construction-mod/scripts/prison.cs
2025-06-05 12:37:16 +02:00

311 lines
11 KiB
C#

// prison.cs
// Set up defaults for nonexisting vars
if ($Host::Prison::Enabled $= "")
$Host::Prison::Enabled = 1; // Enable prison system
if ($Host::Prison::JailMode $= "")
$Host::Prison::JailMode = 0; // Jailing mode
// 0 = prison building
// 1 = spawnsphere
// 2 = players current/last position (prison only affects use of items)
if ($Host::Prison::ReleaseMode $= "")
$Host::Prison::ReleaseMode = 1; // Release mode - same as above
// Killing
if ($Host::Prison::Kill $= "")
$Host::Prison::Kill = 0; // Enable killing punishment
if ($Host::Prison::TeamKill $= "")
$Host::Prison::TeamKill = 1; // Enable teamkill punishment
if ($Host::Prison::KillTime $= "")
$Host::Prison::KillTime = 2 * 60; // Time to punish for killing/teamkilling
// Deployables spamming
if ($Host::Prison::DeploySpam $= "")
$Host::Prison::DeploySpam = 1; // Enable deployables spam punishment
if ($Host::Prison::DeploySpamTime $= "")
$Host::Prison::DeploySpamTime = 60; // Time to punish for deployables spamming
if ($Host::Prison::DeploySpamMultiply $= "")
$Host::Prison::DeploySpamMultiply = 1; // Enable punishment multiplier for repeat offenders
if ($Host::Prison::DeploySpamMaxTime $= "")
$Host::Prison::DeploySpamMaxTime = 5 * 60; // Max time, if applying multiplier, to jail a player
if ($Host::Prison::DeploySpamCheckTimeMS $= "")
$Host::Prison::DeploySpamCheckTimeMS = 1000; // Time in MS between deploying that is considered spam
if ($Host::Prison::DeploySpamWarnings $= "")
$Host::Prison::DeploySpamWarnings = 10; // Number of warnings before punishment
// This is a bit misleading. It is actually the number of spams
// allowed before punishment. Warnings will be given for the last
// half of them
if ($Host::Prison::DeploySpamResetWarnCountTime $= "")
$Host::Prison::DeploySpamResetWarnCountTime = 30; // Reset warn counter after this many seconds of not deploying
if ($Host::Prison::DeploySpamRemoveRecentMS $= "")
$Host::Prison::DeploySpamRemoveRecentMS = 1000 * 15; // Remove pieces deployed by offender within the last 15 seconds
if ($Prison::RemoveSpamTimer < 10000) // Remove spam around prison every 30 seconds, 10 seconds minimum
$Prison::RemoveSpamTimer = 30000;
function jailPlayer(%cl,%release,%prisonTimeInSeconds,%jailThread) {
%cl.jailThread++;
if (!isObject(%cl)) {
warn("-jailPlayer- no client: " @ %cl @ " (" @ (%release ? "release" : "jail") @ ")");
return;
}
if (%release) {
if (%jailThread == 0 || %cl.jailThread - 1 == %jailThread) {
%cl.isJailed = false;
if (($Host::Prison::ReleaseMode $= "0" || $Host::Prison::ReleaseMode $= "")
&& $Prison::ReleasePos !$= "0" && $Prison::ReleasePos !$= "") {
%cl.player.setVelocity("0 0 0");
if ($Prison::ReleaseRad > 0) {
%pi = 3.1415926535897932384626433832795; // Whoa..
%vec = getRandom() * %pi * 2;
%rad = getRandom() * $Prison::ReleaseRad;
%x = %x + (mSin(%vec) * %rad);
%y = %y + (mCos(%vec) * %rad);
%cl.player.setPosition(VectorAdd(%x SPC %y SPC 0,$Prison::ReleasePos));
}
else
%cl.player.setPosition($Prison::ReleasePos);
}
else if ($Host::Prison::ReleaseMode == 1) {
%cl.player.setVelocity("0 0 0");
%cl.player.setPosition(Game.pickPlayerSpawn(%cl,false));
}
else {
// Make sure they still get released from prison building
if (($Host::Prison::JailMode $= "0" || $Host::Prison::JailMode $= "")
&& $Prison::JailPos !$= "0" && $Prison::JailPos !$= "") { // This could be handled nicer..
%cl.player.setVelocity("0 0 0");
%cl.player.setPosition(%cl.preJailPos);
// %cl.player.setVelocity(%cl.preJailVel);
}
// Else, do nothing. Leave player at current position.
}
buyFavorites(%cl);
if (%cl.player.weaponCount > 0)
%cl.player.selectWeaponSlot(0);
if (%jailThread) // Only show for timed releases
messageAll('msgClient','\c2%1 has been released from jail.',%cl.name);
}
return;
}
if ($Host::Prison::Enabled != true) {
warn("-jailPlayer- prison system is disabled.");
return;
}
%cl.isJailed = true;
%cl.jailTime = %prisonTimeInSeconds;
if (isObject(%cl.player)) {
if (%cl.player.getState() !$="Dead") {
if(%cl.player.isMounted()) {
if(%cl.player.vehicleTurret)
%cl.player.vehicleTurret.getDataBlock().playerDismount(%cl.player.vehicleTurret);
else {
%cl.player.getDataBlock().doDismount(%cl.player,true);
%cl.player.mountVehicle = false;
}
}
serverCmdResetControlObject(%cl);
%cl.player.setInventory(EnergyPack,1,1); // Fix Satchel Charge
%cl.player.clearInventory();
%cl.setWeaponsHudClearAll();
%cl.player.setArmor("Light");
Game.dropFlag(%cl.player);
%cl.preJailVel = %cl.player.getVelocity();
%cl.preJailPos = %cl.player.getPosition();
// If we have no prison to put them in, we'll let them run around without any weapons..
if (($Host::Prison::JailMode $= "0" || $Host::Prison::JailMode $= "")
&& $Prison::JailPos !$= "0" && $Prison::JailPos !$= "") {
%cl.player.setVelocity("0 0 0");
if ($Prison::JailRad > 0) {
%pi = 3.1415926535897932384626433832795; // Whoa..
%vec = getRandom() * %pi * 2;
%rad = getRandom() * $Prison::JailRad;
%x = %x + (mSin(%vec) * %rad);
%y = %y + (mCos(%vec) * %rad);
%cl.player.setPosition(VectorAdd(%x SPC %y SPC 0,$Prison::JailPos));
}
else
%cl.player.setPosition($Prison::JailPos);
}
else if ($Host::Prison::JailMode == 1) {
%cl.player.setVelocity("0 0 0");
%cl.player.setPosition(Game.pickPlayerSpawn(%cl,false));
}
else {
// Do nothing, leave player's current position
}
cancel(%cl.prisonReleaseSched);
if (%prisonTimeInSeconds > 0)
%cl.prisonReleaseSched = schedule(%prisonTimeInSeconds * 1000,0,jailPlayer,%cl,true,0,%cl.jailThread);
}
}
}
function prisonCreate() {
%prisonBasePos = "0 0 -10000";
if (isObject(nameToID(PrisonGroup)))
// Note, this does not handle removal of the PhysicalZones
PrisonGroup.delete();
%group = nameToID(MissionCleanup);
if(%group == -1)
return;
%p = new SimGroup(PrisonGroup) {
providesPower = true;
new InteriorInstance(PrisonMain) {
position = %prisonBasePos;
rotation = "-1 0 0 90";
scale = "1 1 1";
interiorFile = "btowra.dif";
};
new ForceFieldBare(PrisonFF1) {
position = VectorAdd("-6.3 -22.5 -2.25",%prisonBasePos);
rotation = "1 0 0 0";
scale = "12.9 0.18 8.5";
dataBlock = "defaultSolidFieldBare";
};
new ForceFieldBare(PrisonFF2) {
position = VectorAdd("-2.25 -2.25 6.2",%prisonBasePos);
rotation = "1 0 0 0";
scale = "4.5 4.5 0.18";
dataBlock = "defaultSolidFieldBare";
};
};
%group.add(%p);
PrisonGroup.powerInit(0);
addPrisonCamera(VectorAdd("0 2 0.5",%prisonBasePos),getWords(MatrixCreateFromEuler(mDegToRad(90)) SPC "0 0",3,6),0);
addPrisonCamera(VectorAdd("1 2 0.5",%prisonBasePos),getWords(MatrixCreateFromEuler(mDegToRad(90)) SPC "0 0",3,6),1);
addPrisonCamera(VectorAdd("-1 2 0.5",%prisonBasePos),getWords(MatrixCreateFromEuler(mDegToRad(90)) SPC "0 0",3,6),2);
$Prison::JailRad = 3;
$Prison::JailPos = VectorAdd("0 -8.5 0",%prisonBasePos);
$Prison::ReleaseRad = 4;
$Prison::ReleasePos = VectorAdd("0 -14.25 6.75",%prisonBasePos); // Release player on top of prison
$Prison::NoBuildRadius = 50;
}
// Prevent spam in prison. If called outside prisonCreate(), needs to be passed $Prison::RemoveSpamThread++ as arg
function prisonRemoveSpamThread(%thread) {
// Re-evaluate here, in case user has set it to an "illegal" value
if ($Prison::RemoveSpamTimer < 10000) // 10 seconds
$Prison::RemoveSpamTimer = 10000;
// Thread cancels if prison is re-created, if PrisonGroup ceases to exist, or if prison system is disabled
if (%thread != $Prison::RemoveSpamThread || !isObject(nameToID(PrisonGroup)) || $Host::Prison::Enabled != 1) {
warn("prisonRemoveSpamThread #" @ mAbs(%thread) @ " stopped. Last started thread: " @ $Prison::RemoveSpamThread);
return;
}
InitContainerRadiusSearch($Prison::JailPos,$Prison::NoBuildRadius,$TypeMasks::StaticShapeObjectType | $TypeMasks::ItemObjectType | $TypeMasks::ForceFieldObjectType);
while((%obj = ContainerSearchNext()) != 0) {
// Extra safety
if (VectorDist($Prison::JailPos,%obj.getPosition()) < $Prison::NoBuildRadius) {
%dataBlockName = %obj.getDataBlock().getName();
if (saveBuildingCheck(%obj)) { // If it's handled by saveBuilding(), it must be a deployable
%random = getRandom() * $Prison::RemoveSpamTimer-2000; // prevent duplicate disassemblies
%obj.getDataBlock().schedule(%random,"disassemble",0,%obj); // Run Item Specific code.
}
}
}
schedule($Prison::RemoveSpamTimer,0,prisonRemoveSpamThread,%thread);
}
function prisonEnable() {
$Host::Prison::Enabled = 1;
%pgroup = nameToID(PrisonGroup);
if(isObject(%pgroup)) {
%pgroup.providesPower = true;
%pgroup.powerInit(0);
}
else
prisonCreate();
prisonRemoveSpamThread($Prison::RemoveSpamThread++);
}
function prisonDisable() {
$Host::Prison::Enabled = 0;
%pgroup = nameToID(PrisonGroup);
if(isObject(%pgroup)) {
%pgroup.providesPower = false;
%pgroup.powerInit(0);
}
// Release jailed players
%count = ClientGroup.getCount();
for(%i = 0; %i < %count; %i++) {
%cl = ClientGroup.getObject(%i);
if (%cl.isJailed)
jailPlayer(%cl,true);
}
}
datablock SensorData(PrisonCameraSensorObject) {
detects = false;
};
datablock TurretData(TurretPrisonCamera) {
className = PrisonCameraTurret;
shapeFile = "camera.dts";
thetaMin = 50;
thetaMax = 130;
// thetaNull = 90;
cameraDefaultFov = 120;
cameraMinFov = 120;
cameraMaxFov = 120;
neverUpdateControl = false;
canControl = true;
canObserve = true;
observeThroughObject = true;
cmdCategory = "Support";
cmdIcon = CMDCameraIcon;
cmdMiniIconName = "commander/MiniIcons/com_camera_grey";
targetNameTag = 'Prison';
targetTypeTag = 'Camera';
sensorData = PrisonCameraSensorObject;
sensorRadius = PrisonCameraSensorObject.detectRadius;
firstPersonOnly = true;
observeParameters = "0.5 4.5 4.5";
};
datablock TurretImageData(PrisonCameraBarrel) {
shapeFile = "turret_muzzlepoint.dts";
usesEnergy = false;
// Turret parameters
activationMS = 100;
deactivateDelayMS = 100;
thinkTimeMS = 100;
degPerSecTheta = 180;
degPerSecPhi = 360;
};
function addPrisonCamera(%pos,%rot,%team) {
%group = nameToID(PrisonGroup);
if (!isObject(%group))
return;
%pCam = new Turret(PrisonCamera) {
dataBlock = "TurretPrisonCamera";
position = %pos;
rotation = %rot;
team = %team;
needsNoPower = true;
};
%pCam.setRotation(%rot); // Gah!
%group.add(%pCam);
if(%pCam.getTarget() != -1)
setTargetSensorGroup(%pCam.getTarget(),%team);
%pCam.deploy();
}
function TurretPrisonCamera::damageObject(%data,%targetObject,%sourceObject,%position,%amount,%damageType,%momVec,%mineSC) {
// Do nothing
}
function TurretPrisonCamera::onAdd(%this, %obj) {
Parent::onAdd(%this, %obj);
%obj.mountImage(PrisonCameraBarrel, 0, true);
%obj.setRechargeRate(%this.rechargeRate);
%obj.setAutoFire(false); // z0ddm0d: Server crash fix related to controlable cameras
}