//----------------------------------------------------------------------------- // V12 Engine // // Copyright (c) 2001 GarageGames.Com // Portions Copyright (c) 2001 by Sierra Online, Inc. //----------------------------------------------------------------------------- #ifndef _EARLYOUTPOLYLIST_H_ #define _EARLYOUTPOLYLIST_H_ #ifndef _ABSTRACTPOLYLIST_H_ #include "Collision/abstractPolyList.h" #endif class EarlyOutPolyList : public AbstractPolyList { void memcpy(U32* d, U32* s,U32 size); // Internal data struct Vertex { Point3F point; U32 mask; }; struct Poly { PlaneF plane; SceneObject* object; U32 material; U32 vertexStart; U32 vertexCount; U32 surfaceKey; }; public: typedef Vector PlaneList; private: typedef Vector VertexList; typedef Vector PolyList; typedef Vector IndexList; PolyList mPolyList; VertexList mVertexList; IndexList mIndexList; bool mEarlyOut; PlaneList mPolyPlaneList; public: // Data set by caller PlaneList mPlaneList; VectorF mNormal; public: EarlyOutPolyList(); ~EarlyOutPolyList(); void clear(); // Virtual methods bool isEmpty() const; U32 addPoint(const Point3F& p); U32 addPlane(const PlaneF& plane); void begin(U32 material,U32 surfaceKey); void plane(U32 v1,U32 v2,U32 v3); void plane(const PlaneF& p); void plane(const U32 index); void vertex(U32 vi); void end(); protected: const PlaneF& getIndexedPlane(const U32 index); }; #endif // _H_EARLYOUTPOLYLIST_