mirror of
https://github.com/mostlikely4r/construction-mod.git
synced 2026-01-19 19:24:44 +00:00
259 lines
6.5 KiB
C#
259 lines
6.5 KiB
C#
//---------------------------------------------------------
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// Deployable Tree, original code by Parousia
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//---------------------------------------------------------
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datablock StaticShapeData(DeployedTree) : StaticShapeDamageProfile {
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className = "tree";
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shapeFile = "borg19.dts";
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maxDamage = 0.5;
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destroyedLevel = 0.5;
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disabledLevel = 0.3;
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explosion = HandGrenadeExplosion;
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expDmgRadius = 1.0;
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expDamage = 0.05;
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expImpulse = 200;
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dynamicType = $TypeMasks::StaticShapeObjectType;
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deployedObject = true;
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cmdCategory = "DSupport";
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cmdIcon = CMDSensorIcon;
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cmdMiniIconName = "commander/MiniIcons/com_deploymotionsensor";
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targetNameTag = 'Deployed Tree';
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deployAmbientThread = true;
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debrisShapeName = "debris_generic_small.dts";
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debris = DeployableDebris;
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heatSignature = 0;
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};
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datablock StaticShapeData(DeployedTree0) : DeployedTree {
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shapeFile = "borg16.dts";
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};
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datablock StaticShapeData(DeployedTree1) : DeployedTree {
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shapeFile = "borg17.dts";
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};
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datablock StaticShapeData(DeployedTree2) : DeployedTree {
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shapeFile = "borg18.dts";
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};
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datablock StaticShapeData(DeployedTree3) : DeployedTree {
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shapeFile = "borg19.dts";
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};
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datablock StaticShapeData(DeployedTree4) : DeployedTree {
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shapeFile = "dorg15.dts";
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};
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datablock StaticShapeData(DeployedTree5) : DeployedTree {
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shapeFile = "dorg16.dts";
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};
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datablock StaticShapeData(DeployedTree6) : DeployedTree {
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shapeFile = "dorg17.dts";
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};
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datablock StaticShapeData(DeployedTree7) : DeployedTree {
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shapeFile = "dorg18.dts";
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};
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datablock StaticShapeData(DeployedTree8) : DeployedTree {
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shapeFile = "dorg19.dts";
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};
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datablock StaticShapeData(DeployedTree9) : DeployedTree {
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shapeFile = "porg3.dts";
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};
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datablock StaticShapeData(DeployedTree10) : DeployedTree {
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shapeFile = "porg6.dts";
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};
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datablock StaticShapeData(DeployedTree11) : DeployedTree {
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shapeFile = "sorg20.dts";
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};
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datablock StaticShapeData(DeployedTree12) : DeployedTree {
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shapeFile = "sorg22.dts";
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};
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datablock StaticShapeData(DeployedTree13) : DeployedTree {
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shapeFile = "xorg3.dts";
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};
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datablock ShapeBaseImageData(TreeDeployableImage) {
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mass = 1;
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emap = true;
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shapeFile = "stackable1s.dts";
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item = TreeDeployable;
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mountPoint = 1;
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offset = "0 0 0";
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deployed = DeployedTree;
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heatSignature = 0;
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stateName[0] = "Idle";
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stateTransitionOnTriggerDown[0] = "Activate";
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stateName[1] = "Activate";
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stateScript[1] = "onActivate";
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stateTransitionOnTriggerUp[1] = "Idle";
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isLarge = true;
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maxDepSlope = 360;
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deploySound = ItemPickupSound;
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minDeployDis = 0.5;
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maxDeployDis = 50.0;
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};
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datablock ItemData(TreeDeployable) {
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className = Pack;
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catagory = "Deployables";
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shapeFile = "stackable1s.dts";
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mass = 1;
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elasticity = 0.2;
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friction = 0.6;
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pickupRadius = 1;
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rotate = true;
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image = "TreeDeployableImage";
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pickUpName = "a tree pack";
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heatSignature = 0;
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emap = true;
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};
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function TreeDeployableImage::testObjectTooClose(%item) {
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return "";
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}
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function TreeDeployableImage::testNoTerrainFound(%item) {
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// don't check this for non-Landspike turret deployables
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}
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function TreeDeployable::onPickup(%this, %obj, %shape, %amount) {
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// created to prevent console errors
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}
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function TreeDeployableImage::onDeploy(%item, %plyr, %slot) {
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%className = "StaticShape";
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%playerVector = vectorNormalize(-1 * getWord(%plyr.getEyeVector(),1) SPC getWord(%plyr.getEyeVector(),0) SPC "0");
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%item.surfaceNrm2 = %playerVector;
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%rot = fullRot(%item.surfaceNrm,%item.surfaceNrm2);
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%deplObj = new (%className)() {
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dataBlock = %item.deployed @ %plyr.packSet;
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scale = vectorScale("1 1 1",$expertSetting["tree",%plyr.expertSet]);
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};
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// set orientation
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%deplObj.setTransform(%item.surfacePt SPC %rot);
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// set the recharge rate right away
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if (%deplObj.getDatablock().rechargeRate)
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%deplObj.setRechargeRate(%deplObj.getDatablock().rechargeRate);
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// set team, owner, and handle
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%deplObj.team = %plyr.client.Team;
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%deplObj.setOwner(%plyr);
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// place the deployable in the MissionCleanup/Deployables group (AI reasons)
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addToDeployGroup(%deplObj);
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//let the AI know as well...
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AIDeployObject(%plyr.client, %deplObj);
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// play the deploy sound
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serverPlay3D(%item.deploySound, %deplObj.getTransform());
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// increment the team count for this deployed object
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$TeamDeployedCount[%plyr.team, %item.item]++;
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addDSurface(%item.surface,%deplObj);
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// take the deployable off the player's back and out of inventory
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%plyr.unmountImage(%slot);
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%plyr.decInventory(%item.item, 1);
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return %deplObj;
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}
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function DeployedTree::onDestroyed(%this,%obj,%prevState) {
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if (%obj.isRemoved)
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return;
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%obj.isRemoved = true;
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Parent::onDestroyed(%this,%obj,%prevState);
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$TeamDeployedCount[%obj.team, TreeDeployable]--;
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remDSurface(%obj);
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%obj.schedule(500, "delete");
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}
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function TreeDeployableImage::onMount(%data, %obj, %node) {
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%obj.hasTree = true; // set for treecheck
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%obj.packSet = 0;
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%obj.expertSet = 5;
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}
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function TreeDeployableImage::onUnmount(%data, %obj, %node) {
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%obj.hasTree = "";
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%obj.packSet = 0;
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%obj.expertSet = 0;
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}
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function DeployedTree0::onDestroyed(%this,%obj,%prevState) {
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DeployedTree::onDestroyed(%this,%obj,%prevState);
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}
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function DeployedTree1::onDestroyed(%this,%obj,%prevState) {
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DeployedTree::onDestroyed(%this,%obj,%prevState);
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}
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function DeployedTree2::onDestroyed(%this,%obj,%prevState) {
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DeployedTree::onDestroyed(%this,%obj,%prevState);
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}
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function DeployedTree3::onDestroyed(%this,%obj,%prevState) {
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DeployedTree::onDestroyed(%this,%obj,%prevState);
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}
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function DeployedTree4::onDestroyed(%this,%obj,%prevState) {
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DeployedTree::onDestroyed(%this,%obj,%prevState);
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}
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function DeployedTree5::onDestroyed(%this,%obj,%prevState) {
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DeployedTree::onDestroyed(%this,%obj,%prevState);
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}
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function DeployedTree6::onDestroyed(%this,%obj,%prevState) {
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DeployedTree::onDestroyed(%this,%obj,%prevState);
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}
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function DeployedTree7::onDestroyed(%this,%obj,%prevState) {
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DeployedTree::onDestroyed(%this,%obj,%prevState);
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}
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function DeployedTree8::onDestroyed(%this,%obj,%prevState) {
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DeployedTree::onDestroyed(%this,%obj,%prevState);
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}
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function DeployedTree9::onDestroyed(%this,%obj,%prevState) {
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DeployedTree::onDestroyed(%this,%obj,%prevState);
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}
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function DeployedTree10::onDestroyed(%this,%obj,%prevState) {
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DeployedTree::onDestroyed(%this,%obj,%prevState);
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}
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function DeployedTree11::onDestroyed(%this,%obj,%prevState) {
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DeployedTree::onDestroyed(%this,%obj,%prevState);
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}
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function DeployedTree12::onDestroyed(%this,%obj,%prevState) {
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DeployedTree::onDestroyed(%this,%obj,%prevState);
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}
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function DeployedTree13::onDestroyed(%this,%obj,%prevState) {
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DeployedTree::onDestroyed(%this,%obj,%prevState);
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}
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