//----------------------------------------------------------------------------- // V12 Engine // // Copyright (c) 2001 GarageGames.Com // Portions Copyright (c) 2001 by Sierra Online, Inc. //----------------------------------------------------------------------------- #include "PlatformWin32/platformWin32.h" #include "PlatformWin32/winConsole.h" //#include #include "Platform/event.h" #include "Platform/gameInterface.h" WinConsole *WindowsConsole = NULL; ConsoleFunction(enableWinConsole, void, 2, 2, "enableWinConsole(bool);") { argc; WindowsConsole->enable(dAtob(argv[1])); } void WinConsole::create() { WindowsConsole = new WinConsole(); } void WinConsole::destroy() { delete WindowsConsole; WindowsConsole = NULL; } void WinConsole::enable(bool enabled) { winConsoleEnabled = enabled; if(winConsoleEnabled) { AllocConsole(); const char *title = Con::getVariable("Con::WindowTitle"); if (title && *title) SetConsoleTitle(title); stdOut = GetStdHandle(STD_OUTPUT_HANDLE); stdIn = GetStdHandle(STD_INPUT_HANDLE); stdErr = GetStdHandle(STD_ERROR_HANDLE); printf("%s", Con::getVariable("Con::Prompt")); } } bool WinConsole::isEnabled() { if ( WindowsConsole ) return WindowsConsole->winConsoleEnabled; return false; } static void winConsoleConsumer(ConsoleLogEntry::Level, const char *line) { WindowsConsole->processConsoleLine(line); } WinConsole::WinConsole() { for (S32 iIndex = 0; iIndex < MAX_CMDS; iIndex ++) rgCmds[iIndex][0] = '\0'; iCmdIndex = 0; winConsoleEnabled = false; Con::addConsumer(winConsoleConsumer); inpos = 0; lineOutput = false; } void WinConsole::printf(const char *s, ...) { static char buffer[512]; DWORD bytes; va_list args; va_start(args, s); vsprintf(buffer, s, args); WriteFile(stdOut, buffer, strlen(buffer), &bytes, NULL); FlushFileBuffers( stdOut ); } void WinConsole::processConsoleLine(const char *consoleLine) { if(winConsoleEnabled) { inbuf[inpos] = 0; if(lineOutput) printf("%s\n", consoleLine); else printf("%c%s\n%s%s", '\r', consoleLine, Con::getVariable("Con::Prompt"), inbuf); } } void WinConsole::process() { if(winConsoleEnabled) { DWORD numEvents; GetNumberOfConsoleInputEvents(stdIn, &numEvents); if(numEvents) { INPUT_RECORD rec[20]; char outbuf[256]; S32 outpos = 0; ReadConsoleInput(stdIn, rec, 20, &numEvents); DWORD i; for(i = 0; i < numEvents; i++) { if(rec[i].EventType == KEY_EVENT) { KEY_EVENT_RECORD *ke = &(rec[i].Event.KeyEvent); if(ke->bKeyDown) { switch (ke->uChar.AsciiChar) { // If no ASCII char, check if it's a handled virtual key case 0: switch (ke->wVirtualKeyCode) { // UP ARROW case 0x26 : // Go to the previous command in the cyclic array if ((-- iCmdIndex) < 0) iCmdIndex = MAX_CMDS - 1; // If this command isn't empty ... if (rgCmds[iCmdIndex][0] != '\0') { // Obliterate current displayed text for (S32 i = outpos = 0; i < inpos; i ++) { outbuf[outpos ++] = '\b'; outbuf[outpos ++] = ' '; outbuf[outpos ++] = '\b'; } // Copy command into command and display buffers for (inpos = 0; inpos < (S32)strlen(rgCmds[iCmdIndex]); inpos ++, outpos ++) { outbuf[outpos] = rgCmds[iCmdIndex][inpos]; inbuf [inpos ] = rgCmds[iCmdIndex][inpos]; } } // If previous is empty, stay on current command else if ((++ iCmdIndex) >= MAX_CMDS) { iCmdIndex = 0; } break; // DOWN ARROW case 0x28 : { // Go to the next command in the command array, if // it isn't empty if (rgCmds[iCmdIndex][0] != '\0' && (++ iCmdIndex) >= MAX_CMDS) iCmdIndex = 0; // Obliterate current displayed text for (S32 i = outpos = 0; i < inpos; i ++) { outbuf[outpos ++] = '\b'; outbuf[outpos ++] = ' '; outbuf[outpos ++] = '\b'; } // Copy command into command and display buffers for (inpos = 0; inpos < (S32)strlen(rgCmds[iCmdIndex]); inpos ++, outpos ++) { outbuf[outpos] = rgCmds[iCmdIndex][inpos]; inbuf [inpos ] = rgCmds[iCmdIndex][inpos]; } } break; // LEFT ARROW case 0x25 : break; // RIGHT ARROW case 0x27 : break; default : break; } break; case '\b': if(inpos > 0) { outbuf[outpos++] = '\b'; outbuf[outpos++] = ' '; outbuf[outpos++] = '\b'; inpos--; } break; case '\n': case '\r': outbuf[outpos++] = '\r'; outbuf[outpos++] = '\n'; inbuf[inpos] = 0; outbuf[outpos] = 0; printf("%s", outbuf); S32 eventSize; eventSize = ConsoleEventHeaderSize; dStrcpy(postEvent.data, inbuf); postEvent.size = eventSize + dStrlen(inbuf) + 1; Game->postEvent(postEvent); // If we've gone off the end of our array, wrap // back to the beginning if (iCmdIndex >= MAX_CMDS) iCmdIndex %= MAX_CMDS; // Put the new command into the array strcpy(rgCmds[iCmdIndex ++], inbuf); printf("%s", Con::getVariable("Con::Prompt")); inpos = outpos = 0; break; default: inbuf[inpos++] = ke->uChar.AsciiChar; outbuf[outpos++] = ke->uChar.AsciiChar; break; } } } } if(outpos) { outbuf[outpos] = 0; printf("%s", outbuf); } } } }