mirror of
https://github.com/mostlikely4r/construction-mod.git
synced 2026-01-19 19:24:44 +00:00
239 lines
5.8 KiB
C#
239 lines
5.8 KiB
C#
//---------------------------------------------------------
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// Deployable Logo Logo Projector
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//---------------------------------------------------------
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datablock StaticShapeData(DeployedLogoProjector) : StaticShapeDamageProfile {
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className = "logoprojector";
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shapeFile = "teamlogo_projector.dts";
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maxDamage = 0.5;
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destroyedLevel = 0.5;
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disabledLevel = 0.3;
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isShielded = true;
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energyPerDamagePoint = 240;
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maxEnergy = 50;
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rechargeRate = 0.25;
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explosion = HandGrenadeExplosion;
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expDmgRadius = 1.0;
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expDamage = 0.05;
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expImpulse = 200;
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dynamicType = $TypeMasks::StaticShapeObjectType;
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deployedObject = true;
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cmdCategory = "DSupport";
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cmdIcon = CMDSensorIcon;
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cmdMiniIconName = "commander/MiniIcons/com_deploymotionsensor";
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targetNameTag = 'Deployed Logo Projector';
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deployAmbientThread = true;
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debrisShapeName = "debris_generic_small.dts";
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debris = DeployableDebris;
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heatSignature = 0;
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needsPower = true;
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};
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datablock ShapeBaseImageData(LogoProjectorDeployableImage) {
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mass = 1;
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emap = true;
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shapeFile = "teamlogo_projector.dts";
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item = LogoProjectorDeployable;
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mountPoint = 1;
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offset = "0 0 0";
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rotation = "-1 0 0 90";
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deployed = DeployedLogoProjector;
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heatSignature = 0;
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stateName[0] = "Idle";
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stateTransitionOnTriggerDown[0] = "Activate";
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stateName[1] = "Activate";
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stateScript[1] = "onActivate";
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stateTransitionOnTriggerUp[1] = "Idle";
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isLarge = true;
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maxDepSlope = 360;
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deploySound = ItemPickupSound;
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minDeployDis = 0.1;
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maxDeployDis = 50.0;
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};
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datablock ItemData(LogoProjectorDeployable) {
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className = Pack;
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catagory = "Deployables";
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shapeFile = "stackable1s.dts";
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mass = 1;
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elasticity = 0.2;
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friction = 0.6;
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pickupRadius = 1;
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rotate = true;
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image = "LogoProjectorDeployableImage";
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pickUpName = "a logo projector pack";
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heatSignature = 0;
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emap = true;
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};
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function LogoProjectorDeployableImage::testObjectTooClose(%item) {
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return "";
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}
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function LogoProjectorDeployableImage::testNoTerrainFound(%item) {
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// don't check this for non-Landspike turret deployables
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}
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function LogoProjectorDeployable::onPickup(%this, %obj, %shape, %amount) {
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// created to prevent console errors
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}
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function LogoProjectorDeployableImage::onDeploy(%item, %plyr, %slot) {
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%className = "StaticShape";
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%playerVector = vectorNormalize(-1 * getWord(%plyr.getEyeVector(),1) SPC getWord(%plyr.getEyeVector(),0) SPC "0");
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if (vAbs(floorVec(%item.surfaceNrm,100)) $= "0 0 1")
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%item.surfaceNrm2 = %playerVector;
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else
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%item.surfaceNrm2 = vectorNormalize(vectorCross(%item.surfaceNrm,"0 0 1"));
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%rot = fullRot(%item.surfaceNrm,%item.surfaceNrm2);
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%deplObj = new (%className)() {
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dataBlock = %item.deployed;
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};
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if ($Host::Purebuild == 1)
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if (%plyr.packSet == 0)
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%logo = 0;
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else
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%logo = %plyr.packSet;
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else {
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%logo = 0;
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}
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switch (%logo) {
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case 1:
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%logo = "Base";
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case 2:
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%logo = "BaseB";
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case 3:
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%logo = "Swolf";
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case 4:
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%logo = "DSword";
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case 5:
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%logo = "BEagle";
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case 6:
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%logo = "COTP";
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case 7:
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%logo = "Bioderm";
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default:
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%logo = "0";
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}
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if (%logo $= "0")
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%deplObj.holoBlock = getTaggedString(Game.getTeamSkin(%plyr.client.team)) @ "Logo";
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else
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%deplObj.holoBlock = %logo @ "Logo";
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%deplObj.holo = new StaticShape() {
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datablock = %deplObj.holoBlock;
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};
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// set orientation
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%deplObj.setTransform(%item.surfacePt SPC %rot);
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adjustHolo(%deplObj);
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// set the recharge rate right away
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if (%deplObj.getDatablock().rechargeRate)
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%deplObj.setRechargeRate(%deplObj.getDatablock().rechargeRate);
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// set team, owner, and handle
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%deplObj.team = %plyr.client.Team;
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%deplObj.setOwner(%plyr);
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%deplObj.holo.team = %plyr.client.Team;
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%deplObj.holo.setOwner(%plyr);
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%deplObj.holo.projector = %deplObj;
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// set power frequency
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%deplObj.powerFreq = %plyr.powerFreq;
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// place the deployable in the MissionCleanup/Deployables group (AI reasons)
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addToDeployGroup(%deplObj);
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//let the AI know as well...
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AIDeployObject(%plyr.client,%deplObj);
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// play the deploy sound
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serverPlay3D(%item.deploySound, %deplObj.getTransform());
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// increment the team count for this deployed object
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$TeamDeployedCount[%plyr.team, %item.item]++;
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addDSurface(%item.surface,%deplObj);
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// take the deployable off the player's back and out of inventory
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%plyr.unmountImage(%slot);
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%plyr.decInventory(%item.item, 1);
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// Power object
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checkPowerObject(%deplObj);
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return %deplObj;
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}
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function DeployedLogoProjector::onDestroyed(%this,%obj,%prevState) {
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if (%obj.isRemoved)
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return;
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%obj.isRemoved = true;
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Parent::onDestroyed(%this,%obj,%prevState);
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$TeamDeployedCount[%obj.team, LogoProjectorDeployable]--;
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remDSurface(%obj);
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%obj.schedule(500, "delete");
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if (isObject(%obj.holo))
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%obj.holo.schedule(500, "delete");
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fireBallExplode(%obj,1);
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}
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function DeployedLogoProjector::disassemble(%data,%plyr,%obj) {
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if (isObject(%obj.holo))
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%obj.holo.delete();
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disassemble(%data,%plyr,%obj);
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}
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function DeployedLogoProjector::onGainPowerEnabled(%data,%obj) {
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if (shouldChangePowerState(%obj,true)) {
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if (isObject(%obj.holo))
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%obj.holo.delete();
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%obj.holo = new StaticShape() {
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datablock = %obj.holoBlock;
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projector = %obj;
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};
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adjustHolo(%obj);
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%obj.holo.setScale(%obj.getScale());
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}
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Parent::onGainPowerEnabled(%data,%obj);
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}
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function DeployedLogoProjector::onLosePowerDisabled(%data,%obj) {
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if (shouldChangePowerState(%obj,false)) {
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if (isObject(%obj.holo))
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%obj.holo.delete();
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}
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Parent::onLosePowerDisabled(%data,%obj);
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}
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function adjustHolo(%obj) {
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%obj.holo.setTransform(vectorAdd(%obj.getPosition(),vectorScale(realVec(%obj,"0 0 1"),10)) SPC %obj.getRotation());
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}
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function LogoProjectorDeployableImage::onMount(%data, %obj, %node) {
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%obj.hasProjector = true; // set for projectorcheck
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%obj.packSet = 0;
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displayPowerFreq(%obj);
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}
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function LogoProjectorDeployableImage::onUnmount(%data, %obj, %node) {
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%obj.hasProjector = "";
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%obj.packSet = 0;
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}
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