mirror of
https://github.com/tribes2/engine.git
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1735 lines
57 KiB
C++
1735 lines
57 KiB
C++
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//-----------------------------------------------------------------------------
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// V12 Engine
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//
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// Copyright (c) 2001 GarageGames.Com
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// Portions Copyright (c) 2001 by Sierra Online, Inc.
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//-----------------------------------------------------------------------------
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#include "platformMacCarb/platformGL.h"
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#include "platformMacCarb/platformMacCarb.h"
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#include "platformMacCarb/maccarbOGLVideo.h"
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#include "platform/platformAudio.h"
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#include "console/console.h"
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#include "math/mPoint.h"
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#include "platform/event.h"
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#include "platform/gameInterface.h"
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#include "console/consoleInternal.h"
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#include "console/ast.h"
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#include "core/fileStream.h"
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// !!!!!!!TBD
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// Note 1: I found some comments at one point that noted that under OSX, using DSp AT ALL
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// was worse than JUST using the AGL_FULLSCREEN system. Right now, code uses a combo
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// of the two under OSX, so we'll want to performance-test the two options...
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// Note 2: Card Profiling code isn't doing anything.
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// Note 3: Screen-res list building is hardcoded, and should tap DSp.
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// Note 4: Gamma support.
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// flip this if we want smooth gamma-fades when switching screenres or in/out of DSp.
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// generally, it's less nice but easier to find probs if we just leave it off, even for release.
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#define FADE_ON_SWITCH 0
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#define CALL_IN_SPOCKETS_BUT_NOT_IN_CARBON 1
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#if __APPLE__
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#include <Carbon.h>
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#else
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#include <DrawSprocket.h>
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#include <Gestalt.h>
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#include <Devices.h>
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#endif
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//-----------------------------------------------------------------------------------------
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// prototypes and globals -- !!!!!!TBD - globals should mostly go away, into platState.
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//-----------------------------------------------------------------------------------------
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static UInt32 CheckMacOSX (void);
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void CToPStr (StringPtr outString, const char *inString);
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void ReportError (char * strError);
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OSStatus DSpDebugStr (OSStatus error);
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GLenum aglDebugStr (void);
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CGrafPtr SetupDSp (GDHandle *phGD, short *numDevices, int width, int height, int bpp);
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void ShutdownDSp (CGrafPtr pDSpPort);
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AGLContext SetupAGL (GDHandle hGD, AGLDrawable win);
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AGLContext SetupAGLFullScreen (short display, int width, int height, int bpp);
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void CleanupAGL (AGLContext ctx);
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const RGBColor rgbBlack = { 0x0000, 0x0000, 0x0000 };
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NumVersion gVersionDSp;
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DSpContextAttributes gContextAttributes;
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DSpContextReference gContext = 0;
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AGLDrawable gpDSpPort = NULL; // will be NULL for full screen under X
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Rect gRectPort = {0, 0, 0, 0};
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GDHandle hGD;
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short numDevices = 0;
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//-----------------------------------------------------------------------------------------
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// are we running on Mac OS X
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// returns 0 if < Mac OS X or version number of Mac OS X (10.0 for GM)
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//-----------------------------------------------------------------------------------------
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static UInt32 CheckMacOSX (void)
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{
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UInt32 response;
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if ((Gestalt(gestaltSystemVersion, (SInt32 *) &response) == noErr) && (response >= 0x01000))
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return response;
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else
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return 0;
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}
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//-----------------------------------------------------------------------------------------
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// Copy C string to Pascal string
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//-----------------------------------------------------------------------------------------
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void CToPStr (StringPtr outString, const char *inString)
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{
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unsigned char x = 0;
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do
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*(((char*)outString) + x) = *(inString + x++);
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while ((*(inString + x) != 0) && (x < 256));
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*((char*)outString) = (char) x;
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}
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//-----------------------------------------------------------------------------------------
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// display errors -- for the moment, dumps to the console. !!!!TBD
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//-----------------------------------------------------------------------------------------
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void ReportError (char * strError)
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{
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#if 1 // for now, dump all errors to console.
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Con::printf(strError);
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#else
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char errMsgCStr [256];
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Str255 strErr;
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sprintf (errMsgCStr, "%s", strError);
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// out as debug string
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CToPStr (strErr, errMsgCStr);
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DebugStr (strErr);
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#endif
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}
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//-----------------------------------------------------------------------------------------
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// translate DSp codes to strings.
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//-----------------------------------------------------------------------------------------
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OSStatus DSpDebugStr (OSStatus error)
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{
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switch (error)
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{
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case noErr:
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break;
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case kDSpNotInitializedErr:
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ReportError ("DSp Error: Not initialized");
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break;
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case kDSpSystemSWTooOldErr:
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ReportError ("DSp Error: system Software too old");
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break;
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case kDSpInvalidContextErr:
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ReportError ("DSp Error: Invalid context");
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break;
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case kDSpInvalidAttributesErr:
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ReportError ("DSp Error: Invalid attributes");
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break;
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case kDSpContextAlreadyReservedErr:
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ReportError ("DSp Error: Context already reserved");
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break;
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case kDSpContextNotReservedErr:
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ReportError ("DSp Error: Context not reserved");
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break;
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case kDSpContextNotFoundErr:
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ReportError ("DSp Error: Context not found");
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break;
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case kDSpFrameRateNotReadyErr:
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ReportError ("DSp Error: Frame rate not ready");
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break;
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case kDSpConfirmSwitchWarning:
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// ReportError ("DSp Warning: Must confirm switch"); // removed since it is just a warning, add back for debugging
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return 0; // don't want to fail on this warning
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break;
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case kDSpInternalErr:
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ReportError ("DSp Error: Internal error");
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break;
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case kDSpStereoContextErr:
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ReportError ("DSp Error: Stereo context");
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break;
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}
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return error;
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}
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//-----------------------------------------------------------------------------------------
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// if error dump agl errors to debugger string, return error
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//-----------------------------------------------------------------------------------------
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GLenum aglDebugStr (void)
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{
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GLenum err = aglGetError();
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if (AGL_NO_ERROR != err)
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ReportError ((char *)aglErrorString(err));
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return err;
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}
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#pragma mark -
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//-----------------------------------------------------------------------------------------
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// Set up DSp screens, handles multi-monitor correctly
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// side effect: sets both gpDSpWindow and gpPort
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//-----------------------------------------------------------------------------------------
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CGrafPtr SetupDSp (GDHandle *phGD, short *numDevices, int width, int height, int bpp)
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{
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GDHandle hDevice;
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DSpContextAttributes foundAttributes;
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DisplayIDType displayID;
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*numDevices = 0;
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*phGD = NULL;
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// check for DSp
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if ((Ptr) kUnresolvedCFragSymbolAddress == (Ptr) DSpStartup)
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ReportError ("DSp not installed");
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if (noErr != DSpDebugStr (DSpStartup()))
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return NULL;
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if ((Ptr) kUnresolvedCFragSymbolAddress == (Ptr) DSpGetVersion)
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return NULL;
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else
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gVersionDSp = DSpGetVersion ();
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if ((gVersionDSp.majorRev == 0x01) && (gVersionDSp.minorAndBugRev < 0x99))
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{
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// this version of DrawSprocket is not completely functional on Mac OS X
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if (CheckMacOSX ())
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return NULL;
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}
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hDevice = DMGetFirstScreenDevice (true); // check number of screens
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do
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{
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(*numDevices)++;
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hDevice = DMGetNextScreenDevice (hDevice, true);
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}
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while (hDevice);
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// Note: DSp < 1.7.3 REQUIRES the back buffer attributes even if only one buffer is required
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dMemset(&gContextAttributes, 0, sizeof (DSpContextAttributes));
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gContextAttributes.displayWidth = width;
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gContextAttributes.displayHeight = height;
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gContextAttributes.colorNeeds = kDSpColorNeeds_Require;
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gContextAttributes.displayBestDepth = bpp;
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gContextAttributes.backBufferBestDepth = bpp;
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gContextAttributes.displayDepthMask = kDSpDepthMask_All;
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gContextAttributes.backBufferDepthMask = kDSpDepthMask_All;
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gContextAttributes.pageCount = 1; // only the front buffer is needed
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if (noErr != DSpDebugStr (DSpFindBestContext(&gContextAttributes, &gContext)))
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{
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ReportError ("DSpFindBestContext() had an error.");
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return NULL;
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}
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if (noErr != DSpDebugStr (DSpContext_GetAttributes (gContext, &foundAttributes))) // see what we actually found
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{
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ReportError ("DSpContext_GetAttributes() had an error.");
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return NULL;
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}
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// reset width and height to full screen and handle our own centering
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// HWA will not correctly center less than full screen size contexts
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gContextAttributes.displayWidth = foundAttributes.displayWidth;
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gContextAttributes.displayHeight = foundAttributes.displayHeight;
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gContextAttributes.pageCount = 1; // only the front buffer is needed
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gContextAttributes.contextOptions = 0 | kDSpContextOption_DontSyncVBL; // no page flipping and no VBL sync needed
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DSpSetBlankingColor(&rgbBlack);
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if (noErr != DSpDebugStr (DSpContext_GetDisplayID(gContext, &displayID))) // get our device for future use
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{
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ReportError ("DSpContext_GetDisplayID() had an error.");
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return NULL;
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}
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if (noErr != DMGetGDeviceByDisplayID (displayID, phGD, false)) // get GDHandle for ID'd device
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{
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ReportError ("DMGetGDeviceByDisplayID() had an error.");
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return NULL;
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}
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if (noErr != DSpDebugStr (DSpContext_Reserve ( gContext, &gContextAttributes))) // reserve our context
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{
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ReportError ("DSpContext_Reserve() had an error.");
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return NULL;
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}
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// HideCursor ();
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#if FADE_ON_SWITCH
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DSpDebugStr (DSpContext_FadeGammaOut (NULL, NULL)); // fade display, remove for debug
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#endif
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if (noErr != DSpDebugStr (DSpContext_SetState (gContext, kDSpContextState_Active))) // activate our context
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{
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ReportError ("DSpContext_SetState() had an error.");
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return NULL;
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}
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if ((CheckMacOSX ()) && !((gVersionDSp.majorRev > 0x01) || ((gVersionDSp.majorRev == 0x01) && (gVersionDSp.minorAndBugRev >= 0x99))))// DSp should be supported in version after 1.98
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{
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ReportError ("Mac OS X with DSp < 1.99 does not support DrawSprocket for OpenGL full screen");
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return NULL;
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}
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else if (CheckMacOSX ()) // DSp should be supported in versions 1.99 and later
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{
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CGrafPtr pPort;
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// use DSp's front buffer on Mac OS X
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if (noErr != DSpDebugStr (DSpContext_GetFrontBuffer (gContext, &pPort)))
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{
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ReportError ("DSpContext_GetFrontBuffer() had an error.");
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return NULL;
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}
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// there is a problem in Mac OS X GM CoreGraphics that may not size the port pixmap correctly
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// this will check the vertical sizes and offset if required to fix the problem
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// this will not center ports that are smaller then a particular resolution
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{
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long deltaV, deltaH;
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Rect portBounds;
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PixMapHandle hPix = GetPortPixMap (pPort);
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Rect pixBounds = (**hPix).bounds;
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GetPortBounds (pPort, &portBounds);
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deltaV = (portBounds.bottom - portBounds.top) - (pixBounds.bottom - pixBounds.top) +
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(portBounds.bottom - portBounds.top - height) / 2;
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deltaH = -(portBounds.right - portBounds.left - width) / 2;
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if (deltaV || deltaH)
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{
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GrafPtr pPortSave;
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GetPort (&pPortSave);
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SetPort ((GrafPtr)pPort);
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// set origin to account for CG offset and if requested drawable smaller than screen rez
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SetOrigin (deltaH, deltaV);
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SetPort (pPortSave);
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}
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}
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#if FADE_ON_SWITCH
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DSpDebugStr (DSpContext_FadeGammaIn (NULL, NULL));
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#endif
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platState.appWindow = GetWindowFromPort(pPort);
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return pPort;
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}
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else // Mac OS 9 or less
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{
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WindowPtr pWindow;
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Rect rectWin;
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RGBColor rgbSave;
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GrafPtr pGrafSave;
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// create a new window in our context
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// note: OpenGL is expecting a window so it can enumerate the devices it spans,
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// center window in our context's gdevice
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rectWin.top = (short) ((***phGD).gdRect.top + ((***phGD).gdRect.bottom - (***phGD).gdRect.top) / 2); // h center
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rectWin.top -= (short) (height / 2);
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rectWin.left = (short) ((***phGD).gdRect.left + ((***phGD).gdRect.right - (***phGD).gdRect.left) / 2); // v center
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rectWin.left -= (short) (width / 2);
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rectWin.right = (short) (rectWin.left + width);
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rectWin.bottom = (short) (rectWin.top + height);
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pWindow = NewCWindow (NULL, &rectWin, "\p", 0, plainDBox, (WindowPtr)-1, 0, 0);
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// paint back ground black before fade in to avoid white background flash
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ShowWindow(pWindow);
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GetPort (&pGrafSave);
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SetPortWindowPort (pWindow);
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GetForeColor (&rgbSave);
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RGBForeColor (&rgbBlack);
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{
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Rect paintRect;
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GetWindowPortBounds (pWindow, &paintRect);
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PaintRect (&paintRect);
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}
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RGBForeColor (&rgbSave); // ensure color is reset for proper blitting
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SetPort (pGrafSave);
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#if FADE_ON_SWITCH
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DSpDebugStr (DSpContext_FadeGammaIn (NULL, NULL));
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#endif
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platState.appWindow = pWindow;
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return (GetWindowPort (pWindow));
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}
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}
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//-----------------------------------------------------------------------------------------
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// clean up DSp
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||
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//-----------------------------------------------------------------------------------------
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||
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void ShutdownDSp (CGrafPtr pDSpPort)
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||
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{
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|
|
#if FADE_ON_SWITCH
|
||
|
|
DSpContext_FadeGammaOut(NULL, NULL);
|
||
|
|
#endif
|
||
|
|
if ((NULL != pDSpPort))
|
||
|
|
{
|
||
|
|
WindowPtr w = GetWindowFromPort(pDSpPort);
|
||
|
|
if (w == platState.appWindow) // then clear.
|
||
|
|
platState.appWindow = NULL;
|
||
|
|
if (!CheckMacOSX()) // then we actually created a window.
|
||
|
|
DisposeWindow(w);
|
||
|
|
}
|
||
|
|
DSpContext_SetState(gContext, kDSpContextState_Inactive);
|
||
|
|
#if FADE_ON_SWITCH
|
||
|
|
DSpContext_FadeGammaIn(NULL, NULL);
|
||
|
|
#endif
|
||
|
|
ShowCursor();
|
||
|
|
DSpContext_Release(gContext);
|
||
|
|
DSpShutdown();
|
||
|
|
|
||
|
|
gContext = NULL;
|
||
|
|
gpDSpPort = NULL;
|
||
|
|
}
|
||
|
|
|
||
|
|
#pragma mark -
|
||
|
|
|
||
|
|
//-----------------------------------------------------------------------------------------
|
||
|
|
// OpenGL Setup, for any case where we already have a drawable (whether windowed or DSp-screen)
|
||
|
|
//-----------------------------------------------------------------------------------------
|
||
|
|
AGLContext SetupAGL (GDHandle hGD, AGLDrawable drawable)
|
||
|
|
{
|
||
|
|
// software renderer = AGL_RENDERER_ID + AGL_RENDERER_GENERIC_ID + AGL_ALL_RENDERERS
|
||
|
|
// any renderer = AGL_ALL_RENDERERS instead of AGL_ACCELERATED
|
||
|
|
// OpenGL compliant ATI renderer = AGL_RENDERER_ID + AGL_RENDERER_ATI_ID + AGL_ACCELERATED
|
||
|
|
|
||
|
|
short i = 0;
|
||
|
|
GLint attrib[64];
|
||
|
|
AGLPixelFormat fmt;
|
||
|
|
AGLContext ctx;
|
||
|
|
|
||
|
|
if ((Ptr) kUnresolvedCFragSymbolAddress == (Ptr) aglChoosePixelFormat) // check for existance of OpenGL
|
||
|
|
{
|
||
|
|
ReportError ("OpenGL not installed");
|
||
|
|
return NULL;
|
||
|
|
}
|
||
|
|
|
||
|
|
attrib [i++] = AGL_RGBA; // red green blue and alpha
|
||
|
|
attrib [i++] = AGL_DOUBLEBUFFER; // double buffered
|
||
|
|
attrib [i++] = AGL_ACCELERATED; // HWA pixel format only
|
||
|
|
attrib [i++] = AGL_NO_RECOVERY; // HWA pixel format only
|
||
|
|
attrib [i++] = AGL_DEPTH_SIZE; // MUST request a depth buffer.
|
||
|
|
attrib [i++] = 16; // !!!!!!!TBD this should be from a pref variable.
|
||
|
|
|
||
|
|
// attrib [i++] = AGL_ALL_RENDERERS; // choose even non-compliant renderers
|
||
|
|
// attrib [i++] = AGL_RENDERER_ID; // choose only renderer type specified in next parameter
|
||
|
|
// attrib [i++] = AGL_RENDERER_ATI_ID; // ATI renderer
|
||
|
|
// attrib [i++] = AGL_RENDERER_GENERIC_ID; // generic renderer
|
||
|
|
|
||
|
|
// !!!!!TBD -- do we need to have a pixelsize in here?
|
||
|
|
// attrib [i++] = AGL_FULLSCREEN;
|
||
|
|
// attrib [i++] = AGL_PIXEL_SIZE;
|
||
|
|
// attrib [i++] = bpp;
|
||
|
|
|
||
|
|
// terminate the list.
|
||
|
|
attrib [i++] = AGL_NONE;
|
||
|
|
|
||
|
|
if (hGD)
|
||
|
|
fmt = aglChoosePixelFormat (&hGD, 1, attrib); // get an appropriate pixel format
|
||
|
|
else
|
||
|
|
fmt = aglChoosePixelFormat(NULL, 0, attrib); // get an appropriate pixel format
|
||
|
|
aglDebugStr ();
|
||
|
|
if (NULL == fmt)
|
||
|
|
{
|
||
|
|
ReportError("Could not find valid pixel format");
|
||
|
|
return NULL;
|
||
|
|
}
|
||
|
|
|
||
|
|
ctx = aglCreateContext (fmt, NULL); // Create an AGL context
|
||
|
|
aglDebugStr ();
|
||
|
|
if (NULL == ctx)
|
||
|
|
{
|
||
|
|
ReportError ("Could not create context");
|
||
|
|
return NULL;
|
||
|
|
}
|
||
|
|
|
||
|
|
if (!aglSetDrawable (ctx, drawable)) // attach the window to the context
|
||
|
|
{
|
||
|
|
ReportError ("SetDrawable failed");
|
||
|
|
aglDebugStr ();
|
||
|
|
return NULL;
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
if (!aglSetCurrentContext (ctx)) // make the context the current context
|
||
|
|
{
|
||
|
|
aglDebugStr ();
|
||
|
|
aglSetDrawable (ctx, NULL);
|
||
|
|
return NULL;
|
||
|
|
}
|
||
|
|
|
||
|
|
aglDestroyPixelFormat(fmt); // pixel format is no longer needed
|
||
|
|
|
||
|
|
return ctx;
|
||
|
|
}
|
||
|
|
|
||
|
|
//-----------------------------------------------------------------------------------------------------------------------
|
||
|
|
|
||
|
|
// OpenGL Setup
|
||
|
|
|
||
|
|
AGLContext SetupAGLFullScreen (short display, int width, int height, int bpp)
|
||
|
|
{
|
||
|
|
GLint attrib[64];
|
||
|
|
AGLPixelFormat fmt;
|
||
|
|
AGLContext ctx;
|
||
|
|
|
||
|
|
// different possible pixel format choices for different renderers
|
||
|
|
// basics requirements are RGBA and double buffer
|
||
|
|
// OpenGL will select acclerated context if available
|
||
|
|
|
||
|
|
short i = 0;
|
||
|
|
attrib [i++] = AGL_RGBA; // red green blue and alpha
|
||
|
|
attrib [i++] = AGL_DOUBLEBUFFER; // double buffered
|
||
|
|
attrib [i++] = AGL_ACCELERATED; // HWA pixel format only
|
||
|
|
attrib [i++] = AGL_NO_RECOVERY; // HWA pixel format only
|
||
|
|
attrib [i++] = AGL_DEPTH_SIZE;
|
||
|
|
attrib [i++] = 16;
|
||
|
|
|
||
|
|
// attrib [i++] = AGL_ALL_RENDERERS; // choose even non-compliant renderers
|
||
|
|
// attrib [i++] = AGL_RENDERER_ID; // choose only renderer type specified in next parameter
|
||
|
|
// attrib [i++] = AGL_RENDERER_ATI_ID; // ATI renderer
|
||
|
|
// attrib [i++] = AGL_RENDERER_GENERIC_ID; // generic renderer
|
||
|
|
|
||
|
|
attrib [i++] = AGL_FULLSCREEN;
|
||
|
|
attrib [i++] = AGL_PIXEL_SIZE;
|
||
|
|
attrib [i++] = bpp;
|
||
|
|
|
||
|
|
attrib [i++] = AGL_NONE;
|
||
|
|
|
||
|
|
if ((Ptr) kUnresolvedCFragSymbolAddress == (Ptr) aglChoosePixelFormat) // check for existance of OpenGL
|
||
|
|
{
|
||
|
|
ReportError ("OpenGL not installed");
|
||
|
|
return NULL;
|
||
|
|
}
|
||
|
|
|
||
|
|
fmt = aglChoosePixelFormat(NULL, 0, attrib); // this may fail if looking for acclerated across multiple monitors
|
||
|
|
if (NULL == fmt)
|
||
|
|
{
|
||
|
|
ReportError("Could not find valid pixel format");
|
||
|
|
aglDebugStr ();
|
||
|
|
return NULL;
|
||
|
|
}
|
||
|
|
|
||
|
|
ctx = aglCreateContext (fmt, NULL); // Create an AGL context
|
||
|
|
if (NULL == ctx)
|
||
|
|
{
|
||
|
|
ReportError ("Could not create context");
|
||
|
|
aglDebugStr ();
|
||
|
|
return NULL;
|
||
|
|
}
|
||
|
|
|
||
|
|
static int hzrate = 60;
|
||
|
|
if (!aglSetFullScreen (ctx, width, height, hzrate, display)) // attach fulls screen device to the context
|
||
|
|
{
|
||
|
|
ReportError ("SetFullScreen failed");
|
||
|
|
aglDebugStr ();
|
||
|
|
return NULL;
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
if (!aglSetCurrentContext (ctx)) // make the context the current context
|
||
|
|
{
|
||
|
|
ReportError ("SetCurrentContext failed");
|
||
|
|
aglDebugStr ();
|
||
|
|
aglSetDrawable (ctx, NULL); // turn off full screen
|
||
|
|
return NULL;
|
||
|
|
}
|
||
|
|
|
||
|
|
aglDestroyPixelFormat(fmt); // pixel format is no longer needed
|
||
|
|
|
||
|
|
return ctx;
|
||
|
|
}
|
||
|
|
|
||
|
|
//-----------------------------------------------------------------------------------------------------------------------
|
||
|
|
|
||
|
|
// OpenGL Cleanup
|
||
|
|
|
||
|
|
void CleanupAGL(AGLContext ctx)
|
||
|
|
{
|
||
|
|
aglSetCurrentContext(NULL);
|
||
|
|
aglSetDrawable(ctx, NULL);
|
||
|
|
aglDestroyContext(ctx);
|
||
|
|
}
|
||
|
|
|
||
|
|
#pragma mark -
|
||
|
|
|
||
|
|
//===============================================================================
|
||
|
|
|
||
|
|
Boolean sCanDoFullscreen = TRUE;
|
||
|
|
|
||
|
|
struct CardProfile
|
||
|
|
{
|
||
|
|
const char *vendor; // manufacturer
|
||
|
|
const char *renderer; // driver name
|
||
|
|
|
||
|
|
bool safeMode; // destroy rendering context for resolution change
|
||
|
|
bool lockArray; // allow compiled vertex arrays
|
||
|
|
bool subImage; // allow glTexSubImage*
|
||
|
|
bool fogTexture; // require bound texture for combine extension
|
||
|
|
bool noEnvColor; // no texture environment color
|
||
|
|
bool clipHigh; // clip high resolutions
|
||
|
|
bool deleteContext; // delete rendering context
|
||
|
|
bool texCompress; // allow texture compression
|
||
|
|
bool interiorLock; // lock arrays for Interior render
|
||
|
|
bool skipFirstFog; // skip first two-pass fogging (dumb 3Dfx hack)
|
||
|
|
bool only16; // inhibit 32-bit resolutions
|
||
|
|
bool noArraysAlpha; // don't use glDrawArrays with a GL_ALPHA texture
|
||
|
|
|
||
|
|
const char *proFile; // explicit profile of graphic settings
|
||
|
|
};
|
||
|
|
|
||
|
|
struct OSCardProfile
|
||
|
|
{
|
||
|
|
const char *vendor; // manufacturer
|
||
|
|
const char *renderer; // driver name
|
||
|
|
};
|
||
|
|
|
||
|
|
static Vector<CardProfile> sCardProfiles(__FILE__, __LINE__);
|
||
|
|
static Vector<OSCardProfile> sOSCardProfiles(__FILE__, __LINE__);
|
||
|
|
|
||
|
|
struct ProcessorProfile
|
||
|
|
{
|
||
|
|
U16 clock; // clock range max
|
||
|
|
U16 adjust; // CPU adjust
|
||
|
|
};
|
||
|
|
|
||
|
|
static U8 sNumProcessors = 4;
|
||
|
|
static ProcessorProfile sProcessorProfiles[] =
|
||
|
|
{
|
||
|
|
{ 400, 0 },
|
||
|
|
{ 600, 5 },
|
||
|
|
{ 800, 10 },
|
||
|
|
{ 1000, 15 },
|
||
|
|
};
|
||
|
|
|
||
|
|
struct SettingProfile
|
||
|
|
{
|
||
|
|
U16 performance; // metric range max
|
||
|
|
const char *settings; // default file
|
||
|
|
};
|
||
|
|
|
||
|
|
static U8 sNumSettings = 3;
|
||
|
|
static SettingProfile sSettingProfiles[] =
|
||
|
|
{
|
||
|
|
{ 33, "LowProfile.cs" },
|
||
|
|
{ 66, "MediumProfile.cs" },
|
||
|
|
{ 100, "HighProfile.cs" },
|
||
|
|
};
|
||
|
|
|
||
|
|
//------------------------------------------------------------------------------
|
||
|
|
|
||
|
|
static void cAddCardProfile(SimObject *, S32, const char **argv)
|
||
|
|
{
|
||
|
|
CardProfile profile;
|
||
|
|
|
||
|
|
profile.vendor = dStrdup(argv[1]);
|
||
|
|
profile.renderer = dStrdup(argv[2]);
|
||
|
|
|
||
|
|
profile.safeMode = dAtob(argv[3]);
|
||
|
|
profile.lockArray = dAtob(argv[4]);
|
||
|
|
profile.subImage = dAtob(argv[5]);
|
||
|
|
profile.fogTexture = dAtob(argv[6]);
|
||
|
|
profile.noEnvColor = dAtob(argv[7]);
|
||
|
|
profile.clipHigh = dAtob(argv[8]);
|
||
|
|
profile.deleteContext = dAtob(argv[9]);
|
||
|
|
profile.texCompress = dAtob(argv[10]);
|
||
|
|
profile.interiorLock = dAtob(argv[11]);
|
||
|
|
profile.skipFirstFog = dAtob(argv[12]);
|
||
|
|
profile.only16 = dAtob(argv[13]);
|
||
|
|
profile.noArraysAlpha = dAtob(argv[14]);
|
||
|
|
|
||
|
|
if (dStrcmp(argv[15],""))
|
||
|
|
profile.proFile = dStrdup(argv[15]);
|
||
|
|
else
|
||
|
|
profile.proFile = NULL;
|
||
|
|
|
||
|
|
sCardProfiles.push_back(profile);
|
||
|
|
}
|
||
|
|
|
||
|
|
static void cAddOSCardProfile(SimObject *, S32, const char **argv)
|
||
|
|
{
|
||
|
|
OSCardProfile profile;
|
||
|
|
|
||
|
|
profile.vendor = dStrdup(argv[1]);
|
||
|
|
profile.renderer = dStrdup(argv[2]);
|
||
|
|
|
||
|
|
/*
|
||
|
|
profile.allowOpenGL = dAtob(argv[3]);
|
||
|
|
profile.allowD3D = dAtob(argv[4]);
|
||
|
|
profile.preferOpenGL = dAtob(argv[5]);
|
||
|
|
*/
|
||
|
|
|
||
|
|
sOSCardProfiles.push_back(profile);
|
||
|
|
}
|
||
|
|
|
||
|
|
static void clearCardProfiles()
|
||
|
|
{
|
||
|
|
while (sCardProfiles.size())
|
||
|
|
{
|
||
|
|
dFree((char *) sCardProfiles.last().vendor);
|
||
|
|
dFree((char *) sCardProfiles.last().renderer);
|
||
|
|
|
||
|
|
dFree((char *) sCardProfiles.last().proFile);
|
||
|
|
|
||
|
|
sCardProfiles.decrement();
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
static void clearOSCardProfiles()
|
||
|
|
{
|
||
|
|
while (sOSCardProfiles.size())
|
||
|
|
{
|
||
|
|
dFree((char *) sOSCardProfiles.last().vendor);
|
||
|
|
dFree((char *) sOSCardProfiles.last().renderer);
|
||
|
|
|
||
|
|
sOSCardProfiles.decrement();
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
static void execScript(const char *scriptFile)
|
||
|
|
{
|
||
|
|
// execute the script
|
||
|
|
FileStream str;
|
||
|
|
|
||
|
|
if (!str.open(scriptFile, FileStream::Read))
|
||
|
|
return;
|
||
|
|
|
||
|
|
U32 size = str.getStreamSize();
|
||
|
|
char *script = new char[size + 1];
|
||
|
|
|
||
|
|
str.read(size, script);
|
||
|
|
str.close();
|
||
|
|
|
||
|
|
script[size] = 0;
|
||
|
|
Con::executef(2, "eval", script);
|
||
|
|
delete[] script;
|
||
|
|
}
|
||
|
|
|
||
|
|
static void profileSystem(const char *vendor, const char *renderer)
|
||
|
|
{
|
||
|
|
Con::addCommand("addCardProfile", cAddCardProfile, "addCardProfile(vendor,renderer,safeMode,lockArray,subImage,fogTexture,noEnvColor,clipHigh,deleteContext,texCompress,interiorLock,skipFirstFog,only16,noArraysAlpha,proFile);", 16, 16);
|
||
|
|
Con::addCommand("addOSCardProfile", cAddOSCardProfile, "addOSCardProfile(vendor,renderer,allowOpenGL,allowD3D,preferOpenGL);", 6, 6);
|
||
|
|
|
||
|
|
//Con::executef(2, "exec", "scripts/CardProfiles.cs");
|
||
|
|
execScript("CardProfiles.cs");
|
||
|
|
|
||
|
|
const char *os = NULL;
|
||
|
|
char osProfiles[64];
|
||
|
|
|
||
|
|
#pragma message("todo: implement full profile checking")
|
||
|
|
os = "MACCARB";
|
||
|
|
|
||
|
|
if ( os != NULL )
|
||
|
|
{
|
||
|
|
dSprintf(osProfiles,64,"%s%sCardProfiles.cs","PPC",os);
|
||
|
|
//Con::executef(2, "exec", osProfiles);
|
||
|
|
execScript(osProfiles);
|
||
|
|
}
|
||
|
|
|
||
|
|
const char *proFile = NULL;
|
||
|
|
U32 i;
|
||
|
|
|
||
|
|
for (i = 0; i < sCardProfiles.size(); ++i)
|
||
|
|
if (dStrstr(vendor, sCardProfiles[i].vendor) &&
|
||
|
|
(!dStrcmp(sCardProfiles[i].renderer, "*") ||
|
||
|
|
dStrstr(renderer, sCardProfiles[i].renderer)))
|
||
|
|
{
|
||
|
|
Con::setBoolVariable("$pref::Video::safeModeOn", sCardProfiles[i].safeMode);
|
||
|
|
Con::setBoolVariable("$pref::OpenGL::disableEXTCompiledVertexArray", !sCardProfiles[i].lockArray);
|
||
|
|
Con::setBoolVariable("$pref::OpenGL::disableSubImage", !sCardProfiles[i].subImage);
|
||
|
|
Con::setBoolVariable("$pref::TS::fogTexture", sCardProfiles[i].fogTexture);
|
||
|
|
Con::setBoolVariable("$pref::OpenGL::noEnvColor", sCardProfiles[i].noEnvColor);
|
||
|
|
Con::setBoolVariable("$pref::Video::clipHigh", sCardProfiles[i].clipHigh);
|
||
|
|
if (!sCardProfiles[i].deleteContext)
|
||
|
|
{
|
||
|
|
Con::setBoolVariable("$pref::Video::deleteContext", false);
|
||
|
|
/*
|
||
|
|
// HACK: The Voodoo3/5 on W2K crash when deleting a rendering context
|
||
|
|
// So we're not deleting it.
|
||
|
|
// Oh, and the Voodoo3 returns a Banshee renderer string under W2K
|
||
|
|
dMemset( &OSVersionInfo, 0, sizeof( OSVERSIONINFO ) );
|
||
|
|
OSVersionInfo.dwOSVersionInfoSize = sizeof( OSVERSIONINFO );
|
||
|
|
if ( GetVersionEx( &OSVersionInfo ) &&
|
||
|
|
OSVersionInfo.dwPlatformId == VER_PLATFORM_WIN32_NT &&
|
||
|
|
OSVersionInfo.dwMajorVersion == 5)
|
||
|
|
Con::setBoolVariable("$pref::Video::deleteContext", false);
|
||
|
|
else
|
||
|
|
Con::setBoolVariable("$pref::Video::deleteContext", true);
|
||
|
|
*/
|
||
|
|
}
|
||
|
|
else
|
||
|
|
Con::setBoolVariable("$pref::Video::deleteContext", true);
|
||
|
|
Con::setBoolVariable("$pref::OpenGL::disableARBTextureCompression", !sCardProfiles[i].texCompress);
|
||
|
|
Con::setBoolVariable("$pref::Interior::lockArrays", sCardProfiles[i].interiorLock);
|
||
|
|
Con::setBoolVariable("$pref::TS::skipFirstFog", sCardProfiles[i].skipFirstFog);
|
||
|
|
Con::setBoolVariable("$pref::Video::only16", sCardProfiles[i].only16);
|
||
|
|
Con::setBoolVariable("$pref::OpenGL::noDrawArraysAlpha", sCardProfiles[i].noArraysAlpha);
|
||
|
|
|
||
|
|
proFile = sCardProfiles[i].proFile;
|
||
|
|
|
||
|
|
break;
|
||
|
|
}
|
||
|
|
|
||
|
|
// defaults
|
||
|
|
U16 glProfile;
|
||
|
|
|
||
|
|
if (!proFile)
|
||
|
|
{
|
||
|
|
// no driver GL profile -- make one via weighting GL extensions
|
||
|
|
glProfile = 25;
|
||
|
|
|
||
|
|
glProfile += gGLState.suppARBMultitexture * 25;
|
||
|
|
glProfile += gGLState.suppLockedArrays * 15;
|
||
|
|
glProfile += gGLState.suppVertexArrayRange * 10;
|
||
|
|
glProfile += gGLState.suppTextureEnvCombine * 5;
|
||
|
|
glProfile += gGLState.suppPackedPixels * 5;
|
||
|
|
glProfile += gGLState.suppTextureCompression * 5;
|
||
|
|
glProfile += gGLState.suppS3TC * 5;
|
||
|
|
glProfile += gGLState.suppFXT1 * 5;
|
||
|
|
|
||
|
|
Con::setBoolVariable("$pref::Video::safeModeOn", true);
|
||
|
|
Con::setBoolVariable("$pref::OpenGL::disableEXTCompiledVertexArray", false);
|
||
|
|
Con::setBoolVariable("$pref::OpenGL::disableSubImage", false);
|
||
|
|
Con::setBoolVariable("$pref::TS::fogTexture", false);
|
||
|
|
Con::setBoolVariable("$pref::OpenGL::noEnvColor", false);
|
||
|
|
Con::setBoolVariable("$pref::Video::clipHigh", false);
|
||
|
|
Con::setBoolVariable("$pref::Video::deleteContext", true);
|
||
|
|
Con::setBoolVariable("$pref::OpenGL::disableARBTextureCompression", false);
|
||
|
|
Con::setBoolVariable("$pref::Interior::lockArrays", true);
|
||
|
|
Con::setBoolVariable("$pref::TS::skipFirstFog", false);
|
||
|
|
Con::setBoolVariable("$pref::Video::only16", false);
|
||
|
|
Con::setBoolVariable("$pref::OpenGL::noDrawArraysAlpha", false);
|
||
|
|
}
|
||
|
|
|
||
|
|
Con::setVariable("$pref::Video::profiledVendor", vendor);
|
||
|
|
Con::setVariable("$pref::Video::profiledRenderer", renderer);
|
||
|
|
|
||
|
|
if (!Con::getBoolVariable("$DisableSystemProfiling") &&
|
||
|
|
( dStrcmp(vendor, Con::getVariable("$pref::Video::defaultsVendor")) ||
|
||
|
|
dStrcmp(renderer, Con::getVariable("$pref::Video::defaultsRenderer")) ))
|
||
|
|
{
|
||
|
|
if (proFile)
|
||
|
|
{
|
||
|
|
char settings[64];
|
||
|
|
|
||
|
|
dSprintf(settings,64,"%s.cs",proFile);
|
||
|
|
//Con::executef(2, "exec", settings);
|
||
|
|
execScript(settings);
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
U16 adjust;
|
||
|
|
|
||
|
|
// match clock with profile
|
||
|
|
for (i = 0; i < sNumProcessors; ++i)
|
||
|
|
{
|
||
|
|
adjust = sProcessorProfiles[i].adjust;
|
||
|
|
|
||
|
|
if (Platform::SystemInfo.processor.mhz < sProcessorProfiles[i].clock) break;
|
||
|
|
}
|
||
|
|
|
||
|
|
const char *settings;
|
||
|
|
|
||
|
|
// match performance metric with profile
|
||
|
|
for (i = 0; i < sNumSettings; ++i)
|
||
|
|
{
|
||
|
|
settings = sSettingProfiles[i].settings;
|
||
|
|
|
||
|
|
if (glProfile+adjust <= sSettingProfiles[i].performance) break;
|
||
|
|
}
|
||
|
|
|
||
|
|
//Con::executef(2, "exec", settings);
|
||
|
|
execScript(settings);
|
||
|
|
}
|
||
|
|
|
||
|
|
bool match = false;
|
||
|
|
|
||
|
|
for (i = 0; i < sOSCardProfiles.size(); ++i)
|
||
|
|
if (dStrstr(vendor, sOSCardProfiles[i].vendor) &&
|
||
|
|
(!dStrcmp(sOSCardProfiles[i].renderer, "*") ||
|
||
|
|
dStrstr(renderer, sOSCardProfiles[i].renderer)))
|
||
|
|
{
|
||
|
|
|
||
|
|
// Con::setBoolVariable("$pref::Video::allowOpenGL", sOSCardProfiles[i].allowOpenGL);
|
||
|
|
// Con::setBoolVariable("$pref::Video::allowD3D", sOSCardProfiles[i].allowD3D);
|
||
|
|
// Con::setBoolVariable("$pref::Video::preferOpenGL", sOSCardProfiles[i].preferOpenGL);
|
||
|
|
|
||
|
|
match = true;
|
||
|
|
|
||
|
|
break;
|
||
|
|
}
|
||
|
|
|
||
|
|
if (!match)
|
||
|
|
{
|
||
|
|
Con::setBoolVariable("$pref::Video::allowOpenGL", true);
|
||
|
|
// Con::setBoolVariable("$pref::Video::allowD3D", true);
|
||
|
|
Con::setBoolVariable("$pref::Video::preferOpenGL", true);
|
||
|
|
}
|
||
|
|
|
||
|
|
Con::setVariable("$pref::Video::defaultsVendor", vendor);
|
||
|
|
Con::setVariable("$pref::Video::defaultsRenderer", renderer);
|
||
|
|
}
|
||
|
|
|
||
|
|
// write out prefs
|
||
|
|
gEvalState.globalVars.exportVariables("$pref::*", "prefs/ClientPrefs.cs", false);
|
||
|
|
|
||
|
|
clearCardProfiles();
|
||
|
|
clearOSCardProfiles();
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
//------------------------------------------------------------------------------
|
||
|
|
OpenGLDevice::OpenGLDevice()
|
||
|
|
{
|
||
|
|
initDevice();
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
//------------------------------------------------------------------------------
|
||
|
|
void OpenGLDevice::initDevice()
|
||
|
|
{
|
||
|
|
#pragma message("todo: enumerate available display modes");
|
||
|
|
// Set the device name:
|
||
|
|
mDeviceName = "OpenGL";
|
||
|
|
|
||
|
|
// !!!!!TBD
|
||
|
|
// PRE-TEST THAT GL IS AVAILABLE, REALLY.
|
||
|
|
|
||
|
|
|
||
|
|
// Never unload a code module
|
||
|
|
aglConfigure(AGL_RETAIN_RENDERERS, GL_TRUE);
|
||
|
|
|
||
|
|
// Set some initial conditions:
|
||
|
|
mResolutionList.clear();
|
||
|
|
|
||
|
|
Resolution newRes1( 1024, 768, 16 );
|
||
|
|
Resolution newRes2( 800, 600, 16 );
|
||
|
|
Resolution newRes3( 640, 480, 16 );
|
||
|
|
mResolutionList.push_back( newRes1 );
|
||
|
|
mResolutionList.push_back( newRes2 );
|
||
|
|
mResolutionList.push_back( newRes3 );
|
||
|
|
|
||
|
|
// sCanDoFullscreen = FALSE;
|
||
|
|
// then we check DSp available. could also check AGL_FULLSCREEN supported.
|
||
|
|
// .... TBD....
|
||
|
|
|
||
|
|
|
||
|
|
/*
|
||
|
|
// Enumerate all available resolutions:
|
||
|
|
DEVMODE devMode;
|
||
|
|
U32 modeNum = 0;
|
||
|
|
U32 stillGoing = true;
|
||
|
|
while ( stillGoing )
|
||
|
|
{
|
||
|
|
dMemset( &devMode, 0, sizeof( devMode ) );
|
||
|
|
devMode.dmSize = sizeof( devMode );
|
||
|
|
|
||
|
|
stillGoing = EnumDisplaySettings( NULL, modeNum++, &devMode );
|
||
|
|
if ( devMode.dmPelsWidth >= 640 && devMode.dmPelsHeight >= 480
|
||
|
|
&& ( devMode.dmBitsPerPel == 16 || devMode.dmBitsPerPel == 32 ) )
|
||
|
|
{
|
||
|
|
// Only add this resolution if it is not already in the list:
|
||
|
|
bool alreadyInList = false;
|
||
|
|
for ( U32 i = 0; i < mResolutionList.size(); i++ )
|
||
|
|
{
|
||
|
|
if ( devMode.dmPelsWidth == mResolutionList[i].w
|
||
|
|
&& devMode.dmPelsHeight == mResolutionList[i].h
|
||
|
|
&& devMode.dmBitsPerPel == mResolutionList[i].bpp )
|
||
|
|
{
|
||
|
|
alreadyInList = true;
|
||
|
|
break;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
if ( !alreadyInList )
|
||
|
|
{
|
||
|
|
Resolution newRes( devMode.dmPelsWidth, devMode.dmPelsHeight, devMode.dmBitsPerPel );
|
||
|
|
mResolutionList.push_back( newRes );
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
*/
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
//------------------------------------------------------------------------------
|
||
|
|
bool OpenGLDevice::activate( U32 width, U32 height, U32 bpp, bool fullScreen )
|
||
|
|
{
|
||
|
|
Con::printf( "Activating the OpenGL display device..." );
|
||
|
|
|
||
|
|
bool needResurrect = false;
|
||
|
|
|
||
|
|
#pragma message("todo: need to error check on return from agl funcs.")
|
||
|
|
|
||
|
|
// If the rendering context exists, delete it:
|
||
|
|
/*
|
||
|
|
if (platState.ctx)
|
||
|
|
{
|
||
|
|
Con::printf( "Killing the texture manager..." );
|
||
|
|
Game->textureKill();
|
||
|
|
needResurrect = true;
|
||
|
|
|
||
|
|
Con::printf( "Making the rendering context not current..." );
|
||
|
|
aglSetCurrentContext(NULL);
|
||
|
|
aglSetDrawable(platState.ctx, NULL);
|
||
|
|
|
||
|
|
Con::printf( "Deleting the rendering context..." );
|
||
|
|
aglDestroyContext(platState.ctx);
|
||
|
|
platState.ctx = NULL;
|
||
|
|
}
|
||
|
|
*/
|
||
|
|
|
||
|
|
#pragma message("todo: figure out when we will need to get a new window")
|
||
|
|
|
||
|
|
static bool onceAlready = false;
|
||
|
|
bool profiled = false;
|
||
|
|
|
||
|
|
// Set the resolution:
|
||
|
|
if ( !setScreenMode( width, height, bpp, ( fullScreen || mFullScreenOnly ), true, false ) )
|
||
|
|
return false;
|
||
|
|
|
||
|
|
// Get original gamma ramp
|
||
|
|
// mRestoreGamma = GetDeviceGammaRamp(platState.appDC, mOriginalRamp);
|
||
|
|
|
||
|
|
// Output some driver info to the console:
|
||
|
|
const char* vendorString = (const char*) glGetString( GL_VENDOR );
|
||
|
|
const char* rendererString = (const char*) glGetString( GL_RENDERER );
|
||
|
|
const char* versionString = (const char*) glGetString( GL_VERSION );
|
||
|
|
Con::printf( "OpenGL driver information:" );
|
||
|
|
if ( vendorString )
|
||
|
|
Con::printf( " Vendor: %s", vendorString );
|
||
|
|
if ( rendererString )
|
||
|
|
Con::printf( " Renderer: %s", rendererString );
|
||
|
|
if ( versionString )
|
||
|
|
Con::printf( " Version: %s", versionString );
|
||
|
|
|
||
|
|
if ( needResurrect )
|
||
|
|
{
|
||
|
|
// Reload the textures:
|
||
|
|
Con::printf( "Resurrecting the texture manager..." );
|
||
|
|
Game->textureResurrect();
|
||
|
|
}
|
||
|
|
|
||
|
|
QGL_EXT_Init();
|
||
|
|
|
||
|
|
Con::setVariable( "$pref::Video::displayDevice", mDeviceName );
|
||
|
|
|
||
|
|
/* !!!!!!TBD LATER!!!!!!!!
|
||
|
|
// only do this for the first session
|
||
|
|
if (!profiled &&
|
||
|
|
!Con::getBoolVariable("$DisableSystemProfiling") &&
|
||
|
|
( dStrcmp(vendorString, Con::getVariable("$pref::Video::profiledVendor")) ||
|
||
|
|
dStrcmp(rendererString, Con::getVariable("$pref::Video::profiledRenderer")) ))
|
||
|
|
{
|
||
|
|
profileSystem(vendorString, rendererString);
|
||
|
|
profiled = true;
|
||
|
|
}
|
||
|
|
|
||
|
|
if (profiled)
|
||
|
|
{
|
||
|
|
U32 width, height, bpp;
|
||
|
|
|
||
|
|
if (Con::getBoolVariable("$pref::Video::clipHigh", false))
|
||
|
|
for (S32 i = mResolutionList.size()-1; i >= 0; --i)
|
||
|
|
if (mResolutionList[i].w > 1152 || mResolutionList[i].h > 864)
|
||
|
|
mResolutionList.erase(i);
|
||
|
|
|
||
|
|
if (Con::getBoolVariable("$pref::Video::only16", false))
|
||
|
|
for (S32 i = mResolutionList.size()-1; i >= 0; --i)
|
||
|
|
if (mResolutionList[i].bpp == 32)
|
||
|
|
mResolutionList.erase(i);
|
||
|
|
|
||
|
|
dSscanf(Con::getVariable("$pref::Video::resolution"), "%d %d %d", &width, &height, &bpp);
|
||
|
|
setScreenMode(width, height, bpp,
|
||
|
|
Con::getBoolVariable("$pref::Video::fullScreen", true), false, false);
|
||
|
|
}
|
||
|
|
*/
|
||
|
|
|
||
|
|
// Do this here because we now know about the extensions:
|
||
|
|
if ( gGLState.suppSwapInterval )
|
||
|
|
setVerticalSync( !Con::getBoolVariable( "$pref::Video::disableVerticalSync" ) );
|
||
|
|
Con::setBoolVariable("$pref::OpenGL::allowTexGen", true);
|
||
|
|
|
||
|
|
return true;
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
//------------------------------------------------------------------------------
|
||
|
|
void OpenGLDevice::shutdown()
|
||
|
|
{
|
||
|
|
OSStatus err = noErr;
|
||
|
|
|
||
|
|
Con::printf( "Shutting down the OpenGL display device..." );
|
||
|
|
|
||
|
|
// temporarily don't have shutdown do anything. setScreenMode internally does all this cleanup, so this is only
|
||
|
|
// useful for real shutdown.
|
||
|
|
// !!!!TBD!!!!!!
|
||
|
|
return;
|
||
|
|
// !!!!TBD!!!!!!
|
||
|
|
|
||
|
|
// Delete the rendering context:
|
||
|
|
if (platState.ctx)
|
||
|
|
{
|
||
|
|
/*
|
||
|
|
if (!Video::smNeedResurrect)
|
||
|
|
{
|
||
|
|
Con::printf( "Killing the texture manager..." );
|
||
|
|
Game->textureKill();
|
||
|
|
needResurrect = true;
|
||
|
|
}
|
||
|
|
*/
|
||
|
|
|
||
|
|
// !!!!!TBD HANDLE GAMMA
|
||
|
|
// if (mRestoreGamma)
|
||
|
|
// SetDeviceGammaRamp(platState.appDC, mOriginalRamp);
|
||
|
|
|
||
|
|
Con::printf( "Making darn sure the rendering context is not current..." );
|
||
|
|
aglSetCurrentContext(NULL);
|
||
|
|
aglSetDrawable(platState.ctx, NULL);
|
||
|
|
|
||
|
|
if (0) // !!!!TBD error check
|
||
|
|
{
|
||
|
|
AssertFatal( false, "OpenGLDevice::setScreenMode\nqwglMakeCurrent( NULL, NULL ) failed!" );
|
||
|
|
return;
|
||
|
|
}
|
||
|
|
|
||
|
|
// !!!!!TBD
|
||
|
|
#pragma message("todo: ask Rick why we check pref here but not in activate()!!!!")
|
||
|
|
if ( Con::getBoolVariable("$pref::Video::deleteContext", true) )
|
||
|
|
{
|
||
|
|
Con::printf( "Deleting the rendering context..." );
|
||
|
|
aglDestroyContext(platState.ctx);
|
||
|
|
}
|
||
|
|
|
||
|
|
if (0) // !!!!TBD error check
|
||
|
|
{
|
||
|
|
AssertFatal( false, "OpenGLDevice::setScreenMode\nqwglDeleteContext failed!" );
|
||
|
|
return;
|
||
|
|
}
|
||
|
|
|
||
|
|
platState.ctx = NULL;
|
||
|
|
}
|
||
|
|
|
||
|
|
/* not sure shutdown should do this... !!!!!!!TBD
|
||
|
|
// Destroy the window:
|
||
|
|
if ( platState.appWindow )
|
||
|
|
{
|
||
|
|
Con::printf( "Destroying the window..." );
|
||
|
|
DisposeWindow( platState.appWindow );
|
||
|
|
platState.appWindow = NULL;
|
||
|
|
}
|
||
|
|
*/
|
||
|
|
|
||
|
|
if ( smIsFullScreen )
|
||
|
|
{
|
||
|
|
Con::printf( "Restoring the desktop display settings (%dx%dx%d)...", platState.desktopWidth, platState.desktopHeight, platState.desktopBitsPixel );
|
||
|
|
// shut down DSp.
|
||
|
|
if (gpDSpPort)
|
||
|
|
ShutdownDSp(gpDSpPort);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
//------------------------------------------------------------------------------
|
||
|
|
// This is the real workhorse function of the DisplayDevice...
|
||
|
|
//
|
||
|
|
bool OpenGLDevice::setScreenMode( U32 width, U32 height, U32 bpp, bool fullScreen, bool forceIt, bool repaint )
|
||
|
|
{
|
||
|
|
WindowPtr curtain = NULL;
|
||
|
|
char errorMessage[256];
|
||
|
|
Resolution newRes( width, height, bpp );
|
||
|
|
bool newFullScreen = fullScreen;
|
||
|
|
bool safeModeOn = Con::getBoolVariable( "$pref::Video::safeModeOn" );
|
||
|
|
OSStatus err;
|
||
|
|
|
||
|
|
//temp!!!!!TBD
|
||
|
|
// if not really changing, return immediately.
|
||
|
|
// this is sort-of an optimization, but also useful to prevent thrashing (which the
|
||
|
|
// current graphic startup would do otherwise...)
|
||
|
|
if (smCurrentRes.w == width && smCurrentRes.h == height && smCurrentRes.bpp == bpp && smIsFullScreen == newFullScreen)
|
||
|
|
return(true);
|
||
|
|
|
||
|
|
if ( !newFullScreen && mFullScreenOnly )
|
||
|
|
{
|
||
|
|
Con::warnf( ConsoleLogEntry::General, "OpenGLDevice::setScreenMode - device or desktop color depth does not allow windowed mode!" );
|
||
|
|
newFullScreen = true;
|
||
|
|
}
|
||
|
|
|
||
|
|
/*
|
||
|
|
if ( !newFullScreen && ( newRes.w >= platState.desktopWidth || newRes.h >= platState.desktopHeight ) )
|
||
|
|
{
|
||
|
|
Con::warnf( ConsoleLogEntry::General, "OpenGLDevice::setScreenMode -- can't switch to resolution larger than desktop in windowed mode!" );
|
||
|
|
// Find the largest standard resolution that will fit on the desktop:
|
||
|
|
U32 resIndex;
|
||
|
|
for ( resIndex = mResolutionList.size() - 1; resIndex > 0; resIndex-- )
|
||
|
|
{
|
||
|
|
if ( mResolutionList[resIndex].w < platState.desktopWidth
|
||
|
|
&& mResolutionList[resIndex].h < platState.desktopHeight )
|
||
|
|
break;
|
||
|
|
}
|
||
|
|
newRes = mResolutionList[resIndex];
|
||
|
|
}
|
||
|
|
|
||
|
|
// DHC -- !!!!!TBD -- Why the heck are we disallowing <640x480!?!?! Consoles/other media devices could easily want!
|
||
|
|
// THIS SAME ISSUE APPLIES TO PC CODE -- REINFORCES THAT THERE NEEDS TO BE MORE CODEPATH SHARING AMONGST PLATFORMS!!!!
|
||
|
|
if ( newRes.w < 640 || newRes.h < 480 )
|
||
|
|
{
|
||
|
|
Con::warnf( ConsoleLogEntry::General, "OpenGLDevice::setScreenMode -- can't go smaller than 640x480!" );
|
||
|
|
return false;
|
||
|
|
}
|
||
|
|
*/
|
||
|
|
|
||
|
|
|
||
|
|
#pragma message("todo: how to handle picking res?")
|
||
|
|
#if 0 //!!!!!TBD how do we want to deal with this on the Mac???
|
||
|
|
if ( newFullScreen )
|
||
|
|
{
|
||
|
|
if (newRes.bpp != 16 && mFullScreenOnly)
|
||
|
|
newRes.bpp = 16;
|
||
|
|
|
||
|
|
// Match the new resolution to one in the list:
|
||
|
|
U32 resIndex = 0;
|
||
|
|
U32 bestScore = 0, thisScore = 0;
|
||
|
|
for ( int i = 0; i < mResolutionList.size(); i++ )
|
||
|
|
{
|
||
|
|
if ( newRes == mResolutionList[i] )
|
||
|
|
{
|
||
|
|
resIndex = i;
|
||
|
|
break;
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
#define myAbs(x) (((x)<0)?-(x):(x))
|
||
|
|
S32 tw = S32( newRes.w ) - S32( mResolutionList[i].w );
|
||
|
|
S32 th = S32( newRes.h ) - S32( mResolutionList[i].h );
|
||
|
|
thisScore = myAbs(tw) + myAbs(th)
|
||
|
|
+ ( newRes.bpp == mResolutionList[i].bpp ? 0 : 1 );
|
||
|
|
|
||
|
|
if ( !bestScore || ( thisScore < bestScore ) )
|
||
|
|
{
|
||
|
|
bestScore = thisScore;
|
||
|
|
resIndex = i;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
newRes = mResolutionList[resIndex];
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
// Basically ignore the bit depth parameter:
|
||
|
|
newRes.bpp = platState.desktopBitsPixel;
|
||
|
|
}
|
||
|
|
|
||
|
|
// Return if already at this resolution:
|
||
|
|
if ( !forceIt && newRes == smCurrentRes && newFullScreen == smIsFullScreen )
|
||
|
|
return true;
|
||
|
|
#endif
|
||
|
|
|
||
|
|
Con::printf( "Setting screen mode to %dx%dx%d (%s)...", newRes.w, newRes.h, newRes.bpp, ( newFullScreen ? "fs" : "w" ) );
|
||
|
|
|
||
|
|
bool needResurrect = false;
|
||
|
|
|
||
|
|
if (gpDSpPort)
|
||
|
|
{
|
||
|
|
Con::printf("Shutting down DrawSprocket...");
|
||
|
|
ShutdownDSp(gpDSpPort);
|
||
|
|
}
|
||
|
|
|
||
|
|
// !!!!!!!TBD NOT SURE THAT THIS WILL DO THE RIGHT THING FOR MAC IN ALL CASES!
|
||
|
|
if ( ( newRes.bpp != smCurrentRes.bpp ) || ( safeModeOn && ( ( smIsFullScreen != newFullScreen ) || newFullScreen ) ) )
|
||
|
|
{
|
||
|
|
// !!!!!TBD
|
||
|
|
// NOTE THAT A LARGE CHUNK OF THIS CODE IS SHARED WITH shutdown(), AND THUS SHOULD BE >REALLY< SHARED CODE.
|
||
|
|
// Delete the rendering context:
|
||
|
|
if (platState.ctx)
|
||
|
|
{
|
||
|
|
if (!Video::smNeedResurrect)
|
||
|
|
{
|
||
|
|
Con::printf( "Killing the texture manager..." );
|
||
|
|
Game->textureKill();
|
||
|
|
needResurrect = true;
|
||
|
|
}
|
||
|
|
|
||
|
|
Con::printf( "Making darn sure the rendering context is not current..." );
|
||
|
|
aglSetCurrentContext(NULL);
|
||
|
|
aglSetDrawable(platState.ctx, NULL);
|
||
|
|
if (0) // !!!!TBD error check
|
||
|
|
{
|
||
|
|
AssertFatal( false, "OpenGLDevice::setScreenMode\nqwglMakeCurrent( NULL, NULL ) failed!" );
|
||
|
|
return false;
|
||
|
|
}
|
||
|
|
|
||
|
|
Con::printf( "Deleting the rendering context..." );
|
||
|
|
// !!!! TBD WHY THE CHECK HERE & NOT IN ACTIVATE?
|
||
|
|
if ( Con::getBoolVariable("$pref::Video::deleteContext",true) )
|
||
|
|
aglDestroyContext(platState.ctx);
|
||
|
|
if (0) // !!!!TBD error check
|
||
|
|
{
|
||
|
|
AssertFatal( false, "OpenGLDevice::setScreenMode\nqwglDeleteContext failed!" );
|
||
|
|
return false;
|
||
|
|
}
|
||
|
|
|
||
|
|
// make sure it is null...
|
||
|
|
platState.ctx = NULL;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
// on the mac, if the window is still around for any reason, dispose of it now.
|
||
|
|
// DestroyGL or ShutdownDSp should have nuked it already if they created it...
|
||
|
|
if ( platState.appWindow )
|
||
|
|
{
|
||
|
|
Con::printf( "Destroying the window..." );
|
||
|
|
DisposeWindow( platState.appWindow );
|
||
|
|
platState.appWindow = NULL;
|
||
|
|
}
|
||
|
|
|
||
|
|
Con::printf( "Changing the display settings to %s %dx%dx%d...", newFullScreen?"fullscreen":"windowed", newRes.w, newRes.h, newRes.bpp );
|
||
|
|
|
||
|
|
// MAC DOESN'T NEED A CURTAIN -- prefers to use gamma fade out/in...
|
||
|
|
// curtain = CreateCurtain( newRes.w, newRes.h );
|
||
|
|
|
||
|
|
if ( newFullScreen )
|
||
|
|
{
|
||
|
|
smIsFullScreen = true;
|
||
|
|
}
|
||
|
|
else if ( smIsFullScreen )
|
||
|
|
{
|
||
|
|
Con::printf( "Changing to the desktop display settings (%dx%dx%d)...", platState.desktopWidth, platState.desktopHeight, platState.desktopBitsPixel );
|
||
|
|
// this is automatic with the DestroyGL call or the ShutdownDSp call or the switching off fullscreen context.
|
||
|
|
smIsFullScreen = false;
|
||
|
|
}
|
||
|
|
Con::setBoolVariable( "$pref::Video::fullScreen", smIsFullScreen );
|
||
|
|
|
||
|
|
|
||
|
|
if (newFullScreen)
|
||
|
|
{
|
||
|
|
if (NULL == (gpDSpPort = SetupDSp (&hGD, &numDevices, newRes.w, newRes.h, newRes.bpp))) // Setup DSp for OpenGL
|
||
|
|
{
|
||
|
|
if (CheckMacOSX ()) // if setupDSp fails we can try SetaglFullScreen on Mac OS X
|
||
|
|
{
|
||
|
|
short display = 0; // need to define a GDHandle to display # mappinga
|
||
|
|
if (NULL == (platState.ctx = SetupAGLFullScreen (display, newRes.w, newRes.h, newRes.bpp))) // Setup the OpenGL context
|
||
|
|
{
|
||
|
|
Con::printf("Failed to set up GL support");
|
||
|
|
return false;
|
||
|
|
}
|
||
|
|
SetRect (&gRectPort, 0, 0, newRes.w, newRes.h); // l, t, r, b
|
||
|
|
Con::printf("Successfully set up AGLFullscreen GL support [%d x %d x %d]", newRes.w, newRes.h, newRes.bpp);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
if (NULL == (platState.ctx = SetupAGL(hGD, gpDSpPort))) // Setup the OpenGL context
|
||
|
|
return false;
|
||
|
|
GetPortBounds (gpDSpPort, &gRectPort);
|
||
|
|
if (hGD)
|
||
|
|
Con::printf("Successfully set up DSpFullscreen GL support [%d x %d x %d]", gRectPort.right - gRectPort.left, gRectPort.bottom - gRectPort.top, (**(**hGD).gdPMap).pixelSize);
|
||
|
|
else
|
||
|
|
Con::printf("Successfully set up GL support [%d x %d]", gRectPort.right - gRectPort.left, gRectPort.bottom - gRectPort.top);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
//if we haven't yet created/assigned a plat window, need to do so now.
|
||
|
|
if ( !newFullScreen && !platState.appWindow )
|
||
|
|
{
|
||
|
|
Con::printf( "Creating a new %swindow...", ( fullScreen ? "full-screen " : "" ) );
|
||
|
|
platState.appWindow = CreateOpenGLWindow( newRes.w, newRes.h, newFullScreen );
|
||
|
|
if ( !platState.appWindow )
|
||
|
|
{
|
||
|
|
AssertFatal( false, "OpenGLDevice::setScreenMode\nFailed to create a new window!" );
|
||
|
|
return false;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
GLint attrib[32];
|
||
|
|
int c = 0;
|
||
|
|
attrib[c++] = AGL_RGBA;
|
||
|
|
attrib[c++] = AGL_DOUBLEBUFFER;
|
||
|
|
attrib[c++] = AGL_NO_RECOVERY;
|
||
|
|
attrib[c++] = AGL_ACCELERATED;
|
||
|
|
attrib[c++] = AGL_DEPTH_SIZE;
|
||
|
|
attrib[c++] = 16; //!!!!TBD -- this should come from a pref!
|
||
|
|
// !!!!TBD
|
||
|
|
// attrib[c++] = AGL_PIXEL_SIZE;
|
||
|
|
// attrib[c++] = newRes.bpp;
|
||
|
|
attrib[c++] = AGL_NONE;
|
||
|
|
|
||
|
|
platState.fmt = aglChoosePixelFormat(NULL, 0, (const GLint *)attrib);
|
||
|
|
if(platState.fmt == NULL)
|
||
|
|
{
|
||
|
|
GLenum glerr = aglGetError();
|
||
|
|
Platform::AlertOK("OpenGLDevice::setScreenMode Failure", (char *)aglErrorString(glerr));
|
||
|
|
AssertFatal( false, "OpenGLDevice::setScreenMode\nNo valid pixel formats found!" );
|
||
|
|
return false;
|
||
|
|
}
|
||
|
|
|
||
|
|
//PRINT BACK THE FORMAT WE GOT!!!! !!!!TBD
|
||
|
|
//qwglDescribePixelFormat( platState.appDC, chosenFormat, sizeof( pfd ), &pfd );
|
||
|
|
//Con::printf( "Pixel format set:" );
|
||
|
|
//Con::printf( " %d color bits, %d depth bits, %d stencil bits", platState.fmt.cColorBits, pfd.cDepthBits, pfd.cStencilBits );
|
||
|
|
|
||
|
|
if ( !platState.ctx )
|
||
|
|
{
|
||
|
|
// Create a new rendering context:
|
||
|
|
Con::printf( "Creating a new rendering context..." );
|
||
|
|
platState.ctx = aglCreateContext(platState.fmt, NULL);
|
||
|
|
if(platState.ctx == NULL)
|
||
|
|
{
|
||
|
|
AssertFatal( false, "OpenGLDevice::setScreenMode\naglCreateContext failed to create an OpenGL rendering context!" );
|
||
|
|
return false;
|
||
|
|
}
|
||
|
|
|
||
|
|
// Attach the context to the window
|
||
|
|
Con::printf( "Attaching the rendering context to the window..." );
|
||
|
|
if( !aglSetDrawable(platState.ctx, GetWindowPort(platState.appWindow)) )
|
||
|
|
{
|
||
|
|
AssertFatal( false, "OpenGLDevice::setScreenMode\naglSetDrawable failed to attach rendering context to window!" );
|
||
|
|
return false;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
// Make the new rendering context current:
|
||
|
|
Con::printf( "Making the new rendering context current..." );
|
||
|
|
aglSetCurrentContext(platState.ctx);
|
||
|
|
if (0) // need to add error check!!!!!TBD
|
||
|
|
{
|
||
|
|
AssertFatal( false, "OpenGLDevice::setScreenMode\naglSetCurrentContext failed to make the rendering context current!" );
|
||
|
|
return false;
|
||
|
|
}
|
||
|
|
|
||
|
|
// Just for kicks. Seems a relatively central place to put this...
|
||
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||
|
|
|
||
|
|
if ( needResurrect )
|
||
|
|
{
|
||
|
|
// Reload the textures:
|
||
|
|
Con::printf( "Resurrecting the texture manager..." );
|
||
|
|
Game->textureResurrect();
|
||
|
|
}
|
||
|
|
|
||
|
|
if ( gGLState.suppSwapInterval )
|
||
|
|
setVerticalSync( !Con::getBoolVariable( "$pref::Video::disableVerticalSync" ) );
|
||
|
|
|
||
|
|
smCurrentRes = newRes;
|
||
|
|
Platform::setWindowSize( newRes.w, newRes.h );
|
||
|
|
char tempBuf[15];
|
||
|
|
dSprintf( tempBuf, sizeof( tempBuf ), "%d %d %d", smCurrentRes.w, smCurrentRes.h, smCurrentRes.bpp );
|
||
|
|
Con::setVariable( "$pref::Video::resolution", tempBuf );
|
||
|
|
|
||
|
|
if ( curtain )
|
||
|
|
DisposeWindow( curtain );
|
||
|
|
|
||
|
|
if ( repaint )
|
||
|
|
Con::evaluate( "resetCanvas();" );
|
||
|
|
|
||
|
|
return true;
|
||
|
|
}
|
||
|
|
|
||
|
|
//------------------------------------------------------------------------------
|
||
|
|
void OpenGLDevice::swapBuffers()
|
||
|
|
{
|
||
|
|
// TBD!!!!! should this be setting to platState.ctx
|
||
|
|
// how to in future multiple contexts like RIVET??
|
||
|
|
|
||
|
|
//dhc - also adding in a sanity check here.
|
||
|
|
AssertISV(platState.ctx, "OpenGLDevice::swapBuffers -- No GL context in place!");
|
||
|
|
|
||
|
|
aglSwapBuffers(aglGetCurrentContext());
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
//------------------------------------------------------------------------------
|
||
|
|
const char* OpenGLDevice::getDriverInfo()
|
||
|
|
{
|
||
|
|
// Output some driver info to the console:
|
||
|
|
const char* vendorString = (const char*) glGetString( GL_VENDOR );
|
||
|
|
const char* rendererString = (const char*) glGetString( GL_RENDERER );
|
||
|
|
const char* versionString = (const char*) glGetString( GL_VERSION );
|
||
|
|
const char* extensionsString = (const char*) glGetString( GL_EXTENSIONS );
|
||
|
|
|
||
|
|
U32 bufferLen = ( vendorString ? dStrlen( vendorString ) : 0 )
|
||
|
|
+ ( rendererString ? dStrlen( rendererString ) : 0 )
|
||
|
|
+ ( versionString ? dStrlen( versionString ) : 0 )
|
||
|
|
+ ( extensionsString ? dStrlen( extensionsString ) : 0 )
|
||
|
|
+ 4;
|
||
|
|
|
||
|
|
char* returnString = Con::getReturnBuffer( bufferLen );
|
||
|
|
dSprintf( returnString, bufferLen, "%s\t%s\t%s\t%s",
|
||
|
|
( vendorString ? vendorString : "" ),
|
||
|
|
( rendererString ? rendererString : "" ),
|
||
|
|
( versionString ? versionString : "" ),
|
||
|
|
( extensionsString ? extensionsString : "" ) );
|
||
|
|
|
||
|
|
return( returnString );
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
//------------------------------------------------------------------------------
|
||
|
|
bool OpenGLDevice::getGammaCorrection(F32 &g)
|
||
|
|
{
|
||
|
|
U16 ramp[256*3];
|
||
|
|
|
||
|
|
#pragma message("todo: gamma")
|
||
|
|
/*
|
||
|
|
if (!GetDeviceGammaRamp(platState.appDC, ramp))
|
||
|
|
return false;
|
||
|
|
*/
|
||
|
|
|
||
|
|
F32 csum = 0.0;
|
||
|
|
U32 ccount = 0;
|
||
|
|
|
||
|
|
for (U16 i = 0; i < 256; ++i)
|
||
|
|
{
|
||
|
|
if (i != 0 && ramp[i] != 0 && ramp[i] != 65535)
|
||
|
|
{
|
||
|
|
F64 b = (F64) i/256.0;
|
||
|
|
F64 a = (F64) ramp[i]/65535.0;
|
||
|
|
F32 c = (F32) (mLog(a)/mLog(b));
|
||
|
|
|
||
|
|
csum += c;
|
||
|
|
++ccount;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
g = csum/ccount;
|
||
|
|
|
||
|
|
return true;
|
||
|
|
}
|
||
|
|
|
||
|
|
//------------------------------------------------------------------------------
|
||
|
|
bool OpenGLDevice::setGammaCorrection(F32 g)
|
||
|
|
{
|
||
|
|
U16 ramp[256*3];
|
||
|
|
|
||
|
|
for (U16 i = 0; i < 256; ++i)
|
||
|
|
ramp[i] = mPow((F32) i/256.0f, g) * 65535.0f;
|
||
|
|
dMemcpy(&ramp[256],ramp,256*sizeof(U16));
|
||
|
|
dMemcpy(&ramp[512],ramp,256*sizeof(U16));
|
||
|
|
|
||
|
|
bool t = false;
|
||
|
|
#pragma message("todo: gamma")
|
||
|
|
// t = SetDeviceGammaRamp(platState.appDC, ramp);
|
||
|
|
return t;
|
||
|
|
}
|
||
|
|
|
||
|
|
//------------------------------------------------------------------------------
|
||
|
|
bool OpenGLDevice::setVerticalSync( bool on )
|
||
|
|
{
|
||
|
|
#pragma message("todo: gl swap interval ext")
|
||
|
|
/*
|
||
|
|
if ( !gGLState.suppSwapInterval )
|
||
|
|
return( false );
|
||
|
|
|
||
|
|
return( qwglSwapIntervalEXT( on ? 1 : 0 ) );
|
||
|
|
*/
|
||
|
|
return(false);
|
||
|
|
}
|
||
|
|
|
||
|
|
//------------------------------------------------------------------------------
|
||
|
|
DisplayDevice* OpenGLDevice::create()
|
||
|
|
{
|
||
|
|
bool result = true;
|
||
|
|
bool fullScreenOnly = false;
|
||
|
|
#pragma message("todo: ::create full gl availability test")
|
||
|
|
/*
|
||
|
|
bool result = false;
|
||
|
|
bool fullScreenOnly = false;
|
||
|
|
|
||
|
|
OSVERSIONINFO OSVersionInfo;
|
||
|
|
U32 switchedNT = false;
|
||
|
|
|
||
|
|
dMemset( &OSVersionInfo, 0, sizeof( OSVERSIONINFO ) );
|
||
|
|
OSVersionInfo.dwOSVersionInfoSize = sizeof( OSVERSIONINFO );
|
||
|
|
if ( GetVersionEx( &OSVersionInfo ) &&
|
||
|
|
OSVersionInfo.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS )
|
||
|
|
{
|
||
|
|
DEVMODE devMode;
|
||
|
|
|
||
|
|
dMemset( &devMode, 0, sizeof( devMode ) );
|
||
|
|
devMode.dmSize = sizeof( devMode );
|
||
|
|
devMode.dmBitsPerPel = platState.desktopBitsPixel == 16 ? 32 : 16;
|
||
|
|
devMode.dmFields = DM_BITSPERPEL;
|
||
|
|
|
||
|
|
// attempt bit-depth change to test Windows 95B
|
||
|
|
if ( ChangeDisplaySettings( &devMode, CDS_TEST ) != DISP_CHANGE_SUCCESSFUL )
|
||
|
|
smCanSwitchBitDepth = false;
|
||
|
|
}
|
||
|
|
// switching NT to 32-bit desktop to determine if we have a 16-bit card
|
||
|
|
else if (OSVersionInfo.dwPlatformId == VER_PLATFORM_WIN32_NT &&
|
||
|
|
OSVersionInfo.dwMajorVersion == 4 &&
|
||
|
|
platState.desktopBitsPixel != 32)
|
||
|
|
{
|
||
|
|
DEVMODE devMode;
|
||
|
|
|
||
|
|
dMemset( &devMode, 0, sizeof( devMode ) );
|
||
|
|
devMode.dmSize = sizeof( devMode );
|
||
|
|
devMode.dmBitsPerPel = 32;
|
||
|
|
devMode.dmFields = DM_BITSPERPEL;
|
||
|
|
|
||
|
|
switchedNT = ChangeDisplaySettings( &devMode, 0 ) == DISP_CHANGE_SUCCESSFUL;
|
||
|
|
}
|
||
|
|
|
||
|
|
// This shouldn't happen, but just to be safe...
|
||
|
|
if ( platState.hinstOpenGL )
|
||
|
|
QGL_Shutdown();
|
||
|
|
|
||
|
|
if (!QGL_Init( "opengl32", "glu32" ))
|
||
|
|
{
|
||
|
|
if (switchedNT)
|
||
|
|
ChangeDisplaySettings( NULL, 0 );
|
||
|
|
|
||
|
|
return NULL;
|
||
|
|
}
|
||
|
|
|
||
|
|
// Create a test window to see if OpenGL hardware acceleration is available:
|
||
|
|
WNDCLASS wc;
|
||
|
|
dMemset(&wc, 0, sizeof(wc));
|
||
|
|
wc.style = CS_OWNDC;
|
||
|
|
wc.lpfnWndProc = DefWindowProc;
|
||
|
|
wc.hInstance = platState.appInstance;
|
||
|
|
wc.lpszClassName = "OGLTest";
|
||
|
|
RegisterClass( &wc );
|
||
|
|
|
||
|
|
HWND testWindow = CreateWindow(
|
||
|
|
"OGLTest",
|
||
|
|
"",
|
||
|
|
WS_POPUP,
|
||
|
|
0, 0, 640, 480,
|
||
|
|
NULL,
|
||
|
|
NULL,
|
||
|
|
platState.appInstance,
|
||
|
|
NULL );
|
||
|
|
|
||
|
|
if ( testWindow )
|
||
|
|
{
|
||
|
|
HDC testDC = GetDC( testWindow );
|
||
|
|
if ( testDC )
|
||
|
|
{
|
||
|
|
PIXELFORMATDESCRIPTOR pfd;
|
||
|
|
CreatePixelFormat( &pfd, 16, 16, 8, false );
|
||
|
|
U32 chosenFormat = ChooseBestPixelFormat( testDC, &pfd );
|
||
|
|
if ( chosenFormat != 0 )
|
||
|
|
{
|
||
|
|
qwglDescribePixelFormat( testDC, chosenFormat, sizeof( pfd ), &pfd );
|
||
|
|
|
||
|
|
result = !( pfd.dwFlags & PFD_GENERIC_FORMAT );
|
||
|
|
|
||
|
|
if ( result && (platState.desktopBitsPixel == 16 || pfd.cColorBits == 16) )
|
||
|
|
D3DDevice::smStay16 = true;
|
||
|
|
|
||
|
|
if ( result && platState.desktopBitsPixel != 16 && !smCanSwitchBitDepth)
|
||
|
|
{
|
||
|
|
// If Windows 95 cannot switch bit depth, it should only attempt 16-bit cards
|
||
|
|
// with a 16-bit desktop
|
||
|
|
|
||
|
|
// See if we can get a 32-bit pixel format:
|
||
|
|
PIXELFORMATDESCRIPTOR pfd;
|
||
|
|
|
||
|
|
CreatePixelFormat( &pfd, 32, 24, 8, false );
|
||
|
|
S32 chosenFormat = ChooseBestPixelFormat( testDC, &pfd );
|
||
|
|
if ( chosenFormat != 0 )
|
||
|
|
{
|
||
|
|
qwglDescribePixelFormat( platState.appDC, chosenFormat, sizeof( pfd ), &pfd );
|
||
|
|
|
||
|
|
if (pfd.cColorBits == 16)
|
||
|
|
{
|
||
|
|
Platform::AlertOK("Requires 16-Bit Desktop",
|
||
|
|
"You must run in 16-bit color to play \"Tribes 2\".\nPlease quit the game, set your desktop color depth to 16-bit\nand then restart the application.");
|
||
|
|
|
||
|
|
result = false;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
// Don't allow 16-bit cards to do windowed mode on NT
|
||
|
|
else if (OSVersionInfo.dwPlatformId == VER_PLATFORM_WIN32_NT &&
|
||
|
|
OSVersionInfo.dwMajorVersion == 4 &&
|
||
|
|
result && pfd.cColorBits == 16)
|
||
|
|
fullScreenOnly = true;
|
||
|
|
}
|
||
|
|
else if ( (platState.desktopBitsPixel != 16 || switchedNT) && smCanSwitchBitDepth )
|
||
|
|
{
|
||
|
|
// Try again after changing the display to 16-bit:
|
||
|
|
ReleaseDC( testWindow, testDC );
|
||
|
|
DestroyWindow( testWindow );
|
||
|
|
|
||
|
|
DEVMODE devMode;
|
||
|
|
dMemset( &devMode, 0, sizeof( devMode ) );
|
||
|
|
devMode.dmSize = sizeof( devMode );
|
||
|
|
devMode.dmBitsPerPel = 16;
|
||
|
|
devMode.dmFields = DM_BITSPERPEL;
|
||
|
|
|
||
|
|
U32 test = ChangeDisplaySettings( &devMode, 0 );
|
||
|
|
if ( test == DISP_CHANGE_SUCCESSFUL )
|
||
|
|
{
|
||
|
|
testWindow = CreateWindow(
|
||
|
|
"OGLTest",
|
||
|
|
"",
|
||
|
|
WS_OVERLAPPED | WS_CAPTION,
|
||
|
|
0, 0, 640, 480,
|
||
|
|
NULL,
|
||
|
|
NULL,
|
||
|
|
platState.appInstance,
|
||
|
|
NULL );
|
||
|
|
|
||
|
|
if ( testWindow )
|
||
|
|
{
|
||
|
|
testDC = GetDC( testWindow );
|
||
|
|
if ( testDC )
|
||
|
|
{
|
||
|
|
CreatePixelFormat( &pfd, 16, 16, 8, false );
|
||
|
|
chosenFormat = ChooseBestPixelFormat( testDC, &pfd );
|
||
|
|
if ( chosenFormat != 0 )
|
||
|
|
{
|
||
|
|
qwglDescribePixelFormat( testDC, chosenFormat, sizeof( pfd ), &pfd );
|
||
|
|
|
||
|
|
result = !( pfd.dwFlags & PFD_GENERIC_FORMAT );
|
||
|
|
if ( result )
|
||
|
|
fullScreenOnly = true;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
ChangeDisplaySettings( NULL, 0 );
|
||
|
|
switchedNT = false;
|
||
|
|
}
|
||
|
|
else if ( platState.desktopBitsPixel != 16 && !smCanSwitchBitDepth )
|
||
|
|
Platform::AlertOK("Requires 16-Bit Desktop",
|
||
|
|
"You must run in 16-bit color to play \"Tribes 2\".\nPlease quit the game, set your desktop color depth to 16-bit\nand then restart the application.");
|
||
|
|
|
||
|
|
ReleaseDC( testWindow, testDC );
|
||
|
|
}
|
||
|
|
DestroyWindow( testWindow );
|
||
|
|
}
|
||
|
|
|
||
|
|
UnregisterClass( "OGLTest", platState.appInstance );
|
||
|
|
|
||
|
|
QGL_Shutdown();
|
||
|
|
|
||
|
|
// Return NT to previous desktop bit depth
|
||
|
|
if (switchedNT)
|
||
|
|
ChangeDisplaySettings( NULL, 0 );
|
||
|
|
*/
|
||
|
|
|
||
|
|
if ( result )
|
||
|
|
{
|
||
|
|
OpenGLDevice* newOGLDevice = new OpenGLDevice();
|
||
|
|
if ( newOGLDevice )
|
||
|
|
{
|
||
|
|
newOGLDevice->mFullScreenOnly = fullScreenOnly;
|
||
|
|
return (DisplayDevice*) newOGLDevice;
|
||
|
|
}
|
||
|
|
else
|
||
|
|
return NULL;
|
||
|
|
}
|
||
|
|
else
|
||
|
|
return NULL;
|
||
|
|
}
|