mirror of
https://github.com/tribes2/engine.git
synced 2026-01-19 19:24:45 +00:00
614 lines
20 KiB
C++
614 lines
20 KiB
C++
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//-----------------------------------------------------------------------------
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// V12 Engine
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//
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// Copyright (c) 2001 GarageGames.Com
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// Portions Copyright (c) 2001 by Sierra Online, Inc.
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//-----------------------------------------------------------------------------
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#include "platformX86UNIX/platformX86UNIX.h"
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//#include "console/ast.h"
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#include "console/console.h"
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//#include "console/consoleInternal.h"
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//#include "core/fileStream.h"
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//#include "math/mPoint.h"
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#include "platformX86UNIX/platformGL.h"
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#include "platform/event.h"
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#include "platform/gameInterface.h"
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#include "platformX86UNIX/x86UNIXOGLVideo.h"
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#include "platform/platformAudio.h"
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#include <GL/glx.h>
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <X11/Xos.h>
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#include <X11/Xatom.h>
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/* our windowing/gl vars */
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GLXContext ctx;
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Display *display;
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int screen_num;
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Window win;
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Screen *screen_ptr;
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//------------------------------------------------------------------------------
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bool OpenGLDevice::smCanSwitchBitDepth = true;
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//------------------------------------------------------------------------------
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OpenGLDevice::OpenGLDevice()
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{
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initDevice();
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}
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//------------------------------------------------------------------------------
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void OpenGLDevice::initDevice()
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{
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// Set the device name:
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mDeviceName = "OpenGL";
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// Set some initial conditions:
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mResolutionList.clear();
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Resolution newRes( 640, 480, 32 );
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mResolutionList.push_back( newRes );
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return;
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/*
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// Enumerate all available resolutions:
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DEVMODE devMode;
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U32 modeNum = 0;
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U32 stillGoing = true;
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while ( stillGoing )
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{
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dMemset( &devMode, 0, sizeof( devMode ) );
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devMode.dmSize = sizeof( devMode );
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stillGoing = EnumDisplaySettings( NULL, modeNum++, &devMode );
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if ( devMode.dmPelsWidth >= 640 && devMode.dmPelsHeight >= 480
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&& ( devMode.dmBitsPerPel == 16 || devMode.dmBitsPerPel == 32 ) &&
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( smCanSwitchBitDepth || devMode.dmBitsPerPel == winState.desktopBitsPixel ) )
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{
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// Only add this resolution if it is not already in the list:
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bool alreadyInList = false;
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for ( U32 i = 0; i < mResolutionList.size(); i++ )
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{
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if ( devMode.dmPelsWidth == mResolutionList[i].w
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&& devMode.dmPelsHeight == mResolutionList[i].h
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&& devMode.dmBitsPerPel == mResolutionList[i].bpp )
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{
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alreadyInList = true;
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break;
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}
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}
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if ( !alreadyInList )
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{
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Resolution newRes( devMode.dmPelsWidth, devMode.dmPelsHeight, devMode.dmBitsPerPel );
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mResolutionList.push_back( newRes );
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}
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}
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}
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*/
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}
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//------------------------------------------------------------------------------
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bool OpenGLDevice::activate( U32 width, U32 height, U32 bpp, bool fullScreen )
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{
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Con::printf( "Activating the OpenGL display device..." );
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bool needResurrect = false;
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// If the rendering context exists, delete it:
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if ( ctx )
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{
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Con::printf( "Killing the texture manager..." );
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Game->textureKill();
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needResurrect = true;
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Con::printf( "Making the rendering context not current..." );
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if ( !glXMakeCurrent(display, None, NULL) )
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{
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AssertFatal( false, "OpenGLDevice::activate\nglXMakeCurrent(display, None, NULL) failed!" );
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return false;
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}
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Con::printf( "Deleting the rendering context ..." );
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glXDestroyContext(display, ctx);
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ctx = NULL;
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}
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// GLX attributes
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static int attr[] = { GLX_RGBA, GLX_DOUBLEBUFFER, GLX_RED_SIZE, 4, GLX_GREEN_SIZE, 4, GLX_BLUE_SIZE, 4, GLX_DEPTH_SIZE, 16, None };
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// create a GLX instance
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Con::printf(" Creating a new rendering context..." );
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XVisualInfo *vi = glXChooseVisual(display, screen_num, attr);
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ctx = glXCreateContext(display, vi, 0, GL_TRUE);
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// attach the GLX context to the window
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glXMakeCurrent(display, win, ctx);
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// Output some driver info to the console:
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const char* vendorString = (const char*) glGetString( GL_VENDOR );
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const char* rendererString = (const char*) glGetString( GL_RENDERER );
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const char* versionString = (const char*) glGetString( GL_VERSION );
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Con::printf( "OpenGL driver information:" );
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if ( vendorString )
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Con::printf( " Vendor: %s", vendorString );
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if ( rendererString )
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Con::printf( " Renderer: %s", rendererString );
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if ( versionString )
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Con::printf( " Version: %s", versionString );
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if ( needResurrect )
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{
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// Reload the textures:
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Con::printf( "Resurrecting the texture manager..." );
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Game->textureResurrect();
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}
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QGL_EXT_Init();
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return true;
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}
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//------------------------------------------------------------------------------
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void OpenGLDevice::shutdown()
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{
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Con::printf( "Shutting down the OpenGL display device..." );
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if ( ctx )
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{
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Con::printf( "Making the GL rendering context not current..." );
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if ( !glXMakeCurrent(display, None, NULL) )
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{
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AssertFatal( false, "OpenGLDevice::activate\nglXMakeCurrent(display, None, NULL) failed!" );
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return;
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}
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Con::printf( "Deleting the rendering context ..." );
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glXDestroyContext(display, ctx);
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ctx = NULL;
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}
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// if ( smIsFullScreen )
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// {
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// Con::printf( "Restoring the desktop display settings (%dx%dx%d)...", winState.desktopWidth, winState.desktopHeight, winState.desktopBitsPixel );
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// ChangeDisplaySettings( NULL, 0 );
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// }
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}
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//------------------------------------------------------------------------------
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// This is the real workhorse function of the DisplayDevice...
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//
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bool OpenGLDevice::setScreenMode( U32 width, U32 height, U32 bpp, bool fullScreen, bool forceIt, bool repaint )
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{
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#if 0
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HWND curtain = NULL;
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char errorMessage[256];
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Resolution newRes( width, height, bpp );
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bool newFullScreen = fullScreen;
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bool safeModeOn = Con::getBoolVariable( "$pref::Video::safeModeOn" );
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if ( !newFullScreen && mFullScreenOnly )
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{
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Con::warnf( ConsoleLogEntry::General, "OpenGLDevice::setScreenMode - device or desktop color depth does not allow windowed mode!" );
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newFullScreen = true;
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}
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if ( !newFullScreen && ( newRes.w >= winState.desktopWidth || newRes.h >= winState.desktopHeight ) )
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{
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Con::warnf( ConsoleLogEntry::General, "OpenGLDevice::setScreenMode -- can't switch to resolution larger than desktop in windowed mode!" );
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// Find the largest standard resolution that will fit on the desktop:
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U32 resIndex;
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for ( resIndex = mResolutionList.size() - 1; resIndex > 0; resIndex-- )
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{
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if ( mResolutionList[resIndex].w < winState.desktopWidth
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&& mResolutionList[resIndex].h < winState.desktopHeight )
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break;
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}
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newRes = mResolutionList[resIndex];
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}
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if ( newRes.w < 640 || newRes.h < 480 )
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{
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Con::warnf( ConsoleLogEntry::General, "OpenGLDevice::setScreenMode -- can't go smaller than 640x480!" );
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return false;
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}
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if ( newFullScreen )
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{
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if (newRes.bpp != 16 && mFullScreenOnly)
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newRes.bpp = 16;
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// Match the new resolution to one in the list:
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U32 resIndex = 0;
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U32 bestScore = 0, thisScore = 0;
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for ( int i = 0; i < mResolutionList.size(); i++ )
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{
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if ( newRes == mResolutionList[i] )
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{
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resIndex = i;
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break;
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}
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else
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{
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thisScore = abs( S32( newRes.w ) - S32( mResolutionList[i].w ) )
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+ abs( S32( newRes.h ) - S32( mResolutionList[i].h ) )
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+ ( newRes.bpp == mResolutionList[i].bpp ? 0 : 1 );
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if ( !bestScore || ( thisScore < bestScore ) )
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{
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bestScore = thisScore;
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resIndex = i;
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}
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}
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}
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newRes = mResolutionList[resIndex];
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}
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else
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{
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// Basically ignore the bit depth parameter:
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newRes.bpp = winState.desktopBitsPixel;
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}
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// Return if already at this resolution:
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if ( !forceIt && newRes == smCurrentRes && newFullScreen == smIsFullScreen )
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return true;
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Con::printf( "Setting screen mode to %dx%dx%d (%s)...", newRes.w, newRes.h, newRes.bpp, ( newFullScreen ? "fs" : "w" ) );
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bool needResurrect = false;
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if ( ( newRes.bpp != smCurrentRes.bpp ) || ( safeModeOn && ( ( smIsFullScreen != newFullScreen ) || newFullScreen ) ) )
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{
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// Delete the rendering context:
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if ( winState.hGLRC )
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{
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if (!Video::smNeedResurrect)
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{
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Con::printf( "Killing the texture manager..." );
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Game->textureKill();
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needResurrect = true;
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}
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Con::printf( "Making the rendering context not current..." );
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if ( !qwglMakeCurrent( NULL, NULL ) )
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{
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AssertFatal( false, "OpenGLDevice::setScreenMode\nqwglMakeCurrent( NULL, NULL ) failed!" );
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return false;
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}
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Con::printf( "Deleting the rendering context..." );
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if ( Con::getBoolVariable("$pref::Video::deleteContext",true) &&
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!qwglDeleteContext( winState.hGLRC ) )
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{
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AssertFatal( false, "OpenGLDevice::setScreenMode\nqwglDeleteContext failed!" );
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return false;
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}
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winState.hGLRC = NULL;
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}
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// Release the device context:
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if ( winState.appDC )
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{
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Con::printf( "Releasing the device context..." );
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ReleaseDC( winState.appWindow, winState.appDC );
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winState.appDC = NULL;
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}
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// Destroy the window:
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if ( winState.appWindow )
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{
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Con::printf( "Destroying the window..." );
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DestroyWindow( winState.appWindow );
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winState.appWindow = NULL;
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}
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}
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else if ( smIsFullScreen != newFullScreen )
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{
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// Change the window style:
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Con::printf( "Changing the window style..." );
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S32 windowStyle = WS_CLIPCHILDREN | WS_CLIPSIBLINGS;
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if ( newFullScreen )
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windowStyle |= ( WS_POPUP | WS_MAXIMIZE );
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else
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windowStyle |= ( WS_OVERLAPPED | WS_CAPTION );
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if ( !SetWindowLong( winState.appWindow, GWL_STYLE, windowStyle ) )
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Con::errorf( "SetWindowLong failed to change the window style!" );
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}
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U32 test;
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if ( newFullScreen )
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{
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// Change the display settings:
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DEVMODE devMode;
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dMemset( &devMode, 0, sizeof( devMode ) );
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devMode.dmSize = sizeof( devMode );
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devMode.dmPelsWidth = newRes.w;
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devMode.dmPelsHeight = newRes.h;
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devMode.dmBitsPerPel = newRes.bpp;
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devMode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL;
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Con::printf( "Changing the display settings to %dx%dx%d...", newRes.w, newRes.h, newRes.bpp );
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curtain = CreateCurtain( newRes.w, newRes.h );
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test = ChangeDisplaySettings( &devMode, CDS_FULLSCREEN );
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if ( test != DISP_CHANGE_SUCCESSFUL )
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{
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smIsFullScreen = false;
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Con::setBoolVariable( "$pref::Video::fullScreen", false );
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ChangeDisplaySettings( NULL, 0 );
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Con::errorf( ConsoleLogEntry::General, "OpenGLDevice::setScreenMode - ChangeDisplaySettings failed." );
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switch( test )
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{
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case DISP_CHANGE_RESTART:
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Platform::AlertOK( "Display Change Failed", "You must restart your machine to get the specified mode." );
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break;
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case DISP_CHANGE_BADMODE:
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Platform::AlertOK( "Display Change Failed", "The specified mode is not supported by this device." );
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break;
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default:
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Platform::AlertOK( "Display Change Failed", "Hardware failed to switch to the specified mode." );
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break;
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};
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DestroyWindow( curtain );
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return false;
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}
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else
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smIsFullScreen = true;
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}
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else if ( smIsFullScreen )
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{
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Con::printf( "Changing to the desktop display settings (%dx%dx%d)...", winState.desktopWidth, winState.desktopHeight, winState.desktopBitsPixel );
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ChangeDisplaySettings( NULL, 0 );
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smIsFullScreen = false;
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}
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Con::setBoolVariable( "$pref::Video::fullScreen", smIsFullScreen );
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||
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|
|
||
|
|
bool newWindow = false;
|
||
|
|
if ( !winState.appWindow )
|
||
|
|
{
|
||
|
|
Con::printf( "Creating a new %swindow...", ( fullScreen ? "full-screen " : "" ) );
|
||
|
|
winState.appWindow = CreateOpenGLWindow( newRes.w, newRes.h, newFullScreen );
|
||
|
|
if ( !winState.appWindow )
|
||
|
|
{
|
||
|
|
AssertFatal( false, "OpenGLDevice::setScreenMode\nFailed to create a new window!" );
|
||
|
|
return false;
|
||
|
|
}
|
||
|
|
newWindow = true;
|
||
|
|
}
|
||
|
|
|
||
|
|
// Move the window:
|
||
|
|
if ( !newFullScreen )
|
||
|
|
{
|
||
|
|
// Adjust the window rect to compensate for the window style:
|
||
|
|
RECT windowRect;
|
||
|
|
windowRect.left = windowRect.top = 0;
|
||
|
|
windowRect.right = newRes.w;
|
||
|
|
windowRect.bottom = newRes.h;
|
||
|
|
|
||
|
|
AdjustWindowRect( &windowRect, GetWindowLong( winState.appWindow, GWL_STYLE ), false );
|
||
|
|
U32 adjWidth = windowRect.right - windowRect.left;
|
||
|
|
U32 adjHeight = windowRect.bottom - windowRect.top;
|
||
|
|
|
||
|
|
// Center the window on the desktop:
|
||
|
|
U32 xPos = ( winState.desktopWidth - adjWidth ) / 2;
|
||
|
|
U32 yPos = ( winState.desktopHeight - adjHeight ) / 2;
|
||
|
|
test = SetWindowPos( winState.appWindow, 0, xPos, yPos, adjWidth, adjHeight, SWP_NOZORDER );
|
||
|
|
if ( !test )
|
||
|
|
{
|
||
|
|
dSprintf( errorMessage, 255, "OpenGLDevice::setScreenMode\nSetWindowPos failed trying to move the window to (%d,%d) and size it to %dx%d.", xPos, yPos, newRes.w, newRes.h );
|
||
|
|
AssertFatal( false, errorMessage );
|
||
|
|
return false;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else if ( !newWindow )
|
||
|
|
{
|
||
|
|
// Move and size the window to take up the whole screen:
|
||
|
|
if ( !SetWindowPos( winState.appWindow, 0, 0, 0, newRes.w, newRes.h, SWP_NOZORDER ) )
|
||
|
|
{
|
||
|
|
dSprintf( errorMessage, 255, "OpenGLDevice::setScreenMode\nSetWindowPos failed to move the window to (0,0) and size it to %dx%d.", newRes.w, newRes.h );
|
||
|
|
AssertFatal( false, errorMessage );
|
||
|
|
return false;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
bool newDeviceContext = false;
|
||
|
|
if ( !winState.appDC )
|
||
|
|
{
|
||
|
|
// Get a new device context:
|
||
|
|
Con::printf( "Acquiring a new device context..." );
|
||
|
|
winState.appDC = GetDC( winState.appWindow );
|
||
|
|
if ( !winState.appDC )
|
||
|
|
{
|
||
|
|
AssertFatal( false, "OpenGLDevice::setScreenMode\nGetDC failed to get a valid device context!" );
|
||
|
|
return false;
|
||
|
|
}
|
||
|
|
newDeviceContext = true;
|
||
|
|
}
|
||
|
|
|
||
|
|
if ( newWindow )
|
||
|
|
{
|
||
|
|
// Set the pixel format of the new window:
|
||
|
|
PIXELFORMATDESCRIPTOR pfd;
|
||
|
|
CreatePixelFormat( &pfd, newRes.bpp, 24, 8, false );
|
||
|
|
S32 chosenFormat = ChooseBestPixelFormat( winState.appDC, &pfd );
|
||
|
|
if ( !chosenFormat )
|
||
|
|
{
|
||
|
|
AssertFatal( false, "OpenGLDevice::setScreenMode\nNo valid pixel formats found!" );
|
||
|
|
return false;
|
||
|
|
}
|
||
|
|
qwglDescribePixelFormat( winState.appDC, chosenFormat, sizeof( pfd ), &pfd );
|
||
|
|
if ( !SetPixelFormat( winState.appDC, chosenFormat, &pfd ) )
|
||
|
|
{
|
||
|
|
AssertFatal( false, "OpenGLDevice::setScreenMode\nFailed to set the pixel format!" );
|
||
|
|
return false;
|
||
|
|
}
|
||
|
|
Con::printf( "Pixel format set:" );
|
||
|
|
Con::printf( " %d color bits, %d depth bits, %d stencil bits", pfd.cColorBits, pfd.cDepthBits, pfd.cStencilBits );
|
||
|
|
}
|
||
|
|
|
||
|
|
if ( !winState.hGLRC )
|
||
|
|
{
|
||
|
|
// Create a new rendering context:
|
||
|
|
Con::printf( "Creating a new rendering context..." );
|
||
|
|
winState.hGLRC = qwglCreateContext( winState.appDC );
|
||
|
|
if ( !winState.hGLRC )
|
||
|
|
{
|
||
|
|
AssertFatal( false, "OpenGLDevice::setScreenMode\nqwglCreateContext failed to create an OpenGL rendering context!" );
|
||
|
|
return false;
|
||
|
|
}
|
||
|
|
|
||
|
|
// Make the new rendering context current:
|
||
|
|
Con::printf( "Making the new rendering context current..." );
|
||
|
|
if ( !qwglMakeCurrent( winState.appDC, winState.hGLRC ) )
|
||
|
|
{
|
||
|
|
AssertFatal( false, "OpenGLDevice::setScreenMode\nqwglMakeCurrent failed to make the rendering context current!" );
|
||
|
|
return false;
|
||
|
|
}
|
||
|
|
|
||
|
|
// Just for kicks. Seems a relatively central place to put this...
|
||
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||
|
|
|
||
|
|
if ( needResurrect )
|
||
|
|
{
|
||
|
|
// Reload the textures:
|
||
|
|
Con::printf( "Resurrecting the texture manager..." );
|
||
|
|
Game->textureResurrect();
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
// Just for kicks. Seems a relatively central place to put this...
|
||
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||
|
|
|
||
|
|
if ( newDeviceContext && gGLState.suppSwapInterval )
|
||
|
|
setVerticalSync( !Con::getBoolVariable( "$pref::Video::disableVerticalSync" ) );
|
||
|
|
|
||
|
|
smCurrentRes = newRes;
|
||
|
|
Platform::setWindowSize( newRes.w, newRes.h );
|
||
|
|
char tempBuf[15];
|
||
|
|
dSprintf( tempBuf, sizeof( tempBuf ), "%d %d %d", smCurrentRes.w, smCurrentRes.h, smCurrentRes.bpp );
|
||
|
|
Con::setVariable( "$pref::Video::resolution", tempBuf );
|
||
|
|
|
||
|
|
if ( curtain )
|
||
|
|
DestroyWindow( curtain );
|
||
|
|
|
||
|
|
// Doesn't hurt to do this even it isn't necessary:
|
||
|
|
ShowWindow( winState.appWindow, SW_SHOW );
|
||
|
|
SetForegroundWindow( winState.appWindow );
|
||
|
|
SetFocus( winState.appWindow );
|
||
|
|
|
||
|
|
if ( repaint )
|
||
|
|
Con::evaluate( "resetCanvas();" );
|
||
|
|
|
||
|
|
return true;
|
||
|
|
#endif
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
//------------------------------------------------------------------------------
|
||
|
|
void OpenGLDevice::swapBuffers()
|
||
|
|
{
|
||
|
|
glXSwapBuffers(display, win);
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
//------------------------------------------------------------------------------
|
||
|
|
const char* OpenGLDevice::getDriverInfo()
|
||
|
|
{
|
||
|
|
#if 0
|
||
|
|
// Output some driver info to the console:
|
||
|
|
const char* vendorString = (const char*) glGetString( GL_VENDOR );
|
||
|
|
const char* rendererString = (const char*) glGetString( GL_RENDERER );
|
||
|
|
const char* versionString = (const char*) glGetString( GL_VERSION );
|
||
|
|
const char* extensionsString = (const char*) glGetString( GL_EXTENSIONS );
|
||
|
|
|
||
|
|
U32 bufferLen = ( vendorString ? dStrlen( vendorString ) : 0 )
|
||
|
|
+ ( rendererString ? dStrlen( rendererString ) : 0 )
|
||
|
|
+ ( versionString ? dStrlen( versionString ) : 0 )
|
||
|
|
+ ( extensionsString ? dStrlen( extensionsString ) : 0 )
|
||
|
|
+ 4;
|
||
|
|
|
||
|
|
char* returnString = Con::getReturnBuffer( bufferLen );
|
||
|
|
dSprintf( returnString, bufferLen, "%s\t%s\t%s\t%s",
|
||
|
|
( vendorString ? vendorString : "" ),
|
||
|
|
( rendererString ? rendererString : "" ),
|
||
|
|
( versionString ? versionString : "" ),
|
||
|
|
( extensionsString ? extensionsString : "" ) );
|
||
|
|
|
||
|
|
return( returnString );
|
||
|
|
#endif
|
||
|
|
}
|
||
|
|
|
||
|
|
//------------------------------------------------------------------------------
|
||
|
|
bool OpenGLDevice::getGammaCorrection(F32 &g)
|
||
|
|
{
|
||
|
|
#if 0
|
||
|
|
U16 ramp[256*3];
|
||
|
|
|
||
|
|
if (!GetDeviceGammaRamp(winState.appDC, ramp))
|
||
|
|
return false;
|
||
|
|
|
||
|
|
F32 csum = 0.0;
|
||
|
|
U32 ccount = 0;
|
||
|
|
|
||
|
|
for (U16 i = 0; i < 256; ++i)
|
||
|
|
{
|
||
|
|
if (i != 0 && ramp[i] != 0 && ramp[i] != 65535)
|
||
|
|
{
|
||
|
|
F64 b = (F64) i/256.0;
|
||
|
|
F64 a = (F64) ramp[i]/65535.0;
|
||
|
|
F32 c = (F32) (mLog(a)/mLog(b));
|
||
|
|
|
||
|
|
csum += c;
|
||
|
|
++ccount;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
g = csum/ccount;
|
||
|
|
|
||
|
|
return true;
|
||
|
|
#endif
|
||
|
|
}
|
||
|
|
|
||
|
|
//------------------------------------------------------------------------------
|
||
|
|
bool OpenGLDevice::setGammaCorrection(F32 g)
|
||
|
|
{
|
||
|
|
#if 0
|
||
|
|
U16 ramp[256*3];
|
||
|
|
|
||
|
|
for (U16 i = 0; i < 256; ++i)
|
||
|
|
ramp[i] = mPow((F32) i/256.0f, g) * 65535.0f;
|
||
|
|
dMemcpy(&ramp[256],ramp,256*sizeof(U16));
|
||
|
|
dMemcpy(&ramp[512],ramp,256*sizeof(U16));
|
||
|
|
|
||
|
|
return SetDeviceGammaRamp(winState.appDC, ramp);
|
||
|
|
#endif
|
||
|
|
}
|
||
|
|
|
||
|
|
//------------------------------------------------------------------------------
|
||
|
|
bool OpenGLDevice::setVerticalSync( bool on )
|
||
|
|
{
|
||
|
|
#if 0
|
||
|
|
if ( !gGLState.suppSwapInterval )
|
||
|
|
return( false );
|
||
|
|
|
||
|
|
return( qwglSwapIntervalEXT( on ? 1 : 0 ) );
|
||
|
|
#endif
|
||
|
|
}
|
||
|
|
|
||
|
|
//------------------------------------------------------------------------------
|
||
|
|
DisplayDevice* OpenGLDevice::create()
|
||
|
|
{
|
||
|
|
return new OpenGLDevice();
|
||
|
|
}
|