//----------------------------------------------------------------------------- // V12 Engine // // Copyright (c) 2001 GarageGames.Com // Portions Copyright (c) 2001 by Sierra Online, Inc. //----------------------------------------------------------------------------- #include "console/console.h" #include "console/consoleTypes.h" #include "dgl/dgl.h" #include "platformWin32/platformGL.h" #include "game/game.h" #include "terrain/terrData.h" #include "editor/guiTerrPreviewCtrl.h" IMPLEMENT_CONOBJECT(GuiTerrPreviewCtrl); GuiTerrPreviewCtrl::GuiTerrPreviewCtrl(void) { mTerrainSize = 2048.0f; mRoot.set( 0, 0 ); mOrigin.set( 0, 0 ); mWorldScreenCenter.set( mTerrainSize*0.5f, mTerrainSize*0.5f ); } void GuiTerrPreviewCtrl::initPersistFields() { Parent::initPersistFields(); } static void cTerrPreview_Reset(SimObject *obj, S32, const char **) { static_cast(obj)->reset(); } static void cTerrPreview_SetRoot(SimObject *obj, S32, const char **) { static_cast(obj)->setRoot(); } static const char* cTerrPreview_GetRoot(SimObject *obj, S32, const char **) { GuiTerrPreviewCtrl *ctrl = static_cast(obj); Point2F p = ctrl->getRoot(); static char buf[32]; dSprintf(buf,sizeof(buf),"%f %f", p.x, -p.y); return buf; } static void cTerrPreview_SetOrigin(SimObject *obj, S32, const char **argv) { GuiTerrPreviewCtrl *ctrl = static_cast(obj); ctrl->setOrigin( Point2F( dAtof(argv[2]), -dAtof(argv[3]) ) ); } static const char* cTerrPreview_GetOrigin(SimObject *obj, S32, const char **) { GuiTerrPreviewCtrl *ctrl = static_cast(obj); Point2F p = ctrl->getOrigin(); static char buf[32]; dSprintf(buf,sizeof(buf),"%f %f", p.x, -p.y); return buf; } static const char* cTerrPreview_GetValue(SimObject *obj, S32, const char **) { GuiTerrPreviewCtrl *ctrl = static_cast(obj); Point2F r = ctrl->getRoot(); Point2F o = ctrl->getOrigin(); static char buf[64]; dSprintf(buf,sizeof(buf),"%f %f %f %f", r.x, -r.y, o.x, -o.y); return buf; } static void cTerrPreview_SetValue(SimObject *obj, S32, const char **argv) { Point2F r,o; GuiTerrPreviewCtrl *ctrl = static_cast(obj); dSscanf(argv[1],"%f %f %f %f", &r.x, &r.y, &o.x, &o.y); r.y = -r.y; o.y = -o.y; ctrl->reset(); ctrl->setRoot(r); ctrl->setOrigin(o); } void GuiTerrPreviewCtrl::consoleInit() { Con::addCommand("GuiTerrPreviewCtrl", "reset", cTerrPreview_Reset, "guiTerrPreviewCtrl.reset()", 2, 2); Con::addCommand("GuiTerrPreviewCtrl", "setRoot", cTerrPreview_SetRoot, "guiTerrPreviewCtrl.setRoot()", 2, 2); Con::addCommand("GuiTerrPreviewCtrl", "getRoot", cTerrPreview_GetRoot, "guiTerrPreviewCtrl.getRoot()", 2, 2); Con::addCommand("GuiTerrPreviewCtrl", "setOrigin", cTerrPreview_SetOrigin, "guiTerrPreviewCtrl.setOrigin(x,y)", 4, 4); Con::addCommand("GuiTerrPreviewCtrl", "getOrigin", cTerrPreview_GetOrigin, "guiTerrPreviewCtrl.getOrigin()", 2, 2); Con::addCommand("GuiTerrPreviewCtrl", "getValue", cTerrPreview_GetValue, "guiTerrPreviewCtrl.getValue()", 2, 2); Con::addCommand("GuiTerrPreviewCtrl", "setValue", cTerrPreview_SetValue, "guiTerrPreviewCtrl.getValue(t)", 3, 3); } bool GuiTerrPreviewCtrl::onWake() { if (! Parent::onWake()) return false; return true; } void GuiTerrPreviewCtrl::onSleep() { Parent::onSleep(); } void GuiTerrPreviewCtrl::setBitmap(const TextureHandle &handle) { mTextureHandle = handle; } void GuiTerrPreviewCtrl::reset() { mRoot.set(0,0); mOrigin.set(0,0); } void GuiTerrPreviewCtrl::setRoot() { mRoot += mOrigin; mOrigin.set(0,0); } void GuiTerrPreviewCtrl::setRoot(const Point2F &p) { mRoot = p; } void GuiTerrPreviewCtrl::setOrigin(const Point2F &p) { mOrigin = p; } Point2F& GuiTerrPreviewCtrl::wrap(const Point2F &p) { static Point2F result; result = p; while (result.x < 0.0f) result.x += mTerrainSize; while (result.x > mTerrainSize) result.x -= mTerrainSize; while (result.y < 0.0f) result.y += mTerrainSize; while (result.y > mTerrainSize) result.y -= mTerrainSize; return result; } Point2F& GuiTerrPreviewCtrl::worldToTexture(const Point2F &p) { static Point2F result; result = wrap( p + mRoot ) / mTerrainSize; return result; } Point2F& GuiTerrPreviewCtrl::worldToCtrl(const Point2F &p) { static Point2F result; result = wrap( p - mCamera + mOrigin - mWorldScreenCenter ); result *= mBounds.extent.x / mTerrainSize; return result; } void GuiTerrPreviewCtrl::onPreRender() { setUpdate(); } void GuiTerrPreviewCtrl::onRender(Point2I offset, const RectI &updateRect, GuiControl *firstResponder) { struct CameraQuery query; GameProcessCameraQuery(&query); Point3F cameraRot; MatrixF matrix = query.cameraMatrix; matrix.getColumn(3,&cameraRot); // get Camera translation mCamera.set(cameraRot.x, -cameraRot.y); matrix.getRow(1,&cameraRot); // get camera rotation mTerrainSize = 8*256; TerrainBlock *terrBlock = dynamic_cast(Sim::findObject("Terrain")); if (terrBlock) mTerrainSize = terrBlock->getSquareSize()*TerrainBlock::BlockSize; //----------------------------------------- RENDER the Terrain Bitmap if (mTextureHandle) { TextureObject *texture = (TextureObject*)mTextureHandle; if (texture) { glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, texture->texGLName); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); Point2F screenP1(offset.x - 0.5f, offset.y + 0.5f); Point2F screenP2(offset.x + mBounds.extent.x - 0.5f, offset.y + mBounds.extent.x + 0.5f); Point2F textureP1( worldToTexture( mCamera ) ); Point2F textureP2(textureP1 + Point2F(1.0f, 1.0f)); // the texture if flipped horz to reflect how the terrain is really drawn glBegin(GL_TRIANGLE_FAN); glTexCoord2f(textureP1.x, textureP2.y); glVertex2f(screenP1.x, screenP2.y); // left bottom glTexCoord2f(textureP2.x, textureP2.y); glVertex2f(screenP2.x, screenP2.y); // right bottom glTexCoord2f(textureP2.x, textureP1.y); glVertex2f(screenP2.x, screenP1.y); // right top glTexCoord2f(textureP1.x, textureP1.y); glVertex2f(screenP1.x, screenP1.y); // left top glEnd(); glDisable(GL_TEXTURE_2D); } } else { RectI rect(offset.x, offset.y, mBounds.extent.x, mBounds.extent.y); dglDrawRectFill(rect, ColorI(0,0,0)); } glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); //----------------------------------------- RENDER the '+' at the center of the Block glColor4f(1.0f, 1.0f, 1.0f, 0.7f); Point2F center( worldToCtrl(Point2F(0,0)) ); S32 y; for (y=-1; y<=1; y++) { F32 yoffset = offset.y + y*256.0f; for (S32 x=-1; x<=1; x++) { F32 xoffset = offset.x + x*256.0f; glBegin(GL_LINES); glVertex2f(xoffset + center.x, yoffset + center.y-5); glVertex2f(xoffset + center.x, yoffset + center.y+6); glVertex2f(xoffset + center.x-5, yoffset + center.y); glVertex2f(xoffset + center.x+6, yoffset + center.y); glEnd(); } } //----------------------------------------- RENDER the Block Corners Point2F corner( worldToCtrl(Point2F(-mTerrainSize/2.0f, -mTerrainSize/2.0f)) ); for (y=-1; y<=1; y++) { S32 yoffset = offset.y + y*256; for (S32 x=-1; x<=1; x++) { S32 xoffset = offset.x + x*256; glBegin(GL_LINE_STRIP); glColor4f(1.0f, 1.0f, 1.0f, 0.0f); glVertex2i(xoffset + corner.x, yoffset + corner.y-128); glColor4f(1.0f, 1.0f, 1.0f, 0.7f); glVertex2i(xoffset + corner.x, yoffset + corner.y); glColor4f(1.0f, 1.0f, 1.0f, 0.0f); glVertex2i(xoffset + corner.x+128, yoffset + corner.y); glEnd(); glBegin(GL_LINE_STRIP); glColor4f(1.0f, 1.0f, 1.0f, 0.0f); glVertex2i(xoffset + corner.x, yoffset + corner.y+128); glColor4f(1.0f, 1.0f, 1.0f, 0.7f); glVertex2i(xoffset + corner.x, yoffset + corner.y); glColor4f(1.0f, 1.0f, 1.0f, 0.0f); glVertex2i(xoffset + corner.x-128, yoffset + corner.y); glEnd(); } } //----------------------------------------- RENDER the Viewcone Point2F pointA(cameraRot.x * -40, cameraRot.y * -40); Point2F pointB(-pointA.y, pointA.x); F32 tann = mTan(0.5f); Point2F point1( pointA + pointB * tann ); Point2F point2( pointA - pointB * tann ); center.set(offset.x + mBounds.extent.x / 2, offset.y + mBounds.extent.y / 2 ); glBegin(GL_LINE_STRIP); glColor4f(1.0f, 0.0f, 0.0f, 0.7f); glVertex2i(center.x + point1.x, center.y + point1.y); glColor4f(1.0f, 0.0f, 0.0f, 1.0f); glVertex2i(center.x, center.y); glColor4f(1.0f, 0.0f, 0.0f, 0.7f); glVertex2i(center.x + point2.x, center.y + point2.y); glEnd(); glDisable(GL_BLEND); /* debuging stuff Point2I loc(offset.x +5, offset.y+10); dglSetBitmapModulation(mProfile->mFontColor); dglDrawText(mProfile->mFont, loc, avar("mCamera(%3.2f, %3.2f)", mCamera.x, mCamera.y)); loc.y += 10; dglDrawText(mProfile->mFont, loc, avar("mRoot(%3.2f, %3.2f)", mRoot.x, mRoot.y)); loc.y += 10; dglDrawText(mProfile->mFont, loc, avar("mOrigin(%3.2f, %3.2f)", mOrigin.x, mOrigin.y)); loc.y += 10; */ renderChildControls(offset, updateRect, firstResponder); }