } DECLARE_CONOBJECT(GhostAlwaysObjectEvent); }; IMPLEMENT_CO_NETEVENT_V1(GhostAlwaysObjectEvent); void NetConnection::ghostPacketDropped(PacketNotify *notify) { GhostRef *packRef = notify->ghostList; // loop through all the packRefs in the packet while(packRef) { GhostRef *temp = packRef->nextRef; U32 orFlags = 0; AssertFatal(packRef->nextUpdateChain == NULL, "Out of order notify!!"); // clear out the ref for this object, plus or together all // flags from updates after this GhostRef **walk = &(packRef->ghost->updateChain); while(*walk != packRef) { orFlags |= (*walk)->mask; walk = &((*walk)->nextUpdateChain); } *walk = 0; // for any flags we haven't updated since this (dropped) packet // or them into the mask so they'll get updated soon orFlags = packRef->mask & ~orFlags; if(orFlags) { if(!packRef->ghost->updateMask) { packRef->ghost->updateMask = orFlags; ghostPushNonZero(packRef->ghost); } else packRef->ghost->updateMask |= orFlags; } // if this packet was ghosting an object, set it // to re ghost at it's earliest convenience if(packRef->ghostInfoFlags & GhostInfo::Ghosting) { packRef->ghost->flags |= GhostInfo::NotYetGhosted; packRef->ghost->flags &= ~GhostInfo::Ghosting; } // otherwise, if it was being deleted, // set it to re-delete else if(packRef->ghostInfoFlags & GhostInfo::KillingGhost) { packRef->ghost->flags |= GhostInfo::KillGhost; packRef->ghost->flags &= ~GhostInfo::KillingGhost; } delete packRef; packRef = temp; } } void NetConnection::ghostPacketReceived(PacketNotify *notify) { GhostRef *packRef = notify->ghostList; // loop through all the notifies in this packet while(packRef) { GhostRef *temp = packRef->nextRef; AssertFatal(packRef->nextUpdateChain == NULL, "Out of order notify!!"); // clear this notify from the end of the object's notify // chain GhostRef **walk = &(packRef->ghost->updateChain); while(*walk != packRef) walk = &((*walk)->nextUpdateChain); *walk = 0; // if this object was ghosting , it is now ghosted if(packRef->ghostInfoFlags & GhostInfo::Ghosting) packRef->ghost->flags &= ~GhostInfo::Ghosting; // otherwise, if it was dieing, free the ghost else if(packRef->ghostInfoFlags & GhostInfo::KillingGhost) freeGhostInfo(packRef->ghost); delete packRef; packRef = temp; } } struct UpdateQueueEntry { F32 priority; GhostInfo *obj; UpdateQueueEntry(F32 in_priority, GhostInfo *in_obj) { priority = in_priority; obj = in_obj; } }; static S32 QSORT_CALLBACK UQECompare(const void *a,const void *b) { GhostInfo *ga = *((GhostInfo **) a); GhostInfo *gb = *((GhostInfo **) b); F32 ret = ga->priority - gb->priority; return (ret < 0) ? -1 : ((ret > 0) ? 1 : 0); } void NetConnection::ghostWritePacket(BitStream *bstream, PacketNotify *notify) { #ifdef DEBUG_NET bstream->writeInt(DebugChecksum, 32); #endif notify->ghostList = NULL; if(!mGhostFrom) return; if(!bstream->writeFlag(mGhosting)) return; // fill a packet (or two) with ghosting data // first step is to check all our polled ghosts: // 1. Scope query - find if any new objects have come into // scope and if any have gone out. // 2. call scoped objects' priority functions if the flag set is nonzero // A removed ghost is assumed to have a high priority // 3. call updates based on sorted priority until the packet is // full. set flags to zero for all updated objects CameraScopeQuery camInfo; camInfo.camera = NULL; camInfo.pos.set(0,0,0); camInfo.orientation.set(0,1,0); camInfo.visibleDistance = 1; camInfo.fov = (F32)(3.1415f / 4.0f); camInfo.sinFov = 0.7071f; camInfo.cosFov = 0.7071f; GhostInfo *walk; // only need to worry about the ghosts that have update masks set... S32 maxIndex = 0; S32 i; for(i = 0; i < mGhostZeroUpdateIndex; i++) { // increment the updateSkip for everyone... it's all good walk = mGhostArray[i]; walk->updateSkipCount++; if(!(walk->flags & (GhostInfo::ScopeAlways | GhostInfo::ScopeLocalAlways))) walk->flags &= ~GhostInfo::InScope; } if(mScopeObject) mScopeObject->onCameraScopeQuery(this, &camInfo); for(i = mGhostZeroUpdateIndex - 1; i >= 0; i--) { if(!(mGhostArray[i]->flags & GhostInfo::InScope)) detachObject(mGhostArray[i]); } for(i = mGhostZeroUpdateIndex - 1; i >= 0; i--) { walk = mGhostArray[i]; if(walk->index > maxIndex) maxIndex = walk->index; // clear out any kill objects that haven't been ghosted yet if((walk->flags & GhostInfo::KillGhost) && (walk->flags & GhostInfo::NotYetGhosted)) { freeGhostInfo(walk); continue; } // don't do any ghost processing on objects that are being killed // or in the process of ghosting else if(!(walk->flags & (GhostInfo::KillingGhost | GhostInfo::Ghosting))) { if(walk->flags & GhostInfo::KillGhost) walk->priority = 10000; else walk->priority = walk->obj->getUpdatePriority(&camInfo, walk->updateMask, walk->updateSkipCount); } else walk->priority = 0; } GhostRef *updateList = NULL; dQsort(mGhostArray, mGhostZeroUpdateIndex, sizeof(GhostInfo *), UQECompare); // reset the array indices... for(i = mGhostZeroUpdateIndex - 1; i >= 0; i--) mGhostArray[i]->arrayIndex = i; S32 sendSize = 1; while(maxIndex >>= 1) sendSize++; if(sendSize < 3) sendSize = 3; bstream->writeInt(sendSize - 3, 3); // 0-7 3 bit number U32 count = 0; // for(i = mGhostZeroUpdateIndex - 1; i >= 0 && !bstream->isFull(); i--) { GhostInfo *walk = mGhostArray[i]; if(walk->flags & (GhostInfo::KillingGhost | GhostInfo::Ghosting)) continue; //S32 startPos = bstream->getCurPos(); bstream->writeFlag(true); bstream->writeInt(walk->index, sendSize); U32 updateMask = walk->updateMask; GhostRef *upd = new GhostRef; upd->nextRef = updateList; updateList = upd; upd->nextUpdateChain = walk->updateChain; walk->updateChain = upd; upd->ghost = walk; upd->ghostInfoFlags = 0; if(walk->flags & GhostInfo::KillGhost) { walk->flags &= ~GhostInfo::KillGhost; walk->flags |= GhostInfo::KillingGhost; walk->updateMask = 0; upd->mask = updateMask; ghostPushToZero(walk); upd->ghostInfoFlags = GhostInfo::KillingGhost; bstream->writeFlag(true); // killing ghost } else { bstream->writeFlag(false); U32 startPos = bstream->getCurPos(); if(walk->flags & GhostInfo::NotYetGhosted) { S32 classId = walk->obj->getClassId(); AssertFatal(classId >= NetObjectClassFirst && classId <= NetObjectClassLast, "Bad ghost tag."); walk->flags &= ~GhostInfo::NotYetGhosted; walk->flags |= GhostInfo::Ghosting; upd->ghostInfoFlags = GhostInfo::Ghosting; bstream->writeInt(classId - NetObjectClassFirst, NetObjectClassBitSize); } #ifdef DEBUG_NET bstream->writeInt(walk->obj->getClassId(), 10); bstream->writeInt(walk->obj->getClassId() ^ DebugChecksum, 16); #endif // update the object U32 retMask = walk->obj->packUpdate(this, updateMask, bstream); DEBUG_LOG(("PKLOG %d GHOST %d: %s", getId(), bstream->getCurPos() - 16 - startPos, walk->obj->getClassName())); AssertFatal((retMask & (~updateMask)) == 0, "Cannot set new bits in packUpdate return"); walk->updateMask = retMask; if(!retMask) ghostPushToZero(walk); upd->mask = updateMask & ~retMask; //PacketStream::getStats()->addBits(PacketStats::Send, bstream->getCurPos() - startPos, walk->obj->getPersistTag()); #ifdef DEBUG_NET bstream->writeInt(walk->index ^ DebugChecksum, 16); #endif } walk->updateSkipCount = 0; count++; } //Con::printf("Ghosts updated: %d (%d remain)", count, mGhostZeroUpdateIndex); // no more objects... bstream->writeFlag(false); notify->ghostList = updateList; } void NetConnection::ghostReadPacket(BitStream *bstream) { #ifdef DEBUG_NET U32 sum = bstream->readInt(32); AssertISV(sum == DebugChecksum, "Invalid checksum."); #endif if(!mGhostTo) return; if(!bstream->readFlag()) return; S32 idSize; idSize = bstream->readInt( 3); idSize += 3; // while there's an object waiting... NetConnection *remoteConnection = NULL; if(mConnectionObjectId) remoteConnection = (NetConnection *) Sim::findObject(mConnectionObjectId); while(bstream->readFlag()) { U32 index; //S32 startPos = bstream->getCurPos(); index = (U32) bstream->readInt(idSize); if(bstream->readFlag()) // is this ghost being deleted? { AssertFatal(mLocalGhosts[index] != NULL, "Error, NULL ghost encountered."); mLocalGhosts[index]->deleteObject(); mLocalGhosts[index] = NULL; } else { if(!mLocalGhosts[index]) // it's a new ghost... cool { U32 tag; tag = (U32) bstream->readInt(NetObjectClassBitSize) + NetObjectClassFirst; NetObject *obj = (NetObject *) ConsoleObject::create(tag); if(!obj) { setLastError("Invalid packet."); return; } obj->mNetFlags = NetObject::IsGhost; // object gets initial update before adding to the manager obj->mNetIndex = index; mLocalGhosts[index] = obj; #ifdef DEBUG_NET U32 classId = bstream->readInt(10); U32 checksum = bstream->readInt(16); AssertISV(mLocalGhosts[index] != NULL, "Invalid dest ghost."); AssertISV( (checksum ^ DebugChecksum) == mLocalGhosts[index]->getClassId(), avar("class id mismatch for dest class %s.", mLocalGhosts[index]->getClassName()) ); #endif mLocalGhosts[index]->unpackUpdate(this, bstream); if(!obj->registerObject()) { if(!mErrorBuffer[0]) setLastError("Invalid packet."); return; } if(remoteConnection) obj->mServerObject = remoteConnection->resolveGhostParent(index); addObject(obj); } else { #ifdef DEBUG_NET U32 classId = bstream->readInt(10); U32 checksum = bstream->readInt(16); AssertISV(mLocalGhosts[index] != NULL, "Invalid dest ghost."); AssertISV( (checksum ^ DebugChecksum) == mLocalGhosts[index]->getClassId(), avar("class id mismatch for dest class %s.", mLocalGhosts[index]->getClassName()) ); #endif mLocalGhosts[index]->unpackUpdate(this, bstream); } //PacketStream::getStats()->addBits(PacketStats::Receive, bstream->getCurPos() - startPos, ghostRefs[index].localGhost->getPersistTag()); #ifdef DEBUG_NET U32 checksum = bstream->readInt(16); AssertISV( (checksum ^ DebugChecksum) == index, avar("unpackUpdate did not match packUpdate for object of class %s.", mLocalGhosts[index]->getClassName()) ); #endif if(mErrorBuffer[0]) return; } } } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- void NetConnection::setScopeObject(NetObject *obj) { if(((NetObject *) mScopeObject) == obj) return; mScopeObject = obj; } void NetConnection::detachObject(GhostInfo *info) { // mark it for ghost killin' info->flags |= GhostInfo::KillGhost; // if the mask is in the zero range, we've got to move it up... if(!info->updateMask) { info->updateMask = 0xFFFFFFFF; ghostPushNonZero(info); } if(info->obj) { if(info->prevObjectRef) info->prevObjectRef->nextObjectRef = info->nextObjectRef; else info->obj->mFirstObjectRef = info->nextObjectRef; if(info->nextObjectRef) info->nextObjectRef->prevObjectRef = info->prevObjectRef; // remove it from the lookup table U32 id = info->obj->getId(); for(GhostInfo **walk = &mGhostLookupTable[id & (GhostLookupTableSize - 1)]; *walk; walk = &((*walk)->nextLookupInfo)) { GhostInfo *temp = *walk; if(temp == info) { *walk = temp->nextLookupInfo; break; } } info->prevObjectRef = info->nextObjectRef = NULL; info->obj = NULL; } } void NetConnection::freeGhostInfo(GhostInfo *ghost) { AssertFatal(ghost->arrayIndex < mGhostFreeIndex, "Ghost already freed."); if(ghost->arrayIndex < mGhostZeroUpdateIndex) { AssertFatal(ghost->updateMask != 0, "Invalid ghost mask."); ghost->updateMask = 0; ghostPushToZero(ghost); } ghostPushZeroToFree(ghost); AssertFatal(ghost->updateChain == NULL, "Ack!"); } //----------------------------------------------------------------------------- void NetConnection::objectLocalScopeAlways(NetObject *obj) { objectInScope(obj); for(GhostInfo *walk = mGhostLookupTable[obj->getId() & (GhostLookupTableSize - 1)]; walk; walk = walk->nextLookupInfo) { if(walk->obj != obj) continue; walk->flags |= GhostInfo::ScopeLocalAlways; return; } } void NetConnection::objectLocalClearAlways(NetObject *obj) { for(GhostInfo *walk = mGhostLookupTable[obj->getId() & (GhostLookupTableSize - 1)]; walk; walk = walk->nextLookupInfo) { if(walk->obj != obj) continue; walk->flags &= ~GhostInfo::ScopeLocalAlways; return; } } bool NetConnection::validateGhostArray() { AssertFatal(mGhostZeroUpdateIndex >= 0 && mGhostZeroUpdateIndex <= mGhostFreeIndex, "Invalid update index range."); AssertFatal(mGhostFreeIndex <= MaxGhostCount, "Invalid free index range."); U32 i; for(i = 0; i < mGhostZeroUpdateIndex; i ++) { AssertFatal(mGhostArray[i]->arrayIndex == i, "Invalid array index."); AssertFatal(mGhostArray[i]->updateMask != 0, "Invalid ghost mask."); } for(; i < mGhostFreeIndex; i ++) { AssertFatal(mGhostArray[i]->arrayIndex == i, "Invalid array index."); AssertFatal(mGhostArray[i]->updateMask == 0, "Invalid ghost mask."); } for(; i < MaxGhostCount; i++) { AssertFatal(mGhostArray[i]->arrayIndex == i, "Invalid array index."); } return true; } void NetConnection::objectInScope(NetObject *obj) { if(!mScoping) return; if (obj->isScopeLocal() && !mConnectionObjectId) return; S32 index = obj->getId() & (GhostLookupTableSize - 1); // check if it's already in scope // the object may have been cleared out without the lookupTable being cleared // so validate that the object pointers are the same. for(GhostInfo *walk = mGhostLookupTable[index ]; walk; walk = walk->nextLookupInfo) { if(walk->obj != obj) continue; walk->flags |= GhostInfo::InScope; return; } if (mGhostFreeIndex == MaxGhostCount) return; GhostInfo *giptr = mGhostArray[mGhostFreeIndex]; ghostPushFreeToZero(giptr); giptr->updateMask = 0xFFFFFFFF; ghostPushNonZero(giptr); giptr->flags = GhostInfo::NotYetGhosted | GhostInfo::InScope; if(obj->mNetFlags.test(NetObject::ScopeAlways)) giptr->flags |= GhostInfo::ScopeAlways; giptr->obj = obj; giptr->updateChain = NULL; giptr->updateSkipCount = 0; giptr->connection = this; giptr->nextObjectRef = obj->mFirstObjectRef; if(obj->mFirstObjectRef) obj->mFirstObjectRef->prevObjectRef = giptr; giptr->prevObjectRef = NULL; obj->mFirstObjectRef = giptr; giptr->nextLookupInfo = mGhostLookupTable[index]; mGhostLookupTable[index] = giptr; //AssertFatal(validateGhostArray(), "Invalid ghost array!"); } //----------------------------------------------------------------------------- void NetConnection::handleGhostMessage(S32 message, U32 sequence, U32 ghostCount) { if((message == GhostAlwaysStarting || message == GhostAlwaysDone || message == EndGhosting) && !mGhostTo) { setLastError("Invalid packet."); return; } S32 i; switch(message) { case GhostAlwaysDone: mGhostingSequence = sequence; postNetEvent(new GhostingMessageEvent(ReadyForNormalGhosts, sequence)); break; case ReadyForNormalGhosts: if(sequence != mGhostingSequence) return; mGhosting = true; for(i = 0; i < mGhostFreeIndex; i++) { if(mGhostArray[i]->flags & GhostInfo::ScopedEvent) mGhostArray[i]->flags &= ~(GhostInfo::Ghosting | GhostInfo::ScopedEvent); } break; case EndGhosting: // just delete all the local ghosts for(i = 0; i < MaxGhostCount; i++) { if(mLocalGhosts[i]) { mLocalGhosts[i]->deleteObject(); mLocalGhosts[i] = NULL; } } break; case GhostAlwaysStarting: Con::executef(2, "ghostAlwaysStarted", Con::getIntArg(ghostCount)); break; } } void NetConnection::activateGhosting() { if(!mGhostFrom) return; mGhostingSequence++; // iterate through the ghost always objects and InScope them... // also post em all to the other side. SimSet* ghostAlwaysSet = Sim::getGhostAlwaysSet(); SimSet::iterator i; AssertFatal((mGhostFreeIndex == 0) && (mGhostZeroUpdateIndex == 0), "Error: ghosts in the ghost list before activate."); U32 sz = ghostAlwaysSet->size(); S32 j; for(j = 0; j < sz; j++) { U32 idx = MaxGhostCount - sz + j; mGhostArray[j] = mGhostRefs + idx; mGhostArray[j]->arrayIndex = j; } for(j = sz; j < MaxGhostCount; j++) { U32 idx = j - sz; mGhostArray[j] = mGhostRefs + idx; mGhostArray[j]->arrayIndex = j; } mScoping = true; // so that objectInScope will work for(i = ghostAlwaysSet->begin(); i != ghostAlwaysSet->end(); i++) { AssertFatal(dynamic_cast(*i) != NULL, avar("Non NetObject in GhostAlwaysSet: %s", (*i)->getClassName())); NetObject *obj = (NetObject *)(*i); if(obj->mNetFlags.test(NetObject::Ghostable)) objectInScope(obj); } postNetEvent(new GhostingMessageEvent(GhostAlwaysStarting, mGhostingSequence, ghostAlwaysSet->size())); for(j = mGhostZeroUpdateIndex - 1; j >= 0; j--) { AssertFatal((mGhostArray[j]->flags & GhostInfo::ScopeAlways) != 0, "Non-scope always in the scope always list.") // we may end up resending state here, but at least initial state // will not be resent. mGhostArray[j]->updateMask = 0; ghostPushToZero(mGhostArray[j]); mGhostArray[j]->flags &= ~GhostInfo::NotYetGhosted; mGhostArray[j]->flags |= GhostInfo::ScopedEvent; postNetEvent(new GhostAlwaysObjectEvent(mGhostArray[j]->obj, mGhostArray[j]->index)); } postNetEvent(new GhostingMessageEvent(GhostAlwaysDone, mGhostingSequence)); //AssertFatal(validateGhostArray(), "Invalid ghost array!"); } void NetConnection::clearGhostInfo() { // gotta clear out the ghosts... for(PacketNotify *walk = mNotifyQueueHead; walk; walk = walk->nextPacket) { ghostPacketReceived(walk); walk->ghostList = NULL; } for(S32 i = 0; i < MaxGhostCount; i++) { if(mGhostRefs[i].arrayIndex < mGhostFreeIndex) { detachObject(&mGhostRefs[i]); freeGhostInfo(&mGhostRefs[i]); } } AssertFatal((mGhostFreeIndex == 0) && (mGhostZeroUpdateIndex == 0), "Invalid indices."); } void NetConnection::resetGhosting() { if(!mGhostFrom) return; // stop all ghosting activity // send a message to the other side notifying of this mGhosting = false; mScoping = false; postNetEvent(new GhostingMessageEvent(EndGhosting, mGhostingSequence)); mGhostingSequence++; clearGhostInfo(); //AssertFatal(validateGhostArray(), "Invalid ghost array!"); } void NetConnection::setGhostAlwaysObject(NetObject *object, U32 index) { if(!mGhostTo) { object->deleteObject(); setLastError("Invalid packet."); return; } AssertFatal(mLocalGhosts[index] == NULL, "Ghost already in table!"); object->mNetFlags = NetObject::IsGhost; if(!object->registerObject()) { if(!mErrorBuffer[0]) setLastError("Invalid packet."); return; } addObject(object); mLocalGhosts[index] = object; } //----------------------------------------------------------------------------- NetObject *NetConnection::resolveGhost(S32 id) { return mLocalGhosts[id]; } NetObject *NetConnection::resolveGhostParent(S32 id) { return mGhostRefs[id].obj; } S32 NetConnection::getGhostIndex(NetObject *obj) { if(!mGhostFrom) return obj->mNetIndex; S32 index = obj->getId() & (GhostLookupTableSize - 1); for(GhostInfo *gptr = mGhostLookupTable[index]; gptr; gptr = gptr->nextLookupInfo) { if(gptr->obj == obj && (gptr->flags & (GhostInfo::KillingGhost | GhostInfo::Ghosting | GhostInfo::NotYetGhosted | GhostInfo::KillGhost)) == 0) return gptr->index; } return -1; } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- void NetConnection::ghostWriteStartBlock(ResizeBitStream *stream) { stream->write(mGhostingSequence); for(U32 i = 0; i < MaxGhostCount; i++) { if(mLocalGhosts[i]) { stream->writeFlag(true); stream->writeInt(i, 10); stream->writeInt(mLocalGhosts[i]->getClassId() - NetObjectClassFirst, NetObjectClassBitSize); mLocalGhosts[i]->packUpdate(this, 0xFFFFFFFF, stream); stream->validate(); } } stream->writeFlag(false); } void NetConnection::ghostReadStartBlock(BitStream *stream) { stream->read(&mGhostingSequence); while(stream->readFlag()) { U32 index = stream->readInt(10); U32 tag = (U32) stream->readInt(NetObjectClassBitSize) + NetObjectClassFirst; NetObject *obj = (NetObject *) ConsoleObject::create(tag); if(!obj) { setLastError("Invalid packet."); return; } obj->mNetFlags = NetObject::IsGhost; obj->mNetIndex = index; mLocalGhosts[index] = obj; mLocalGhosts[index]->unpackUpdate(this, stream); if(!obj->registerObject()) { if(mErrorBuffer[0]) setLastError("Invalid packet."); return; } addObject(obj); } }