//----------------------------------------------------------------------------- // V12 Engine // // Copyright (c) 2001 GarageGames.Com // Portions Copyright (c) 2001 by Sierra Online, Inc. //----------------------------------------------------------------------------- #ifndef _EXTRUDEDPOLYLIST_H_ #define _EXTRUDEDPOLYLIST_H_ #ifndef _MMATH_H_ #include "Math/mMath.h" #endif #ifndef _TVECTOR_H_ #include "Core/tVector.h" #endif #ifndef _ABSTRACTPOLYLIST_H_ #include "Collision/abstractPolyList.h" #endif struct Polyhedron; struct CollisionList; //---------------------------------------------------------------------------- class ExtrudedPolyList: public AbstractPolyList { public: struct Vertex { Point3F point; U32 mask; }; struct Poly { PlaneF plane; SceneObject* object; U32 material; }; struct ExtrudedFace { bool active; PlaneF plane; F32 maxDistance; U32 planeMask; F32 faceDot; F32 faceShift; F32 time; Point3F point; F32 height; }; typedef Vector ExtrudedList; typedef Vector PlaneList; typedef Vector VertexList; typedef Vector IndexList; static F32 EqualEpsilon; static F32 FaceEpsilon; // Internal data VertexList mVertexList; IndexList mIndexList; ExtrudedList mExtrudedList; PlaneList mPlaneList; VectorF mVelocity; VectorF mNormalVelocity; F32 mFaceShift; Poly mPoly; // Returned info CollisionList* mCollisionList; PlaneList mPolyPlaneList; // private: bool testPoly(ExtrudedFace&); public: ExtrudedPolyList(); ~ExtrudedPolyList(); void extrude(const Polyhedron&, const VectorF& vec); void setVelocity(const VectorF& velocity); void setCollisionList(CollisionList*); void adjustCollisionTime(); void render(); // Virtual methods bool isEmpty() const; U32 addPoint(const Point3F& p); U32 addPlane(const PlaneF& plane); void begin(U32 material, U32 /*surfaceKey*/); void plane(U32 v1,U32 v2,U32 v3); void plane(const PlaneF& p); void plane(const U32 index); void vertex(U32 vi); void end(); protected: const PlaneF& getIndexedPlane(const U32 index); }; #endif