construction-mod/scripts/packs/logoprojectorpack.cs
2025-06-05 12:37:16 +02:00

239 lines
5.8 KiB
C#

//---------------------------------------------------------
// Deployable Logo Logo Projector
//---------------------------------------------------------
datablock StaticShapeData(DeployedLogoProjector) : StaticShapeDamageProfile {
className = "logoprojector";
shapeFile = "teamlogo_projector.dts";
maxDamage = 0.5;
destroyedLevel = 0.5;
disabledLevel = 0.3;
isShielded = true;
energyPerDamagePoint = 240;
maxEnergy = 50;
rechargeRate = 0.25;
explosion = HandGrenadeExplosion;
expDmgRadius = 1.0;
expDamage = 0.05;
expImpulse = 200;
dynamicType = $TypeMasks::StaticShapeObjectType;
deployedObject = true;
cmdCategory = "DSupport";
cmdIcon = CMDSensorIcon;
cmdMiniIconName = "commander/MiniIcons/com_deploymotionsensor";
targetNameTag = 'Deployed Logo Projector';
deployAmbientThread = true;
debrisShapeName = "debris_generic_small.dts";
debris = DeployableDebris;
heatSignature = 0;
needsPower = true;
};
datablock ShapeBaseImageData(LogoProjectorDeployableImage) {
mass = 1;
emap = true;
shapeFile = "teamlogo_projector.dts";
item = LogoProjectorDeployable;
mountPoint = 1;
offset = "0 0 0";
rotation = "-1 0 0 90";
deployed = DeployedLogoProjector;
heatSignature = 0;
stateName[0] = "Idle";
stateTransitionOnTriggerDown[0] = "Activate";
stateName[1] = "Activate";
stateScript[1] = "onActivate";
stateTransitionOnTriggerUp[1] = "Idle";
isLarge = true;
maxDepSlope = 360;
deploySound = ItemPickupSound;
minDeployDis = 0.1;
maxDeployDis = 50.0;
};
datablock ItemData(LogoProjectorDeployable) {
className = Pack;
catagory = "Deployables";
shapeFile = "stackable1s.dts";
mass = 1;
elasticity = 0.2;
friction = 0.6;
pickupRadius = 1;
rotate = true;
image = "LogoProjectorDeployableImage";
pickUpName = "a logo projector pack";
heatSignature = 0;
emap = true;
};
function LogoProjectorDeployableImage::testObjectTooClose(%item) {
return "";
}
function LogoProjectorDeployableImage::testNoTerrainFound(%item) {
// don't check this for non-Landspike turret deployables
}
function LogoProjectorDeployable::onPickup(%this, %obj, %shape, %amount) {
// created to prevent console errors
}
function LogoProjectorDeployableImage::onDeploy(%item, %plyr, %slot) {
%className = "StaticShape";
%playerVector = vectorNormalize(-1 * getWord(%plyr.getEyeVector(),1) SPC getWord(%plyr.getEyeVector(),0) SPC "0");
if (vAbs(floorVec(%item.surfaceNrm,100)) $= "0 0 1")
%item.surfaceNrm2 = %playerVector;
else
%item.surfaceNrm2 = vectorNormalize(vectorCross(%item.surfaceNrm,"0 0 1"));
%rot = fullRot(%item.surfaceNrm,%item.surfaceNrm2);
%deplObj = new (%className)() {
dataBlock = %item.deployed;
};
if ($Host::Purebuild == 1)
if (%plyr.packSet == 0)
%logo = 0;
else
%logo = %plyr.packSet;
else {
%logo = 0;
}
switch (%logo) {
case 1:
%logo = "Base";
case 2:
%logo = "BaseB";
case 3:
%logo = "Swolf";
case 4:
%logo = "DSword";
case 5:
%logo = "BEagle";
case 6:
%logo = "COTP";
case 7:
%logo = "Bioderm";
default:
%logo = "0";
}
if (%logo $= "0")
%deplObj.holoBlock = getTaggedString(Game.getTeamSkin(%plyr.client.team)) @ "Logo";
else
%deplObj.holoBlock = %logo @ "Logo";
%deplObj.holo = new StaticShape() {
datablock = %deplObj.holoBlock;
};
// set orientation
%deplObj.setTransform(%item.surfacePt SPC %rot);
adjustHolo(%deplObj);
// set the recharge rate right away
if (%deplObj.getDatablock().rechargeRate)
%deplObj.setRechargeRate(%deplObj.getDatablock().rechargeRate);
// set team, owner, and handle
%deplObj.team = %plyr.client.Team;
%deplObj.setOwner(%plyr);
%deplObj.holo.team = %plyr.client.Team;
%deplObj.holo.setOwner(%plyr);
%deplObj.holo.projector = %deplObj;
// set power frequency
%deplObj.powerFreq = %plyr.powerFreq;
// place the deployable in the MissionCleanup/Deployables group (AI reasons)
addToDeployGroup(%deplObj);
//let the AI know as well...
AIDeployObject(%plyr.client,%deplObj);
// play the deploy sound
serverPlay3D(%item.deploySound, %deplObj.getTransform());
// increment the team count for this deployed object
$TeamDeployedCount[%plyr.team, %item.item]++;
addDSurface(%item.surface,%deplObj);
// take the deployable off the player's back and out of inventory
%plyr.unmountImage(%slot);
%plyr.decInventory(%item.item, 1);
// Power object
checkPowerObject(%deplObj);
return %deplObj;
}
function DeployedLogoProjector::onDestroyed(%this,%obj,%prevState) {
if (%obj.isRemoved)
return;
%obj.isRemoved = true;
Parent::onDestroyed(%this,%obj,%prevState);
$TeamDeployedCount[%obj.team, LogoProjectorDeployable]--;
remDSurface(%obj);
%obj.schedule(500, "delete");
if (isObject(%obj.holo))
%obj.holo.schedule(500, "delete");
fireBallExplode(%obj,1);
}
function DeployedLogoProjector::disassemble(%data,%plyr,%obj) {
if (isObject(%obj.holo))
%obj.holo.delete();
disassemble(%data,%plyr,%obj);
}
function DeployedLogoProjector::onGainPowerEnabled(%data,%obj) {
if (shouldChangePowerState(%obj,true)) {
if (isObject(%obj.holo))
%obj.holo.delete();
%obj.holo = new StaticShape() {
datablock = %obj.holoBlock;
projector = %obj;
};
adjustHolo(%obj);
%obj.holo.setScale(%obj.getScale());
}
Parent::onGainPowerEnabled(%data,%obj);
}
function DeployedLogoProjector::onLosePowerDisabled(%data,%obj) {
if (shouldChangePowerState(%obj,false)) {
if (isObject(%obj.holo))
%obj.holo.delete();
}
Parent::onLosePowerDisabled(%data,%obj);
}
function adjustHolo(%obj) {
%obj.holo.setTransform(vectorAdd(%obj.getPosition(),vectorScale(realVec(%obj,"0 0 1"),10)) SPC %obj.getRotation());
}
function LogoProjectorDeployableImage::onMount(%data, %obj, %node) {
%obj.hasProjector = true; // set for projectorcheck
%obj.packSet = 0;
displayPowerFreq(%obj);
}
function LogoProjectorDeployableImage::onUnmount(%data, %obj, %node) {
%obj.hasProjector = "";
%obj.packSet = 0;
}