mirror of
https://github.com/ChocoTaco1/docker-tribesnext-server.git
synced 2026-01-19 16:14:45 +00:00
Added Ubuntu
This commit is contained in:
parent
6430b7663e
commit
acd5fe407e
1
.dockerignore
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1
.dockerignore
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@ -0,0 +1 @@
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.git
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6
.gitignore
vendored
6
.gitignore
vendored
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@ -1,5 +1,3 @@
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build_image
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run_container
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*.cs
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*.dso
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_custom/start-server.sh
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notes.md
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_custom/start-server.sh
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64
Dockerfile
64
Dockerfile
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@ -8,32 +8,33 @@ RUN apk --update add git sed less wget nano openssh && \
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WORKDIR /tmp
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RUN git clone --depth 1 "https://github.com/ChocoTaco1/TacoServer/" && cd ./TacoServer
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RUN git clone --depth 1 "https://github.com/ChocoTaco1/TacoServer/" && cd ./TacoServer
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WORKDIR /tmp
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RUN git clone --depth 1 "https://github.com/ChocoTaco1/TacoMaps/" && cd ./TacoMaps
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RUN git clone --depth 1 "https://github.com/ChocoTaco1/TacoMaps/" && cd ./TacoMaps
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WORKDIR /tmp
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RUN git clone --depth 1 "https://github.com/ChocoTaco1/NoTNscripts/" && cd ./NoTNscripts
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# Main Game Server Image
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FROM i386/ubuntu:disco
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LABEL maintainer="sairuk, battlelore, chocotaco"
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LABEL maintainer="sairuk, amineo, chocotaco"
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# ENVIRONMENT
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ARG SRVUSER=gameserv
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ARG SRVUID=1000
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ARG SRVDIR=/tmp/tribes2/
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ENV INSTDIR=/home/${SRVUSER}/.loki/tribes2/
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ENV TZ="America/New_York"
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# -- shutup installers
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ENV DEBIAN_FRONTEND noninteractive
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ENV INSTDIR=/home/${SRVUSER}/.wine32/drive_c/Dynamix/Tribes2/
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# WINE VERSION: wine = 1.6, wine-development = 1.7.29 for i386-jessie
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ENV WINEVER=wine-development
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ENV WINEARCH=win32
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ENV WINEPREFIX=/home/${SRVUSER}/.wine32/
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#WINEARCH=win32 WINEPREFIX=/home/gameserv/.wine32/ wine wineboot
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# UPDATE IMAGE
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RUN dpkg --add-architecture i386
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RUN apt-get -y update --fix-missing && apt-get -y upgrade
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RUN apt-get -y update && apt-get -y upgrade
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# DEPENDENCIES
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RUN apt-get -y install \
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@ -42,19 +43,34 @@ sudo unzip \
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# -- logging
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rsyslog \
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# -- utilities
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sed less nano vim file wget curl gnupg2 netcat software-properties-common xdelta3 tzdata
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sed less nano vim file wget gnupg2 software-properties-common \
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# --- wine
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#${WINEVER} \
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# -- display
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xvfb
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RUN wget --no-check-certificate https://dl.winehq.org/wine-builds/winehq.key
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RUN apt-key add winehq.key
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RUN add-apt-repository 'deb https://dl.winehq.org/wine-builds/ubuntu/ bionic main'
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RUN add-apt-repository ppa:cybermax-dexter/sdl2-backport
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RUN apt-get -y update && apt-get -y upgrade && apt-get -y install --install-recommends winehq-devel
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#RUN timedatectl set-timezone ${TZ}
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# CLEAN IMAGE
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RUN apt-get -y clean && apt-get -y autoremove
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# ENV
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# -- shutup installers
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ENV DEBIAN_FRONTEND noninteractive
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# USER
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# -- add the user, expose datastore
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RUN useradd -m -s /bin/bash -u ${SRVUID} ${SRVUSER}
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# -- temporarily steal ownership
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RUN chown -R root: /home/${SRVUSER}
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# -- set wine win32 env
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RUN WINEARCH=win32 WINEPREFIX=/home/gameserv/.wine32/ wine wineboot
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# SCRIPT - installer
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COPY _scripts/tribesnext-server-installer ${SRVDIR}
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@ -66,16 +82,16 @@ RUN ${SRVDIR}/tribesnext-server-installer
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COPY _scripts/start-server ${INSTDIR}/start-server
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RUN chmod +x ${INSTDIR}/start-server
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# TacoServer - Pull in resources from builder
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COPY --from=tacobuilder /tmp/TacoServer/Classic/. ${INSTDIR}/Classic/.
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COPY --from=tacobuilder /tmp/TacoMaps/. ${INSTDIR}/Classic/Maps/
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COPY --from=tacobuilder /tmp/NoTNscripts/. ${INSTDIR}/Classic/.
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# CLEAN UP
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# CLEAN UP TMP
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COPY _scripts/clean-up ${SRVDIR}
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RUN chmod +x ${SRVDIR}/clean-up
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RUN ${SRVDIR}/clean-up ${INSTDIR}
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RUN ${SRVDIR}/clean-up
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# TacoServer - Pull in resources from builder
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COPY --from=tacobuilder /tmp/TacoServer/Classic/. ${INSTDIR}GameData/Classic/.
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COPY --from=tacobuilder /tmp/TacoMaps/. ${INSTDIR}GameData/Classic/Maps/
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# SCRIPT - custom (custom content / overrides)
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@ -86,14 +102,6 @@ COPY _custom/. ${INSTDIR}
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COPY _scripts/cfg-admin-prefs ${SRVDIR}
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RUN chmod +x ${SRVDIR}/cfg-admin-prefs
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# SCRIPT - generate our alphabetized autoexec index
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COPY _scripts/gen_autoexec_index ${SRVDIR}
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RUN chmod +x ${SRVDIR}/gen_autoexec_index
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# SCRIPT - heartbeat to TribesNext's master server
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COPY _scripts/tn_heartbeat ${SRVDIR}
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RUN chmod +x ${SRVDIR}/tn_heartbeat
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# PERMISSIONS
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RUN chown -R ${SRVUSER}: /home/${SRVUSER}
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62
README.md
62
README.md
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@ -1,13 +1,22 @@
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# Docker TribesNext
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## Information
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Tribes 2 Loki Native Linux dedicated server patched to run in Lan mode and running within Docker.
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*This is does not include TribesNext and uses a LAN patch to run without it*
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## Fork Updates
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- [Classic v1.5.2](http://tribes2stats.com/files/mods/classic_v152.zip)
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- [Ruby 1.9](https://ftp.ruby-lang.org/pub/ruby/binaries/mswin32/unstable/ruby-1.9.0-2-i386-mswin32.zip)
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---
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## Information
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TribesNext dedicated server patched and running within Docker under wine.
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*This is TribesNext RC2a with the wine patches included.*
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The image will pull required files and install them at build time (providing the sources are live).
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Docker image is completely self contained when built; it is currently based off Alpine/Ubuntu. This brings in the server at around 3.2GB once built.
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Docker image is completely self contained when built; it is currently based off Debian Jessie 32bit. This brings in the server at around 1.6GB once built.
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The server runs as the gameserv user
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@ -23,26 +32,27 @@ No volumes are used
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## Usage
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**Build the image**
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`sudo docker-compose up --build`
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`docker build . -t tribesnext-server`
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**Run a container**
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NB: the `--rm` arg will destroy the container when stopped; internal ports (666) can be mapped to available host ports (27999) per container.
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The container starts automatically when built.
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NB: the `--rm` arg will destroy the container when stopped; internal ports (666) can be mapped to available host ports (27999) per container
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```
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docker run -d --rm \
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-p 27999:666/tcp \
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-p 28000:28000/udp \
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--name tribesnext-server \
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tribesnext-server:latest
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```
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**Stop container**
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```
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docker ps
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docker stop <container-id>
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```
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`docker stop tribesnext-server`
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## Server Customization
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You can customize the server at build time by dropping the appropriate files at the appropriate locations in `_custom/`, these will be copied into the image into the install location within the container at build time.
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You can customize the server at build time by dropping the appropriate files at the appropriate locations in `_custom/`, these will be copied into the image into the install location within the container at build time.
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You can customize your server from the available options in the docker compose. These are set at build time.
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You can override the following defaults at build time
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```
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@ -60,25 +70,9 @@ You can modify the installer script to update the source locations of the requir
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`tribesnext-server-installer` may also be used in standalone mode to install TribesNext RC2a on the host system under wine but your mileage may vary.
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Testing has been minimal but it is running the NET247 server so you can try it out at any point.
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## SSH into server
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```
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docker ps
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docker exec -it --user root <container-id> bash
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```
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## 2do
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* Thinner base OS
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* Reduce duplicate data across scripts
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## Install Docker
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```
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curl -fsSL get.docker.com -o get-docker.sh && sudo sh get-docker.sh
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sudo usermod -aG docker USERNAME
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```
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## Install Docker-Compose
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```
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sudo curl -L "https://github.com/docker/compose/releases/download/1.25.0/docker-compose-$(uname -s)-$(uname -m)" -o /usr/local/bin/docker-compose
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sudo chmod +x /usr/local/bin/docker-compose
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sudo ln -s /usr/local/bin/docker-compose /usr/bin/docker-compose
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docker-compose --version
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```
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1471
_custom/GameData/Classic/prefs/serverPrefs.cs
Normal file
1471
_custom/GameData/Classic/prefs/serverPrefs.cs
Normal file
File diff suppressed because it is too large
Load diff
10
_custom/GameData/Classic/scripts/autoexec/AdminPrefs.cs
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10
_custom/GameData/Classic/scripts/autoexec/AdminPrefs.cs
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// These values should be written on container start
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// ----
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//$Host::AdminList = "";
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//$Host::AdminPassword = "changeme";
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//$Host::ClassicSuperAdminPassword = "changme";
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//$Host::ClassicTelnetListenPass = "changeme";
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//$Host::ClassicTelnetPassword = "changeme";
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//$Host::SuperAdminList = "";
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// ----
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@ -1,7 +1,7 @@
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#!/bin/bash
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SRVUSER=gameserv
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ADMINPREFS_FILE=/home/$SRVUSER/.loki/tribes2/Classic/scripts/autoexec/AdminPrefs.cs
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ADMINPREFS_FILE=/home/$SRVUSER/.wine32/drive_c/Dynamix/Tribes2/GameData/Classic/scripts/autoexec/AdminPrefs.cs
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SECRETS=/run/secrets
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# -- set Admin Password
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@ -1,18 +1,11 @@
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#!/bin/bash
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echo "Removing old installers"
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[ -f TribesNext_RC2_LinuxVersion.zip ] && rm TribesNext_RC2_LinuxVersion.zip
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[ -f TribesNext_rc2a.exe ] && rm TribesNext_rc2a.exe
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[ -f classic_v152.zip ] && rm classic_v152.zip
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[ -f t2-linux.zip ] && rm t2-linux.zip
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[ -f tribes2-lan-fix-linux.tar.gz ] && rm tribes2-lan-fix-linux.tar.gz
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echo "Done!"
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echo "Removing TacoServer TribesNext Incompatibilities"
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# Remove zAdvancedStatsLogless.vl2: causes issues connecting without TN
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rm $1/Classic/zAdvancedStatsLogless.vl2
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# Remove checkVer: Wont work anyway without TN
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rm $1/Classic/scripts/autoexec/zCheckVer.cs
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# We're using our own heartbeat to TN
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rm $1/Classic/scripts/autoexec/zAltAltHeartbeatDaemon.cs
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[ -f ruby-1.9.0-2-i386-mswin32.zip ] && rm ruby-1.9.0-2-i386-mswin32.zip
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[ -f tribes2gsi.exe ] && rm tribes2gsi.exe
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echo "Done!"
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@ -1,19 +0,0 @@
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#!/bin/bash
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# -- Generate an alphabetized autoexec index file because we can't trust the load order
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SCRIPTS_DIR=$1
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INDEX_FILE="$SCRIPTS_DIR"/autoexec/AutoExecIndex.cs
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mkdir -p "$SCRIPTS_DIR"/library
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mv -v "$SCRIPTS_DIR"/autoexec/*.cs "$SCRIPTS_DIR"/library/.
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scripts=(
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"$SCRIPTS_DIR"/library/*.cs
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)
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for i in "${scripts[@]##*/}"
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do
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echo "exec(\"scripts/library/${i}\");" >> $INDEX_FILE
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done
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cat $INDEX_FILE
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@ -1,24 +1,18 @@
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#!/bin/bash
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BASE_DIR=/home/gameserv/.loki/tribes2/
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export WINEPREFIX=/home/gameserv/.wine32
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export WINEARCH=win32
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BASEDIR=$WINEPREFIX/drive_c/Dynamix/Tribes2/GameData
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echo "Update Admin & Server Prefs..."
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/tmp/tribes2/cfg-admin-prefs
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echo "Finished!"
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cd ${BASE_DIR}
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find ${BASEDIR} -name \*.dso -execdir /bin/rm {} \;
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echo "Generating alphabetized AutoExec script index..."
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/tmp/tribes2/gen_autoexec_index "${BASE_DIR}Classic/scripts"
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echo "Finished!"
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cd $WINEPREFIX/drive_c/Dynamix/Tribes2/GameData
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echo "Removing .dso files"
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find ${BASE_DIR} -name \*.dso -execdir /bin/rm {} \;
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wine --version
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echo "Running the Tribes 2 server"
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chmod +x ${BASE_DIR}tribes2d-lan.dynamic
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# -- debug -- keep container running and dont launch the server
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#tail -f /dev/null
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/tmp/tribes2/tn_heartbeat & taskset -c 0 ./tribes2d-lan.dynamic 28000 -nologin -dedicated -mod Classic
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xvfb-run -a -w 5 taskset -c 0 wine Tribes2.exe -dedicated -mod Classic
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|
|
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@ -1,11 +0,0 @@
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#!/bin/bash
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# -- Heartbeat to TribesNext's Master Server
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||||
(
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while true; do
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echo "Sending heartbeat to TribesNext..."
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||||
curl http://master.tribesnext.com/add/28000 &
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sleep 240 ;
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done
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)
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@ -1,10 +1,32 @@
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#!/bin/bash
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#
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# -- tribes dedicated server installer
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SRVUSER=gameserv
|
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INSBASE=/home/$SRVUSER/.loki/
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export TMPBASE=/tmp/tribes2
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# -- tribesnext dedicated server installer
|
||||
# --- pulls together the wine server, as terrible as that is,
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# --- patch a linux release d00dz
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# -- author: sairuk
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#
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||||
|
||||
SRVUSER=gameserv
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INSBASE=/home/$SRVUSER/.wine32/drive_c/Dynamix/
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export TMPBASE=/tmp/tribes2
|
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export WINEARCH=win32
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export WINEPREFIX=/home/$SRVUSER/.wine32/
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export REQUIREMENTS=(wine Xvfb)
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# -- server requirements
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||||
function check_requirements {
|
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REQMET=1 # -- pretty optimistic eh?
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for REQ in ${REQUIREMENTS[@]}
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||||
do
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||||
RESULT=$(which $REQ)
|
||||
if [ $? != "0" ]
|
||||
then
|
||||
echo "Executable not found: ${REQ}"
|
||||
REQMET=0
|
||||
fi
|
||||
done
|
||||
[ "$REQMET" == "0" ] && echo "Requirements not met, see preceding messages" && exit 1
|
||||
}
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||||
|
||||
# -- download the required the files
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function get_files {
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|
|
@ -14,24 +36,29 @@ function get_files {
|
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fi
|
||||
}
|
||||
|
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check_requirements
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# -- make directories
|
||||
[ ! -d $TMPBASE ] && mkdir -p $TMPBASE
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||||
if [ ! -d $INSBASE ]
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then
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mkdir -p $INSBASE/tribes2/{Manual}
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mkdir -p $INSBASE/tribes2/base/{music,lighting,textures,prefs}
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mkdir -p $INSBASE/tribes2/Classic/scripts/{turrets,weapons,autoexec,packs,vehicles}
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mkdir -p $INSBASE/tribes2/Classic/{logs,stats,serverStats}
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mkdir -p $INSBASE/Tribes2/Manual
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mkdir -p $INSBASE/Tribes2/GameData/base/{music,lighting,textures,prefs}
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mkdir -p $INSBASE/Tribes2/GameData/Classic/scripts/{turrets,weapons,autoexec,packs,vehicles}
|
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fi
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|
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|
||||
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# -- download files
|
||||
get_files t2-linux.zip "https://www.dropbox.com/s/ejemimzxjdswtvm/" "$TMPBASE"
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get_files tribes2-lan-fix-linux.tar.gz "http://t2.plugh.us/" "$TMPBASE"
|
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get_files classic_v152.zip "https://tribes2stats.com/files/mods/" "$TMPBASE"
|
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get_files tribes2gsi.exe "https://www.the-construct.net/downloads/tribes2/" "$TMPBASE"
|
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get_files TribesNext_rc2a.exe "https://www.tribesnext.com/files/" "$TMPBASE"
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get_files TribesNext_RC2_LinuxVersion.zip "https://lutris.net/files/games/tribes-2/" "$TMPBASE"
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get_files classic_v152.zip "https://tribes2stats.com/files/mods/" "$TMPBASE"
|
||||
|
||||
# -- some items require an headerless
|
||||
export DISPLAY=:99
|
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[ ! $(pidof Xvfb) ] && Xvfb :99 -screen 0 640x480x8 -nolisten tcp & 2>&1 > /dev/null
|
||||
|
||||
|
||||
# -- gimme a little time
|
||||
|
|
@ -40,47 +67,209 @@ sleep 1
|
|||
|
||||
# -- extract the main installer, the silent installer is a lie!
|
||||
echo "Installing T2..."
|
||||
# REMEMBER: There is no GameData in the linux version. Everything is up a dir
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[ -f $TMPBASE/t2-linux.zip ] && /usr/bin/unzip -o $TMPBASE/t2-linux.zip -d $TMPBASE/install 2>&1 > /dev/null
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/usr/bin/wine $TMPBASE/tribes2gsi.exe /x Z:\\tmp\\tribes2\\game
|
||||
|
||||
|
||||
# -- move all extract files into place
|
||||
cp -r $TMPBASE/install/t2-linux/. $INSBASE/tribes2/.
|
||||
echo "T2 installed!"
|
||||
if [ -f $TMPBASE/game/Tribes2.exe ]
|
||||
then
|
||||
mv $TMPBASE/game/aaBarrelLarge.cs $INSBASE/Tribes2/GameData/Classic/scripts/turrets/aaBarrelLarge.cs
|
||||
mv $TMPBASE/game/aabarrelPack.cs $INSBASE/Tribes2/GameData/Classic/scripts/packs/aabarrelPack.cs
|
||||
mv $TMPBASE/game/admin.cs $INSBASE/Tribes2/GameData/Classic/scripts/admin.cs
|
||||
mv $TMPBASE/game/aiPracticeCtf.cs $INSBASE/Tribes2/GameData/Classic/scripts/aiPracticeCtf.cs
|
||||
mv $TMPBASE/game/AMDW2KCardProfiles.cs $INSBASE/Tribes2/GameData/AMDW2KCardProfiles.cs
|
||||
mv $TMPBASE/game/AMDW98CardProfiles.cs $INSBASE/Tribes2/GameData/AMDW98CardProfiles.cs
|
||||
mv $TMPBASE/game/AMDW98SECardProfiles.cs $INSBASE/Tribes2/GameData/AMDW98SECardProfiles.cs
|
||||
mv $TMPBASE/game/AMDWMECardProfiles.cs $INSBASE/Tribes2/GameData/AMDWMECardProfiles.cs
|
||||
mv $TMPBASE/game/audio.vl2 $INSBASE/Tribes2/GameData/base/audio.vl2
|
||||
mv $TMPBASE/game/badlands.mp3 $INSBASE/Tribes2/GameData/base/music/badlands.mp3
|
||||
mv $TMPBASE/game/badlands.vl2 $INSBASE/Tribes2/GameData/base/badlands.vl2
|
||||
mv $TMPBASE/game/base.vl2 $INSBASE/Tribes2/GameData/base/base.vl2
|
||||
mv $TMPBASE/game/cameraGrenade.cs $INSBASE/Tribes2/GameData/Classic/scripts/weapons/cameraGrenade.cs
|
||||
mv $TMPBASE/game/CardProfiles.cs $INSBASE/Tribes2/GameData/CardProfiles.cs
|
||||
mv $TMPBASE/game/chaingun.cs $INSBASE/Tribes2/GameData/Classic/scripts/weapons/chaingun.cs
|
||||
mv $TMPBASE/game/chatMenuHud.cs $INSBASE/Tribes2/GameData/Classic/scripts/chatMenuHud.cs
|
||||
mv $TMPBASE/game/Classic_dedicated_server.bat $INSBASE/Tribes2/GameData/Classic_dedicated_server.bat
|
||||
mv $TMPBASE/game/Classic_LAN.bat $INSBASE/Tribes2/GameData/Classic_LAN.bat
|
||||
mv $TMPBASE/game/Classic_maps_v1.vl2 $INSBASE/Tribes2/GameData/base/Classic_maps_v1.vl2
|
||||
mv $TMPBASE/game/Classic_online.bat $INSBASE/Tribes2/GameData/Classic_online.bat
|
||||
mv $TMPBASE/game/Classic_readme.txt $INSBASE/Tribes2/GameData/Classic/Classic_readme.txt
|
||||
mv $TMPBASE/game/Classic_technical.txt $INSBASE/Tribes2/GameData/Classic/Classic_technical.txt
|
||||
mv $TMPBASE/game/cloakingpack.cs $INSBASE/Tribes2/GameData/Classic/scripts/packs/cloakingpack.cs
|
||||
mv $TMPBASE/game/console_start.cs $INSBASE/Tribes2/GameData/console_start.cs
|
||||
mv $TMPBASE/game/creditsText.cs $INSBASE/Tribes2/GameData/Classic/scripts/creditsText.cs
|
||||
mv $TMPBASE/game/CTFGame.cs $INSBASE/Tribes2/GameData/Classic/scripts/CTFGame.cs
|
||||
mv $TMPBASE/game/damageTypes.cs $INSBASE/Tribes2/GameData/Classic/scripts/damageTypes.cs
|
||||
mv $TMPBASE/game/deathMessages.cs $INSBASE/Tribes2/GameData/Classic/scripts/deathMessages.cs
|
||||
mv $TMPBASE/game/defaultGame.cs $INSBASE/Tribes2/GameData/Classic/scripts/defaultGame.cs
|
||||
mv $TMPBASE/game/deployables.cs $INSBASE/Tribes2/GameData/Classic/scripts/deployables.cs
|
||||
mv $TMPBASE/game/desert.mp3 $INSBASE/Tribes2/GameData/base/music/desert.mp3
|
||||
mv $TMPBASE/game/desert.vl2 $INSBASE/Tribes2/GameData/base/desert.vl2
|
||||
mv $TMPBASE/game/disc.cs $INSBASE/Tribes2/GameData/Classic/scripts/weapons/disc.cs
|
||||
mv $TMPBASE/game/DRI-Matrox.cs $INSBASE/Tribes2/GameData/DRI-Matrox.cs
|
||||
mv $TMPBASE/game/DRI-Radeon.cs $INSBASE/Tribes2/GameData/DRI-Radeon.cs
|
||||
mv $TMPBASE/game/DRI-Rage128.cs $INSBASE/Tribes2/GameData/DRI-Rage128.cs
|
||||
mv $TMPBASE/game/DRI-Voodoo3.cs $INSBASE/Tribes2/GameData/DRI-Voodoo3.cs
|
||||
mv $TMPBASE/game/DRI-Voodoo5.cs $INSBASE/Tribes2/GameData/DRI-Voodoo5.cs
|
||||
mv $TMPBASE/game/ELFBarrelLarge.cs $INSBASE/Tribes2/GameData/Classic/scripts/turrets/ELFBarrelLarge.cs
|
||||
mv $TMPBASE/game/ELFbarrelPack.cs $INSBASE/Tribes2/GameData/Classic/scripts/packs/ELFbarrelPack.cs
|
||||
mv $TMPBASE/game/ELFGun.cs $INSBASE/Tribes2/GameData/Classic/scripts/weapons/ELFGun.cs
|
||||
mv $TMPBASE/game/EULA.txt $INSBASE/Tribes2/GameData/base/EULA.txt
|
||||
mv $TMPBASE/game/flashGrenade.cs $INSBASE/Tribes2/GameData/Classic/scripts/weapons/flashGrenade.cs
|
||||
mv $TMPBASE/game/French\ Config.cs $INSBASE/Tribes2/GameData/base/prefs/French\ Config.cs
|
||||
mv $TMPBASE/game/GameGui.cs $INSBASE/Tribes2/GameData/Classic/scripts/GameGui.cs
|
||||
mv $TMPBASE/game/GeForce.cs $INSBASE/Tribes2/GameData/GeForce.cs
|
||||
mv $TMPBASE/game/German\ config.cs $INSBASE/Tribes2/GameData/base/prefs/German\ config.cs
|
||||
mv $TMPBASE/game/glon32.dr7 $INSBASE/Tribes2/GameData/glon32.dr7
|
||||
mv $TMPBASE/game/GLU2D3D.dll $INSBASE/Tribes2/GameData/GLU2D3D.dll
|
||||
mv $TMPBASE/game/grenadeLauncher.cs $INSBASE/Tribes2/GameData/Classic/scripts/weapons/grenadeLauncher.cs
|
||||
mv $TMPBASE/game/HighProfile.cs $INSBASE/Tribes2/GameData/HighProfile.cs
|
||||
mv $TMPBASE/game/hud.cs $INSBASE/Tribes2/GameData/Classic/scripts/hud.cs
|
||||
mv $TMPBASE/game/ice.mp3 $INSBASE/Tribes2/GameData/base/music/ice.mp3
|
||||
mv $TMPBASE/game/ice.vl2 $INSBASE/Tribes2/GameData/base/ice.vl2
|
||||
mv $TMPBASE/game/IFC21.dll $INSBASE/Tribes2/GameData/IFC21.dll
|
||||
mv $TMPBASE/game/IFC22.dll $INSBASE/Tribes2/GameData/IFC22.dll
|
||||
mv $TMPBASE/game/indoorDeployableBarrel.cs $INSBASE/Tribes2/GameData/Classic/scripts/turrets/indoorDeployableBarrel.cs
|
||||
mv $TMPBASE/game/Inside\ Team\ Rabbit\ 2.txt $INSBASE/Tribes2/GameData/Inside\ Team\ Rabbit\ 2.txt
|
||||
mv $TMPBASE/game/IntelW2KCardProfiles.cs $INSBASE/Tribes2/GameData/IntelW2KCardProfiles.cs
|
||||
mv $TMPBASE/game/IntelW95CardProfiles.cs $INSBASE/Tribes2/GameData/IntelW95CardProfiles.cs
|
||||
mv $TMPBASE/game/IntelW98CardProfiles.cs $INSBASE/Tribes2/GameData/IntelW98CardProfiles.cs
|
||||
mv $TMPBASE/game/IntelW98SECardProfiles.cs $INSBASE/Tribes2/GameData/IntelW98SECardProfiles.cs
|
||||
mv $TMPBASE/game/IntelWMECardProfiles.cs $INSBASE/Tribes2/GameData/IntelWMECardProfiles.cs
|
||||
mv $TMPBASE/game/interiors.vl2 $INSBASE/Tribes2/GameData/base/interiors.vl2
|
||||
mv $TMPBASE/game/inventory.cs $INSBASE/Tribes2/GameData/Classic/scripts/inventory.cs
|
||||
mv $TMPBASE/game/inventoryHud.cs $INSBASE/Tribes2/GameData/Classic/scripts/inventoryHud.cs
|
||||
mv $TMPBASE/game/ispawn.exe $INSBASE/Tribes2/GameData/ispawn.exe
|
||||
mv $TMPBASE/game/Italian\ Config.cs $INSBASE/Tribes2/GameData/base/prefs/Italian\ Config.cs
|
||||
mv $TMPBASE/game/item.cs $INSBASE/Tribes2/GameData/Classic/scripts/item.cs
|
||||
mv $TMPBASE/game/kver.pub $INSBASE/Tribes2/GameData/kver.pub
|
||||
mv $TMPBASE/game/Kyro.cs $INSBASE/Tribes2/GameData/Kyro.cs
|
||||
mv $TMPBASE/game/lava.vl2 $INSBASE/Tribes2/GameData/base/lava.vl2
|
||||
mv $TMPBASE/game/LinuxCardProfiles.cs $INSBASE/Tribes2/GameData/LinuxCardProfiles.cs
|
||||
mv $TMPBASE/game/loadingGui.cs $INSBASE/Tribes2/GameData/Classic/scripts/loadingGui.cs
|
||||
mv $TMPBASE/game/LowProfile.cs $INSBASE/Tribes2/GameData/LowProfile.cs
|
||||
mv $TMPBASE/game/lush.mp3 $INSBASE/Tribes2/GameData/base/music/lush.mp3
|
||||
mv $TMPBASE/game/lush.vl2 $INSBASE/Tribes2/GameData/base/lush.vl2
|
||||
mv $TMPBASE/game/Matrox.cs $INSBASE/Tribes2/GameData/Matrox.cs
|
||||
mv $TMPBASE/game/MediumProfile.cs $INSBASE/Tribes2/GameData/MediumProfile.cs
|
||||
mv $TMPBASE/game/message.cs $INSBASE/Tribes2/GameData/Classic/scripts/message.cs
|
||||
mv $TMPBASE/game/mine.cs $INSBASE/Tribes2/GameData/Classic/scripts/weapons/mine.cs
|
||||
mv $TMPBASE/game/minivstationx.cs $INSBASE/Tribes2/GameData/Classic/scripts/autoexec/minivstationx.cs
|
||||
mv $TMPBASE/game/missileBarrelLarge.cs $INSBASE/Tribes2/GameData/Classic/scripts/turrets/missileBarrelLarge.cs
|
||||
mv $TMPBASE/game/missilebarrelPack.cs $INSBASE/Tribes2/GameData/Classic/scripts/packs/missilebarrelPack.cs
|
||||
mv $TMPBASE/game/missileLauncher.cs $INSBASE/Tribes2/GameData/Classic/scripts/weapons/missileLauncher.cs
|
||||
mv $TMPBASE/game/missions.vl2 $INSBASE/Tribes2/GameData/base/missions.vl2
|
||||
mv $TMPBASE/game/mortarBarrelLarge.cs $INSBASE/Tribes2/GameData/Classic/scripts/turrets/mortarBarrelLarge.cs
|
||||
mv $TMPBASE/game/mortarBarrelPack.cs $INSBASE/Tribes2/GameData/Classic/scripts/packs/mortarBarrelPack.cs
|
||||
mv $TMPBASE/game/mortar.cs $INSBASE/Tribes2/GameData/Classic/scripts/weapons/mortar.cs
|
||||
mv $TMPBASE/game/Mp3dec.asi $INSBASE/Tribes2/GameData/Mp3dec.asi
|
||||
mv $TMPBASE/game/mpbTeleporter.cs $INSBASE/Tribes2/GameData/Classic/scripts/mpbTeleporter.cs
|
||||
mv $TMPBASE/game/Mss32.dll $INSBASE/Tribes2/GameData/Mss32.dll
|
||||
mv $TMPBASE/game/Mssds3dh.m3d $INSBASE/Tribes2/GameData/Mssds3dh.m3d
|
||||
mv $TMPBASE/game/Msseax2.m3d $INSBASE/Tribes2/GameData/Msseax2.m3d
|
||||
mv $TMPBASE/game/Msseax.m3d $INSBASE/Tribes2/GameData/Msseax.m3d
|
||||
mv $TMPBASE/game/Mssfast.m3d $INSBASE/Tribes2/GameData/Mssfast.m3d
|
||||
mv $TMPBASE/game/Mssv12.asi $INSBASE/Tribes2/GameData/Mssv12.asi
|
||||
mv $TMPBASE/game/Mssv24.asi $INSBASE/Tribes2/GameData/Mssv24.asi
|
||||
mv $TMPBASE/game/Mssv29.asi $INSBASE/Tribes2/GameData/Mssv29.asi
|
||||
mv $TMPBASE/game/MSVCRT.dll $INSBASE/Tribes2/GameData/MSVCRT.dll
|
||||
mv $TMPBASE/game/OpenGL2D3D.dll $INSBASE/Tribes2/GameData/OpenGL2D3D.dll
|
||||
mv $TMPBASE/game/outdoorDeployableBarrel.cs $INSBASE/Tribes2/GameData/Classic/scripts/turrets/outdoorDeployableBarrel.cs
|
||||
mv $TMPBASE/game/Permedia3.cs $INSBASE/Tribes2/GameData/Permedia3.cs
|
||||
mv $TMPBASE/game/plasmaBarrelLarge.cs $INSBASE/Tribes2/GameData/Classic/scripts/turrets/plasmaBarrelLarge.cs
|
||||
mv $TMPBASE/game/plasmabarrelPack.cs $INSBASE/Tribes2/GameData/Classic/scripts/packs/plasmabarrelPack.cs
|
||||
mv $TMPBASE/game/plasma.cs $INSBASE/Tribes2/GameData/Classic/scripts/weapons/plasma.cs
|
||||
mv $TMPBASE/game/player.cs $INSBASE/Tribes2/GameData/Classic/scripts/player.cs
|
||||
mv $TMPBASE/game/practice.cs $INSBASE/Tribes2/GameData/Classic/scripts/practice.cs
|
||||
mv $TMPBASE/game/PracticeCTFGame.cs $INSBASE/Tribes2/GameData/Classic/scripts/PracticeCTFGame.cs
|
||||
mv $TMPBASE/game/projectiles.cs $INSBASE/Tribes2/GameData/Classic/scripts/projectiles.cs
|
||||
mv $TMPBASE/game/Radeon.cs $INSBASE/Tribes2/GameData/Radeon.cs
|
||||
mv $TMPBASE/game/Rage128.cs $INSBASE/Tribes2/GameData/Rage128.cs
|
||||
mv $TMPBASE/game/Readme.txt $INSBASE/Tribes2/Readme.txt
|
||||
mv $TMPBASE/game/repairpack.cs $INSBASE/Tribes2/GameData/Classic/scripts/packs/repairpack.cs
|
||||
mv $TMPBASE/game/Reverb3.flt $INSBASE/Tribes2/GameData/Reverb3.flt
|
||||
mv $TMPBASE/game/satchelCharge.cs $INSBASE/Tribes2/GameData/Classic/scripts/packs/satchelCharge.cs
|
||||
mv $TMPBASE/game/scripts.vl2 $INSBASE/Tribes2/GameData/base/scripts.vl2
|
||||
mv $TMPBASE/game/sensorjammerpack.cs $INSBASE/Tribes2/GameData/Classic/scripts/packs/sensorjammerpack.cs
|
||||
mv $TMPBASE/game/serverCommanderMap.cs $INSBASE/Tribes2/GameData/Classic/scripts/serverCommanderMap.cs
|
||||
mv $TMPBASE/game/server.cs $INSBASE/Tribes2/GameData/Classic/scripts/server.cs
|
||||
mv $TMPBASE/game/serverDefaults.cs $INSBASE/Tribes2/GameData/Classic/scripts/serverDefaults.cs
|
||||
mv $TMPBASE/game/serverVehicleHud.cs $INSBASE/Tribes2/GameData/Classic/scripts/vehicles/serverVehicleHud.cs
|
||||
mv $TMPBASE/game/shapes.vl2 $INSBASE/Tribes2/GameData/base/shapes.vl2
|
||||
mv $TMPBASE/game/shockLance.cs $INSBASE/Tribes2/GameData/Classic/scripts/weapons/shockLance.cs
|
||||
mv $TMPBASE/game/SiegeGame.cs $INSBASE/Tribes2/GameData/Classic/scripts/SiegeGame.cs
|
||||
mv $TMPBASE/game/SierraPatch.dll $INSBASE/Tribes2/GameData/SierraPatch.dll
|
||||
mv $TMPBASE/game/SierraPt.dll $INSBASE/Tribes2/GameData/SierraPt.dll
|
||||
mv $TMPBASE/game/SierraUp.cfg $INSBASE/Tribes2/GameData/SierraUp.cfg
|
||||
mv $TMPBASE/game/SierraUp.exe $INSBASE/Tribes2/GameData/SierraUp.exe
|
||||
mv $TMPBASE/game/skins.vl2 $INSBASE/Tribes2/GameData/base/skins.vl2
|
||||
mv $TMPBASE/game/Spanish\ Config.cs $INSBASE/Tribes2/GameData/base/prefs/Spanish\ Config.cs
|
||||
mv $TMPBASE/game/staticShape.cs $INSBASE/Tribes2/GameData/Classic/scripts/staticShape.cs
|
||||
mv $TMPBASE/game/station.cs $INSBASE/Tribes2/GameData/Classic/scripts/station.cs
|
||||
mv $TMPBASE/game/SuDE.dll $INSBASE/Tribes2/GameData/SuDE.dll
|
||||
mv $TMPBASE/game/SuES.dll $INSBASE/Tribes2/GameData/SuES.dll
|
||||
mv $TMPBASE/game/SuFR.dll $INSBASE/Tribes2/GameData/SuFR.dll
|
||||
mv $TMPBASE/game/SuIT.dll $INSBASE/Tribes2/GameData/SuIT.dll
|
||||
mv $TMPBASE/game/supportClassic.cs $INSBASE/Tribes2/GameData/Classic/scripts/supportClassic.cs
|
||||
mv $TMPBASE/game/T2IntroC15.avi $INSBASE/Tribes2/GameData/base/textures/T2IntroC15.avi
|
||||
mv $TMPBASE/game/T2Res.dll $INSBASE/Tribes2/GameData/T2Res.dll
|
||||
mv $TMPBASE/game/textures.vl2 $INSBASE/Tribes2/GameData/base/textures.vl2
|
||||
mv $TMPBASE/game/TNT.cs $INSBASE/Tribes2/GameData/TNT.cs
|
||||
mv $TMPBASE/game/TR2final093-extras.vl2 $INSBASE/Tribes2/GameData/base/TR2final093-extras.vl2
|
||||
mv $TMPBASE/game/TR2final105-client.vl2 $INSBASE/Tribes2/GameData/base/TR2final105-client.vl2
|
||||
mv $TMPBASE/game/TR2final105-server.vl2 $INSBASE/Tribes2/GameData/base/TR2final105-server.vl2
|
||||
mv $TMPBASE/game/TR2HudPrefs.cs $INSBASE/Tribes2/GameData/base/prefs/TR2HudPrefs.cs
|
||||
mv $TMPBASE/game/Tribes2.exe $INSBASE/Tribes2/GameData/Tribes2.exe
|
||||
mv "$TMPBASE/game/Tribes2.exe.local" "$INSBASE/Tribes2/GameData/Tribes2.exe.local"
|
||||
mv $TMPBASE/game/Tribes2.ico $INSBASE/Tribes2/GameData/base/Tribes2.ico
|
||||
mv $TMPBASE/game/Tribes\ 2\ Manual.pdf $INSBASE/Tribes2/Manual/Tribes\ 2\ Manual.pdf
|
||||
mv $TMPBASE/game/TribesLogin.exe $INSBASE/Tribes2/GameData/TribesLogin.exe
|
||||
mv $TMPBASE/game/turret.cs $INSBASE/Tribes2/GameData/Classic/scripts/turret.cs
|
||||
mv $TMPBASE/game/UKEULA.txt $INSBASE/Tribes2/GameData/base/UKEULA.txt
|
||||
mv $TMPBASE/game/Unwise.exe $INSBASE/Tribes2/Unwise.exe
|
||||
mv $TMPBASE/game/UpdatePatch.txt $INSBASE/Tribes2/GameData/UpdatePatch.txt
|
||||
mv $TMPBASE/game/V2Profile.cs $INSBASE/Tribes2/GameData/V2Profile.cs
|
||||
mv $TMPBASE/game/vehicle_bomber.cs $INSBASE/Tribes2/GameData/Classic/scripts/vehicles/vehicle_bomber.cs
|
||||
mv $TMPBASE/game/vehicle.cs $INSBASE/Tribes2/GameData/Classic/scripts/vehicles/vehicle.cs
|
||||
mv $TMPBASE/game/vehicle_havoc.cs $INSBASE/Tribes2/GameData/Classic/scripts/vehicles/vehicle_havoc.cs
|
||||
mv $TMPBASE/game/vehicle_mpb.cs $INSBASE/Tribes2/GameData/Classic/scripts/vehicles/vehicle_mpb.cs
|
||||
mv $TMPBASE/game/vehicle_shrike.cs $INSBASE/Tribes2/GameData/Classic/scripts/vehicles/vehicle_shrike.cs
|
||||
mv $TMPBASE/game/vehicle_tank.cs $INSBASE/Tribes2/GameData/Classic/scripts/vehicles/vehicle_tank.cs
|
||||
mv $TMPBASE/game/vehicle_wildcat.cs $INSBASE/Tribes2/GameData/Classic/scripts/vehicles/vehicle_wildcat.cs
|
||||
mv $TMPBASE/game/Viper.cs $INSBASE/Tribes2/GameData/Viper.cs
|
||||
mv $TMPBASE/game/voice.vl2 $INSBASE/Tribes2/GameData/base/voice.vl2
|
||||
mv $TMPBASE/game/volcanic.mp3 $INSBASE/Tribes2/GameData/base/music/volcanic.mp3
|
||||
mv $TMPBASE/game/Voodoo3.cs $INSBASE/Tribes2/GameData/Voodoo3.cs
|
||||
mv $TMPBASE/game/Voodoo5.cs $INSBASE/Tribes2/GameData/Voodoo5.cs
|
||||
mv $TMPBASE/game/WASDConfig.cs $INSBASE/Tribes2/GameData/base/prefs/WASDConfig.cs
|
||||
mv $TMPBASE/game/weapons.cs $INSBASE/Tribes2/GameData/Classic/scripts/weapons.cs
|
||||
mv $TMPBASE/game/weapTurretCode.cs $INSBASE/Tribes2/GameData/Classic/scripts/weapTurretCode.cs
|
||||
mv $TMPBASE/game/zz_Classic_client_v1.vl2 $INSBASE/Tribes2/GameData/base/zz_Classic_client_v1.vl2
|
||||
mv $TMPBASE/game/zz.ini $INSBASE/Tribes2/GameData/zz.ini
|
||||
|
||||
echo "Removing old classic version v1.1 from base install"
|
||||
rm -rf $INSBASE/tribes2/classic
|
||||
echo "T2 installed!"
|
||||
fi
|
||||
|
||||
echo "Running Patches and Updates..."
|
||||
# -- install tribesnext silently
|
||||
[ -f $TMPBASE/TribesNext_rc2a.exe ] && /usr/bin/wine $TMPBASE/TribesNext_rc2a.exe /S
|
||||
|
||||
|
||||
# -- extract updated linux version and replace the existing installation
|
||||
[ -f $TMPBASE/TribesNext_RC2_LinuxVersion.zip ] && /usr/bin/unzip -o $TMPBASE/TribesNext_RC2_LinuxVersion.zip -d $INSBASE/Tribes2/GameData 2>&1 > /dev/null
|
||||
|
||||
|
||||
echo "Installing Classic Mod v1.5.2"
|
||||
# -- update Classic mod to v1.5.2
|
||||
[ -f $TMPBASE/classic_v152.zip ] && /usr/bin/unzip -o $TMPBASE/classic_v152.zip -d $TMPBASE/classic 2>&1 > /dev/null
|
||||
[ -f $TMPBASE/classic/classic_files_v152.zip ] && /usr/bin/unzip -o $TMPBASE/classic/classic_files_v152.zip -d $TMPBASE/classic 2>&1 > /dev/null
|
||||
# -- move all extract files into place
|
||||
if [ -f $TMPBASE/classic/classic_files_v152.zip ]
|
||||
then
|
||||
mv -f $TMPBASE/classic/base/zz_classic_client_v1.vl2 $INSBASE/tribes2/base/zz_Classic_client_v1.vl2
|
||||
cp -r $TMPBASE/classic/classic/. $INSBASE/tribes2/Classic/.
|
||||
# /home/gameserv/.wine32/drive_c/Dynamix/Tribes2/GameData/Classic
|
||||
mv -f $TMPBASE/classic/base/zz_classic_client_v1.vl2 $INSBASE/Tribes2/GameData/base/zz_Classic_client_v1.vl2
|
||||
cp -r $TMPBASE/classic/classic/. $INSBASE/Tribes2/GameData/Classic/.
|
||||
fi
|
||||
|
||||
echo "Finished setting up T2!"
|
||||
|
||||
# -- install LAN fix
|
||||
echo "Installing Tribes2 Lan Fix (Linux)..."
|
||||
# -- run the sh and output the patched file (tribes2d-lan.dynamic)
|
||||
if [ -f $TMPBASE/tribes2-lan-fix-linux.tar.gz ]
|
||||
then
|
||||
mkdir -p $TMPBASE/lan-fix
|
||||
tar -xzvf $TMPBASE/tribes2-lan-fix-linux.tar.gz -C $TMPBASE/lan-fix 2>&1 > /dev/null
|
||||
cp -r $TMPBASE/lan-fix/. $INSBASE/tribes2/.
|
||||
cd $INSBASE/tribes2/
|
||||
xdelta3 decode -s tribes2d.dynamic tribes2-lan-fix-linux.xdelta tribes2d-lan.dynamic
|
||||
chmod 755 tribes2d-lan.dynamic
|
||||
echo "Finished setting up T2!"
|
||||
fi
|
||||
|
||||
|
||||
echo "Binding console.log to console.log in logs volume"
|
||||
touch $INSBASE/tribes2/console.log
|
||||
[ -f $INSBASE/tribes2/Classic/logs/console.log ] && touch $INSBASE/tribes2/Classic/logs/console.log
|
||||
ln -sf $INSBASE/tribes2/Classic/logs/console.log $INSBASE/tribes2/console.log
|
||||
|
||||
|
||||
exit 0
|
||||
exit 0
|
||||
|
|
|
|||
|
|
@ -56,6 +56,8 @@ services:
|
|||
T2_LoadScreenMOTD3: " "
|
||||
T2_LoadScreenMOTD4: " "
|
||||
secrets:
|
||||
- t2.superadmin.list
|
||||
- t2.admin.list
|
||||
- t2.admin.password
|
||||
- t2.classic.superadmin.password
|
||||
- t2.classic.telnet.password
|
||||
|
|
@ -75,16 +77,10 @@ services:
|
|||
- serverStats:/home/gameserv/.loki/tribes2/Classic/serverStats
|
||||
- stats:/home/gameserv/.loki/tribes2/Classic/stats
|
||||
- logs:/home/gameserv/.loki/tribes2/Classic/logs
|
||||
|
||||
|
||||
networks:
|
||||
- t2-net
|
||||
|
||||
healthcheck:
|
||||
test: ["CMD-SHELL", "nc -z -u 127.0.0.1 28000 || exit 1"]
|
||||
interval: 10s
|
||||
timeout: 5s
|
||||
retries: 5
|
||||
|
||||
deploy:
|
||||
replicas: 1
|
||||
update_config:
|
||||
|
|
@ -101,12 +97,18 @@ volumes:
|
|||
serverStats:
|
||||
stats:
|
||||
logs:
|
||||
|
||||
|
||||
networks:
|
||||
t2-net:
|
||||
driver: overlay
|
||||
|
||||
secrets:
|
||||
t2.superadmin.list:
|
||||
external: true
|
||||
name: t2.superadmin.list.v1
|
||||
t2.admin.list:
|
||||
external: true
|
||||
name: t2.admin.list.v1
|
||||
t2.admin.password:
|
||||
external: true
|
||||
name: t2.admin.password.v1
|
||||
|
|
|
|||
Loading…
Reference in a new issue