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192 lines
5 KiB
C
192 lines
5 KiB
C
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//-----------------------------------------------------------------------------
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// V12 Engine
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//
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// Copyright (c) 2001 GarageGames.Com
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// Portions Copyright (c) 2001 by Sierra Online, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _PLATFORMGL_H_
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#define _PLATFORMGL_H_
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// ON MAC, WE ARE USING THE STD APPLE OPENGL HDRS.
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#include <gl.h>
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#include <glu.h>
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#include <glext.h>
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// FROM HERE ON IS >NOT< IN APPLE OPENGL 1.2 SDK
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#if defined(GL_GLEXT_VERSION) && (GL_GLEXT_VERSION<=6) && defined(GL_VERSION_1_2)
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#ifndef GL_EXT_vertex_buffer
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#define GL_EXT_vertex_buffer 1
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// these are the V12-custom extensions. really only useful in external 3d driver.
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#define GL_V12MTVFMT_EXT 0x8702
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#define GL_V12MTNVFMT_EXT 0x8703
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#define GL_V12FTVFMT_EXT 0x8704
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#define GL_V12FMTVFMT_EXT 0x8705
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#ifdef GL_GLEXT_PROTOTYPES
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extern GLboolean APIENTRY glAvailableVertexBufferEXT();
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extern GLint APIENTRY glAllocateVertexBufferEXT(GLsizei size, GLint format, GLboolean preserve);
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extern void* APIENTRY glLockVertexBufferEXT(GLint handle, GLsizei size);
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extern void APIENTRY glUnlockVertexBufferEXT(GLint handle);
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extern void APIENTRY glSetVertexBufferEXT(GLint handle);
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extern void APIENTRY glOffsetVertexBufferEXT(GLint handle, GLuint offset);
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extern void APIENTRY glFillVertexBufferEXT(GLint handle, GLint first, GLsizei count);
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extern void APIENTRY glFreeVertexBufferEXT(GLint handle);
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#endif /* GL_GLEXT_PROTOTYPES */
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typedef GLboolean (APIENTRY * PFNGLAVAILABLEVERTEXBUFFEREXTPROC) ();
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typedef GLint (APIENTRY * PFNGLALLOCATEVERTEXBUFFEREXTPROC) (GLsizei size, GLint format, GLboolean preserve);
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typedef void* (APIENTRY * PFNGLLOCKVERTEXBUFFEREXTPROC) (GLint handle, GLsizei size);
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typedef void (APIENTRY * PFNGLUNLOCKVERTEXBUFFEREXTPROC) (GLint handle);
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typedef void (APIENTRY * PFNGLSETVERTEXBUFFEREXTPROC) (GLint handle);
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typedef void (APIENTRY * PFNGLOFFSETVERTEXBUFFEREXTPROC) (GLint handle, GLuint offset);
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typedef void (APIENTRY * PFNGLFILLVERTEXBUFFEREXTPROC) (GLint handle, GLint first, GLsizei count);
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typedef void (APIENTRY * PFNGLFREEVERTEXBUFFEREXTPROC) (GLint handle);
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#endif
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/* A forgotten token. */
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#define GL_CLAMP_TO_EDGE_EXT 0x812F
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#define UNSIGNED_SHORT_5_6_5 0x8363
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#define UNSIGNED_SHORT_5_6_5_REV 0x8364
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#endif // glexts < v6, gl v1.2 stuff needed additionally.
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/*
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* GL state information.
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*/
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struct GLState
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{
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bool suppARBMultitexture;
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bool suppPackedPixels;
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bool suppTexEnvAdd;
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bool suppLockedArrays;
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bool suppTextureEnvCombine;
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bool suppVertexArrayRange;
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bool suppFogCoord;
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bool suppEdgeClamp;
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bool suppTextureCompression;
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bool suppS3TC;
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bool suppFXT1;
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bool suppTexAnisotropic;
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bool suppPalettedTexture;
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bool suppVertexBuffer;
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bool suppSwapInterval;
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unsigned int triCount[4];
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unsigned int primCount[4];
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unsigned int primMode; // 0-3
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GLfloat maxAnisotropy;
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GLint maxTextureUnits;
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};
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extern GLState gGLState;
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extern bool gOpenGLDisablePT;
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extern bool gOpenGLDisableCVA;
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extern bool gOpenGLDisableTEC;
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extern bool gOpenGLDisableARBMT;
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extern bool gOpenGLDisableFC;
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extern bool gOpenGLDisableTCompress;
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extern bool gOpenGLNoEnvColor;
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extern float gOpenGLGammaCorrection;
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extern bool gOpenGLNoDrawArraysAlpha;
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/*
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* Inline state helpers.
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*/
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inline void dglSetRenderPrimType(unsigned int type)
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{
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gGLState.primMode = type;
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}
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inline void dglClearPrimMetrics()
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{
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for(int i = 0; i < 4; i++)
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gGLState.triCount[i] = gGLState.primCount[i] = 0;
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}
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inline bool dglDoesSupportPalettedTexture()
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{
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return gGLState.suppPalettedTexture && (gOpenGLDisablePT == false);
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}
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inline bool dglDoesSupportCompiledVertexArray()
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{
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return gGLState.suppLockedArrays && (gOpenGLDisableCVA == false);
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}
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inline bool dglDoesSupportTextureEnvCombine()
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{
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return gGLState.suppTextureEnvCombine && (gOpenGLDisableTEC == false);
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}
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inline bool dglDoesSupportARBMultitexture()
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{
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return gGLState.suppARBMultitexture && (gOpenGLDisableARBMT == false);
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}
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inline bool dglDoesSupportVertexArrayRange()
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{
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return gGLState.suppVertexArrayRange;
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}
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inline bool dglDoesSupportFogCoord()
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{
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return gGLState.suppFogCoord && (gOpenGLDisableFC == false);
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}
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inline bool dglDoesSupportEdgeClamp()
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{
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return gGLState.suppEdgeClamp;
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}
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inline bool dglDoesSupportTextureCompression()
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{
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return gGLState.suppTextureCompression && (gOpenGLDisableTCompress == false);
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}
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inline bool dglDoesSupportS3TC()
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{
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return gGLState.suppS3TC;
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}
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inline bool dglDoesSupportFXT1()
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{
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return gGLState.suppFXT1;
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}
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inline bool dglDoesSupportTexEnvAdd()
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{
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return gGLState.suppTexEnvAdd;
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}
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inline bool dglDoesSupportTexAnisotropy()
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{
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return gGLState.suppTexAnisotropic;
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}
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inline bool dglDoesSupportVertexBuffer()
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{
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return false;
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}
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inline GLfloat dglGetMaxAnisotropy()
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{
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return gGLState.maxAnisotropy;
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}
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inline GLint dglGetMaxTextureUnits()
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{
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if (dglDoesSupportARBMultitexture())
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return gGLState.maxTextureUnits;
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else
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return 1;
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}
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#endif
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