construction-mod/scripts/packs/treepack.cs
2025-06-05 12:37:16 +02:00

259 lines
6.5 KiB
C#

//---------------------------------------------------------
// Deployable Tree, original code by Parousia
//---------------------------------------------------------
datablock StaticShapeData(DeployedTree) : StaticShapeDamageProfile {
className = "tree";
shapeFile = "borg19.dts";
maxDamage = 0.5;
destroyedLevel = 0.5;
disabledLevel = 0.3;
explosion = HandGrenadeExplosion;
expDmgRadius = 1.0;
expDamage = 0.05;
expImpulse = 200;
dynamicType = $TypeMasks::StaticShapeObjectType;
deployedObject = true;
cmdCategory = "DSupport";
cmdIcon = CMDSensorIcon;
cmdMiniIconName = "commander/MiniIcons/com_deploymotionsensor";
targetNameTag = 'Deployed Tree';
deployAmbientThread = true;
debrisShapeName = "debris_generic_small.dts";
debris = DeployableDebris;
heatSignature = 0;
};
datablock StaticShapeData(DeployedTree0) : DeployedTree {
shapeFile = "borg16.dts";
};
datablock StaticShapeData(DeployedTree1) : DeployedTree {
shapeFile = "borg17.dts";
};
datablock StaticShapeData(DeployedTree2) : DeployedTree {
shapeFile = "borg18.dts";
};
datablock StaticShapeData(DeployedTree3) : DeployedTree {
shapeFile = "borg19.dts";
};
datablock StaticShapeData(DeployedTree4) : DeployedTree {
shapeFile = "dorg15.dts";
};
datablock StaticShapeData(DeployedTree5) : DeployedTree {
shapeFile = "dorg16.dts";
};
datablock StaticShapeData(DeployedTree6) : DeployedTree {
shapeFile = "dorg17.dts";
};
datablock StaticShapeData(DeployedTree7) : DeployedTree {
shapeFile = "dorg18.dts";
};
datablock StaticShapeData(DeployedTree8) : DeployedTree {
shapeFile = "dorg19.dts";
};
datablock StaticShapeData(DeployedTree9) : DeployedTree {
shapeFile = "porg3.dts";
};
datablock StaticShapeData(DeployedTree10) : DeployedTree {
shapeFile = "porg6.dts";
};
datablock StaticShapeData(DeployedTree11) : DeployedTree {
shapeFile = "sorg20.dts";
};
datablock StaticShapeData(DeployedTree12) : DeployedTree {
shapeFile = "sorg22.dts";
};
datablock StaticShapeData(DeployedTree13) : DeployedTree {
shapeFile = "xorg3.dts";
};
datablock ShapeBaseImageData(TreeDeployableImage) {
mass = 1;
emap = true;
shapeFile = "stackable1s.dts";
item = TreeDeployable;
mountPoint = 1;
offset = "0 0 0";
deployed = DeployedTree;
heatSignature = 0;
stateName[0] = "Idle";
stateTransitionOnTriggerDown[0] = "Activate";
stateName[1] = "Activate";
stateScript[1] = "onActivate";
stateTransitionOnTriggerUp[1] = "Idle";
isLarge = true;
maxDepSlope = 360;
deploySound = ItemPickupSound;
minDeployDis = 0.5;
maxDeployDis = 50.0;
};
datablock ItemData(TreeDeployable) {
className = Pack;
catagory = "Deployables";
shapeFile = "stackable1s.dts";
mass = 1;
elasticity = 0.2;
friction = 0.6;
pickupRadius = 1;
rotate = true;
image = "TreeDeployableImage";
pickUpName = "a tree pack";
heatSignature = 0;
emap = true;
};
function TreeDeployableImage::testObjectTooClose(%item) {
return "";
}
function TreeDeployableImage::testNoTerrainFound(%item) {
// don't check this for non-Landspike turret deployables
}
function TreeDeployable::onPickup(%this, %obj, %shape, %amount) {
// created to prevent console errors
}
function TreeDeployableImage::onDeploy(%item, %plyr, %slot) {
%className = "StaticShape";
%playerVector = vectorNormalize(-1 * getWord(%plyr.getEyeVector(),1) SPC getWord(%plyr.getEyeVector(),0) SPC "0");
%item.surfaceNrm2 = %playerVector;
%rot = fullRot(%item.surfaceNrm,%item.surfaceNrm2);
%deplObj = new (%className)() {
dataBlock = %item.deployed @ %plyr.packSet;
scale = vectorScale("1 1 1",$expertSetting["tree",%plyr.expertSet]);
};
// set orientation
%deplObj.setTransform(%item.surfacePt SPC %rot);
// set the recharge rate right away
if (%deplObj.getDatablock().rechargeRate)
%deplObj.setRechargeRate(%deplObj.getDatablock().rechargeRate);
// set team, owner, and handle
%deplObj.team = %plyr.client.Team;
%deplObj.setOwner(%plyr);
// place the deployable in the MissionCleanup/Deployables group (AI reasons)
addToDeployGroup(%deplObj);
//let the AI know as well...
AIDeployObject(%plyr.client, %deplObj);
// play the deploy sound
serverPlay3D(%item.deploySound, %deplObj.getTransform());
// increment the team count for this deployed object
$TeamDeployedCount[%plyr.team, %item.item]++;
addDSurface(%item.surface,%deplObj);
// take the deployable off the player's back and out of inventory
%plyr.unmountImage(%slot);
%plyr.decInventory(%item.item, 1);
return %deplObj;
}
function DeployedTree::onDestroyed(%this,%obj,%prevState) {
if (%obj.isRemoved)
return;
%obj.isRemoved = true;
Parent::onDestroyed(%this,%obj,%prevState);
$TeamDeployedCount[%obj.team, TreeDeployable]--;
remDSurface(%obj);
%obj.schedule(500, "delete");
}
function TreeDeployableImage::onMount(%data, %obj, %node) {
%obj.hasTree = true; // set for treecheck
%obj.packSet = 0;
%obj.expertSet = 5;
}
function TreeDeployableImage::onUnmount(%data, %obj, %node) {
%obj.hasTree = "";
%obj.packSet = 0;
%obj.expertSet = 0;
}
function DeployedTree0::onDestroyed(%this,%obj,%prevState) {
DeployedTree::onDestroyed(%this,%obj,%prevState);
}
function DeployedTree1::onDestroyed(%this,%obj,%prevState) {
DeployedTree::onDestroyed(%this,%obj,%prevState);
}
function DeployedTree2::onDestroyed(%this,%obj,%prevState) {
DeployedTree::onDestroyed(%this,%obj,%prevState);
}
function DeployedTree3::onDestroyed(%this,%obj,%prevState) {
DeployedTree::onDestroyed(%this,%obj,%prevState);
}
function DeployedTree4::onDestroyed(%this,%obj,%prevState) {
DeployedTree::onDestroyed(%this,%obj,%prevState);
}
function DeployedTree5::onDestroyed(%this,%obj,%prevState) {
DeployedTree::onDestroyed(%this,%obj,%prevState);
}
function DeployedTree6::onDestroyed(%this,%obj,%prevState) {
DeployedTree::onDestroyed(%this,%obj,%prevState);
}
function DeployedTree7::onDestroyed(%this,%obj,%prevState) {
DeployedTree::onDestroyed(%this,%obj,%prevState);
}
function DeployedTree8::onDestroyed(%this,%obj,%prevState) {
DeployedTree::onDestroyed(%this,%obj,%prevState);
}
function DeployedTree9::onDestroyed(%this,%obj,%prevState) {
DeployedTree::onDestroyed(%this,%obj,%prevState);
}
function DeployedTree10::onDestroyed(%this,%obj,%prevState) {
DeployedTree::onDestroyed(%this,%obj,%prevState);
}
function DeployedTree11::onDestroyed(%this,%obj,%prevState) {
DeployedTree::onDestroyed(%this,%obj,%prevState);
}
function DeployedTree12::onDestroyed(%this,%obj,%prevState) {
DeployedTree::onDestroyed(%this,%obj,%prevState);
}
function DeployedTree13::onDestroyed(%this,%obj,%prevState) {
DeployedTree::onDestroyed(%this,%obj,%prevState);
}