//----------------------------------------------------------------------------- // Torque Game Engine // // Copyright (c) 2001 GarageGames.Com //----------------------------------------------------------------------------- #include "dgl/dgl.h" #include "gui/guiDefaultControlRender.h" #include "core/color.h" #include "math/mRect.h" static ColorI colorLightGray(192, 192, 192); static ColorI colorGray(128, 128, 128); static ColorI colorDarkGray(64, 64, 64); static ColorI colorWhite(255,255,255); static ColorI colorBlack(0,0,0); void renderRaisedBox(RectI &bounds) { S32 l = bounds.point.x, r = bounds.point.x + bounds.extent.x - 1; S32 t = bounds.point.y, b = bounds.point.y + bounds.extent.y - 1; dglDrawRectFill( bounds, colorLightGray); dglDrawLine(l, t, l, b - 1, colorWhite); dglDrawLine(l, t, r - 1, t, colorWhite); dglDrawLine(l, b, r, b, colorBlack); dglDrawLine(r, b - 1, r, t, colorBlack); dglDrawLine(l + 1, b - 1, r - 1, b - 1, colorGray); dglDrawLine(r - 1, b - 2, r - 1, t + 1, colorGray); } void renderLoweredBox(RectI &bounds) { S32 l = bounds.point.x, r = bounds.point.x + bounds.extent.x - 1; S32 t = bounds.point.y, b = bounds.point.y + bounds.extent.y - 1; dglDrawRectFill( bounds, colorLightGray); dglDrawLine(l, b, r, b, colorWhite); dglDrawLine(r, b - 1, r, t, colorWhite); dglDrawLine(l, t, r - 1, t, colorBlack); dglDrawLine(l, t + 1, l, b - 1, colorBlack); dglDrawLine(l + 1, t + 1, r - 2, t + 1, colorGray); dglDrawLine(l + 1, t + 2, l + 1, b - 2, colorGray); }