mirror of
https://github.com/mostlikely4r/construction-mod.git
synced 2026-01-19 19:24:44 +00:00
373 lines
11 KiB
C#
373 lines
11 KiB
C#
//------------------------------------------------------------------------------
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// Object control
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//------------------------------------------------------------------------------
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function getControlObjectType(%obj,%user)
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{
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// turrets (camera is a turret)
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if (%obj.getType() & $TypeMasks::TurretObjectType)
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{
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%barrel = %obj.getMountedImage(0);
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if (isObject(%barrel))
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return(addTaggedString(%barrel.getName()));
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}
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// unknown
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return('Unknown');
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}
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function serverCmdControlObject(%client, %targetId)
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{
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// match started:
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if (!$MatchStarted)
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{
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commandToClient(%client, 'ControlObjectResponse', false, "mission has not started.");
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return;
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}
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// object:
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%obj = getTargetObject(%targetId);
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if (%obj == -1)
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{
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commandToClient(%client, 'ControlObjectResponse', false, "failed to find target object.");
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return;
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}
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// shapebase:
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if (!(%obj.getType() & $TypeMasks::ShapeBaseObjectType))
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{
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commandToClient(%client, 'ControlObjectResponse', false, "object cannot be controlled.");
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return;
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}
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// can control:
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if (!%obj.getDataBlock().canControl)
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{
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commandToClient(%client, 'ControlObjectResponse', false, "object cannot be controlled.");
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return;
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}
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// check damage:
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if (%obj.getDamageState() !$= "Enabled")
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{
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commandToClient(%client, 'ControlObjectResponse', false, "object is " @ %obj.getDamageState());
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return;
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}
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// powered:
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if (!%obj.isPowered())
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{
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commandToClient(%client, 'ControlObjectResponse', false, "object is not powered.");
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return;
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}
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// controlled already:
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%control = %obj.getControllingClient();
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if (%control)
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{
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if (%control == %client)
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commandToClient(%client, 'ControlObjectResponse', false, "you are already controlling that object.");
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else
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commandToClient(%client, 'ControlObjectResponse', false, "someone is already controlling that object.");
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return;
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}
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// same team?
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if (getTargetSensorGroup(%targetId) != %client.getSensorGroup())
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{
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commandToClient(%client, 'ControlObjectResonse', false, "cannot control enemy objects.");
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return;
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}
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// dead?
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if (%client.player == 0 && getTargetDataBlock(%targetId).getName() !$= "TurretPrisonCamera") {
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commandToClient(%client, 'ControlObjectResponse', false, "dead people cannot control objects.");
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return;
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}
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if (%client.isJailed) {
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return;
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}
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// turret in purebuild mode?
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if ((%obj.getType() & $TypeMasks::TurretObjectType)
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&& $Host::Purebuild == 1
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&& !(%client.isAdmin || %client.isSuperAdmin)
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&& %obj.getDataBlock().getName() !$= "TurretDeployedCamera"
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&& %obj.getDataBlock().getName() !$= "TurretPrisonCamera") {
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commandToClient(%client, 'ControlObjectResponse', false, "cannot control turrets in purebuild mode.");
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return;
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}
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//[[CHANGE]]Make sure you can command a bomber... and ride it the same time ;)
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//mounted in a vehicle?
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//if (%client.player.isMounted())
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//{
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// commandToClient(%client, 'ControlObjectResponse', false, "can't control objects while mounted in a vehicle.");
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// return;
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//}
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%client.setControlObject(%obj);
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commandToClient(%client, 'ControlObjectResponse', true, getControlObjectType(%obj,%client.player));
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%objName = getTaggedString(getTargetName(%obj.target)) SPC getTaggedString(getTargetType(%obj.target));
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if (%obj $= "")
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%objName = %obj.getDataBlock().getName();
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if ($Host::Purebuild == 1)
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messageAll('msgClient','\c2%1 is now controlling %2.',%client.name,%objName);
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else
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messageTeam(%client.team,'msgClient','\c2%1 is now controlling %2.',%client.name,%objName);
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//[[CHANGE]] Make sure the controlled object knows how is controlling it.
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%obj.clientControl = %client;
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///[[CHANGE]] Includes the remote station functionality.
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if (%obj.getType() & $TypeMasks::StationObjectType)
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{
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//Lost of commented stuff... should not be nessesary.
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%colObj = %client.player;
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//%colObj.inStation = true;
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//commandToClient(%colObj.client,'setStationKeys', true);
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messageClient(%colObj.client, 'CloseHud', "", 'inventoryScreen');
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//commandToClient(%colObj.client, 'TogglePlayHuds', true);
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%obj.triggeredBy = %colObj;
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//%obj.getDataBlock().stationTriggered(%obj, 1);
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%colObj.station = %obj;
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//%colObj.lastWeapon = ( %colObj.getMountedImage($WeaponSlot) == 0 ) ? "" : %colObj.getMountedImage($WeaponSlot).getName().item;
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//%colObj.unmountImage($WeaponSlot);
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// Make sure none of the other popup huds are active:
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//messageClient( %obj.triggeredBy.client, 'CloseHud', "", 'scoreScreen' );
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//messageClient( %obj.triggeredBy.client, 'CloseHud', "", 'inventoryScreen' );
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//Make sure the client doesn't transport.. but does get command.
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%client.telebuy = 1;
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//Stuff from observing
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%data = %obj.getDataBlock();
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%obsData = %data.observeParameters;
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%obsX = firstWord(%obsData);
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%obsY = getWord(%obsData, 1);
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%obsZ = getWord(%obsData, 2);
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// don't set the camera mode so that it does not interfere with spawning
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%transform = %obj.getTransform();
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// create a fresh camera to observe through... (could add to a list on
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// the observed camera to be removed when that object dies/...)
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if ( !isObject( %client.comCam ) )
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{
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%client.comCam = new Camera()
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{
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dataBlock = CommanderCamera;
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};
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MissionCleanup.add(%client.comCam);
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}
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%client.comCam.setTransform(%transform);
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%client.comCam.setOrbitMode(%obj, %transform, %obsX, %obsY, %obsZ);
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%client.setControlObject(%client.comCam);
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commandToClient(%client, 'CameraAttachResponse', true);
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//Display the Vehicle Station GUI
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//%client.player.AttachBeacon();
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//%client.player.schedule(20000,"RemoveBeacon");
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//%client.player.scheduel(1000,RemoveBeacon());
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commandToClient(%obj.triggeredBy.client, 'StationVehicleShowHud');
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}
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if (isObject(%client.player)) {
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%client.player.RemoveBeacon();
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%client.player.AttachBeacon();
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}
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//[[End CHANGE]]
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}
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//[[CHANGE]] Pretty straigh forward functions.
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function Player::AttachBeacon(%obj)
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{
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%beacon = new BeaconObject(){
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datablock = BomberBeacon;
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};
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if (%obj.team == 1)
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%team = 2;
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else
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%team = 1;
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%beacon.team = %team;
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%beacon.owner = %obj;
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%beacon.setTarget(%team);
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%obj.mountObject(%beacon, 4);
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%obj.enemyBeacon = %beacon;
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MissionCleanup.add(%beacon);
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%beacon.setBeaconType(enemy);
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}
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function Player::RemoveBeacon(%obj)
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{
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if (%obj.enemybeacon)
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%obj.enemyBeacon.delete();
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%obj.enemyBeacon = "";
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}
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//[[End CHANGE]]
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//------------------------------------------------------------------------------
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// TV Functions
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//------------------------------------------------------------------------------
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function resetControlObject(%client) {
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if ( isObject( %client.comCam ) )
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%client.comCam.delete();
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if (isObject(%client.player) && !%client.player.isDestroyed() && $MatchStarted)
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%client.setControlObject(%client.player);
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else
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%client.setControlObject(%client.camera);
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// [[CHANGE]] make sure all is reset.
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if (isObject(%client.player)) {
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%client.player.station.triggeredBy = "";
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%client.player.station = "";
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%client.player.RemoveBeacon();
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}
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}
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function serverCmdResetControlObject(%client) {
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resetControlObject(%client);
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commandToClient(%client, 'ControlObjectReset');
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// --------------------------------------------------------
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// z0dd - ZOD 4/18/02. Vehicle reticle disappearance fix.
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// commandToClient(%client, 'RemoveReticle');
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//if(isObject(%client.player))
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//{
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// %weapon = %client.player.getMountedImage($WeaponSlot);
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// %client.setWeaponsHudActive(%weapon.item);
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//}
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if(isObject(%client.player))
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{
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if(%client.player.isPilot() || %client.player.isWeaponOperator())
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{
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return;
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}
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else
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{
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commandToClient(%client, 'RemoveReticle');
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%weapon = %client.player.getMountedImage($WeaponSlot);
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%client.setWeaponsHudActive(%weapon.item);
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}
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}
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// End z0dd - ZOD
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// --------------------------------------------------------
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// [[CHANGE]] make sure all is reset.
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if (isObject(%client.player)) {
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%client.player.station.triggeredBy = "";
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%client.player.station = "";
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%client.player.RemoveBeacon();
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}
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}
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function serverCmdAttachCommanderCamera(%client, %target)
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{
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// dont allow observing until match has started
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if (!$MatchStarted)
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{
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commandToClient(%client, 'CameraAttachResponse', false);
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return;
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}
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%obj = getTargetObject(%target);
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if ((%obj == -1) || (%target == -1))
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{
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commandToClient(%client, 'CameraAttachResponse', false);
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return;
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}
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// shape base object?
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if (!(%obj.getType() & $TypeMasks::ShapeBaseObjectType))
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{
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commandToClient(%client, 'CameraAttachResponse', false);
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return;
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}
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// can be observed?
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if (!%obj.getDataBlock() || !%obj.getDataBlock().canObserve)
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{
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commandToClient(%client, 'CameraAttachResponse', false);
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return;
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}
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// same team?
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if (getTargetSensorGroup(%target) != %client.getSensorGroup())
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{
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commandToClient(%client, 'CameraAttachResponse', false);
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return;
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}
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// powered?
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if (!%obj.isPowered())
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{
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commandToClient(%client, 'CameraAttachResponse', false);
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return;
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}
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// client connection?
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if (%obj.getClassName() $= "GameConnection")
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{
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%player = %obj.player;
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if (%obj == %client)
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{
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if (isObject(%player) && !%player.isDestroyed())
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{
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%client.setControlObject(%player);
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commandToClient(%client, 'CameraAttachResponse', true);
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return;
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}
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}
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%obj = %player;
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}
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if (!isObject(%obj) || %obj.isDestroyed())
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{
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commandToClient(%client, 'CameraAttachResponse', false);
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return;
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}
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%data = %obj.getDataBlock();
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%obsData = %data.observeParameters;
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%obsX = firstWord(%obsData);
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%obsY = getWord(%obsData, 1);
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%obsZ = getWord(%obsData, 2);
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// don't set the camera mode so that it does not interfere with spawning
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%transform = %obj.getTransform();
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// create a fresh camera to observe through... (could add to a list on
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// the observed camera to be removed when that object dies/...)
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if ( !isObject( %client.comCam ) )
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{
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%client.comCam = new Camera()
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{
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dataBlock = CommanderCamera;
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};
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MissionCleanup.add(%client.comCam);
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}
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%client.comCam.setTransform(%transform);
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%client.comCam.setOrbitMode(%obj, %transform, %obsX, %obsY, %obsZ);
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%client.setControlObject(%client.comCam);
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commandToClient(%client, 'CameraAttachResponse', true);
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}
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//------------------------------------------------------------------------------
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// Scoping
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function serverCmdScopeCommanderMap(%client, %scope)
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{
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if (%scope)
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resetControlObject(%client);
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%client.scopeCommanderMap(%scope);
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commandToClient(%client, 'ScopeCommanderMap', %scope);
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} |