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93
gui/guiTextListCtrl.h
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93
gui/guiTextListCtrl.h
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//-----------------------------------------------------------------------------
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// V12 Engine
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//
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// Copyright (c) 2001 GarageGames.Com
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// Portions Copyright (c) 2001 by Sierra Online, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _GUITEXTLISTCTRL_H_
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#define _GUITEXTLISTCTRL_H_
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#ifndef _GUIARRAYCTRL_H_
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#include "GUI/guiArrayCtrl.h"
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#endif
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class GuiTextListCtrl : public GuiArrayCtrl
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{
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private:
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typedef GuiArrayCtrl Parent;
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public:
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struct Entry
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{
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char *text;
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U32 id;
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bool active;
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};
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Vector<Entry> mList;
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bool mEnumerate;
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bool mResizeCell;
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protected:
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enum ScrollConst
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{
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UP = 0,
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DOWN = 1
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};
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enum {
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InvalidId = 0xFFFFFFFF
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};
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Vector<S32> mColumnOffsets;
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bool mFitParentWidth;
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bool mClipColumnText;
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U32 getRowWidth(Entry *row);
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void onCellSelected(Point2I cell);
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public:
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GuiTextListCtrl();
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DECLARE_CONOBJECT(GuiTextListCtrl);
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static void initPersistFields();
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static void consoleInit();
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virtual void setCellSize( const Point2I &size ){ mCellSize = size; }
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virtual void getCellSize( Point2I &size ){ size = mCellSize; }
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const char *getScriptValue();
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void setScriptValue(const char *value);
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U32 getNumEntries();
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void clear();
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virtual void addEntry(U32 id, const char *text);
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virtual void insertEntry(U32 id, const char *text, S32 index);
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void setEntry(U32 id, const char *text);
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void setEntryActive(U32 id, bool active);
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S32 findEntryById(U32 id);
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S32 findEntryByText(const char *text);
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bool isEntryActive(U32 id);
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U32 getEntryId(U32 index);
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bool onWake();
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void removeEntry(U32 id);
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virtual void removeEntryByIndex(S32 id);
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virtual void sort(U32 column, bool increasing = true);
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virtual void sortNumerical(U32 column, bool increasing = true);
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U32 getSelectedId();
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const char *getSelectedText();
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bool onKeyDown(const GuiEvent &event);
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virtual void onRenderCell(Point2I offset, Point2I cell, bool selected, bool mouseOver);
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void setSize(Point2I newSize);
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void onRemove();
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};
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#endif //_GUI_TEXTLIST_CTRL_H
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