engine/platformX86UNIX/x86UNIXOGLVideo.cc

614 lines
20 KiB
C++
Raw Permalink Normal View History

2024-01-07 04:36:33 +00:00
//-----------------------------------------------------------------------------
// V12 Engine
//
// Copyright (c) 2001 GarageGames.Com
// Portions Copyright (c) 2001 by Sierra Online, Inc.
//-----------------------------------------------------------------------------
#include "platformX86UNIX/platformX86UNIX.h"
//#include "console/ast.h"
#include "console/console.h"
//#include "console/consoleInternal.h"
//#include "core/fileStream.h"
//#include "math/mPoint.h"
#include "platformX86UNIX/platformGL.h"
#include "platform/event.h"
#include "platform/gameInterface.h"
#include "platformX86UNIX/x86UNIXOGLVideo.h"
#include "platform/platformAudio.h"
#include <GL/glx.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/Xos.h>
#include <X11/Xatom.h>
/* our windowing/gl vars */
GLXContext ctx;
Display *display;
int screen_num;
Window win;
Screen *screen_ptr;
//------------------------------------------------------------------------------
bool OpenGLDevice::smCanSwitchBitDepth = true;
//------------------------------------------------------------------------------
OpenGLDevice::OpenGLDevice()
{
initDevice();
}
//------------------------------------------------------------------------------
void OpenGLDevice::initDevice()
{
// Set the device name:
mDeviceName = "OpenGL";
// Set some initial conditions:
mResolutionList.clear();
Resolution newRes( 640, 480, 32 );
mResolutionList.push_back( newRes );
return;
/*
// Enumerate all available resolutions:
DEVMODE devMode;
U32 modeNum = 0;
U32 stillGoing = true;
while ( stillGoing )
{
dMemset( &devMode, 0, sizeof( devMode ) );
devMode.dmSize = sizeof( devMode );
stillGoing = EnumDisplaySettings( NULL, modeNum++, &devMode );
if ( devMode.dmPelsWidth >= 640 && devMode.dmPelsHeight >= 480
&& ( devMode.dmBitsPerPel == 16 || devMode.dmBitsPerPel == 32 ) &&
( smCanSwitchBitDepth || devMode.dmBitsPerPel == winState.desktopBitsPixel ) )
{
// Only add this resolution if it is not already in the list:
bool alreadyInList = false;
for ( U32 i = 0; i < mResolutionList.size(); i++ )
{
if ( devMode.dmPelsWidth == mResolutionList[i].w
&& devMode.dmPelsHeight == mResolutionList[i].h
&& devMode.dmBitsPerPel == mResolutionList[i].bpp )
{
alreadyInList = true;
break;
}
}
if ( !alreadyInList )
{
Resolution newRes( devMode.dmPelsWidth, devMode.dmPelsHeight, devMode.dmBitsPerPel );
mResolutionList.push_back( newRes );
}
}
}
*/
}
//------------------------------------------------------------------------------
bool OpenGLDevice::activate( U32 width, U32 height, U32 bpp, bool fullScreen )
{
Con::printf( "Activating the OpenGL display device..." );
bool needResurrect = false;
// If the rendering context exists, delete it:
if ( ctx )
{
Con::printf( "Killing the texture manager..." );
Game->textureKill();
needResurrect = true;
Con::printf( "Making the rendering context not current..." );
if ( !glXMakeCurrent(display, None, NULL) )
{
AssertFatal( false, "OpenGLDevice::activate\nglXMakeCurrent(display, None, NULL) failed!" );
return false;
}
Con::printf( "Deleting the rendering context ..." );
glXDestroyContext(display, ctx);
ctx = NULL;
}
// GLX attributes
static int attr[] = { GLX_RGBA, GLX_DOUBLEBUFFER, GLX_RED_SIZE, 4, GLX_GREEN_SIZE, 4, GLX_BLUE_SIZE, 4, GLX_DEPTH_SIZE, 16, None };
// create a GLX instance
Con::printf(" Creating a new rendering context..." );
XVisualInfo *vi = glXChooseVisual(display, screen_num, attr);
ctx = glXCreateContext(display, vi, 0, GL_TRUE);
// attach the GLX context to the window
glXMakeCurrent(display, win, ctx);
// Output some driver info to the console:
const char* vendorString = (const char*) glGetString( GL_VENDOR );
const char* rendererString = (const char*) glGetString( GL_RENDERER );
const char* versionString = (const char*) glGetString( GL_VERSION );
Con::printf( "OpenGL driver information:" );
if ( vendorString )
Con::printf( " Vendor: %s", vendorString );
if ( rendererString )
Con::printf( " Renderer: %s", rendererString );
if ( versionString )
Con::printf( " Version: %s", versionString );
if ( needResurrect )
{
// Reload the textures:
Con::printf( "Resurrecting the texture manager..." );
Game->textureResurrect();
}
QGL_EXT_Init();
return true;
}
//------------------------------------------------------------------------------
void OpenGLDevice::shutdown()
{
Con::printf( "Shutting down the OpenGL display device..." );
if ( ctx )
{
Con::printf( "Making the GL rendering context not current..." );
if ( !glXMakeCurrent(display, None, NULL) )
{
AssertFatal( false, "OpenGLDevice::activate\nglXMakeCurrent(display, None, NULL) failed!" );
return;
}
Con::printf( "Deleting the rendering context ..." );
glXDestroyContext(display, ctx);
ctx = NULL;
}
// if ( smIsFullScreen )
// {
// Con::printf( "Restoring the desktop display settings (%dx%dx%d)...", winState.desktopWidth, winState.desktopHeight, winState.desktopBitsPixel );
// ChangeDisplaySettings( NULL, 0 );
// }
}
//------------------------------------------------------------------------------
// This is the real workhorse function of the DisplayDevice...
//
bool OpenGLDevice::setScreenMode( U32 width, U32 height, U32 bpp, bool fullScreen, bool forceIt, bool repaint )
{
#if 0
HWND curtain = NULL;
char errorMessage[256];
Resolution newRes( width, height, bpp );
bool newFullScreen = fullScreen;
bool safeModeOn = Con::getBoolVariable( "$pref::Video::safeModeOn" );
if ( !newFullScreen && mFullScreenOnly )
{
Con::warnf( ConsoleLogEntry::General, "OpenGLDevice::setScreenMode - device or desktop color depth does not allow windowed mode!" );
newFullScreen = true;
}
if ( !newFullScreen && ( newRes.w >= winState.desktopWidth || newRes.h >= winState.desktopHeight ) )
{
Con::warnf( ConsoleLogEntry::General, "OpenGLDevice::setScreenMode -- can't switch to resolution larger than desktop in windowed mode!" );
// Find the largest standard resolution that will fit on the desktop:
U32 resIndex;
for ( resIndex = mResolutionList.size() - 1; resIndex > 0; resIndex-- )
{
if ( mResolutionList[resIndex].w < winState.desktopWidth
&& mResolutionList[resIndex].h < winState.desktopHeight )
break;
}
newRes = mResolutionList[resIndex];
}
if ( newRes.w < 640 || newRes.h < 480 )
{
Con::warnf( ConsoleLogEntry::General, "OpenGLDevice::setScreenMode -- can't go smaller than 640x480!" );
return false;
}
if ( newFullScreen )
{
if (newRes.bpp != 16 && mFullScreenOnly)
newRes.bpp = 16;
// Match the new resolution to one in the list:
U32 resIndex = 0;
U32 bestScore = 0, thisScore = 0;
for ( int i = 0; i < mResolutionList.size(); i++ )
{
if ( newRes == mResolutionList[i] )
{
resIndex = i;
break;
}
else
{
thisScore = abs( S32( newRes.w ) - S32( mResolutionList[i].w ) )
+ abs( S32( newRes.h ) - S32( mResolutionList[i].h ) )
+ ( newRes.bpp == mResolutionList[i].bpp ? 0 : 1 );
if ( !bestScore || ( thisScore < bestScore ) )
{
bestScore = thisScore;
resIndex = i;
}
}
}
newRes = mResolutionList[resIndex];
}
else
{
// Basically ignore the bit depth parameter:
newRes.bpp = winState.desktopBitsPixel;
}
// Return if already at this resolution:
if ( !forceIt && newRes == smCurrentRes && newFullScreen == smIsFullScreen )
return true;
Con::printf( "Setting screen mode to %dx%dx%d (%s)...", newRes.w, newRes.h, newRes.bpp, ( newFullScreen ? "fs" : "w" ) );
bool needResurrect = false;
if ( ( newRes.bpp != smCurrentRes.bpp ) || ( safeModeOn && ( ( smIsFullScreen != newFullScreen ) || newFullScreen ) ) )
{
// Delete the rendering context:
if ( winState.hGLRC )
{
if (!Video::smNeedResurrect)
{
Con::printf( "Killing the texture manager..." );
Game->textureKill();
needResurrect = true;
}
Con::printf( "Making the rendering context not current..." );
if ( !qwglMakeCurrent( NULL, NULL ) )
{
AssertFatal( false, "OpenGLDevice::setScreenMode\nqwglMakeCurrent( NULL, NULL ) failed!" );
return false;
}
Con::printf( "Deleting the rendering context..." );
if ( Con::getBoolVariable("$pref::Video::deleteContext",true) &&
!qwglDeleteContext( winState.hGLRC ) )
{
AssertFatal( false, "OpenGLDevice::setScreenMode\nqwglDeleteContext failed!" );
return false;
}
winState.hGLRC = NULL;
}
// Release the device context:
if ( winState.appDC )
{
Con::printf( "Releasing the device context..." );
ReleaseDC( winState.appWindow, winState.appDC );
winState.appDC = NULL;
}
// Destroy the window:
if ( winState.appWindow )
{
Con::printf( "Destroying the window..." );
DestroyWindow( winState.appWindow );
winState.appWindow = NULL;
}
}
else if ( smIsFullScreen != newFullScreen )
{
// Change the window style:
Con::printf( "Changing the window style..." );
S32 windowStyle = WS_CLIPCHILDREN | WS_CLIPSIBLINGS;
if ( newFullScreen )
windowStyle |= ( WS_POPUP | WS_MAXIMIZE );
else
windowStyle |= ( WS_OVERLAPPED | WS_CAPTION );
if ( !SetWindowLong( winState.appWindow, GWL_STYLE, windowStyle ) )
Con::errorf( "SetWindowLong failed to change the window style!" );
}
U32 test;
if ( newFullScreen )
{
// Change the display settings:
DEVMODE devMode;
dMemset( &devMode, 0, sizeof( devMode ) );
devMode.dmSize = sizeof( devMode );
devMode.dmPelsWidth = newRes.w;
devMode.dmPelsHeight = newRes.h;
devMode.dmBitsPerPel = newRes.bpp;
devMode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL;
Con::printf( "Changing the display settings to %dx%dx%d...", newRes.w, newRes.h, newRes.bpp );
curtain = CreateCurtain( newRes.w, newRes.h );
test = ChangeDisplaySettings( &devMode, CDS_FULLSCREEN );
if ( test != DISP_CHANGE_SUCCESSFUL )
{
smIsFullScreen = false;
Con::setBoolVariable( "$pref::Video::fullScreen", false );
ChangeDisplaySettings( NULL, 0 );
Con::errorf( ConsoleLogEntry::General, "OpenGLDevice::setScreenMode - ChangeDisplaySettings failed." );
switch( test )
{
case DISP_CHANGE_RESTART:
Platform::AlertOK( "Display Change Failed", "You must restart your machine to get the specified mode." );
break;
case DISP_CHANGE_BADMODE:
Platform::AlertOK( "Display Change Failed", "The specified mode is not supported by this device." );
break;
default:
Platform::AlertOK( "Display Change Failed", "Hardware failed to switch to the specified mode." );
break;
};
DestroyWindow( curtain );
return false;
}
else
smIsFullScreen = true;
}
else if ( smIsFullScreen )
{
Con::printf( "Changing to the desktop display settings (%dx%dx%d)...", winState.desktopWidth, winState.desktopHeight, winState.desktopBitsPixel );
ChangeDisplaySettings( NULL, 0 );
smIsFullScreen = false;
}
Con::setBoolVariable( "$pref::Video::fullScreen", smIsFullScreen );
bool newWindow = false;
if ( !winState.appWindow )
{
Con::printf( "Creating a new %swindow...", ( fullScreen ? "full-screen " : "" ) );
winState.appWindow = CreateOpenGLWindow( newRes.w, newRes.h, newFullScreen );
if ( !winState.appWindow )
{
AssertFatal( false, "OpenGLDevice::setScreenMode\nFailed to create a new window!" );
return false;
}
newWindow = true;
}
// Move the window:
if ( !newFullScreen )
{
// Adjust the window rect to compensate for the window style:
RECT windowRect;
windowRect.left = windowRect.top = 0;
windowRect.right = newRes.w;
windowRect.bottom = newRes.h;
AdjustWindowRect( &windowRect, GetWindowLong( winState.appWindow, GWL_STYLE ), false );
U32 adjWidth = windowRect.right - windowRect.left;
U32 adjHeight = windowRect.bottom - windowRect.top;
// Center the window on the desktop:
U32 xPos = ( winState.desktopWidth - adjWidth ) / 2;
U32 yPos = ( winState.desktopHeight - adjHeight ) / 2;
test = SetWindowPos( winState.appWindow, 0, xPos, yPos, adjWidth, adjHeight, SWP_NOZORDER );
if ( !test )
{
dSprintf( errorMessage, 255, "OpenGLDevice::setScreenMode\nSetWindowPos failed trying to move the window to (%d,%d) and size it to %dx%d.", xPos, yPos, newRes.w, newRes.h );
AssertFatal( false, errorMessage );
return false;
}
}
else if ( !newWindow )
{
// Move and size the window to take up the whole screen:
if ( !SetWindowPos( winState.appWindow, 0, 0, 0, newRes.w, newRes.h, SWP_NOZORDER ) )
{
dSprintf( errorMessage, 255, "OpenGLDevice::setScreenMode\nSetWindowPos failed to move the window to (0,0) and size it to %dx%d.", newRes.w, newRes.h );
AssertFatal( false, errorMessage );
return false;
}
}
bool newDeviceContext = false;
if ( !winState.appDC )
{
// Get a new device context:
Con::printf( "Acquiring a new device context..." );
winState.appDC = GetDC( winState.appWindow );
if ( !winState.appDC )
{
AssertFatal( false, "OpenGLDevice::setScreenMode\nGetDC failed to get a valid device context!" );
return false;
}
newDeviceContext = true;
}
if ( newWindow )
{
// Set the pixel format of the new window:
PIXELFORMATDESCRIPTOR pfd;
CreatePixelFormat( &pfd, newRes.bpp, 24, 8, false );
S32 chosenFormat = ChooseBestPixelFormat( winState.appDC, &pfd );
if ( !chosenFormat )
{
AssertFatal( false, "OpenGLDevice::setScreenMode\nNo valid pixel formats found!" );
return false;
}
qwglDescribePixelFormat( winState.appDC, chosenFormat, sizeof( pfd ), &pfd );
if ( !SetPixelFormat( winState.appDC, chosenFormat, &pfd ) )
{
AssertFatal( false, "OpenGLDevice::setScreenMode\nFailed to set the pixel format!" );
return false;
}
Con::printf( "Pixel format set:" );
Con::printf( " %d color bits, %d depth bits, %d stencil bits", pfd.cColorBits, pfd.cDepthBits, pfd.cStencilBits );
}
if ( !winState.hGLRC )
{
// Create a new rendering context:
Con::printf( "Creating a new rendering context..." );
winState.hGLRC = qwglCreateContext( winState.appDC );
if ( !winState.hGLRC )
{
AssertFatal( false, "OpenGLDevice::setScreenMode\nqwglCreateContext failed to create an OpenGL rendering context!" );
return false;
}
// Make the new rendering context current:
Con::printf( "Making the new rendering context current..." );
if ( !qwglMakeCurrent( winState.appDC, winState.hGLRC ) )
{
AssertFatal( false, "OpenGLDevice::setScreenMode\nqwglMakeCurrent failed to make the rendering context current!" );
return false;
}
// Just for kicks. Seems a relatively central place to put this...
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
if ( needResurrect )
{
// Reload the textures:
Con::printf( "Resurrecting the texture manager..." );
Game->textureResurrect();
}
}
// Just for kicks. Seems a relatively central place to put this...
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
if ( newDeviceContext && gGLState.suppSwapInterval )
setVerticalSync( !Con::getBoolVariable( "$pref::Video::disableVerticalSync" ) );
smCurrentRes = newRes;
Platform::setWindowSize( newRes.w, newRes.h );
char tempBuf[15];
dSprintf( tempBuf, sizeof( tempBuf ), "%d %d %d", smCurrentRes.w, smCurrentRes.h, smCurrentRes.bpp );
Con::setVariable( "$pref::Video::resolution", tempBuf );
if ( curtain )
DestroyWindow( curtain );
// Doesn't hurt to do this even it isn't necessary:
ShowWindow( winState.appWindow, SW_SHOW );
SetForegroundWindow( winState.appWindow );
SetFocus( winState.appWindow );
if ( repaint )
Con::evaluate( "resetCanvas();" );
return true;
#endif
}
//------------------------------------------------------------------------------
void OpenGLDevice::swapBuffers()
{
glXSwapBuffers(display, win);
}
//------------------------------------------------------------------------------
const char* OpenGLDevice::getDriverInfo()
{
#if 0
// Output some driver info to the console:
const char* vendorString = (const char*) glGetString( GL_VENDOR );
const char* rendererString = (const char*) glGetString( GL_RENDERER );
const char* versionString = (const char*) glGetString( GL_VERSION );
const char* extensionsString = (const char*) glGetString( GL_EXTENSIONS );
U32 bufferLen = ( vendorString ? dStrlen( vendorString ) : 0 )
+ ( rendererString ? dStrlen( rendererString ) : 0 )
+ ( versionString ? dStrlen( versionString ) : 0 )
+ ( extensionsString ? dStrlen( extensionsString ) : 0 )
+ 4;
char* returnString = Con::getReturnBuffer( bufferLen );
dSprintf( returnString, bufferLen, "%s\t%s\t%s\t%s",
( vendorString ? vendorString : "" ),
( rendererString ? rendererString : "" ),
( versionString ? versionString : "" ),
( extensionsString ? extensionsString : "" ) );
return( returnString );
#endif
}
//------------------------------------------------------------------------------
bool OpenGLDevice::getGammaCorrection(F32 &g)
{
#if 0
U16 ramp[256*3];
if (!GetDeviceGammaRamp(winState.appDC, ramp))
return false;
F32 csum = 0.0;
U32 ccount = 0;
for (U16 i = 0; i < 256; ++i)
{
if (i != 0 && ramp[i] != 0 && ramp[i] != 65535)
{
F64 b = (F64) i/256.0;
F64 a = (F64) ramp[i]/65535.0;
F32 c = (F32) (mLog(a)/mLog(b));
csum += c;
++ccount;
}
}
g = csum/ccount;
return true;
#endif
}
//------------------------------------------------------------------------------
bool OpenGLDevice::setGammaCorrection(F32 g)
{
#if 0
U16 ramp[256*3];
for (U16 i = 0; i < 256; ++i)
ramp[i] = mPow((F32) i/256.0f, g) * 65535.0f;
dMemcpy(&ramp[256],ramp,256*sizeof(U16));
dMemcpy(&ramp[512],ramp,256*sizeof(U16));
return SetDeviceGammaRamp(winState.appDC, ramp);
#endif
}
//------------------------------------------------------------------------------
bool OpenGLDevice::setVerticalSync( bool on )
{
#if 0
if ( !gGLState.suppSwapInterval )
return( false );
return( qwglSwapIntervalEXT( on ? 1 : 0 ) );
#endif
}
//------------------------------------------------------------------------------
DisplayDevice* OpenGLDevice::create()
{
return new OpenGLDevice();
}