construction-mod/scripts/packs/mspine.cs
2025-06-05 12:37:16 +02:00

283 lines
7.5 KiB
C#

//---------------------------------------------------------
// Deployable mspine, Code by Parousia
//---------------------------------------------------------
datablock StaticShapeData(DeployedMSpine) : StaticShapeDamageProfile {
className = "mspine";
shapeFile = "dmiscf.dts";
maxDamage = 5.0;
destroyedLevel = 5.0;
disabledLevel = 2.5;
isShielded = true;
energyPerDamagePoint = 240;
maxEnergy = 50;
rechargeRate = 0.25;
explosion = HandGrenadeExplosion;
expDmgRadius = 5.0;
expDamage = 0.5;
expImpulse = 200.0;
dynamicType = $TypeMasks::StaticShapeObjectType;
deployedObject = true;
cmdCategory = "DSupport";
cmdIcon = CMDSensorIcon;
cmdMiniIconName = "commander/MiniIcons/com_deploymotionsensor";
targetNameTag = 'Medium Support Beam';
deployAmbientThread = true;
debrisShapeName = "debris_generic_small.dts";
debris = DeployableDebris;
heatSignature = 0;
needsPower = true;
};
datablock StaticShapeData(DeployedMSpinering) : DeployedMSpine {
maxDamage = 1.0;
destroyedLevel = 1.0;
disabledLevel = 0.75;
};
datablock ShapeBaseImageData(mspineDeployableImage) {
mass = 1;
emap = true;
shapeFile = "stackable1s.dts";
item = mspineDeployable;
mountPoint = 1;
offset = "0 0 0";
deployed = DeployedMSpine;
heatSignature = 0;
stateName[0] = "Idle";
stateTransitionOnTriggerDown[0] = "Activate";
stateName[1] = "Activate";
stateScript[1] = "onActivate";
stateTransitionOnTriggerUp[1] = "Idle";
isLarge = true;
maxDepSlope = 360;
deploySound = ItemPickupSound;
minDeployDis = 0.1;
maxDeployDis = 50.0;
};
datablock ItemData(mspineDeployable) {
className = Pack;
catagory = "Deployables";
shapeFile = "stackable1s.dts";
mass = 1;
elasticity = 0.2;
friction = 0.6;
pickupRadius = 1;
joint = "1 1 1";
rotate = true;
image = "mspineDeployableImage";
pickUpName = "a medium support beam pack";
heatSignature = 0;
emap = true;
};
function mspineDeployableImage::testObjectTooClose(%item) {
return "";
}
function mspineDeployableImage::testNoTerrainFound(%item) {
// don't check this for non-Landspike turret deployables
}
function mspineDeployable::onPickup(%this, %obj, %shape, %amount) {
// created to prevent console errors
}
function mspineDeployableImage::onDeploy(%item, %plyr, %slot) {
//Object
%className = "StaticShape";
%grounded = 0;
if (%item.surface.getClassName() $= TerrainBlock)
%grounded = 1;
%playerVector = vectorNormalize(-1 * getWord(%plyr.getEyeVector(),1) SPC getWord(%plyr.getEyeVector(),0) SPC "0");
if (%item.surfaceinher == 0) {
if (vAbs(floorVec(%item.surfaceNrm,100)) $= "0 0 1")
%item.surfaceNrm2 = %playerVector;
else
%item.surfaceNrm2 = vectorNormalize(vectorCross(%item.surfaceNrm,"0 0 1"));
}
%rot = fullRot(%item.surfaceNrm,%item.surfaceNrm2);
%scale = getWords($packSetting["mspine",%plyr.packSet],0,2);
%mod = 0.5;
if (%plyr.packSet >= 5 && %plyr.packSet < 8) {
%space = rayDist(%item.surfacePt SPC %item.surfaceNrm,%scale,$AllObjMask);
if (%space != getWord(%scale,1))
%type = 1;
%scale = getWord(%scale,0) SPC getWord(%scale,0) SPC %space;
if (%plyr.packSet == 7)
%mod = -0.01;
}
%scaler = getWords($packSetting["mspine",%plyr.packSet],3,5);
%deplObj = new (%className)() { //Main Spine
dataBlock = %item.deployed;
scale = vectorMultiply(%scale,1/4 SPC 1/3 SPC 2);
};
if (%plyr.packSet != 0 && (%plyr.packSet == 6 || %plyr.packSet == 7 || %plyr.expertSet == 1)) {
%deplObj1 = new (%className)() { //Top add
dataBlock = "DeployedMSpinering";
scale = vectorMultiply(%scaler,1/4 SPC 1/3 SPC 2);
};
%deplObj2 = new (%className)() { //Bottom add
dataBlock = "DeployedMSpinering";
scale = vectorMultiply(%scaler,1/4 SPC 1/3 SPC 2);
};
%h1=vectorAdd(%item.surfacePt,vectorScale(vectorNormalize(%item.surfaceNrm),%mod));
%h2=vectorAdd(%item.surfacePt,vectorScale(vectorNormalize(%item.surfaceNrm),GetWord(%scale,2)-%mod-0.5));
%deplObj1.setTransform(%h1 SPC %rot);
%deplObj2.setTransform(%h2 SPC %rot);
addDSurface(%deplObj,%deplObj1);
%deplObj1.grounded = %grounded;
%deplObj1.needsFit = 1;
addDSurface(%deplObj,%deplObj2);
%deplObj2.grounded = %grounded;
%deplObj2.needsFit = 1;
%deplObj1.team = %plyr.client.team;
%deplObj1.setOwner(%plyr);
%deplObj2.team = %plyr.client.team;
%deplObj2.setOwner(%plyr);
if(%deplObj1.getTarget() != -1)
setTargetSensorGroup(%deplObj2.getTarget(), %plyr.client.team);
if(%deplObj2.getTarget() != -1)
setTargetSensorGroup(%deplObj2.getTarget(), %plyr.client.team);
addToDeployGroup(%deplObj1);
addToDeployGroup(%deplObj2);
AIDeployObject(%plyr.client, %deplObj1);
AIDeployObject(%plyr.client, %deplObj2);
%deplObj.right = %deplObj1;
%deplObj.left = %deplObj2;
}
//////////////////////////Apply settings//////////////////////////////
// [[Location]]:
// exact:
%deplObj.setTransform(%item.surfacePt SPC %rot);
// misc info
addDSurface(%item.surface,%deplObj);
// [[Settings]]:
%deplObj.grounded = %grounded;
%deplObj.needsFit = 1;
// [[Normal Stuff]]:
// if(%deplObj.getDatablock().rechargeRate)
// %deplObj.setRechargeRate(%deplObj.getDatablock().rechargeRate);
// set team, owner, and handle
%deplObj.team = %plyr.client.team;
%deplObj.setOwner(%plyr);
// set power frequency
%deplObj.powerFreq = %plyr.powerFreq;
%deplObj.right.powerFreq = %plyr.powerFreq;
%deplObj.left.powerFreq = %plyr.powerFreq;
// set the sensor group if it needs one
if (%deplObj.getTarget() != -1)
setTargetSensorGroup(%deplObj.getTarget(), %plyr.client.team);
// place the deployable in the MissionCleanup/Deployables group (AI reasons)
addToDeployGroup(%deplObj);
//let the AI know as well...
AIDeployObject(%plyr.client, %deplObj);
// play the deploy sound
serverPlay3D(%item.deploySound, %deplObj.getTransform());
// increment the team count for this deployed object
$TeamDeployedCount[%plyr.team, %item.item]++;
%deplObj.deploy();
// Power object
checkPowerObject(%deplObj);
if (isObject(%deplObj.right))
checkPowerObject(%deplObj.right);
if (isObject(%deplObj.left))
checkPowerObject(%deplObj.left);
if (!%type)
deployEffect(%deplObj,%item.surfacePt,%item.surfaceNrm,"mspine");
else
deployEffect(%deplObj,%item.surfacePt,%item.surfaceNrm,"mspine1");
return %deplObj;
}
function DeployedMSpine::onDestroyed(%this, %obj, %prevState) {
if (%obj.isRemoved)
return;
%obj.isRemoved = true;
Parent::onDestroyed(%this, %obj, %prevState);
$TeamDeployedCount[%obj.team, mspineDeployable]--;
remDSurface(%obj);
%obj.schedule(500, "delete");
cascade(%obj);
fireBallExplode(%obj,1);
if (isObject(%obj.right))
%obj.right.schedule(500,setDamageState,Destroyed);
if (isObject(%obj.left))
%obj.left.schedule(500,setDamageState,Destroyed);
}
function DeployedMSpinering::onDestroyed(%this, %obj, %prevState) {
if (%obj.isRemoved)
return;
%obj.isRemoved = true;
Parent::onDestroyed(%this, %obj, %prevState);
remDSurface(%obj);
%obj.schedule(500, "delete");
cascade(%obj);
fireBallExplode(%obj,1);
}
function DeployedMSpine::disassemble(%data,%plyr,%hTgt) {
if ($Host::Purebuild == 1) { // Remove console spam
if (isObject(%hTgt.right))
%hTgt.right.getDataBlock().schedule(500,disassemble,0,%hTgt.right);
if (isObject(%hTgt.left))
%hTgt.left.getDataBlock().schedule(500,disassemble,0,%hTgt.left);
}
disassemble(%data,%plyr,%hTgt);
}
function mspineDeployableImage::onMount(%data,%obj,%node) {
%obj.hasMSpine = true; // set for mspinecheck
%obj.packSet = 0;
%obj.expertSet = 0;
displayPowerFreq(%obj);
}
function mspineDeployableImage::onUnmount(%data,%obj,%node) {
%obj.hasMSpine = "";
%obj.packSet = 0;
%obj.expertSet = 0;
}